Showing 351-400 of 973 cards (page 8 of 20)
Ghostsight Mare
True Sight (This ally can attack units with stealth.)
Rumored to be descended from a demonic beast, this breed has spectral senses, valued for guarding against restless spirits on haunted battlegrounds.
Giant Tortoise
Majestic and ancient, these Cambrian tortoises have lived longer than most of the kingdoms that have risen and fallen. They are docile, friendly to all without maligned intention, and often help other creatures in need. Strong of spirit and pure of heart, these creatures inspire only awe.
Gildas, Chronicler of Aesa
(Unique β You can control only one object with this card's name.)
Balance β Gildas gets +3 as long as the amount of cards in your hand and memory are equal.
"The balance of power is a fickle thing."
Give Bath
Remove all temporary damage from target ally.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
βWashy washy! Clean doggy!β
β Silvie Heartsong
Glacial Evocation
Deal 2 damage to target ally. If that unit is rested, deal 3 damage to it instead.
"Timely snow promises a bountiful harvest."
β Cao Cao, Aspirant of Chaos
Glacial Guidance
Rest target ally. If that ally is attacking, end the combat phase.
Class Bonus Put an enlighten counter on your champion. (You may remove three enlighten counters from your champion to draw a card.)
Glimmer Essence Amulet
Whenever a phantasia you control is destroyed while it's not your turn, you may banish Glimmer Essence Amulet. If you do, draw a card.
Foxes in Sanguo were revered for their cleverness, yet despised by some as symbols of debauchery.
Glimmering Refusal
Negate target card activation unless its controller pays X, where X is the amount of phantasias you control. Banish the card that had its activation negated this way.
The truth often arrives as a harsh frost, unforgiving to those unprepared for its icy grasp.
Golden Bishop
On Hit: If the hit unit has an odd life stat and if there are no charge counters on Golden Bishop, put a charge counter on Golden Bishop.
Remove a charge counter from Golden Bishop: Prevent the next 2 damage that would be dealt to target Chessman unit you control this turn.
Golden Gambit
Alice Bonus Fast Activation (You may activate this card at fast speed.)
As an additional cost to activate this card, sacrifice a Chessman ally.
Draw two cards.
Gossamer Staff
1, β·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)
They say the Exarch of Light drew crowds during Revelfest, but the goddess hasn't appeared since, leaving many more curious to see for themselves.
Grand Crusader's Ring
Divine Relic (You can only have one card with this keyword in your material deck.)
Banish Grand Crusader's Ring: Draw a card.
A relic awarded for heroic deeds, this artifact was the first of many sealed within the Divine Reliquary.
Grande Aiguille
Ciel Bonus As long as you have two or more ally omens, Grande Aiguille gets +1. (An omen is a card in a banishment with an omen counter on it.)
Even a broken clock is right twice a day.
Grave Gateau
Hindered (This object enters the field rested.)
β·, Sacrifice Grave Gateau: Put a buff counter on target Specter ally.
Alice Bonus Ephemerate β 1
Gray Wolf
Pride 2 (This ally won't obey you unless your champion is level 2 or higher.)
A common predator that roams the temperate woodlands of Aesa. One would do well to not adventure there alone.
Guandu, Theater of War
Whenever you declare an attack with an ally, put a battle counter on Guandu and glimpse 1. If this is the third time this ability has resolved this turn, draw a card into your memory.
Upkeep β At the beginning of your recollection phase, remove two battle counters from Guandu. If you don't, sacrifice Guandu.
Guarded Dissipation
Prevent the next X damage that would be dealt to target unit this turn where X is the greatest power among Sword weapons you control.
Level 1+ Draw a card.
An impeccible parry to nullify any assault.
Guo Jia, Blessed Scion
Guo Jia Lineage
On Enter: You may put two quest counters on Guo Jia. If you don't, draw a card.
Lineage Release β Negate target activation or trigger that targets a Fatestone or Fatebound object you control.
Guo Jia, Chosen Disciple
On Enter: If you don't control a Fatestone regalia, reveal all cards in your material deck. Then put a Fatestone regalia card with the lowest memory cost from among them onto the field.
"Despite what others may believe, the lily pad provides relief for many beneath its gentle shade, away from the sun's relentless blaze."
Hailfinch
Players canβt declare attacks targeting Hailfinch unless they pay 2 for each attack declaration.
Class Bonus On Hit: You may remove a buff counter from Hailfinch. If you do, rest the hit object and it doesn't wake up during its controller's next wake up phase.
Hailstorm Guard
Class Bonus This card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of cards from the top of your deck into your graveyard equal to the amount of damage prevented this way.
Hairpin of Transience
Class Bonus Banish Hairpin of Transience: Put three wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Halcyon Prism
Banish Halcyon Prism: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Many seek to see the future, yet are unprepared for the truths they'll uncover.
Halocline Scout
Class Bonus On Enter: Rest target unit. (Apply this effect only if your champion's class matches this card's class)
Class Bonus Other allies you control get +1 as long as they're attacking rested units.
Harmonious Mantra
Recover 3. If your Shifting Currents face North, recover 3+LV instead. (To recover, remove that many damage counters from your champion.)
Healing flesh wounds is simple, but corruption can run deeper still.
Harness Mana
Put any amount of cards from your hand into your memory.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Harvester Mk II
Automaton allies you control have βOn Death: Summon a Powercell token.β
βFor our loyal Gearstride customers, our Harvester prototype automates maintenance like never before!β
β Gearstride Automatics Advertisement
Harvest Herbs
Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Healing Aura
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
At the beginning of your recollection phase, recover 1. (To recover, remove that many damage counters from your champion.)
Heavenly Guide
Level 2+ On Enter: If an opponent controls a non-Spirit champion with a card on top of its lineage that wasn't played, level up your champion. (Your champion levels up into a compatible champion card from your material deck. A card was played if it was activated or materialized.)
Heavy Swing
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Long-dormant power, fused into a single blow.
Heighten Spellcraft
Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got +3 level.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Hidden Enclave
At the beginning of each playerβs recollection phase, that player puts the top card of their deck into their graveyard.
A reclusive society, secluded from modernity. Ignorant and oblivious to the greater machinations.
Hidden Longbowman
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Hidden Longbowman has stealth as long as it's distant. (This unit with stealth can't be targeted by attacks unless permitted by true sight.)
Hide in Bush
Brew β Four Herbs (You may sacrifice the listed objects rather than pay this cardβs reserve cost.)
Your champion gains stealth until end of turn. (This champion canβt be targeted by attacks unless permitted by true sight.)
Hire Mercenaries
This card costs 1 less to activate if an opponent controls one or more allies.
Look at the top two cards of your deck. Put one of those cards into your memory and the other on the bottom of your deck.
Hoarfrost Spine
(Bow β Must be loaded to use for an attack and can't be used with an attack card.)
On Enter: Look at the top card of your deck. You may put that card into your graveyard.
Beware of frostbite.
Honorable Vanguard
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
βAdvance! Keep them away from the gates until reinforcements arrive!β
Horse Archer
Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Equestrian β As long as you control a Horse ally, Horse Archer has ranged 3. (Multiple instances of ranged stack.)
"Who needs horsepower when you have firepower?"
Huaji of Heaven's Rise // Huaji of Abyssal Fall
Class Bonus Unique Warrior allies you control can attack using this weapon.
Class Bonus At the beginning of your end phase, if your champion is exia element, you may pay 3. If you do, transform Huaji of Heaven's Rise.
Hua Xiong, Insurgentβs Fang
Vigor
Jin Bonus Polearm attack cards you activate enter the intent with +2.
Jin Bonus β·, Discard a Polearm attack card: Prevent the next 2 damage that would be dealt to target unit you control this turn.
Hub of Innovation
On Enter: Draw a card into your memory.
At the crossroads of commerce, settlements rapidly expand and the exchange of thoughts flourishes.
Hunt, Weiss King
Alice Bonus This card costs 2 less to activate for each of up to two Pawn allies you control.
β·: Choose one that hasn't been chosenβ
β’ If you control a Chessman Bishop ally, draw a card.
β’ Put a buff counter on a Chessman Knight ally.
β’ Change the target of an attack to a Chessman Rook ally you control. If you do, that ally gets +2 until end of turn.
Hydroguard Retainer
Taunt (While awake, this ally must be targeted before other units you control during your opponent's attack declarations if able.)
Whenever your Shifting Currents change from facing North to West, draw a card.
Hypothermia
Target rested ally gets -4 until end of turn.
Rest once, and you may never rise again.
Icebound Slam
Class Bonus This card costs 2 less to activate.
On Attack: Put the top five cards of your deck into your graveyard. Then if there are five or more water element cards in your graveyard, Icebound Slam gets +5 .