Showing 351-400 of 401 cards (page 8 of 9)
Tabula of Salvage
Banish Tabula of Salvage: Choose up to five cards from your graveyard and put them on the bottom of your deck in any order.
Waste not, want not.
Tariff Ring
Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay 2 for each attack declaration. Activate this ability only during an opponent's recollection phase.
If profits are to be made, bring enough to share.
Tasershot
Renewable
↷: Load Tasershot into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Until the beginning of your next turn, whenever the hit champion levels up, deal 4 unpreventable damage to them.
Temporal Spectrometer
Divine Relic
↷: Put a time counter on Temporal Spectrometer.
While paying for a memory cost, you may sacrifice Temporal Spectrometer to pay for X of that cost, where X is the amount of time counters on Temporal Spectrometer.
Temptation's Facade
On Enter: Draw a card.
Nico Bonus ↷: Change the target of an activation that targets another non-champion object you control to Temptation's Facade.
Can't help being drawn in.
The Elysian Astrolabe
Hindered (This object enters the field rested.)
Materialize this card only if it's the last card in your material deck, and only if your starting material deck size was twelve.
↷: Until end of turn, you may pay 0 rather than pay a card's starcalling costs. When you do, glimpse 5.
The Looking Glass
Divine Relic
Omnishroud
If this card is in your starting material deck, you may begin the game with it on the field.
Ignore the elemental requirements of Distortion cards you play.
Tidefate Brooch
At the beginning of your end phase, put X refinement counters on Tidefate Brooch, where X is the amount of Fatestone and/or Fatebound objects you control.
3, Banish Tidefate Brooch: Put the top ten cards of your deck into your graveyard. Activate this ability only if there are ten or more refinement counters on Tidefate Brooch.
Tideholder Claymore
Class Bonus This card costs 1 less to materialize.
As an additional cost to use this weapon for an attack, pay 10, reduced by 1 for each water element card in your graveyard.
A tidal wave of unrelenting force.
Tithe Proclamation
On Enter: Draw a card.
Players Each player can't draw more than three cards each turn unless it's their first turn of the game.
Wealth can only be amassed up to a certain point before the church of Aesa takes an interest.
Tome of Ignorance
Class Bonus Champions you don't control get -1 level. (Apply this effect only if your champion's class matches this card's class.)
Banish Tome of Ignorance: Draw a card.
Tome of Knowledge
Class Bonus Your champion gets +1 level. (Apply this effect only if your champion's class matches this card's class.)
Banish Tome of Knowledge: Draw a card.
Tome of Sacred Lightning
Element Bonus You may banish a Book regalia you control to activate this card from your material deck. If you do, Tome of Sacred Lightning enters the field with all abilities of the banished card.
Class Bonus ↷: Banish a card at random from your memory. If a card was banished this way, draw a card.
Tome of Sorcery
Class Bonus Level 2+ On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class.)
↷: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)
Tonoris, Lone Mercenary
On Enter: Tonoris gains taunt until the beginning of your next turn. (While awake, this unit must be targeted before other units you control during your opponents' attack declarations if able.)
Exiled and purged, he searches for his own truth.
Tonoris, Might of Humanity
Tonoris Lineage (Tonoris, Might of Humanity must be leveled from a previous level "Tonoris" champion.)
On Enter: Tonoris' next attack this turn gets +3 .
With replenished strength, Tonoris serves as a beacon of hope for humanity's salvation.
Training Sword
When one begins their journey, they must first master the fundamentals of combat, stripped of ornament or flourish.
Tristan, Grim Stalker
On Ally Hit: You may remove three preparation counters from Tristan. If you do, destroy the hit ally.
At the beginning of your end phase, if Tristan is awake, put a preparation counter on Tristan.
"Life is cheap. Just tell me how many."
Tristan, Hired Blade
Tristan Lineage
On Enter: If Tristan has two or more preparation counters on her, draw a card. Then if Tristan has four or more preparation counters on her, draw an additional card.
Tristan, Underhanded
On Enter: You may put a preparation counter on Tristan. If you don’t, you gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.)
“Consider it done. Just worry about my payment.”
Trivariate Dream
(Aetherwing — Must be loaded to use for an attack and can’t be used with an attack card.)
Class Bonus On Attack: If there are exactly three Aethercharge cards in the attacker's intent, this attack gets +3.
Turbulent Bullet
Renewable
↷: Load Turbulent Bullet into target unloaded Gun weapon you control.
Class Bonus On Hit: Up to two target allies you control get +1 until end of turn.
Vanitas, Convergent Ruin
Vanitas Lineage
Whenever you activate a Spell card, Vanitas' next attack without a weapon this turn gets +1 .
On Champion Hit: If 7 or more damage was dealt, cards that opponent materializes cost 1 more to materialize until the beginning of your next turn.
Vanitas, Obliviate Schemer
Vanitas can only level up into another "Vanitas" champion.
On Enter: If there's another wind element card in Vanitas' lineage, glimpse 4.
"With just a nudge, this seed will be ripe for harvest."
Vaporjet Shield
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
Class Bonus If damage would be dealt to linked unit, prevent 1 of that damage.
Varuckan Soulknife
Class Bonus Element Bonus You may banish three fire element cards from your graveyard to activate this card from your material deck.
Class Bonus On Kill: Return Varuckan Soulknife to Put a card named Varuckan Soulknife from your banishment into your material deck.
Veilara's Promise
Whenever you activate a Spell card, put a refinement counter on Veilara's Promise. Then if there are three or more refinement counters on Veilara's Promise, you may banish it. If you do, draw a card.
Ventus, Staff of Zephyrs
Whenever you activate a wind element Mage Spell, put a refinement counter on Ventus.
↷, Remove a refinement counter from Ventus: Put an enlighten counter on your champion.
↷, Remove three refinement counters from Ventus: Suppress target ally.
Verdant Scepter
Class Bonus On Enter: You may banish a Slime ally you control. If you do, put an amount of refinement counters on Verdant Scepter equal to the banished ally's power plus 1.
↷, Remove a refinement counter from Verdant Scepter: Put a buff counter on each of up to two Slime allies you control then draw a card.
Viridian Protective Trinket
Banish Viridian Protective Trinket: During your turn, water element cards your opponents activate cost 2 more to activate.
A charmed ring that funnels and tapers torrential downpours into a revitalizing mist.
Vorpal Sword
Specter allies can't retaliate.
Merlin Bonus ↷, Banish a card from your material deck: Vorpal Sword gains spellshroud until end of turn.
Merlin Bonus On Ally Hit: You may remove a preparation counter from your champion. If you do, wake up the attacker. Trigger this ability only once per turn.
Votive Runeblade
Class Bonus On Attack: You may sacrifice another Sword regalia. If you do, wake up the attacker.
In a world of reflections, there can only be one.
Vyra, Spirit of Fire
On Enter: Draw seven cards.
"A bloom of flame to ignite the heart."
Warrior's Longsword
Class Bonus Warrior's Longsword gets +1 . (Apply this effect only if your champion's class matches this card's class.)
A dependable sword made of sturdy steel with an edge honed enough to pierce most defenses. A warrior's true companion.
Water Resonance Bauble
Banish Water Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a water element champion.
Torrents crash and turn along the edges of this orb, waiting for their inevitable release.
Wayfinder's Map
Domain cards you activate cost 1 less to activate.
Banish Wayfinder's Map: Draw a card. Activate this ability only if you control three or more domains.
Critical landmarks and strategic bastions dot the battlefield. Strategic control is the key to success.
Wildheart Lyre
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus Whenever you rest Wildheart Lyre to pay for the reserve cost of a Harmony or Melody activation, put a buff counter on an Animal or Beast ally you control.
Winbless Kiteshield
Class Bonus This card costs 1 less to materialize.
Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
Linked unit has vigor.
Windpiercer
Renewable
↷: Load Windpiercer into target unloaded Gun weapon you control.
On Attack: Glimpse 1, then reveal the top card of your deck. If that card is wind element, Windpiercer gets +2 .
Wind Resonance Bauble
Banish Wind Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a wind element champion.
A spirit of wind sleeps within this bauble. Perhaps it will grant blessings once it wakes.
Windspire Crest
Diao Chan Bonus 2, ↷, Remove two glimmer counters from your champion: Put a buff counter on an ally you control.
4, Banish Windspire Crest: Draw a card.
Windwalker Boots
Class Bonus At the beginning of your end phase, if your champion is awake, put a preparation counter on them.
Banish Windwalker Boots: Draw a card. Activate this ability only if your champion has five or more preparation counters on them.
Winged Talaria
2, Banish Winged Talaria: Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
These enchanted sandals are said to carry their wearer to wherever their destiny calls.
Worn Diary
↷: Put a page counter on Worn Diary for each card in your memory.
↷, Banish Worn Diary: Draw a card. Activate this ability only if there are ten or more page counters on Worn Diary.
Worn Gearblade
Class Bonus ↷, Remove a durability counter from Worn Gearblade: Prevent the next 1 damage that would be dealt to target unit this turn.
Whenever an Automaton ally you control dies, put a durability counter on Worn Gearblade.
Zander, Always Watching
Zander Lineage (Zander, Always Watching must be leveled from a previous level "Zander" champion.)
Inherited Effect: As long as Zander is attacking a rested unit, Zander's attacks get +1 . (Your champion has this ability as long as this card is part of its lineage.)
Zander, Deft Executor
Zander Lineage
On Enter: Put two preparation counters on Zander. Then you may remove a preparation counter from him. If you do, return an Assassin action or an Assassin attack card from your graveyard to your hand.
Zander, Prepared Scout
On Enter: Glimpse 2. Put a preparation counter on Zander. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
"In this new dawn, I embark with clear purpose and conviction."