Cards where: illustrator contains "木叶"

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Spirit of Fortuitous Water

Spirit of Fortuitous Water

0
Water

On Enter: Glimpse 7. Draw seven cards into your memory.

Genbu, mythical Shenju of waves. Wash this land clean of strife and pain so that we may thrive again.

Level
Lv. 0
Life
15
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Spirit of Fortuitous Wind

Spirit of Fortuitous Wind

0
Wind

On Enter: Glimpse 7. Draw seven cards into your memory.

Byakko, mythical Shenju of winds. Wipe this land free of sin and corruption so that we may rise again.

Level
Lv. 0
Life
15
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Spirit of Slime

Spirit of Slime

0
Norm

On Enter:Draw seven cards.

Inherited Effect: Ignore the elemental requirements of basic element Slime cards you activate.

An aura of amiability radiates from the soul, but for some reason, it feels a bit sticky.

Level
Lv. 0
Life
15
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Spirit of Water

Spirit of Water

0
Water

On Enter: Draw seven cards.

The tides and waves thrash again as serpent and tortoise entwined awaken from their slumber.

Level
Lv. 0
Life
15
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Spirit of Wind

Spirit of Wind

0
Wind

On Enter: Draw seven cards.

Auspicious fortune and good tidings follow the silver tiger on its fleet-footed journey through seasons.

Level
Lv. 0
Life
15
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Spirit Shard

Spirit Shard

3
Norm

Level 3+ Sacrifice Spirit Shard: Draw a card.

Sundered from the strain of materialization, this shard of divine energy, once attuned to the roiling leylines of Azoth, can restore a champion’s power.

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Stalwart Shieldmate

Stalwart Shieldmate

2
Norm

Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
0
Life
2
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Stargazer's Portent

Stargazer's Portent

4
Astra

Class Bonus This card costs 1 less to activate.

The next time you starcall a card this turn, copy that activation. You may choose new targets for the copy.

A stellar comet shines twice as bright.

Speed
Fast
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Steady Sharpshooter

Steady Sharpshooter

3
Norm

On Attack: Put an aim counter on Steady Sharpshooter. Then you may remove all aim counters from Steady Sharpshooter. For aim counter removed this way, Steady Sharpshooter gains ranged 2 for this attack.

Power
1
Life
4
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Steel Halberd

Steel Halberd

1
Norm

Class Bonus Steel Halberd gets +1 . (Apply this effect only if your champion's class matches this card's class.)

Forged by imperial weaponsmiths and tempered by countless battles.

Power
1
Durability
2
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Steel Slug

Steel Slug

1
Norm

Renewable (If this card would be banished from the field or an intent, put it into its owner’s material deck instead.)

: Load Steel Slug into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker’s intent.)

Power
3
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Storm Slime

Storm Slime

2
Arcane

Pride 3

On Enter: As a Spell, deal damage to target unit equal to the number of Slime cards in your banishment.

Class Bonus On Death: You may banish two cards at random from your memory. If you do, draw two cards.

Power
3
Life
1
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Submerged Fatestone

Submerged Fatestone // Commanding Sea Titan

2
Water

Champions you don't control get -1 level.

Guo Jia Bonus At the beginning of your recollection phase, you may banish a card with floating memory from your graveyard. If you do, transform Submerged Fatestone.

Back Face:

Commanding Sea Titan

Champions you don't control get -1 level.

Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)

Power
1
Life
5
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Sudden Steel

Sudden Steel

6
Norm

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

"No clowning around. Let's end this!"

Power
5
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Suffocating Miasma

Suffocating Miasma

2
Umbra

Imbue 2

On Enter: If Suffocating Miasma is imbued, you may put three debuff counters on target ally.

At the beginning of each opponent’s recollection phase, that player puts a debuff counter on an ally they control. If they don’t, deal 2 unpreventable damage to their champion.

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Summon Gale

Summon Gale

3
Wind

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Return target ally to its owner's hand.

Speed
Fast
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Sunblessed Gazelle

Sunblessed Gazelle

2
Luxem

Taunt

On Enter: If your influence is three or less, draw a card and recover 3.

Sunblessed Gazelle gets +X where X is the highest influence among your opponents.

Power
1
Life
1
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Sundering Moon

Sundering Moon

0
Wind

Jin Bonus On Enter: If you control two or more wind element allies, Sundering Moon gets +1 until end of turn.

Jin Bonus 2, Return Sundering Moon to your material deck: Prevent the next 1 damage that would be dealt to target unit you control this turn.

Power
1
Durability
2
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Surging Bolt

Surging Bolt

3
Fire

Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are fire element, this card becomes imbued.)

Deal 3 damage to target champion. If Surging Bolt is imbued, deal 4 damage to that champion instead.

Speed
Slow
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Surveil the Winds

Surveil the Winds

2
Wind

Class Bonus Fast Activation (You may activate this card at fast speed.)

Draw a card, then put a preparation counter on your champion.

"Let's see what nonsense the winds have for me today."

Speed
Slow
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Suspicious Concoction

Suspicious Concoction

0
Norm

Whenever your champion levels up, you may banish Suspicious Concoction. If you do, draw a card into your memory and recover 2.

“If you drink much from a bottle marked 'poison', it is almost certain to disagree with you, sooner or later.”

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Sweet Ambrosia

Sweet Ambrosia

0
Water

Banish Sweet Ambrosia: Recover 3. (To recover, remove that many damage counters from your champion.)

On the night of the Yuetai Festival, under the moon's guiding light, a drop is gifted to the greatest archer.

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Swerving Spring

Swerving Spring

2
Norm

Prevent the next 2 damage that would be dealt to target unit this turn.

Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion’s class matches this card’s class.)

Speed
Fast
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Sword of Seeking

Sword of Seeking

0
Norm

Class Bonus True Sight (Attacks using this weapon can target units with stealth. Apply this effect only if your champion's class matches this card's class.)

Reveal the truth hidden in shadows.

Power
1
Durability
2
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Sword of Shadows

Sword of Shadows

0
Astra

Class Bonus Sword of Shadows gets +1.

As long as an opponent controls an ally with stealth, Sword of Shadows gets -1. (Apply this effect only if your champion's class matches this card's class.)

Power
1
Durability
2
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Tabula of Salvage

Tabula of Salvage

0
Norm

Banish Tabula of Salvage: Choose up to five cards from your graveyard and put them on the bottom of your deck in any order.

Waste not, want not.

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Take Aim

Take Aim

2
Norm

Target unit's next attack this turn gets +2 . Class Bonus: That unit also gains ranged 2 until end of turn. (As long as that unit is distant, that unit's attacks get +2 . Apply the additional effect only if your champion's class matches this card's class.)

Speed
Slow
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Take Point

Take Point

2
Norm

Your champion gains taunt until the beginning of your next turn. (While awake, this unit must be targeted before other units you control during your opponents' attack declarations if able.)

Class Bonus Floating Memory

Speed
Slow
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Tariff Ring

Tariff Ring

0
Norm

Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay 2 for each attack declaration. Activate this ability only during an opponent's recollection phase.

A ring that commands both fear and respect.

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Tempest Downfall

Tempest Downfall

3
Wind

Class Bonus This card costs 3 less to activate if an ally has been suppressed this turn.

Deal 3 damage to target unit. If that unit is an ally that entered the field this turn, deal an additional 3 damage to it.

Speed
Fast
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Tempus Stalker

Tempus Stalker

3
Wind

Pride 2 (This ally won’t obey you unless your champion is level 2 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)

Class Bonus At the beginning of your recollection phase, put a buff counter on Tempus Stalker. (Allies get +1 and +1 for each buff counter on them.)

Power
1
Life
3
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Tera Sight

Tera Sight

0
Tera

Preserve (Put this card into its owner's material deck preserved as it resolves. As you materialize, you may instead return a preserved card to your hand.)

Draw a card.

See the heartbeat of life.

Speed
Fast
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Thieving Cut

Thieving Cut

2
Norm

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

On Hit: If Thieving Cut was prepared, draw a card.

Chaos finds those who seek opportunity amidst it.

Power
3
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Think Deep

Think Deep

4
Water

This card costs 2 less to activate as long as you control a Fatestone or a Fatebound object.

Glimpse 2, then put up to two cards from the top of your deck into your graveyard.

Speed
Fast
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Tidefate Brooch

Tidefate Brooch

0
Water

At the beginning of your end phase, put X refinement counters on Tidefate Brooch, where X is the amount of Fatestone and/or Fatebound objects you control.
3, Banish Tidefate Brooch: Put the top ten cards of your deck into your graveyard. Activate this ability only if there are ten or more refinement counters on Tidefate Brooch.

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Tidestone Bovine

Tidestone Bovine

3
Water

On Attack: Target player puts the top two cards of their deck into their graveyard.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Tome of Ignorance

Tome of Ignorance

1
Umbra

Class Bonus Champions you don't control get -1 level. (Apply this effect only if your champion's class matches this card's class.)

Banish Tome of Ignorance: Draw a card.

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Tome of Knowledge

Tome of Knowledge

1
Norm

Class Bonus Your champion gets +1 level. (Apply this effect only if your champion's class matches this card's class.)

Banish Tome of Knowledge: Draw a card.

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Tome of Sorcery

Tome of Sorcery

1
Norm

Class Bonus Level 2+ On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)

: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)

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Tonic of Remembrance

Tonic of Remembrance

3
Norm

Brew — One Catalyst, One Adjuvant

Class Bonus Banish Tonic of Remembrance: Return up to three cards from your memory to your hand.

An ancient tincture that conjures up warm nostalgia.

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Torpid Fractal

Torpid Fractal

4
Water

On Enter: Rest target ally with 2 or less. That ally doesn't wake up during its controller's wake up phase as long as you control Torpid Fractal.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Torrential Blast

Torrential Blast

3
Water

Class Bonus Put the top two cards of your deck into your graveyard. (Apply this effect only if your champion's class matches this card's class.)

Deal an amount of damage to up to one target ally equal to the amount of water element cards in your graveyard.

Speed
Fast
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Trained Sharpshooter

Trained Sharpshooter

3
Norm

Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion's class matches this card's class.)

As delightful as nonsense was, the Queen of Hearts knew it bred danger, and trained her soldiers well.

Power
2
Life
3
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Tricky Chimps

Tricky Chimps

2
Norm

Class Bonus On Enter: If an opponent controls two or more allies, Tricky Chimps gets +2 until end of turn.

Known for pickpocketing and pranking travelers, these monkeys may seem like fun, but they are territorial and should not be underestimated.

Power
1
Life
1
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Trusty Steed

Trusty Steed

4
Norm

On Enter: Another target ally you control gets +2 until end of turn.

Bonded and trained, these majestic creatures offer warriors powerful advantages in battle.

Power
1
Life
3
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Twilight Slime

Twilight Slime

3
Astra

Pride 3

Class Bonus Your champion and other slimes Slime objects you control have spellshroud. (Units with spellshroud can’t be targeted by Spells.)

Cloaked under moonlight, shrouded by twilight.

Power
1
Life
3
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Umbra Sight

Umbra Sight

0
Umbra

Draw a card.

You may draw a card into your memory and put Umbra Sight on the bottom of your champion's lineage. When you do, deal 2 unpreventable damage to your champion for each Curse card in your champion's lineage.

Speed
Fast
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Unbroken Mustang

Unbroken Mustang

4
Norm

On Enter: Destroy up to one target item or weapon with memory cost 0 or reserve cost 3 or less.

Power
1
Life
2
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Unstable Fractal

Unstable Fractal

2
Norm

Hindered (This object enters the field rested.)

Reservable

Class Bonus 3, , Sacrifice Unstable Fractal: As a Spell, destroy target item with memory cost 0 or reserve cost 5 or less.

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Vampiric Slime

Vampiric Slime

2
Umbra

Pride 3

Class Bonus On Hit: Recover X, where X is the amount of damage dealt by this hit.

The underbelly of Gloamspire nurtures malevolent mana, leeching into the ambient crystals and beasts.

Power
2
Life
2
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