Showing 401-450 of 642 cards (page 9 of 13)
Poised Rearguard
Hindered (This ally enters the field rested.)
Class Bonus Equestrian β On Enter: If you control a Horse ally, wake up Poised Rearguard.
Trained in the capital of the Yunzhou Domain, these soldiers often originate from the local farmlands.
Poisonous Breezecap
If Poisonous Breezecap would be suppressed, you may sacrifice it instead. If you do, each opponent banishes a card at random from their memory.
On Enter: Draw a card into your memory.
Wonderland teemed with all manner of fungi.
Portly Raccoon
On Enter: You may reveal two Raccoon cards from your hand and/or memory. When you do, target opponent banishes a card from their graveyard.
No one is happier than a well-fed raccoon.
Portside Pirate
Class Bonus Banish a card with floating memory from your graveyard: Put a buff counter on Portside Pirate and it gains stealth until end of turn. (This unit canβt be targeted by attacks unless permitted by true sight.)
Possessed Reaping
On Ally Kill: Return the killed ally from its owner's graveyard to the field under your control rested. It becomes a Spirit in addition to its other types.
"I know what you are, Merlin Veritor. You are not worthy of Excalibur, not even in your guise."
Possessed Remnant
Tristan Bonus On Death: Summon an Ominous Shadow token and recover 3. (Apply this effect only if your champion is Tristan.)
Artistic visions turn into haunting nightmares.
Potion Infusion: Starlight
Class Bonus Starcalling β 1
Rest target Potion. If you do, it gains "On Sacrifice: Until end of turn, your champion gets +4 level" until end of turn. (This trigger would resolve before the Potion's ability.)
Potion of Healing
Brew β Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Sacrifice Potion of Healing: Recover 5. (To recover, remove that many damage counters from your champion.)
Powered Bishop
Memory 4+ Powered Bishop gets +1 .
On Death: Summon a Powercell token.
βNeed a spokesperson? Our orator model contains self-modulating power for a crowd of any size!β
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Powered Defender
Class Bonus Level 2+ Taunt (While awake, this unit must be targeted before other units you control during your opponentsβ attack declarations if able.)
Whenever Powered Defender is dealt damage, summon a Powercell token.
Powered Sentinel
Class Bonus On Enter: Deal 3 damage to your champion and summon a Powercell token rested. (Apply this effect only if your championβs class matches this cardβs class.)
βIdeal for protection! Just keep away from farmland.β
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Primeval Ritual
As an additional cost to activate this card, sacrifice an ally.
Return target wind element card from your graveyard to your memory.
In order to gain, something must first be lost.
Prismatic Sanctuary
Upkeep β At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not fire, water, nor wind element, sacrifice Prismatic Sanctuary.
Fire, water, and wind elements are enabled for you.
Promising Recruit
Level 2+ At the beginning of your end phase, put a buff counter on Promising Recruit. (Allies get +1 and +1 for each buff counter on them. Apply this effect only if your champion is level 2 or higher.)
Instincts hone quickly on the battlefield.
Proto Archive Scout
Proto Archive Scout has stealth as long as itβs awake.
As long as you control an object named Proto Key Crest, Proto Archive Scout gets +1.
Even its scouts seemed unaware of its true goal.
Provoke Obstinance
Class Bonus Whenever you activate this card, if there's exactly one target for its activation, draw a card into your memory.
Up to five target objects you control gain spellshroud until end of turn. Prevent the next 2 damage that would be dealt to each of those targets this turn if they're units.
Pupil of Sacred Flames
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, empower 2.
Kongming Bonus On Death: If your Shifting Currents face East, each player draws a card and then you may change the direction of your Shifting Currents to a different direction of your choice.
Pyretic Prognosis
Draw three cards, then discard two cards.
In service of the pursuit of knowledge, one must be prepared to surrender anything.
Queen's Cinderhog
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Class BonusStealth (This unit canβt be targeted by attacks unless permitted by true sight.)
A forsaken royal who swore fealty to the queen.
Radiant Origin of Assassin
Omnishroud
Whenever you activate a prepared card, put a training counter on Radiant Origin of Assassin.
Class Bonus 5, Sacrifice Radiant Origin of Assassin: Level up your champion. Activate this ability only if there are four or more training counters on Radiant Origin of Assassin.
Radiant Origin of Cleric
Omnishroud
Whenever you recover, put a training counter on Radiant Origin of Cleric.
Class Bonus 4, Sacrifice Radiant Origin of Cleric: Level up your champion. Activate this ability only if there are eight or more training counters on Radiant Origin of Cleric.
Radiant Origin of Guardian
Omnishroud
Whenever a unit source you control deals 4 or more damage, put a training counter on Radiant Origin of Guardian.
Class Bonus 3, Sacrifice Radiant Origin of Guardian: Level up your champion. Activate this ability only if there are five or more training counters on Radiant Origin of Guardian.
Radiant Origin of Mage
Omnishroud
Whenever you empower, put a training counter on Radiant Origin of Mage.
Class Bonus 4, Sacrifice Radiant Origin of Mage: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Mage.
Radiant Origin of Ranger
Omnishroud
Whenever a Ranger unit you control becomes distant, put a training counter on Radiant Origin of Ranger.
Class Bonus 3, Sacrifice Radiant Origin of Ranger: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Ranger.
Radiant Origin of Tamer
Omnishroud
Whenever you declare an attack with a non-Human ally, put a training counter on Radiant Origin of Tamer.
Class Bonus 3, Sacrifice Radiant Origin of Tamer: Level up your champion. Activate this ability only if there are seven or more training counters on Radiant Origin of Tamer.
Radiant Origin of Warrior
Omnishroud
Whenever your champion attacks using a weapon, put a training counter on Radiant Origin of Warrior.
Class Bonus 3, Sacrifice Radiant Origin of Warrior: Level up your champion. Activate this ability only if there are four or more training counters on Radiant Origin of Warrior.
Rai, Mana Weaver
Rai Lineage (Rai, Mana Weaver must be leveled from a previous level "Rai" champion.)
β·, Remove four enlighten counters from Rai: Copy target Mage Spell card activation. You may choose new targets for the copy.
Rainweaver Mage
Class Bonus On Enter: You may banish a card with floating memory from your graveyard. If you do, empower 4. (The next Spell card you activate this turn activates and resolves as if your champion got +4 level.)
Raised Slash
Class Bonus On Attack: Put a buff counter on up to two target Suited allies you control. (Apply this effect only if your champion's class matches this card's class.)
βYour gamble has been found wanting. Surely you are capable of more?β
Rai, Storm Seer
Rai Lineage (Rai, Storm Seer must be leveled from a previous level "Rai" champion.)
Rai gets +1 level for each arcane element Mage Spell card in your banishment.
"Ready yourself, otherwise it won't be a fair fight."
Rally the Peasants
Class Bonus This card costs 3 less to activate if an opponent controls three or more allies.
Look at the top six cards of your deck. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Rapid Reload
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)
Materialize a Bullet card from your material deck.
Ravishing Finale
As an additional cost to activate this card, banish two cards with floating memory from your graveyard.
Nico Bonus On Champion Hit: For each damage counter on the hit champion, their controller puts the top two cards from their deck into their graveyard.
Raze the Land
Destroy target domain.
Floating Memory
Fires raged unchecked and smoke blotted out the sky. Nothing but rumble remained in the aftermath.
Raziel, Archangel of Libra
Arcane & Astra Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are arcane and/or astra element, this card becomes imbued.)
On Enter: If Raziel is imbued, banish two cards at random from your memory. If you do, glimpse 3 and then put the top two cards of your deck into your memory.
Razorblade Execution
Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are wind element, this card becomes imbued.)
Class Bonus On Kill: If Razorblade Execution is imbued, put a preparation counter on your champion.
Razor Broadhead
β·: Load Razor Broadhead into target unloaded Bow weapon you control.
On Attack: If the attacker is distant, Razor Broadhead gets +3 .
First crafted for beasts, then adapted for armor.
Rearing Rebound
Suppress target ally. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Equestrian β If you control a Horse ally, draw a card into your memory.
Rebounding Gust
This card costs 2 less to activate as long as it's targeting an attacking ally.
Return target ally to its owner's memory.
"The winds call for you to come home."
Reckless Researcher
Class Bonus On Enter: You may banish a fire element card from your graveyard. If you do, choose a unit and deal 2 damage to it. (Apply this effect only if your champion's class matches this card's class.)
"Oh no! not again!"
Reconnaissance Field
On Enter: Look at target opponent's hand and memory.
Class Bonus β·: Target unit gains ranged 1 and true sight until end of turn. (Units with true sight can attack units with stealth. Multiple instances of ranged stack.)
Recruitment Officer
Class Bonus Foster
On Foster: Look at the top five cards of your deck. You may reveal an ally card from among them and put it into your hand. Put the rest of the cards on the bottom of your deck in any order.
Red Slime
Pride 3 (This ally won't obey you unless your champion is level 3 or higher.)
Class Bonus On Death: Deal damage to all allies equal to Red Slime's power. (Apply this effect only if your champion's class matches this card's class.)
Reduce to Ash
Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
"This universe that has taken her away from me has no right to continue existing."
Refabrication
You may sacrifice two tokens rather than pay this card's reserve cost.
If your influence is five or less, draw two cards. (A player's influence is equal to the total amount of cards in their hand and memory.)
Reflect the Skies
Class Bonus This card costs 1 less to activate.
Put the bottom four cards of your deck on top of your deck in a random order. Glimpse 2.
Look down and past your reflection. See the skies spread out before you. Peer into the cosmos anew.
Refracting Missile
Deal damage to target unit equal to the amount of Fractal objects you control plus 1.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)