Showing 351-400 of 406 cards (page 8 of 9)
Starbirth
Draw a card into your memory. Then summon an Astral Shard token.
"When you look into the night sky, I hope you never forget the memories we shared."
Stardust Oracle
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are astra element, this card becomes imbued.)
As long as Stardust Oracle is imbued, it has stealth.
Class Bonus At the beginning of your end phase, summon an Astral Shard token.
Stargazer's Portent
Class Bonus This card costs 1 less to activate.
The next time you starcall a card this turn, copy that activation. You may choose new targets for the copy.
A stellar comet shines twice as bright.
Starstrung Reading
Aethercharge cards you look at while glimpsing the next three times this turn have aethercalling.
If your champion is distant, glimpse 4.
"If you take a step back, you'll get a better look at the stars as they guide your way."
Stellaria Shower
Starcalling β 1
Reservable
On Enter: If Stellaria Shower was starcalled, as a Spell, deal X damage to target unit, where X is the amount of phantasias you control.
Stellarion Shift
Target unit becomes distant. Draw a card.
Class Bonus Element Bonus 2, Banish this card from your graveyard: Your champion gains stealth until end of turn. Prevent the next 4 non-combat damage that would be dealt to them this turn. Activate this ability only if your champion is distant.
Stonescale Band
Class Bonus On Enter: Discard up to three ally cards from your hand and/or memory, then draw that many cards.
2, β·: The next ally card you activate this turn can be activated as though it had fast activation.
Storm Slime
Pride 3
On Enter: As a Spell, deal damage to target unit equal to the number of Slime cards in your banishment.
Class Bonus On Death: You may banish two cards at random from your memory. If you do, draw two cards.
Storm Tyrant's Eye
Banish Storm Tyrant's Eye: Reveal cards from the top of your deck until you reveal an arcane element card. Deal unpreventable damage to your champion equal to the amount of cards revealed this way. Put one of those cards into your hand and the rest on the bottom of your deck in a random order.
Striking Illuminance
Prepare 2
Whenever you reveal a luxem element card from your memory, Striking Illuminance gets +1 . (This ability triggers and resolves while this card is in an intent.)
On Attack: If Striking Illuminance was prepared, reveal all cards in your memory.
Suffocating Ash
Class Bonus This card costs 2 less to activate.
Negate target card activation unless its controller has Suffocating Ash deal 3+LV unpreventable damage to their champion.
"I thought I told you to kneel before your queen."
Suffocating Miasma
Imbue 2
On Enter: If Suffocating Miasma is imbued, you may put three debuff counters on target ally.
At the beginning of each opponentβs recollection phase, that player puts a debuff counter on an ally they control. If they donβt, deal 2 unpreventable damage to their champion.
Summon Sentinels
Class Bonus This card costs 1 less to activate for each domain you control.
Summon two Automaton Drone tokens each with a buff counter on them.
Sunblessed Gazelle
Taunt
On Enter: If your influence is three or less, draw a card and recover 3.
Sunblessed Gazelle gets +X where X is the highest influence among your opponents.
Sword of Avarice
On Enter: Draw a card. Class Bonus: Draw two cards instead. (Apply the additional effect only if your champion's class matches this card's class.)
An enspirited sword bound by greed and desire.
Sword of Shadows
Class Bonus Sword of Shadows gets +1.
As long as an opponent controls an ally with stealth, Sword of Shadows gets -1. (Apply this effect only if your champion's class matches this card's class.)
Teardrop Diadem
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Pay only using floating memory for this cardβs memory cost.
Banish Teardrop Diadem: Draw three cards into your memory.
Tempestuous Conviction
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus This card costs 2 less to activate.
Target unit gains spellshroud until end of turn. Then if your influence is five or less, draw a card into your memory.
Tera Sight
Preserve (Put this card into your its owner's material deck preserved as it resolves. As you materialize, you may instead return a preserved card to your hand.)
Draw a card.
See the heartbeat of life.
The Constellatory Spire
Class Bonus This card costs 2 less to activate.
On Enter: Draw a card.
Whenever you negate a card activation, you may rest The Constellatory Spire. When you do, deal 2 damage to target unit.
The Elysian Astrolabe
Hindered (This object enters the field rested.)
Materialize this card only if it's the last card in your material deck, and only if your starting material deck size was twelve.
β·: Until end of turn, you may pay 0 rather than pay a card's starcalling costs. When you do, glimpse 5.
Thousand Refractions
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Class Bonus On Hit: If Thousand Refractions was prepared, wake up your champion and return Thousand Refractions to your its owner's hand.
Throne Sentinel
Hindered, Taunt
On Enter: Token allies you control get +1 until end of turn. If you control three or more tokens, wake up Throne Sentinel.
2, β·: Your champion gains spellshroud until end of turn.
Tome of Ignorance
Class Bonus Champions you don't control get -1 level. (Apply this effect only if your champion's class matches this card's class.)
Banish Tome of Ignorance: Draw a card.
Tome of Sacred Lightning
Element Bonus You may banish a Book regalia you control to activate this card from your material deck. If you do, Tome of Sacred Lightning enters the field with all abilities of the banished card.
Class Bonus β·: Banish a card at random from your memory. If a card was banished this way, draw a card.
Tonoris, Creation's Will
Tonoris Lineage
If you would summon one or more tokens, you may summon that many Aurousteel Greatsword tokens instead.
Token weapons you control have "Sacrifice this object: Target weapon gets +X until end of turn where X is this object's power."
Tonoris, Genesis Aegis
Tonoris Lineage
At the beginning of your recollection phase, choose one that hasnβt been chosenβ
β’ Summon an Obelisk of Armaments token.
β’ Summon an Obelisk of Fabrication token.
β’ Summon an Obelisk of Protection token.
Tricastles of Lucenia
Players can't activate non-advanced element cards.
Banish a norm or advanced element card from your hand: Tricastles of Lucenia loses all abilities until end of turn. Any player may activate this ability. Activate this ability only once per turn.
Triskit, Guidance Angel
(Unique β You can control only one object with this card's name.)
Fire, water and wind elements are enabled for you.
On Enter: You may banish your champion. If you do, Triskit becomes a unique champion with base level 3.
Tristan, Shadowdancer
Tristan Lineage
On Enter: Summon two Ominous Shadow tokens and put a preparation counter on Tristan.
Remove two preparation counters from Tristan: Change the target of an attack that targets Tristan to a phantasia ally you control.
Tristan, Shadowreaver
Tristan Lineage
Tristan can level up into champions of the same base level. When she does, draw two cards.
On Enter: Banish the top four cards of target opponentβs deck face down. As long as theyβre banished, you may play those cards, ignoring their elemental requirements.
Twilight Slime
Pride 3
Class Bonus Your champion and other slimes Slime objects you control have spellshroud. (Units with spellshroud canβt be targeted by Spells.)
Cloaked under moonlight, shrouded by twilight.
Tyrannical Denigration
Kindle 7 (You may banish up to seven fire element cards from your graveyard as you activate this card. Each one pays for (1) of this cardβs cost.)
Class Bonus Tyrannical Denigration gets +4 and can't be retaliated.
Umbral Tithe
This card costs 1 less to activate for each Curse card in each champion's lineage.
Each player draws two cards into their memory. Then deal 4 damage to each champion controlled by players with six or more cards in their memory.
Umbra Sight
Draw a card.
You may draw a card into your memory and put Umbra Sight on the bottom of your champion's lineage. When you do, deal 2 unpreventable damage to your champion for each Curse card in your champion's lineage.
Uncover the Plot
Target player reveals all cards in their memory. Draw a card.
Class Bonus Put two preparation counters on your champion. (Apply this effect only if your champion's class matches this card's class.)
Uther, Illustrious King
Intercept, Vigor
On Enter: You may rest Uther. When you do, banish another target non-champion object.
On Leave: Return the banished object to the field under its owner's control rested.
Vampiric Slime
Pride 3
Class Bonus On Hit: Recover X, where X is the amount of damage dealt by this hit.
The underbelly of Gloamspire nurtures malevolent mana, leeching into the ambient crystals and beasts.
Vanishing Eclipse
Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)
Return target ally to the top of its owner's deck. Your champion becomes distant.
Verdant Scepter
Class Bonus On Enter: You may banish a Slime ally you control. If you do, put an amount of refinement counters on Verdant Scepter equal to the banished ally's power plus 1.
β·, Remove a refinement counter from Verdant Scepter: Put a buff counter on each of up to two Slime allies you control then draw a card.
Verdant Slime
Pride 5
Class Bonus Taunt
On Enter: Destroy up to one target regalia with memory cost 0. If you don't, put two buff counters on Verdant Slime.
Vertus, Gaia's Roar
Pride 10 (This ally won't obey you unless your champion is level 10 or higher.)
Class Bonus On Enter: Allies you control get +1 for each Animal and/or Beast ally card in your graveyard until end of turn.
All cower quickly before his might.
Vestal Priestess
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Enter: Recover 4.
Violet Haze
All units you control become distant, then put Violet Haze on the bottom of target champion's lineage.
Inherited Effect: This object has gets -2 .
Obscure their sight, then dampen their senses.
Voltaic Sphere
Deal 3 damage to target unit. If that unit is an ally, deal 5 damage to it instead.
Class Bonus Banish Voltaic Sphere from your graveyard: The next arcane element Spell card you activate this turn costs 1 less to activate.
Vorpal Sword
Specter allies can't retaliate.
Merlin Bonus β·, Banish a card from your material deck: Vorpal Sword gains spellshroud until end of turn.
Merlin Bonus On Ally Hit: You may remove a preparation counter from your champion. If you do, wake up the attacker. Trigger this ability only once per turn.
Votive Runeblade
Class Bonus On Attack: You may sacrifice another Sword regalia. If you do, wake up the attacker.
In a world of reflections, there can only be one.