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Blinding Orb

Blinding Orb

1
Norm

Banish Blinding Orb: Each opponent puts two cards from their hand into their memory. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)

A useful tool, both in flight and fight.

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Blinding Orb

Blinding Orb

1
Norm

Banish Blinding Orb: Each opponent puts two cards from their hand into their memory. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)

A useful tool, both in flight and fight.

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Blissful Calling

Blissful Calling

1
Norm

Look at the top five cards of your deck. You may reveal an Animal or Beast card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Sincere tunes can draw in even the wariest of beasts.

Speed
Slow
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Blissful Calling

Blissful Calling

1
Norm

Look at the top five cards of your deck. You may reveal an Animal or Beast card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Sincere tunes can draw in even the wariest of beasts.

Speed
Slow
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Blissful Calling

Blissful Calling

1
Norm

Look at the top five cards of your deck. You may reveal an Animal or Beast card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Sincere tunes can draw in even the wariest of beasts.

Speed
Slow
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Blissful Calling

Blissful Calling

1
Norm

Look at the top five cards of your deck. You may reveal an Animal or Beast card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Animals are drawn to those who exhibit strength.

Speed
Slow
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Blitz Charger

Blitz Charger

3
Fire

Through centuries of domestication, mankind has forgotten that beneath a horse's reins lies a primal force capable of destruction.

Power
3
Life
1
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Blitz Charger

Blitz Charger

3
Fire

"Did someone say 'shock factor'?"

Power
3
Life
1
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Blitz Mage

Blitz Mage

3
Fire

Some mage circles will lend specialized troops excelling in both swiftness and destructive capability.

Power
3
Life
1
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Blitz Mage

Blitz Mage

3
Fire

Some mage circles will lend specialized troops excelling in both swiftness and destructive capability.

Power
3
Life
1
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Blitz Mage

Blitz Mage

3
Fire

Some mage circles will lend specialized troops excelling in both swiftness and destructive capability.

Power
3
Life
1
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Blitz Mage

Blitz Mage

3
Fire

Some mage circles will lend specialized troops excelling in both swiftness and destructive capability.

Power
3
Life
1
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Blitz Mage

Blitz Mage

3
Fire

"Need a castle leveled? Just say the word."

Power
3
Life
1
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Bloodbond Bladesworn

Bloodbond Bladesworn

3
Exia

Class Bonus Bloodbond Bladesworn gets +1 for every ten damage counters on your champion.

Whenever Bloodbond Bladesworn is dealt damage, deal that much damage to your champion.

"An eye for an eye."

Power
3
Life
6
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Bloodbond Bladesworn

Bloodbond Bladesworn

3
Exia

Class Bonus Bloodbond Bladesworn gets +1 for every ten damage counters on your champion.

Whenever Bloodbond Bladesworn is dealt damage, deal that much damage to your champion.

"An eye for an eye."

Power
3
Life
6
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Bloodshroud Temper

Bloodshroud Temper

2
Exia

Target weapon gains omnishroud until end of turn. (An object with omnishroud can't be targeted by activations, materializations, or triggers.)

Damage 20+ Put two durability counters on that weapon. (Apply this effect only if there are twenty or more damage counters on your champion.)

Speed
Fast
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Bloom: Autumn's Fall

Bloom: Autumn's Fall

3
Tera

Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of an Acerbica or a Washuru token.

Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.

Speed
Slow
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Bloom: Summer's Glow

Bloom: Summer's Glow

2
Tera

Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Lycoria or a Baihua token.

Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.

Speed
Slow
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Bloom: Summer's Glow

Bloom: Summer's Glow

2
Tera

Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Lycoria or a Baihua token.

Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.

Speed
Slow
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Bloom: Winter's Chill

Bloom: Winter's Chill

3
Tera

Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Nightshade or a Floodbloom token.

Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.

Speed
Slow
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Bloom: Winter's Chill

Bloom: Winter's Chill

3
Tera

Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Nightshade or a Floodbloom token.

Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.

Speed
Slow
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Blossoming Denial

Blossoming Denial

3
Tera

Class Bonus As long as an opponent has five or more cards in their memory, this card costs 3 less to activate.

Negate up to one target card activation unless its controller pays 3. Each opponent summons two Flowerbud tokens.

Level 5+ Recover X, where X is the amount of phantasias on the field.

Speed
Fast
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Blossoming Denial

Blossoming Denial

3
Tera

Class Bonus As long as an opponent has five or more cards in their memory, this card costs 3 less to activate.

Negate up to one target card activation unless its controller pays 3. Each opponent summons two Flowerbud tokens.

Level 5+ Recover X, where X is the amount of phantasias on the field.

Speed
Fast
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Blue Slime

Blue Slime

3
Water

Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)

Class Bonus Whenever Blue Slime is dealt damage, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)

Power
1
Life
4
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Blue Slime

Blue Slime

3
Water

Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)

Class Bonus Whenever Blue Slime is dealt damage, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)

Power
1
Life
4
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Blue Slime

Blue Slime

3
Water

Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)

Class Bonus Whenever Blue Slime is dealt damage, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)

Power
1
Life
4
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Blue Slime

Blue Slime

3
Water

Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)

Class Bonus Whenever Blue Slime is dealt damage, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)

Power
1
Life
4
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Bolster Ranks

Bolster Ranks

3
Neos

Class Bonus This card costs 1 less to activate.

Choose one—
Summon an Automaton Drone token with a buff counter on it.
• Put a buff counter on each ally you control.

Speed
Fast
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Bombard Flarecannon

Bombard Flarecannon

1
Fire

Polkhawk Bonus On Attack: If there is a fire element card in this attacker's intent, deal 2 damage to each unit the defending player controls. (Apply this effect only if your champion is Polkhawk.)

Power
1
Durability
4
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Bombastic Sprint

Bombastic Sprint

2
Fire

Your champion becomes distant.

Polkhawk Bonus The next Ranger action card you activate this turn can be activated as though it had fast activation.

You can't outmatch or outgun the Hawk!

Speed
Fast
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Bottled Forgelight

Bottled Forgelight

3
Fire

Brew — One Razorvine, One Herb

On Enter: If Bottled Forgelight was brewed, deal 2 damage to target unit.

Sacrifice Bottled Forgelight: Deal 2 damage to target unit.

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Brackish Lutist

Brackish Lutist

3
Norm

If a card with floating memory would be put into a player's graveyard, that player banishes it instead.

"Allow this song to free you of your burdens,
At ease like a goldfish in the gentle pond,
Unaware of the beast beneath its depths."

Power
1
Life
3
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Brash Defender

Brash Defender

4
Norm

Level 1+ Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion is level 1 or higher.)

Retort 3 (As long as this ally is retaliating, it gets +3 .)

"Brave enough to take me head on?"

Power
1
Life
4
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Break Apart

Break Apart

3
Norm

This card costs 2 more to activate if it targets a regalia.

Destroy target item or weapon.

Let me help you tidy up!

Speed
Slow
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Brewing Kit

Brewing Kit

0
Wind

, Sacrifice three Herbs: Look at the top six cards of your deck. You may reveal a Potion item card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

The wonder of alchemy is the potential for discovery.

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Briar, Schwartz King

Briar, Schwartz King

2
Wind

Hindered, Spellshroud, Stealth

Briar can't wake up.

It was not his death. The king had merely fallen into a hundred-year deep sleep.

Power
0
Life
1
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Briar's Spindle

Briar's Spindle

0
Wind

Banish Briar's Spindle: Wake up each Chessman ally you control. Activate this ability only during an opponent's turn.

: The next Chessman card you activate this turn costs 2 less to activate. Activate this ability only if you control a Chessman King ally.

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Bring Down the Mighty

Bring Down the Mighty

1
Norm

Until the beginning of your next turn, target ally can't attack. If that ally is unique, draw a card into your memory.

Unbeknownst to even Lu Bu herself, this marked not the end, but the beginning.

Speed
Slow
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Brisk Windtrotter

Brisk Windtrotter

2
Wind

On Enter: Put a buff counter on another target ally you control. (Allies get +1 and +1 for each buff counter on them.)

Level 2+ On Enter: Put a buff counter on another target ally you control. (Apply this effect only if your champion is level 2 or higher.)

Power
1
Life
1
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Brissa, Spirit of Wind

Brissa, Spirit of Wind

0
Wind

On Enter: Draw seven cards.

Level
Lv. 0
Life
15
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Broken Promises

Broken Promises

1
Fire

As an additional cost to activate this card, sacrifice a Fatestone item or a Fatebound ally.

Draw a card into your memory.

Guo Jia Bonus Put a quest counter on your champion.

Speed
Fast
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Broken Promises

Broken Promises

1
Fire

As an additional cost to activate this card, sacrifice a Fatestone item or a Fatebound ally.

Draw a card into your memory.

Guo Jia Bonus Put a quest counter on your champion.

Speed
Fast
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Brookside Scout

Brookside Scout

2
Water

Deluge 3On Enter: If you have three or more water element cards in your graveyard, you may load an Aethercharge card from your graveyard into an Aetherwing weapon you control.

Floating Memory

Power
1
Life
2
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Brusque Neige

Brusque Neige

2
Water

You may sacrifice an ally rather than pay this card's reserve cost.

Until end of turn, allies enter the field rested.

Ciel Bonus Level 2+ Banish Brusque Neige and put an omen counter on it.

Speed
Fast
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Bubble Mage

Bubble Mage

3
Water

On Enter: Rest target unit. Class Bonus: Until end of turn, if that unit would take damage, it takes that much damage plus 1 instead.

The ocean's effervescence provides a much needed soothing calm in the sweltering heat.

Power
1
Life
2
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Bubble Mage

Bubble Mage

3
Water

On Enter: Rest target unit. Class Bonus: Until end of turn, if that unit would take damage, it takes that much damage plus 1 instead. (Apply the additional effect only if your champion's class matches this card's class.)

A fun distraction for everyone.

Power
1
Life
2
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Bubble Mage

Bubble Mage

3
Water

On Enter: Rest target unit. Class Bonus: Until end of turn, if that unit would take damage, it takes that much damage plus 1 instead. (Apply the additional effect only if your champion's class matches this card's class.)

A fun distraction for everyone.

Power
1
Life
2
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Buffeting Hurricane

Buffeting Hurricane

3
Exalted
Wind

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Class Bonus On Enter: Draw a card into your memory.

Class Bonus Whenever you suppress an object, deal 2 damage to target champion.

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Bulwark Sword

Bulwark Sword

0
Norm

Class Bonus Bulwark Sword gets +1 . (Apply this effect only if your champion's class matches this card's class.)

As an additional cost to use this weapon for an attack, pay 2.

Power
2
Durability
2
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Bulwark Sword

Bulwark Sword

0
Norm

Class Bonus Bulwark Sword gets +1 . (Apply this effect only if your champion's class matches this card's class.)

As an additional cost to use this weapon for an attack, pay 2.

Power
2
Durability
2
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