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Creeping Torment

Creeping Torment

1
Umbra

On Enter: Put Creeping Torment on the bottom of target champion's lineage.

Inherited Effect: Whenever you draw your second card each turn, deal 2 unpreventable damage to this object. (Champions have this ability as long as this card is part of its lineage.)

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Cremation Ritual

Cremation Ritual

3
Fire

As an additional cost to activate this card, sacrifice an ally.

Draw two cards.

Embellished by flames, the former warrior's mighty countenance bred conviction in their compatriots.

Speed
Slow
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Crescent Glaive

Crescent Glaive

1
Norm

Class Bonus Level 2+ Crescent Glaive gets +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

The centerpiece of the Imperial Armory.

Power
1
Durability
3
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Crest of the Alliance

Crest of the Alliance

0
Norm

Whenever a fostered ally you control dies, you may banish Crest of the Alliance. If you do, draw a card.

The precarious truce across nations brokered in the face of an unstoppable force gave rise to the Allianceβ€”humanity's final defense.

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Crimson Prescience

Crimson Prescience

3
Exia

Class Bonus Damage 25+ This card costs 1 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)

Choose a card name. Until end of turn, if damage would be dealt to your champion by a source with that name, prevent that damage.

Speed
Fast
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Crimson Protective Trinket

Crimson Protective Trinket

1
Norm

Banish Crimson Protective Trinket: Target opponent reveals two cards at random from their memory. Banish each wind element card revealed this way.

A magical armlet that channels and disperses galestorm winds into a pleasant puff of air.

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Crimson Tear

Crimson Tear

3
Fire

Level 1+ As long as Crimson Tear is attacking or retaliating against a Human, Crimson Tear gets +1 .

Level 2+ Whenever you activate a Reaction card that targets Crimson Tear, draw a card into your memory. Then if it's not your turn, wake up Crimson Tear.

Power
2
Life
2
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Critical Recovery

Critical Recovery

2
Norm

Remove all temporary damage from target ally. If that ally is an Automaton, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)

With his penultimate act, Claude used up the rest of his strength, willing Rose back from the brink.

Speed
Fast
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Croaking Webfoot

Croaking Webfoot

1
Water

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

"Hippity hoppity... How did the rest of that song go again?"

Power
1
Life
1
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Crossroads Specter

Crossroads Specter

3
Crux

On Champion Hit: That opponent banishes a card from their material deck.

On Death: If there are seven or more regalia cards among all banishments, return Crossroads Specter to the field with a buff counter on it. It becomes ephemeral.

Power
3
Life
3
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Crumbling Reign

Crumbling Reign

2
Exalted
Fire

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Destroy target item or weapon.

"In the presence of Her Highness, you will relinquish thine arms."

Speed
Slow
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Crusader of Aesa

Crusader of Aesa

3
Norm

Crusader of Aesa enters the field rested.

Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)

Power
2
Life
4
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Crux Sight

Crux Sight

0
Crux

You may pay an additional 2 as you activate this card. If you do, banish this card as it resolves, then return a crux element card from your graveyard to your hand. As an additional cost to activate this card, you may pay 2. If you do, banish this card as it resolves and it gains β€œReturn a crux element card from your graveyard to your hand.”

Draw a card.

Speed
Fast
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Cry for Help

Cry for Help

1
Wind

Change the target of an attack that targets your champion to an ally you control. Class Bonus: That ally gets +1 until end of turn.

Loyal and protective, Silvie's new friends were swift to rush to her side whenever she needed help.

Speed
Fast
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Crystal Accretion

Crystal Accretion

2
Water

Put a sheen counter on each unit with a sheen counter on it.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Crystalline Mirror

Crystalline Mirror

0
Water

Whenever a phantasia enters the field under your control, glimpse 1.

Class Bonus Banish Crystalline Mirror: Destroy target item with memory cost 0 or reserve cost 3 or less. Activate this ability only if you control three or more phantasias.

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Crystalline Reality

Crystalline Reality

2
Norm

Merlin Bonus Prepare 1

Choose one. If Crystalline Reality was prepared, choose two insteadβ€”
β€’ Summon a Memorite Blade token.
β€’ Your champion gains true sight until end of turn.
β€’ Draw a card into your memory.

Speed
Slow
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Crystallized Anthem

Crystallized Anthem

2
Exalted
Wind

Prevent the next 2 damage that would be dealt to each unit you control this turn. When damage is prevented this way, put two sheen counters on your Fractured Memories.

At the beginning of your next recollection phase, Memorite objects you control get +1 for every six sheen counters on your Fractured Memories until end of turn.

Speed
Fast
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Crystallized Destiny

Crystallized Destiny

3
Norm

As long as you control two or more Fatestone and/or Fatebound objects, this card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. When 7 or more damage is prevented this way, cards your opponents activate this turn cost 2 more to activate.

Speed
Fast
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Crystal of Argus

Crystal of Argus

1
Norm

Class Bonus Your champion gets +1 level for every three enlighten counters on them. (Apply this effect only if your champion's class matches this card's class.)

In seeing all, he knew all. In knowing all, he ascended.

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Crystal of Empowerment

Crystal of Empowerment

0
Norm

Banish Crystal of Empowerment: Your champion gets +2 level until end of turn.

Mages often store their excess mana into such crystals. If used by even a novice mage, one might mistake them for far greater.

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Crystalvein Awakening

Crystalvein Awakening

2
Wind

Merlin Bonus Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Summon a Memorite Obelith token with a sheen counter on it. If Crystalvein Awakening is imbued, put an additional sheen counter on that token.

Speed
Slow
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Cultivate

Cultivate

2
Wind

Imbue 1 (You may reserve all cards revealed as you activate this card. If at least one of them is wind element, this card becomes imbued.)

For every three Herb items you control, gather. Then if Cultivate is imbued, gather an additional time.

Speed
Fast
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Cunning Broker

Cunning Broker

2
Norm

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

β†·, Remove two preparation counters from your champion: Draw a card.

Handling coins is but second nature.

Power
0
Life
3
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Cure the Flesh

Cure the Flesh

3
Norm

Remove all temporary damage from target ally. Draw a card into your memory.

For their indiscriminate altruism, the Golden Sashes quickly gained popularity, concealing their true motives from the populace.

Speed
Fast
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Curse Amplification

Curse Amplification

6
Umbra

Diana Bonus This card costs 3 less to activate.

If your champion has twenty or more damage counters on them, recover 4.

For the rest of the game, Curse cards in lineages have β€œInherited Effect: At the beginning of your recollection phase, deal 1 unpreventable damage to this object.”

Speed
Fast
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Curved Dagger

Curved Dagger

0
Norm

Class Bonus As long as your champion is attacking an ally, Curved Dagger gets +1 . (Apply this effect only if your champion's class matches this card's class.)

Its curved edge is perfect for slicing through the flesh of both man and monster.

Power
1
Durability
1
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Cyclical Breeze

Cyclical Breeze

4
Wind

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Return target wind element Spell card from your graveyard to your hand.

Speed
Slow
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Cyclonic Fatestone

Cyclonic Fatestone // Windstalker Wolf

3
Wind

Fast Activation (You may activate this card at fast speed.)

On Enter: Suppress target attacking ally you don't control.

Guo Jia Bonus 3, β†·: Transform Cyclonic Fatestone.

Back Face:

Windstalker Wolf

Pride 5 (This ally won’t obey you unless your champion is level 5 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)

Power
5
Life
5
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Cyclonic Strike

Cyclonic Strike

4
Wind

Class Bonus 0: Suppress target ally you don't control. If you do, Cyclonic Strike gets -2 . Activate this ability only once. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase. Activate this ability only while this card is in an intent.)

Power
4
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Dahlia, Idyllic Dreamer

Dahlia, Idyllic Dreamer

3
Water

Class Bonus On Attack: Look at the top card of your deck. If it's a water element card, you may put it into your graveyard.

Dahlia has ranged X, where X is the amount of water element cards in your graveyard.

Power
1
Life
3
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Da Qiao, Cinderbinder

Da Qiao, Cinderbinder

3
Fire

Allies with frenzy counters on them don't obey their controller. (They can't attack and intercept, and their activated abilities can't be activated.)

Class Bonus β†·: Choose oneβ€”
β€’ Put a frenzy counter on target ally.
β€’ Empower X, where X is the amount of allies on the field with a frenzy counter on them.

Power
0
Life
4
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Dawn of Ashes

Dawn of Ashes

3
Norm

Upkeep β€” At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not norm element, sacrifice Dawn of Ashes.

Non-norm element cards cost 1 more to activate.

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Dawn's Reversal

Dawn's Reversal

4
Astra

Class Bonus As long as a card activation has been negated this turn, this card costs 4 less to activate.

Glimpse LV. Deal LV damage to target unit.

The magnetic pull of the moon continues even when the sun breaks the horizon.

Speed
Fast
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Dazzling Courtesan

Dazzling Courtesan

3
Fire
Card Type
Ally β€” Mage Human

Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)

The breath of the dragon favors the ambitious, and ambition lies even outside of the throne.

Power
2
Life
2
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Deadly Opportunist

Deadly Opportunist

3
Norm

Deadly Opportunist gets +3 as long as it's attacking a rested ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Death Essence Amulet

Death Essence Amulet

0
Umbra

Whenever an ally you control dies while it's not your turn, you may banish Death Essence Amulet. When you do, look at target opponent's hand or memory and discard a card from it.

Should death's door find you.

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Debilitating Grasp

Debilitating Grasp

2
Umbra

Class Bonus On Champion Hit: Put Debilitating Grasp on the bottom of the hit champion’s lineage.

Inherited Effect: The first card you activate each turn costs 1 more to activate.

Power
2
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Decompose

Decompose

2
Norm

As an additional cost to activate this card, sacrifice an ally.

Gather X times, where X is the sacrificed ally’s life stat. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

Speed
Fast
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Deep Sea Beastbonder

Deep Sea Beastbonder

4
Water
Card Type
Ally β€” Tamer Human

Your champion gets +1 level as long as you control an Animal or Beast ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
4
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Deep Sea Fractal

Deep Sea Fractal

2
Water

Hindered (This object enters the field rested.)

On Enter: Each player puts the top card of their deck into their graveyard.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Defender's Maul

Defender's Maul

1
Norm

Class Bonus Level 2+ Defender's Maul gets +2 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

As an additional cost to use this weapon for an attack, pay 2.

Power
2
Durability
3
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Deflecting Edge

Deflecting Edge

1
Norm

This card costs 1 less to activate if you control a Sword weapon.

Prevent the next 3 combat damage that would be dealt to target unit this turn.

When masterfully used, a sword can deflect any attack with minimal force.

Speed
Fast
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Delusional Vapors

Delusional Vapors

3
Water

Class Bonus Prepare 2

Target opponent puts the top eight cards of their deck into their graveyard. Then if Delusional Vapors was prepared, whenever that opponent draws a card this turn, they put the top four cards of their deck into their graveyard.

Speed
Fast
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Dematerialize

Dematerialize

3
Wind

Return target regalia to its owner's material deck.

Things worn and torn need not be spurned
to ash and dust. They'll be returned
with new life and purpose earned.

Speed
Slow
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Demolition

Demolition

3
Fire

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 3 damage to target unit or Siegeable domain.

Speed
Fast
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Demon's Aim

Demon's Aim

2
Umbra

Put Demon's Aim on the bottom of your champion's lineage. Then your champion's attacks this turn gain true sight, "This attack can't be redirected by intercept", and "Choose the targets for this attack as though units didn't have taunt."

Inherited Effect: This object has gets -2 .

Speed
Slow
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Deploy Gunshield

Deploy Gunshield

2
Norm

Target Gun weapon you control gains spellshroud until end of turn. (Objects with spellshroud can't be targeted by Spells.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Deployment Beacon

Deployment Beacon

1
Wind

On Enter: Summon an Automaton Drone token.

Class Bonus On Leave: Summon an Automaton Drone token. (Apply this effect only if your champion's class matches this card's class.)

Rapid call to action with automated directives.

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Desperate Cavalier

Desperate Cavalier

2
Exia

Class Bonus On Attack: If your influence is four or less, banish the top two cards of your deck. As long as they're banished you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion.

Power
2
Life
2
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