Cards where: rarity includes PR

Showing 351-374 of 374 cards (page 8 of 8)

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Trump Set

Trump Set

2
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class)

Change the target of an attack to a Suited ally you control. If you do, that ally gets +3 and +3 until end of turn.

Speed
Fast
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Trusty Steed

Trusty Steed

4
Norm

On Enter: Another target ally you control gets +2 until end of turn.

"This is a very good and helpful pony!"
โ€”Silvie Heartsong

Power
1
Life
3
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Undeniable Truth

Undeniable Truth

1
Norm

As an additional cost to activate this card, sacrifice an ally.

Draw a card, then put a preparation counter on your champion.

Speed
Fast
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Undercurrent Vantage

Undercurrent Vantage

2
Water

Glimpse 3. Your champion becomes distant. (Units stay distant until the end of their controller's turn.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Unstable Fractal

Unstable Fractal

2
Norm

Hindered (This object enters the field rested.)

Reservable

Class Bonus 3, โ†ท, Sacrifice Unstable Fractal: As a Spell, destroy target item with memory cost 0 or reserve cost 5 or less.

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Vaporjet Shieldbearer

Vaporjet Shieldbearer

2
Water

Steadfast (This ally can retaliate while rested and doesn't rest to do so.)

Class Bonus On Hit: Look at the top card of your deck. You may put that card into your graveyard.

Automated portside insurance for pirates.

Power
1
Life
3
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Varuckan Acolyte

Varuckan Acolyte

3
Fire
Card Type
Ally โ€” Mage Human

ๅƒๆˆฐๆ™‚: ๆถˆๆป…็›ฎๆจ™ๅ›žๆ†ถไปฃๅƒน็‚บ 0 ็š„ regaliaใ€‚

Class Bonus Varuckan Acolyte ็ฒๅพ— +3๏ฟฐใ€‚

้›ฃๆ€ช่พฆๅ…ฌๅฎค่ฃกๅชๆœ‰ๅฅน...ๅ‘ƒ๏ผŒๅช้œ€่ฆๅฅนใ€‚

Power
0
Life
1
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Veiled Dash

Veiled Dash

4
Wind

Class Bonus This card costs 2 less to activate.

Up to two target units become distant, then reveal any amount of wind element cards from your memory. Prevent the next X damage that would be dealt to each of those units this turn where X is the amount of wind element cards revealed this way.

Speed
Fast
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Veiling Breeze

Veiling Breeze

1
Wind

Reveal any amount of wind element cards from your memory. Until end of turn, if damage would be dealt to your champion, prevent an amount of that damage equal to the amount of cards revealed this way.

Speed
Fast
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Verdant Scepter

Verdant Scepter

1
Tera

Class Bonus On Enter: You may banish a Slime ally you control. If you do, put an amount of refinement counters on Verdant Scepter equal to the banished ally's power plus 1.

โ†ท, Remove a refinement counter from Verdant Scepter: Put a buff counter on each of up to two Slime allies you control then draw a card.

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Verdant Slime

Verdant Slime

2
Tera

Pride 5

Class Bonus Taunt

On Enter: Destroy up to one target regalia with memory cost 0. If you don't, put two buff counters on Verdant Slime.

Power
2
Life
2
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Vermilion Decree

Vermilion Decree

3
Fire

Imbue 3

Choose one. If Vermilion Decree is imbued, choose two insteadโ€”
โ€ข Deal 3 damage to up to one target champion.
โ€ข Deal 2 damage to up to one target ally.
โ€ข Each player draws a card.

Speed
Fast
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Vigil Rempart

Vigil Rempart

4
Norm

Class Bonus Vigil Rempart gets +2. (Apply this effect only if your champion's class matches this card's class.)

Beware what lurks in the mushroom forest, for ingesting its fungi may trigger eerie transformations.

Power
1
Life
4
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Viridian Protective Trinket

Viridian Protective Trinket

0
Norm

During your turn, water element cards your opponents activate cost 2 more to activate.

The winds will fly free on viridian wings.

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Wandering Glaivier

Wandering Glaivier

3
Fire

On Death: Each player draws a card.

Power
2
Life
1
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Water Resonance Bauble

Water Resonance Bauble

0
Norm

Banish Water Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a water element champion.

"At but a word, I will be at your service."

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Whimsy's Warden

Whimsy's Warden

2
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

As long as you have two or more omens, Whimsy's Warden gets +2.

Power
1
Life
2
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Will to Save

Will to Save

1
Water

You may rest your champion. If you do, put a preparation counter on them.

Floating Memory

Speed
Slow
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Windmill Engineer

Windmill Engineer

2
Wind
Card Type
Ally โ€” Ranger Human

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

On Enter: If Windmill Engineer is imbued, draw a card into your memory.

Power
1
Life
1
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Wind Resonance Bauble

Wind Resonance Bauble

0
Norm

Banish Wind Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a wind element champion.

โ€œItโ€™s no use going back to yesterday, because I was a different person then.โ€

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Windrider Vanguard

Windrider Vanguard

3
Wind

Class Bonus ๆดปๅŠ›

ไธๆ˜ฏใ€Œ้™ชๅฅน็Žฉ้Šๆˆฒใ€๏ผŒไฝ ๅฐฑๆ˜ฏๅฅน็š„้Šๆˆฒใ€‚

Power
2
Life
3
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Windstream Mutt

Windstream Mutt

3
Wind

Class Bonus On Enter: Reveal a card at random from your memory. If that card is wind element, choose another ally you control and put a buff counter on it.

"I saw a dog that was flying!"
โ€” Silvie Heartsong

Power
2
Life
2
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Worn Gearblade

Worn Gearblade

1
Norm

Class Bonus โ†ท, Remove a durability counter from Worn Gearblade: Prevent the next 1 damage that would be dealt to target unit this turn.

Whenever an Automaton ally you control dies, put a durability counter on Worn Gearblade.

Power
1
Durability
3
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Zander, Deft Executor

Zander, Deft Executor

2
Norm

Zander Lineage

On Enter: Put two preparation counters on Zander. Then you may remove a preparation counter from him. If you do, return an Assassin action or an Assassin attack card from your graveyard to your hand.

Level
Lv. 2
Life
22
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