Showing 351-400 of 1481 cards (page 8 of 30)
Dian Wei, Valorant Fury
Class Bonus On Enter: For each Human ally you control, put the top card of your deck into your graveyard.
Class Bonus Deluge 6 β As long as you have six or more water element cards in your graveyard, other Human allies you control get +1 .
Diao Chan, Dreaming Wish
Diao Chan Lineage
Inherited Effect β At the beginning of your end phase, if the amount of glimmer counters on Diao Chan is less than the amount of phantasias you control, put an amount of glimmer counters on Diao Chan equal to the difference.
Diao Chan, Enchantress
On Enter: Put two glimmer counters on Diao Chan.
Inherited Effect β β·: Activate a Reaction Spell card from your memory. Pay its reserve cost only by removing that many glimmer counters from Diao Chan. Activate this ability only during an opponent's turn.
Diao Chan, Idyll Corsage
Diao Chan Lineage
On Enter: Choose any amount of non-champion objects and put a wither counter on each of them.
Whenever a non-token object an opponent controls is destroyed, you may banish it. If you do, that opponent summons a Flowerbud token.
Dichroic Scorch
As an additional cost to activate this card, discard a fire element card.
Remove all sheen counters from all units on the field. Then deal X damage to each unit except for your champion, where X is the amount of counters removed this way.
Dilu, Auspicious Charger
Pride 3 (This ally won't obey you unless your champion is level 3 or higher. You can't attack with, intercept with, or activate abilities of allies that don't obey you.)
As long as you control a wind element unique Human ally, Dilu loses pride and has vigor.
"A beautiful white steed who can outrun fate."
βLiu Bei, Oathkeeper
Dire Requiem
Summon a Direwolf token.
Class Bonus You may banish a fire element card from your graveyard. If you do, summon another Direwolf token. (Apply this effect only if your champion's class matches this card's class.)
Direwolf Alpha
Pride 2
Class Bonus On Enter: You may banish a fire element card from your graveyard. If you do, summon a Direwolf token.
Class Bonus Level 2+ Other wolves Wolf objects you control get +1 .
Disciple of the Waves
Deluge 3 β As long as you have three or more water element cards in your graveyard, this card costs 1 less to activate.
Trained in the sacred teachings of the Black Tortoise, they follow the ocean's flow, serving those graced by its enduring currents.
Disenchant
Destroy target phantasia.
Magic can be as strong as the most hardened iron or as fleeting as a dandelion in a breeze.
Dissonant Fractal
On Enter: Glimpse 4.
As long as you control two or more other phantasias, Dissonant Fractal has reservable. (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Distilled Atrophy
Brew β One Blightroot, One Herb
At the beginning of your recollection phase, put an age counter on Distilled Atrophy.
Sacrifice Distilled Atrophy: Target champion gets -X level until end of turn. Then if that champion is level 0 or lower, deal X damage to them. X is the amount of age counters that were on Distilled Atrophy.
Distilled Water
Brew β One Herb
Sacrifice Distilled Water: If Distilled Water was brewed, draw a card.
The distilled essence of life itself.
Divining Streams
Look at the top three cards of your deck. Put one of them into your graveyard, one on top of your deck, and one on the bottom of your deck.
Class Bonus Floating Memory
βI am guided by the edict of Kanaloa!β
Dodge Roll
Prevent the next 3 non-combat damage that would be dealt to target unit you control this turn. That unit becomes distant. (Units stay distant until the end of their controllerβs turn.)
Acrobatic. Graceful. Effortless.
Dormant Sacrificial Altar
On Enter: Draw a card into your memory.
Sacrifice an Automaton ally and a Human ally: Put the top two cards of your deck into your graveyard.
The mythological resting place of a voracious titan.
Dorumegian Foundry
Class Bonus This card costs 2 less to activate for each of up to three domains you control.
On Enter: Summon an Automaton Drone token with a buff counter on it.
A city cannot be built in a day, but a machine can.
Doubled Pawns
Summon two Pawn Piece tokens.
Alice Bonus If Doubled Pawns was activated during an opponent's recollection phase, those tokens also gain taunt until end of turn.
You never know who will become queen.
Dragon's Dawn
As an additional cost to materialize this card, banish three fire element cards from your graveyard.
Class Bonus On Attack: You may discard a fire element card and have Dragon's Dawn deal 2 unpreventable damage to your champion. If you do, this attack gets +2 and gains "On Champion Hit: Draw a card."
Draught of Stamina
Brew β One Springleaf, Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Sacrifice Draught of Stamina: Wake up target ally you control.
Dredging Streams
Banish target card from a graveyard.
Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion is level 2 or higher.)
Drifting Abysshell
Alice Bonus On Enter: Put a haunt counter on your Phantasmagoria.
"You may not have lived much under the sea, and perhaps you were never even introduced to a lobster, so you can have no idea what a delightful thing a Lobster Quadrille is."
Drifting Rogue
On Enter: Put a preparation counter on your champion.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Drowned Cut
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
A dagger sunk is a target dead.
Drowned Exorcist
Level 2+ On Enter: Each player banishes all non-water element cards from their graveyard.
Deluge 8 β On Death: If you have eight or more water element cards in your graveyard, draw two cards.
Drown in Sorrow
Recover 1 and put a haunt counter on your Phantasmagoria.
Alice Bonus Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)
Ducal Seal
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Banish Ducal Seal: Until end of turn, players canβt declare attacks unless they pay 3 for each attack declaration. Activate this ability only during an opponentβs recollection phase.
Duchess, Six of Hearts
Kindle 6
Cardistry β 6: Banish a fire element action card with reserve cost 2 or less from your graveyard. If you do, copy it and you may activate that copy without paying its reserve cost. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Duplicitous Replication
The next time one or more regalia enter the field under an opponent's control this turn, summon a token copy of each of them.
One man's treasure is also another man's treasure.
Dusklight Communion
As an additional cost to activate this card, banish an astra or umbra element card from your material deck.
On Enter: If the banished card was astra element, destroy up to one target phantasia. If the banished card was umbra element, Dusklight Communion gains "Champions get -1 level."
Dynasty Chancellor
Intercept
On Enter: If your Shifting Currents face North, put the top two cards of your deck into your graveyard.
Deluge 3 β On Death: If you have three or more water element cards in your graveyard, draw a card.
Eager Page
At the beginning of your recollection phase, if you haven't materialized a card this turn, put a buff counter on Eager Page. (Allies get +1 power and +1 life for each buff counter on them.)
What they lack in experience, they make up in enthusiasm.
Echoic Guard
Class Bonus This card costs 1 less to activate.
Prevent the next 2 damage that would be dealt to target ally this turn. Then you may pay X where X is that allyβs reserve cost. If you do, summon a token copy of that ally.
Effigy of Gaia
Class Bonus Your champion gets +1 level as long as you control an Animal or Beast ally.
Whenever an opponent activates an attack card with cleave, Animal and Beast allies you control get +2 until end of turn.
Effluve Guard
Ciel Bonus As long as this card is an omen, allies named Vacuous Servants you control have vigor. (Apply this effect only if your champion is Ciel.)
βWanna play? I'll introduce you to my friends! They've been waiting for someone just like you.β
Eight of Hearts
While paying for this card's reserve cost, you may sacrifice up to two Suited allies with reserve cost 4 or less. Each ally sacrificed this way pays for 3 of that cost.
Cardistry β 8: Draw two cards. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Eight of Spades
Level 1+ This card costs 4 less to activate.
Cardistry β 8: Wake up Eight of Spades. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Elusive Headhunter
Elusive Headhunter's attacks can't be retaliated.
Class Bonus On Kill: You gain agility 3 for this turn. (Agility 3 β Return three cards from your memory to your hand at the beginning of the end phase.)
Embercrypt Burn
Banish target card from a graveyard. Then deal 2 damage to each champion.
"Don't you want to see what the flame of a candle is like after it's blown out?"
Embershield Keeper
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
Class Bonus As long as Embershield Keeper is fostered, it gets +2 .
Embertail Squirrel
Class Bonus On Attack: You may discard a fire element card. If you do, Embertail Squirrel gets +2 until end of turn. (Apply this effect only if your champion's class matches this card's class.)
Just don't anger them.
Emberwrath Witch
At the beginning of your end phase, sacrifice Emberwrath Witch.
Ephemerate β 2 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Embrace Noir
Until end of turn, all allies gain stealth.
Ciel Bonus If you have one or more umbra element omens, draw a card into your memory.
"Even if you detest what I become, as long as you are safe, I care not."
Emerald Pistol
Class Bonus On Enter: Materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your championβs class matches this cardβs class.)
Preloaded with whatever you deem necessary.
Emergent Dagger
Class Bonus Level 2+ Emergent Dagger gets +2 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
A hidden blade for unforseen problems.
Eminent Lethargy
Until end of turn, players canβt declare attacks unless they pay 2 for each attack declaration.
If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)
Empowering Enlightenment
Empower 2. Put an enlighten counter on your champion. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level. You may remove three enlighten counters from your champion to draw a card.)
"None have reached enlightenment by sitting idly by."