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Extortion Scheme

Extortion Scheme

2
Wind

Suppress up to one target ally an opponent controls. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)

Class Bonus Put a preparation counter on your champion.

Speed
Fast
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Extraction Incision

Extraction Incision

2
Norm

True Sight (This attack can target units with stealth.)

Class Bonus On Kill: Put a preparation counter on your champion. (Apply this effect only if your champion’s class matches this card’s class.)

Not even heroes are safe from death.

Power
3
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Extricating Touch

Extricating Touch

3
Water

Class Bonus This card costs 1 less to activate.

Target player reveals your choice of their hand or memory. Choose a card from among the revealed cards and discard it.

Speed
Slow
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Eye of Argus

Eye of Argus

1
Norm

Banish Eye of Argus: Target ally you control gains true sight until end of turn. Draw a card. (Units with true sight can attack units with stealth.)

A gift from the many-eyed giant. Heroes prize its penetrating gaze.

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Facet Together

Facet Together

1
Wind

Activate this card only during an opponent's turn.

Sacrifice any amount of Memorite objects. Target weapon you control gets +X until the end of your next turn, where X is the amount of objects sacrificed this way. Then put X sheen counters on your Fractured Memories.

Speed
Fast
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Fairy Whispers

Fairy Whispers

1
Wind

Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Reveal the top card of your deck. If that card is wind element, put it into your hand.

Speed
Fast
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Fang of Dragon's Breath

Fang of Dragon's Breath

1
Fire

Polearm Weapon Link (This object enters the field linked to target Polearm weapon. If the link is broken, sacrifice this object.)

Linked weapon gets +2 .

Jin Bonus Linked object has "β†·, Remove a durability counter from this object: Deal 2 damage to target unit."

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Fan of Insight

Fan of Insight

1
Norm

Class Bonus Level 2+ On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Banish Fan of Insight: Return a card from your memory to your hand.

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Fatal Timepiece

Fatal Timepiece

0
Norm

At the beginning of each player's recollection phase, if they did not materialize a card this turn, deal 2 unpreventable damage to their champion.

This broken malignant watch may still hurt twice.

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Fatestone of Balance

Fatestone of Balance // Woodland Shoats

2
Norm

Guo Jia Bonus Whenever an opponent activates a card, if that opponent has exactly three cards in their memory, transform Fatestone of Balance. (Apply this effect only if your champion is Guo Jia.)

Back Face:

Woodland Shoats

Steadfast (This ally can retaliate while rested and doesn't rest to do so.)

Power
3
Life
3
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Fatestone of Progress

Fatestone of Progress // Airborne Squirrel

3
Norm

Guo Jia Bonus On Enter: Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)

Guo Jia Bonus 4: Transform Fatestone of Progress. (Activate this ability only if your champion is Guo Jia.)

Back Face:

Airborne Squirrel

Power
2
Life
3
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Favorable Winds

Favorable Winds

1
Wind

Allies you control get +1 until end of turn.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

A sudden gust to turn the tide.

Speed
Fast
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Feed Nourishment

Feed Nourishment

3
Norm

Put a buff counter on target Animal or Beast ally.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

A moment of peace under the shade.

Speed
Slow
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Felicitous Flock

Felicitous Flock

0
Luxem

Intercept

Element Bonus Class Bonus Whenever you reveal Felicitous Flock from your memory, summon a Fledgling token with a buff counter on it. It gains intercept until end of turn.

Power
1
Life
2
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Fervent Beastmaster

Fervent Beastmaster

5
Norm
Card Type
Ally β€” Tamer Human

Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)

As long as you control a Beast ally, Fervent Beastmaster gets +1 and +1 .

Power
3
Life
3
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Fervent Lancer

Fervent Lancer

2
Exia

Whenever you activate an exia element card, you may banish it as it resolves.

As long as there's a card banished by Fervent Lancer, it gets +2 and must attack a champion each turn if able.

Power
3
Life
3
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Fiery Duelist

Fiery Duelist

3
Fire

Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +1 +2 .)

On Enter: You may discard a fire element card. If you do, draw a card and Fiery Duelist becomes distant. (Units stay distant until the end of their controller's turn.)

Power
1
Life
1
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Fiery Momentum

Fiery Momentum

3
Fire

Class Bonus Fiery Momentum gets +1 for each fire element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.)

The greater the fuel, the greater the flame.

Power
2
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Fiery Swing

Fiery Swing

6
Fire

Class Bonus On Attack: You may banish up to six fire element cards from your graveyard. For each card banished this way, Fiery Swing gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)

"To end the sacrifices, we must end the war."

Power
6
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Final Stroke

Final Stroke

4
Umbra

Prepare 3

Class Bonus On Champion Hit: If Final Stroke was prepared and there are twenty or more damage counters on the hit champion, destroy the hit champion.

Power
5
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Fireball

Fireball

4
Fire

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 1+LV damage to target unit. (LV refers to your champion's level.)

Speed
Fast
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Fireblooded Oath

Fireblooded Oath

5
Fire

Class Bonus This card costs 2 less to activate.

As an additional cost to activate this card, banish three fire element cards from your graveyard.

Level up your champion. At the beginning of the next end phase, delevel your champion.

Speed
Slow
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Firetongue

Firetongue

1
Fire

Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, put a durability counter on Firetongue.

A serrated blade forged from a dragon's fang. Only dragonsbreath can maintain its edge.

Power
2
Durability
1
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Firetuned Automaton

Firetuned Automaton

2
Fire

As an additional cost to activate this card, discard a fire element card.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
3
Life
1
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Fireworks Display

Fireworks Display

3
Fire

Deal 1 damage to all units target player controls. Until end of turn, if a unit that player controls would die, banish it instead.

An explosion is perfect for both friends and enemies. The only difference is just the distance.

Speed
Fast
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Fishing Accident

Fishing Accident

1
Water

Prepare 2 (You may remove two preparation counters from your champion as you activate this card.)

Rest target ally. If Fishing Accident was prepared, put that ally on the bottom of its owner's deck instead.

Speed
Fast
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Flameblessed Trainee

Flameblessed Trainee

2
Fire

Class Bonus On Attack: If Flameblessed Trainee is attacking an ally, you may discard a fire element card. If you do, this attack gets +3 . (Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
2
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Flamebreak Chorus

Flamebreak Chorus

2
Fire

Class Bonus Fast Activation (You may activate this card at fast speed.)

Target ally gets +2 until end of turn. If it's defending, wake it up, and it gets an additional +LV until end of turn.

Speed
Slow
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Flamelash Beastmaster

Flamelash Beastmaster

2
Fire
Card Type
Ally β€” Tamer Human

Class Bonus On Enter: Target Beast ally you control gets +3 until end of turn.

An obedient pet is a good pet.

Power
1
Life
2
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Flamelash Subduer

Flamelash Subduer

3
Fire
Card Type
Ally β€” Tamer Human

Your champion gets +1 level as long as you control an Animal or Beast ally.

Class Bonus β†·: Deal 2 damage to target ally you control. That ally gets +2 until end of turn. (Activate this ability only if your champion's class matches this card's class.)

Power
1
Life
3
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Flame-Rune Swordsman

Flame-Rune Swordsman

3
Fire

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

A phoenix's will. A dragon's claws.

Power
2
Life
2
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Flame Sweep

Flame Sweep

4
Fire

Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)

Class Bonus Level 2+ Flame Sweep gets +1 . (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.)

Power
1
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Flamewing Fowl

Flamewing Fowl

3
Fire

Class Bonus As long as Flamewing Fowl is attacking a champion, it gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)

A majestic bird that is often mistaken for the legendary phoenix by foreigners.

Power
3
Life
1
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Flashfire Horse

Flashfire Horse

3
Fire

Fast Activation (You may activate this card at fast speed.)

Hailing from southern Sanguo, this breed is famous for its flaming mane and incredible speed.

Power
2
Life
2
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Flash Freeze

Flash Freeze

4
Water

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Negate target card activation unless its controller pays LV. Banish the card that had its activation negated this way.

Speed
Fast
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Fledgling

Fledgling

0
Norm

A young bird, its feathers pristine and untouched, brimming with excitement to soar–blissfully unaware of the perils and struggles awaiting it in the boundless skies it so eagerly seeks.

Power
0
Life
1
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Flickering Afterglow

Flickering Afterglow

3
Fire

Merlin Bonus This card costs 1 less to activate for each sheen counter on your Fractured Memories.

The blood could no longer be washed from her hands, that was undeniable. However, Ganieda could still be saved and that was all that mattered.

Power
4
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Floating Peace

Floating Peace

3
Water

Recover 1+X, where X is the amount of Fatestone and Fatebound objects you control.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Flowing Oubli

Flowing Oubli

3
Water

Level 1+ This card costs 1 less to activate. (Apply this effect only if your champion is level 1 or higher.)

Look at the top two cards of your deck. Banish one of them and put an omen counter on it. Put the other on the bottom of your deck.

Speed
Slow
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Fluvial Fatestone

Fluvial Fatestone // Mocking Otter

2
Water

Fast Activation (You may activate this card at fast speed.)

On Enter: Target ally you control gets +2 until end of turn.

Guo Jia Bonus 4, β†·: Put the top two cards of your deck into your graveyard. Transform Fluvial Fatestone.

Back Face:

Mocking Otter

Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)

Retort 2 (As long as this ally is retaliating, it gets +2 .)

Power
1
Life
2
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Focused Flames

Focused Flames

2
Fire

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 4 damage to target ally.

Speed
Slow
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Force Load

Force Load

2
Fire

Choose a fire or norm element Bullet card from your material deck with memory cost 0 and load it into target Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)

Factory Recommendation: one round per shot.

Speed
Slow
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Foretold Bloom

Foretold Bloom

2
Astra

Until end of turn, Herbs you control gain β€œOn Sacrifice: Glimpse 2.”

Under the Tearlight Cascade, Silvershine fields bloom iridescent and translucent, reflecting the absorbed starlight and beckoning towards an illuminating fate.

Speed
Slow
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Forged Scalemail

Forged Scalemail

1
Norm

Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
If damage would be dealt to linked unit, you may banish Forged Scalemail. If you do, prevent 2 of that damage and draw a card.

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Forgelight Scepter

Forgelight Scepter

1
Fire

Class Bonus This card costs 1 less to materialize.

At the beginning of each opponent's end phase, if that player has an odd amount of cards in their memory, deal 2 unpreventable damage to their champion.

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Forgelight Shieldmaiden

Forgelight Shieldmaiden

3
Fire

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

On Foster: Draw two cards, then discard a card. Class Bonus: If a fire element card was discarded, put a buff counter on Forgelight Shieldmaiden.

Power
1
Life
2
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Fortifying Manashot

Fortifying Manashot

3
Norm

Put two durability counters on target Aetherwing weapon you control. Then you may load Fortifying Manashot into an Aetherwing weapon you control.

Strength shapes even the most elusive of magics.

Power
1
Speed
Fast
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Four of Hearts

Four of Hearts

4
Fire

Cardistry β€” 4: Draw a card into your memory, then put a fire or norm element Suited ally card with reserve cost 3 or less from your memory onto the field. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
1
Life
3
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Fractal of Creation

Fractal of Creation

2
Neos

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Sacrifice Fractal of Creation: Summon a token copy of target token you control.

Power only constrained by imagination.

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Fractal of Insight

Fractal of Insight

2
Norm

On Enter: You may rest Fractal of Insight. If you do, glimpse 2.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

An enigma that defies, and yet, shapes reality.

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