Cards where: rarity is greater than C
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Showing 351-400 of 1520 cards (page 8 of 31)

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Diao Chan, Idyll Corsage

Diao Chan, Idyll Corsage

3
Tera

Diao Chan Lineage

On Enter: Choose any amount of non-champion objects and put a wither counter on each of them.

Whenever a non-token object an opponent controls is destroyed, you may banish it. If you do, that opponent summons a Flowerbud token.

Level
Lv. 3
Life
25
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Dichroic Scorch

Dichroic Scorch

3
Fire

As an additional cost to activate this card, discard a fire element card.

Remove all sheen counters from all units on the field. Then deal X damage to each unit except for your champion, where X is the amount of counters removed this way.

Speed
Slow
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Dilu, Auspicious Charger

Dilu, Auspicious Charger

2
Wind

Pride 3 (This ally won't obey you unless your champion is level 3 or higher. You can't attack with, intercept with, or activate abilities of allies that don't obey you.)

As long as you control a wind element unique Human ally, Dilu loses pride and has vigor.

"A beautiful white steed who can outrun fate."
β€”Liu Bei, Oathkeeper

Power
3
Life
4
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Dire Requiem

Dire Requiem

2
Fire

Summon a Direwolf token.

Class Bonus You may banish a fire element card from your graveyard. If you do, summon another Direwolf token. (Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
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Direwolf Alpha

Direwolf Alpha

3
Fire

Pride 2

Class Bonus On Enter: You may banish a fire element card from your graveyard. If you do, summon a Direwolf token.

Class Bonus Level 2+ Other wolves Wolf objects you control get +1 .

Power
2
Life
3
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Discordia, Harp of Malice

Discordia, Harp of Malice

0
Norm

Whenever you activate a Harmony or Melody card, put a music counter on Discordia.

β†·: Target champion gets -X level and your champion gets +X level until end of turn, where X is the amount of music counters on Discordia. At the beginning of the next end phase, banish Discordia.

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Disenchant

Disenchant

2
Norm

Destroy target phantasia.

"Even in destruction, there is beauty."

Speed
Slow
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Disintegrate

Disintegrate

8
Fire

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Destroy target ally or regalia.

Speed
Slow
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Disorienting Winds

Disorienting Winds

5
Wind

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Return target ally to its owner's hand. Draw a card.

Not the best way to travel.

Speed
Slow
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Displace

Displace

2
Wind

Banish target ally, then return it to the field under its owner's control rested.

Class Bonus Put an enlighten counter on your champion.

"Oh my. Be careful where you land."

Speed
Fast
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Dissuading Aether

Dissuading Aether

2
Water

Target unit's attacks get -3 until end of turn. Then you may load Dissuading Aether into an Aetherwing weapon you control.

"To the bottom of the treacle-well you go."

Power
1
Speed
Fast
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Dissuading Halt

Dissuading Halt

2
Water

Target unit's attacks get -3 until end of turn.

Class Bonus Floating Memory

"I pray that Genbu's chill will cleanse you of the demon's grasp."

Speed
Fast
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Distilled Atrophy

Distilled Atrophy

3
Norm

Brew β€” One Blightroot, One Herb

At the beginning of your recollection phase, put an age counter on Distilled Atrophy.

Sacrifice Distilled Atrophy: Target champion gets -X level until end of turn. Then if that champion is level 0 or lower, deal X damage to them. X is the amount of age counters that were on Distilled Atrophy.

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Dominating Strike

Dominating Strike

3
Wind

Vanitas Bonus You may reveal three wind element cards from your memory rather than pay this card's reserve cost. (Apply this effect only if your champion is Vanitas.)

Weapons can't be used for this attack.

Power
4
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Dong Zhou, False Liege

Dong Zhou, False Liege

3
Tera

Intercept

Class Bonus On Enter: You may rest Dong Zhou. If you do, choose twoβ€”
β€’ Deal 3 damage to all other allies.
β€’ Empower 3.
β€’ Dong Zhou gains vigor until end of turn.

Power
1
Life
4
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Dormant Sacrificial Altar

Dormant Sacrificial Altar

2
Water

On Enter: Draw a card into your memory.

Sacrifice an Automaton ally and a Human ally: Put the top two cards of your deck into your graveyard.

The mythological resting place of a voracious titan.

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Dormouse Informant

Dormouse Informant

3
Norm

On Enter: If your champion has no preparation counters on them, put a preparation counter on them.

"The Mirelune Inn is hosting a girl who looks awfully similar to you. No one seems to know from where she came."

Power
2
Life
2
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Dorumegian Foundry

Dorumegian Foundry

8
Norm

Class Bonus This card costs 2 less to activate for each of up to three domains you control.

On Enter: Summon an Automaton Drone token with a buff counter on it.

A city cannot be built in a day, but a machine can.

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Doubled Pawns

Doubled Pawns

3
Water

Summon two Pawn Piece tokens.

Alice Bonus If Doubled Pawns was activated during an opponent's recollection phase, those tokens also gain taunt until end of turn.

You never know who will become queen.

Speed
Fast
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Dragon's Dawn

Dragon's Dawn

1
Fire

As an additional cost to materialize this card, banish three fire element cards from your graveyard.

Class Bonus On Attack: You may discard a fire element card and have Dragon's Dawn deal 2 unpreventable damage to your champion. If you do, this attack gets +2 and gains "On Champion Hit: Draw a card."

Power
2
Durability
3
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Draught of Stamina

Draught of Stamina

4
Wind

Brew β€” One Springleaf, Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)

Sacrifice Draught of Stamina: Wake up target ally you control.

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Drawn Blade

Drawn Blade

1
Norm

Class Bonus On Enter: Draw a card. (Apply this effect only if your champion's class matches this card's class.)

Oiled and sharpened, this sword can be unsheathed faster than a foe can react.

Power
1
Durability
1
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Dream Fairy

Dream Fairy

3
Wind
Card Type
Ally β€” Mage Fairy

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

On Enter: Return target ally you don't control to its owner's memory. Opponents can't activate cards with that ally's name as long as you control Dream Fairy.

Power
1
Life
2
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Dropped Band

Dropped Band

0
Norm

Banish Dropped Band: You may reveal three Chessman cards from your hand and/or memory. If you do, summon a Pawn Piece token.

There are times when even the home feels mad.

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Drowned Exorcist

Drowned Exorcist

4
Water

Level 2+ On Enter: Each player banishes all non-water element cards from their graveyard.
Deluge 8 β€” On Death: If you have eight or more water element cards in your graveyard, draw two cards.

Power
2
Life
2
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Drown in Aether

Drown in Aether

2
Water

Class Bonus Fast Activation (You may activate this card at fast speed.)

Target rested ally gets -3 until end of turn. Then you may load Drown in Aether into an Aetherwing weapon you control.

Power
1
Speed
Slow
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Duality's Convergence

Duality's Convergence

5
Crux

Merlin Bonus This card costs 2 less to activate.

Each player summons a token copy of each non-Distortion regalia they control. Those copies each become a Distortion in addition to its other types.

Could even a world have a soul?

Speed
Slow
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Ducal Seal

Ducal Seal

0
Exalted
Norm

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Banish Ducal Seal: Until end of turn, players can’t declare attacks unless they pay 3 for each attack declaration. Activate this ability only during an opponent’s recollection phase.

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Duchess, Six of Hearts

Duchess, Six of Hearts

6
Fire

Kindle 6

Cardistry β€” 6: Banish a fire element action card with reserve cost 2 or less from your graveyard. If you do, copy it and you may activate that copy without paying its reserve cost. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
4
Life
2
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Dungeon Guide

Dungeon Guide

3
Norm
Card Type
Ally β€” Mage Human

On Enter: You may banish two cards at random from your memory. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)

"Shortcuts are not without risks."

Power
1
Life
3
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Duplicitous Replication

Duplicitous Replication

2
Crux

The next time one or more regalia enter the field under an opponent's control this turn, summon a token copy of each of them.

One man's treasure is also another man's treasure.

Speed
Fast
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Dusklight Communion

Dusklight Communion

3
Norm

As an additional cost to activate this card, banish an astra or umbra element card from your material deck.

On Enter: If the banished card was astra element, destroy up to one target phantasia. If the banished card was umbra element, Dusklight Communion gains "Champions get -1 level."

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Dusksoul Stone

Dusksoul Stone

0
Umbra

As an additional cost to materialize this card, banish two ally cards from a single graveyard.

Phantasias you control have spellshroud. (Objects with spellshroud can't be targeted by Spells.)

Banish Dusksoul Stone: Banish up to two cards from a single graveyard.

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Dyadic Fletcher

Dyadic Fletcher

3
Norm

Ranged 2 (As long as this unit is distant, its attacks get +2.)

Class Bonus Whenever you activate an Aethercharge card for the second time each turn, Dyadic Fletcher becomes distant.

Power
2
Life
2
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Dynasty Chancellor

Dynasty Chancellor

2
Water
Card Type
Ally β€” Mage Human

Intercept

On Enter: If your Shifting Currents face North, put the top two cards of your deck into your graveyard.

Deluge 3 β€” On Death: If you have three or more water element cards in your graveyard, draw a card.

Power
0
Life
1
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Ebbing Tide

Ebbing Tide

0
Water

Hindered (This object enters the field rested)

β†·: Empower 2. Activate this ability only if your Shifting Currents face East or West.

β†·, Banish Ebbing Tide: Empower X, where X is the amount of water element cards in your graveyard. Activate this ability only at slow speed and only if your Shifting Currents face North or South.

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Echoic Guard

Echoic Guard

3
Neos

Class Bonus This card costs 1 less to activate.

Prevent the next 2 damage that would be dealt to target ally this turn. Then you may pay X where X is that ally’s reserve cost. If you do, summon a token copy of that ally.

Speed
Fast
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Effigy of Gaia

Effigy of Gaia

0
Wind

Class Bonus Your champion gets +1 level as long as you control an Animal or Beast ally.

Whenever an opponent activates an attack card with cleave, Animal and Beast allies you control get +2 until end of turn.

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Effluve Guard

Effluve Guard

3
Wind

Ciel Bonus As long as this card is an omen, allies named Vacuous Servants you control have vigor. (Apply this effect only if your champion is Ciel.)

β€œWanna play? I'll introduce you to my friends! They've been waiting for someone just like you.”

Power
2
Life
3
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Embersong

Embersong

2
Fire

Deal 2 damage to up to one target ally.

Class Bonus Target ally you control gets +2 until end of turn. (Apply this effect only if your champion's class matches this card's class.)

A fiery anthem that sets hearts ablaze.

Speed
Slow
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Embertail Squirrel

Embertail Squirrel

2
Fire

Class Bonus On Attack: You may discard a fire element card. If you do, Embertail Squirrel gets +2 until end of turn.

"Fire makes squirrely strong!"
β€”Silvie Heartsong

Power
2
Life
1
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Embrace Noir

Embrace Noir

2
Umbra

Until end of turn, all allies gain stealth.

Ciel Bonus If you have one or more umbra element omens, draw a card into your memory.

"Even if you detest what I become, as long as you are safe, I care not."

Speed
Fast
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Emerald Pistol

Emerald Pistol

1
Wind

Class Bonus On Enter: Materialize a Bullet card with memory cost 0 from your material deck. (Apply this effect only if your champion’s class matches this card’s class.)

Preloaded with whatever you deem necessary.

Power
1
Durability
2
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Eminent Commander

Eminent Commander

5
Wind

Class Bonus This card costs 3 less to activate as long as your champion has dealt 3 or more combat damage this turn. (Apply this effect only if your champion's class matches this card's class.)

"I go only where I am most needed."

Power
2
Life
2
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Eminent Lethargy

Eminent Lethargy

2
Exalted
Water

Until end of turn, players can’t declare attacks unless they pay 2 for each attack declaration.

If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Speed
Fast
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Empowering Harmony

Empowering Harmony

2
Norm

Your champion gets +2 level until end of turn.

Class Bonus Harmonize β€” If you've activated a Melody card this turn, draw a card.

"Next time, it'll be my concert!"

Speed
Slow
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Empowering Prayer

Empowering Prayer

2
Norm

Your champion gets +2 level until end of turn. Then if your champion's level is equal to the amount of cards in your memory, draw a card.

The diligent pursuit of horticulture is often rewarded when the environmental conditions are just right.

Speed
Fast
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Endura, Scepter of Ignition

Endura, Scepter of Ignition

0
Norm

β†·, Remove an enlighten counter from your champion: Deal 1 damage to target unit. Activate this ability only at slow speed.

Its spark glows vibrantly in otherworldly color. Some say the staff has an ominous origin, perhaps from a far more sinister world.

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Energetic Beastbonder

Energetic Beastbonder

4
Fire
Card Type
Ally β€” Tamer Human

Your champion gets +1 level as long as you control an Animal or Beast ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
2
Life
2
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Enervating Decay

Enervating Decay

4
Tera

Class Bonus Level 5+ This card costs 2 less to activate.

Destroy target attacking ally. If you do, recover X, where X is that ally's life stat.

Nature will endure long after mankind falls.

Speed
Fast
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