Showing 351-400 of 1378 cards (page 8 of 28)
Distilled Atrophy
Brew β One Blightroot, One Herb
At the beginning of your recollection phase, put an age counter on Distilled Atrophy.
Sacrifice Distilled Atrophy: Target champion gets -X level until end of turn. Then if that champion is level 0 or lower, deal X damage to them. X is the amount of age counters that were on Distilled Atrophy.
Dodge Roll
Prevent the next 3 non-combat damage that would be dealt to target unit you control this turn. That unit becomes distant. (Units stay distant until the end of their controllerβs turn.)
Acrobatic. Graceful. Effortless.
Dormant Sacrificial Altar
On Enter: Draw a card into your memory.
Sacrifice an Automaton ally and a Human ally: Put the top two cards of your deck into your graveyard.
The mythological resting place of a voracious titan.
Dorumegian Foundry
Class Bonus This card costs 2 less to activate for each of up to three domains you control.
On Enter: Summon an Automaton Drone token with a buff counter on it.
A city cannot be built in a day, but a machine can.
Doubled Pawns
Summon two Pawn Piece tokens.
Alice Bonus If Doubled Pawns was activated during an opponent's recollection phase, those tokens also gain taunt until end of turn.
You never know who will become queen.
Dragon's Dawn
As an additional cost to materialize this card, banish three fire element cards from your graveyard.
Class Bonus On Attack: You may discard a fire element card and have Dragon's Dawn deal 2 unpreventable damage to your champion. If you do, this attack gets +2 and gains "On Champion Hit: Draw a card."
Draught of Stamina
Brew β One Springleaf, Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Sacrifice Draught of Stamina: Wake up target ally you control.
Dredging Streams
Banish target card from a graveyard.
Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion is level 2 or higher.)
Drifting Abysshell
Alice Bonus On Enter: Put a haunt counter on your Phantasmagoria.
"You may not have lived much under the sea, and perhaps you were never even introduced to a lobster, so you can have no idea what a delightful thing a Lobster Quadrille is."
Drifting Rogue
On Enter: Put a preparation counter on your champion.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Drowned Cut
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
A dagger sunk is a target dead.
Drowned Exorcist
Level 2+ On Enter: Each player banishes all non-water element cards from their graveyard.
Deluge 8 β On Death: If you have eight or more water element cards in your graveyard, draw two cards.
Drown in Sorrow
Recover 1 and put a haunt counter on your Phantasmagoria.
Alice Bonus Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Ducal Seal
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Banish Ducal Seal: Until end of turn, players canβt declare attacks unless they pay 3 for each attack declaration. Activate this ability only during an opponentβs recollection phase.
Duchess, Six of Hearts
Kindle 6
Cardistry β 6: Banish a fire element action card with reserve cost 2 or less from your graveyard. If you do, copy it and you may activate that copy without paying its reserve cost. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Dungeon Guide
On Enter: You may banish two cards at random from your memory. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)
"Shortcuts are not without risks."
Duplicitous Replication
The next time one or more regalia enter the field under an opponent's control this turn, summon a token copy of each of them.
One man's treasure is also another man's treasure.
Dusklight Communion
As an additional cost to activate this card, banish an astra or umbra element card from your material deck.
On Enter: If the banished card was astra element, destroy up to one target phantasia. If the banished card was umbra element, Dusklight Communion gains "Champions get -1 level."
Dynasty Chancellor
Intercept
On Enter: If your Shifting Currents face North, put the top two cards of your deck into your graveyard.
Deluge 3 β On Death: If you have three or more water element cards in your graveyard, draw a card.
Eager Page
At the beginning of your recollection phase, if you haven't materialized a card this turn, put a buff counter on Eager Page. (Allies get +1 power and +1 life for each buff counter on them.)
What they lack in experience, they make up in enthusiasm.
Echoic Guard
Class Bonus This card costs 1 less to activate.
Prevent the next 2 damage that would be dealt to target ally this turn. Then you may pay X where X is that allyβs reserve cost. If you do, summon a token copy of that ally.
Effigy of Gaia
Class Bonus Your champion gets +1 level as long as you control an Animal or Beast ally.
Whenever an opponent activates an attack card with cleave, Animal and Beast allies you control get +2 until end of turn.
Effluve Guard
Ciel Bonus As long as this card is an omen, allies named Vacuous Servants you control have vigor. (Apply this effect only if your champion is Ciel.)
βWanna play? I'll introduce you to my friends! They've been waiting for someone just like you.β
Embercrypt Burn
Banish target card from a graveyard. Then deal 2 damage to each champion.
"Don't you want to see what the flame of a candle is like after it's blown out?"
Embershield Keeper
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
Class Bonus As long as Embershield Keeper is fostered, it gets +2 .
Embersong
Deal 2 damage to up to one target ally.
Class Bonus Target ally you control gets +2 until end of turn. (Apply this effect only if your champion's class matches this card's class.)
A fiery anthem that sets hearts ablaze.
Embertail Squirrel
Class Bonus On Attack: You may discard a fire element card. If you do, Embertail Squirrel gets +2 until end of turn. (Apply this effect only if your champion's class matches this card's class.)
Just don't anger them.
Embrace Noir
Until end of turn, all allies gain stealth.
Ciel Bonus If you have one or more umbra element omens, draw a card into your memory.
"Even if you detest what I become, as long as you are safe, I care not."
Emerald Pistol
Class Bonus On Enter: Materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your championβs class matches this cardβs class.)
Preloaded with whatever you deem necessary.
Emergent Dagger
Class Bonus Level 2+ Emergent Dagger gets +2 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
A hidden blade for unforseen problems.
Eminent Lethargy
Until end of turn, players canβt declare attacks unless they pay 2 for each attack declaration.
If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Empowering Enlightenment
Empower 2. Put an enlighten counter on your champion. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. You may remove three enlighten counters from your champion to draw a card.)
"None have reached enlightenment by sitting idly by."
Empowering Harmony
Your champion gets +2 level until end of turn.
Class Bonus Harmonize β If you've activated a Melody card this turn, draw a card.
Melodies sound ever more beautiful with strong accompaniment.
Empowering Prayer
Your champion gets +2 level until end of turn. Then if your champion's level is equal to the amount of cards in your memory, draw a card.
The diligent pursuit of horticulture is often rewarded when the environmental conditions are just right.
Empowering Tincture
Brew β One Manaroot, One Herb
On Enter: If Empowering Tincture was brewed, draw a card into your memory.
Sacrifice Empowering Tincture: Your champion gets +2 level until end of turn.
Enchaining Gale
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Suppress target ally. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Enchanted Fete
Recover 3 and draw a card into your memory. (To recover, remove that many damage counters from your champion.)
Every day was a new chapter in the Duchess's tale, where she twirled through life as the main character.
Energetic Beastbonder
Your champion gets +1 level as long as you control an Animal or Beast ally.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Enervating Decay
Class Bonus Level 5+ This card costs 2 less to activate.
Destroy target attacking ally. If you do, recover X, where X is that ally's life stat.
Nature will endure long after mankind falls.
Enfeebled Dagger
Banish Enfeebled Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit would deal damage, it deals that much damage minus 3 instead.
Sharpened to rot the strength from within.
Enfeebling Orb
Banish Enfeebling Orb: Target opponent puts two cards from their hand into their memory.
Even an unwelcome reflection remains bound to the soul, and only in its acceptance can peace be found.
Enhance Hearing
Class Bonus This card costs 1 less to activate.
Look at the top three cards of your deck. You may reveal a wind element card or a Reaction card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Enhance Potency
Class Bonus This card costs 1 less to activate.
Rest target Potion. If you do, the next time you activate an ability of that Potion this turn, copy that ability. You may choose new targets for the copy.
En Passant
Command Chessman (A Chessman ally you control performs this attack.)
As long as a Chessman Pawn ally is attacking with En Passant, it has "On Kill: If there are no buff counters on this ally, put two buff counters on it."
Enrage
Damage 20+ This card costs 2 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)
Deal 4 unpreventable damage to your champion. Then, their next attack this turn gets +1 for every four damage counters on them.
Enraged Boars
Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)
Swarming masses of flesh and screams lay waste to both crop and creature alike without even a passing glance. Only far greater strength may subdue their advent.