Showing 351-400 of 435 cards (page 8 of 9)
Spirit of Fortuitous Water
On Enter: Glimpse 7. Draw seven cards into your memory.
Genbu, mythical Shenju of waves. Wash this land clean of strife and pain so that we may thrive again.
Spirit of Fortuitous Wind
On Enter: Glimpse 7. Draw seven cards into your memory.
Byakko, mythical Shenju of winds. Wipe this land free of sin and corruption so that we may rise again.
Spirit of Purity
On Enter: Draw seven cards.
Lineage Release β Each player banishes two cards from their graveyard. (Activate this ability by banishing this card from your championβs inner lineage.)
Spirit of Serene Fire
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
Searing insight found within all-consuming flame.
Spirit of Serene Water
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
Overflowing visions immersed within the waves.
Spirit of Serene Wind
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
Cunning intuition trapped within the vortex's eye.
Spirit of Slime
On Enter:Draw seven cards.
Inherited Effect: Ignore the elemental requirements of basic element Slime cards you activate.
An aura of amiability radiates from the soul, but for some reason, it feels a bit sticky.
Spirit of Water
On Enter: Draw seven cards.
Convalescing waves cascade through the soul, revitalizing the body and mind from the depths.
Spirit of Wind
On Enter: Draw seven cards.
Turbulent zephyrs swirl around the soul, inspiring fleet-footed dreams and expedited efficiency.
Staff of Blossoming Will
On Enter: Draw a card.
Diao Chan Bonus 1, β·: Target player summons a Flowerbud token.
Diao Chan once resented being underestimated, until she realized it could be her greatest weapon.
Steel Halberd
Class Bonus Steel Halberd gets +1 . (Apply this effect only if your champion's class matches this card's class.)
Forged by imperial weaponsmiths and tempered by countless battles.
Steel Slug
Renewable (If this card would be banished from the field or an intent, put it into its ownerβs material deck instead.)
β·: Load Steel Slug into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attackerβs intent.)
Stonescale Band
Class Bonus On Enter: Discard up to three ally cards from your hand and/or memory, then draw that many cards.
2, β·: The next ally card you activate this turn can be activated as though it had fast activation.
Storm Tyrant's Eye
Banish Storm Tyrant's Eye: Reveal cards from the top of your deck until you reveal an arcane element card. Deal unpreventable damage to your champion equal to the amount of cards revealed this way. Put one of those cards into your hand and the rest on the bottom of your deck in a random order.
Sundering Moon
Jin Bonus On Enter: If you control two or more wind element allies, Sundering Moon gets +1 until end of turn.
Jin Bonus 2, Return Sundering Moon to your material deck: Prevent the next 1 damage that would be dealt to target unit you control this turn.
Surveillance Stone
Whenever an opponent declares an attack with a unit for the third time each turn, you may banish Surveillance Stone. If you do, draw a card.
A simple tool that offers peace of mind and, with it, a good night's sleep.
Suspicious Concoction
Whenever your champion levels up, you may banish Suspicious Concoction. If you do, draw a card into your memory and recover 2.
βIf you drink much from a bottle marked 'poison', it is almost certain to disagree with you, sooner or later.β
Sweet Ambrosia
Banish Sweet Ambrosia: Recover 3. (To recover, remove that many damage counters from your champion.)
On the night of the Yuetai Festival, under the moon's guiding light, a drop is gifted to the greatest archer.
Sword of Adversity
Class Bonus Sword of Adversity gets +1 as long as you control no allies. (Apply this effect only if your champion's class matches this card's class.)
When pushed to the edge, this sword grows even sharper.
Sword of Avarice
On Enter: Draw a card. Class Bonus: Draw two cards instead. (Apply the additional effect only if your champion's class matches this card's class.)
An enspirited sword bound by greed and desire.
Sword of Seeking
Class Bonus True Sight (Attacks using this weapon can target units with stealth. Apply this effect only if your champion's class matches this card's class.)
Before this blade, nothing remains hidden.
Sword of Shadows
Class Bonus Sword of Shadows gets +1.
As long as an opponent controls an ally with stealth, Sword of Shadows gets -1. (Apply this effect only if your champion's class matches this card's class.)
Sword Saint's Vow
Class Bonus Sword Saint's Vow gets +1 for each durability counter on it.
Class Bonus Whenever you activate a Craft action card, put two durability counters on Sword Saint's Vow.
On Hit: Remove a durability counter from Sword Saint's Vow.
Synth Disrupter
Banish Synth Disrupter: Until end of turn, Automaton allies enter the field rested.
Repurposed in haste to jam and scramble electrical signals characteristic to automatons.
Synthetic Core
Whenever a non-token Automaton ally you control dies, you may banish Synthetic Core. If you do, return that ally to your memory.
Once, Claude's crowning achievement. Now, his constant reminder of failure and humiliation.
Tabula of Salvage
Banish Tabula of Salvage: Choose up to five cards from your graveyard and put them on the bottom of your deck in any order.
Waste not, want not.
Tariff Ring
Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay 2 for each attack declaration. Activate this ability only during an opponent's recollection phase.
If profits are to be made, bring enough to share.
Tasershot
Renewable
β·: Load Tasershot into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Until the beginning of your next turn, whenever the hit champion levels up, deal 4 unpreventable damage to them.
Teardrop Diadem
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Pay only using floating memory for this cardβs memory cost.
Banish Teardrop Diadem: Draw three cards into your memory.
Temporal Spectrometer
Divine Relic
β·: Put a time counter on Temporal Spectrometer.
While paying for a memory cost, you may sacrifice Temporal Spectrometer to pay for X of that cost, where X is the amount of time counters on Temporal Spectrometer.
Temptation's Facade
On Enter: Draw a card.
Nico Bonus β·: Change the target of an activation that targets another non-champion object you control to Temptation's Facade.
Can't help being drawn in.
The Elysian Astrolabe
Hindered (This object enters the field rested.)
Materialize this card only if it's the last card in your material deck, and only if your starting material deck size was twelve.
β·: Until end of turn, you may pay 0 rather than pay a card's starcalling costs. When you do, glimpse 5.
The Looking Glass
Divine Relic
Omnishroud
If this card is in your starting material deck, you may begin the game with it on the field.
Ignore the elemental requirements of Distortion cards you play.
Tidefate Brooch
At the beginning of your end phase, put X refinement counters on Tidefate Brooch, where X is the amount of Fatestone and/or Fatebound objects you control.
3, Banish Tidefate Brooch: Put the top ten cards of your deck into your graveyard. Activate this ability only if there are ten or more refinement counters on Tidefate Brooch.
Tideholder Claymore
Class Bonus This card costs 1 less to materialize.
As an additional cost to use this weapon for an attack, pay 10, reduced by 1 for each water element card in your graveyard.
A tidal wave of unrelenting force.
Tithe Proclamation
On Enter: Draw a card.
Players Each player can't draw more than three cards each turn unless it's their first turn of the game.
Wealth can only be amassed up to a certain point before the church of Aesa takes an interest.
Tome of Ignorance
Class Bonus Champions you don't control get -1 level. (Apply this effect only if your champion's class matches this card's class.)
Banish Tome of Ignorance: Draw a card.
Tome of Knowledge
Class Bonus Your champion gets +1 level. (Apply this effect only if your champion's class matches this card's class.)
Banish Tome of Knowledge: Draw a card.
Tome of Sacred Lightning
Element Bonus You may banish a Book regalia you control to activate this card from your material deck. If you do, Tome of Sacred Lightning enters the field with all abilities of the banished card.
Class Bonus β·: Banish a card at random from your memory. If a card was banished this way, draw a card.
Tome of Sorcery
Class Bonus Level 2+ On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)
β·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)
Tonoris, Creation's Will
Tonoris Lineage
If you would summon one or more tokens, you may summon that many Aurousteel Greatsword tokens instead.
Token weapons you control have "Sacrifice this object: Target weapon gets +X until end of turn where X is this object's power."
Tonoris, Genesis Aegis
Tonoris Lineage
At the beginning of your recollection phase, choose one that hasnβt been chosenβ
β’ Summon an Obelisk of Armaments token.
β’ Summon an Obelisk of Fabrication token.
β’ Summon an Obelisk of Protection token.
Tonoris, Lone Mercenary
On Enter: Tonoris gains taunt until the beginning of your next turn. (While awake, this unit must be targeted before other units you control during your opponents' attack declarations if able.)
Exiled and purged, he searches for his own truth.
Tonoris, Might of Humanity
Tonoris Lineage (Tonoris, Might of Humanity must be leveled from a previous level "Tonoris" champion.)
On Enter: Tonoris' next attack this turn gets +3 .
With replenished strength, Tonoris serves as a beacon of hope for humanity's salvation.
Training Sword
When one begins their journey, they must first master the fundamentals of combat, stripped of ornament or flourish.
Tristan, Grim Stalker
On Ally Hit: You may remove three preparation counters from Tristan. If you do, destroy the hit ally.
At the beginning of your end phase, if Tristan is awake, put a preparation counter on Tristan.
"Life is cheap. Just tell me how many."
Tristan, Hired Blade
Tristan Lineage
On Enter: If Tristan has two or more preparation counters on her, draw a card. Then if Tristan has four or more preparation counters on her, draw an additional card.
Tristan, Shadowdancer
Tristan Lineage
On Enter: Summon two Ominous Shadow tokens and put a preparation counter on Tristan.
Remove two preparation counters from Tristan: Change the target of an attack that targets Tristan to a phantasia ally you control.