Showing 401-450 of 661 cards (page 9 of 14)
Oath of the Sakura
Put a buff counter on each ally you control.
If you control exactly three allies that are all unique, they each get +2 until end of turn.
βThough of different heritage, we come together as sisters, sworn to protect in danger and aid in crisis.β
Ominous Shadow
Unblockable (This unitβs attacks canβt be intercepted and ignores taunt.)
If damage would be dealt to Ominous Shadow, prevent 3 of that damage.
Ominous Shadow may only declare attacks against units your champion has dealt combat damage to this turn.
Optical Control
As Optical Control enters the field, choose a card type.
Cards of the chosen type your opponents activate cost 4 more to activate.
At the beginning of your recollection phase, sacrifice Optical Control and draw a card.
Orb of Choking Fumes
Banish Orb of Choking Fumes: Cards your opponents activate this turn cost 1 more to activate. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)
Warning: May cause intractable coughing.
Ordained Charisma
Gain control of target ally with 2 or less until end of turn. Wake up that ally.
"Did that stubborn Enoch trouble you? Come now, there need be no secrets between you and I."
Otherworldly Possessions
For each different reserve cost among objects you control and cards in your graveyard, put an enlighten counter on your champion.
She was devoted to her collection, for relics from other worlds rarely kept their secrets forever.
Ovation Guide
On Enter: Target opponent may materialize a champion card from their material deck. If they do, you draw a card and gain the Crowd's Favor status.
"Watch your step! The first match is about to start!"
Parcenet, Royal Maid
Level 2+ Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
β·: Glimpse 1. Reveal the top card of your deck. When you reveal a wind element card this way, another target ally you control gains stealth until end of turn.
Pearled Prayer
Draw a card into your memory. If you activated this card during your main phase, recover 7. Otherwise, recover 4.
βSparkly bubbles, a gentle touch for every ache.β
Pendant of Accrual
At the beginning of each opponent's recollection phase, they may pay 2. If they don't, put a debt counter on Pendant of Accrual.
β·, Remove two debt counters from Pendant of Accrual: Draw a card into your memory.
Pendant of Apsis Restraint
Ultimate cards cost 3 more to activate.
Distilled from the essence of a strange and potent cure, it is said to contain the wild currents of magic.
Perishing Florets
On Enter: Destroy target non-champion object with reserve cost 3 or less or memory cost 0.
Diao Chan Bonus At the beginning of your recollection phase, up to one target opponent summons a Flowerbud token.
Phalanx Captain
Class Bonus This card costs 1 less to activate for each Human ally you control. (Apply this effect only if your champion's class matches this card's class.)
Other Human allies you control get +1 as long as they're attacking.
Photic Blade
Photic Blade gets +1 for each refinement counter on it.
Class Bonus Whenever you recover, put a refinement counter on Photic Blade.
A blade that reflects the lifeforce of its bearer.
Piquant Shieldbearer
Taunt (While awake, this unit must be targeted before other objects you control during your opponents' attack declarations if able.)
Planar Abyss
Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
At the beginning of your next recollection phase, destroy all non-champion objects and if your Shifting Currents face South, deal 10 damage to each champion you don't control.
Planted Explosive
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Deal 2 damage to target unit. If Planted Explosive was prepared, deal 4 damage to that unit instead.
Watch your step; it could be your last.
Plasma Vanguard
Intercept
Damage 25+ Vigor
Class Bonus On Enter: If your champion has ten or less damage counters on them, put three buff counters on Plasma Vanguard.
Polaris, Twinkling Cauldron
Arisanna Bonus You may activate this card from your material deck. If you do, Polaris enters the field rested.
Whenever you sacrifice an Herb, put an age counter on Polaris.
Class Bonus β·, Banish Polaris: Deal X damage to all allies. Then generate up to X Cosmic Bolt cards and shuffle them into your deck. X is the amount of age counters that were on Polaris.
Portentous Tanggu
Guo Jia Bonus On Enter: Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)
3, Banish Portentous Tanggu: Draw a card into your memory.
Portly Raccoon
On Enter: You may reveal two Raccoon cards from your hand and/or memory. When you do, target opponent banishes a card from their graveyard.
No one is happier than a well-fed raccoon.
Potion Infusion: Animate
Arisanna Bonus This card costs 2 less to activate.
Rest target non-regalia Potion. If you do, it becomes an ally in addition to its other types with base power and life equal to its reserve cost. Each of its activated abilities becomes an on death triggered ability. (This effect lasts indefinitely.)
Potion Infusion: Clarity
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Rest target Potion. If you do, it gains "On Sacrifice: Draw two cards" until end of turn. (This trigger would resolve before the Potion's ability.)
Potion Infusion: Frostbite
Rest target Potion. If you do, it gains "On Sacrifice: Rest target unit. The next time that unit would take damage from a water element source this turn, it takes that much damage plus 4 instead" until end of turn. (This trigger would resolve before the Potion's ability.)
Potion Infusion: Seal
Rest target Potion. If you do, it gains βOn Sacrifice: Negate target card activation unless its controller pays 2β until end of turn.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Potion Infusion: Volatility
Arisanna Bonus Efficiency
Rest target Potion. If you do, it gains "On Sacrifice: Deal 4+D6 damage to each champion you don't control" until end of turn. (Roll a six-sided die to determine each instance of D6 as this effect resolves.)
Potion of Healing
Brew β Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Sacrifice Potion of Healing: Recover 5. (To recover, remove that many damage counters from your champion.)
Pouvoir Absolu
Ciel Bonus Banish the top ten cards of your deck and put an omen counter on each of them. For the rest of the game, you may activate your omens.
βIf she cannot be saved, then this world deserves to be purged of all light and shadow.β
Prismatic Edge
Class Bonus On Enter: Each player reveals all cards in their memory. If a fire element card was revealed, choose a unit and deal 3 damage to it. If a water element card was revealed, draw a card. If a wind element card was revealed, each opponent banishes a card at random from their memory.
Prismatic Sanctuary
Upkeep β At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not fire, water, nor wind element, sacrifice Prismatic Sanctuary.
Fire, water, and wind elements are enabled for you.
Prismspire Scepter
Merlin Bonus On Enter: As a Spell, put two sheen counters on target champion you don't control.
3, Banish Prismspire Scepter: Draw a card into your memory.
With every memory, its crystal glows brighter.
Protector Raccoon
Fast Activation (You may activate this card at fast speed.)
β·: Prevent the next 2 damage that would be dealt to target Animal ally this turn.
β·: Target opponent banishes a card from their graveyard.
Proto Archive Scout
Proto Archive Scout has stealth as long as itβs awake.
As long as you control an object named Proto Key Crest, Proto Archive Scout gets +1.
Even its scouts seemed unaware of its true goal.
Psychopomp's Gale
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Target player banishes all cards in their graveyard.
"May their souls finally be free from servitude, and may they find rest in the wind."
Purge in Flames
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 2 damage to all units except for your champion. Class Bonus: Deal 3 damage to those units instead. (Apply the additional effect only if your champion's class matches this card's class.)
Pyretic Prognosis
Draw three cards, then discard two cards.
In service of the pursuit of knowledge, one must be prepared to surrender anything.
Quicksilver Grail
Divine Relic (You can only have one card with this keyword in your material deck.)
On Enter: Banish a non-champion card from your material deck face down.
Banish Quicksilver Grail: You may play the banished card. (You still pay for its costs.)
Quickstep Treads
On Enter: Draw a card.
Class Bonus As long as your champion is distant and it's your turn, cards your opponents activate cost 2 more to activate.
Victory favors the hand that moves first in the draw.
Quietus Blade
Class Bonus As long as there are no cards in your material deck, Quietus Blade gets +4 and has "3, β·: Quietus Blade gains spellshroud until end of turn."
In silence, it finds strength.
Radiant Origin of Assassin
Omnishroud
Whenever you activate a prepared card, put a training counter on Radiant Origin of Assassin.
Class Bonus 5, Sacrifice Radiant Origin of Assassin: Level up your champion. Activate this ability only if there are four or more training counters on Radiant Origin of Assassin.
Radiant Origin of Cleric
Omnishroud
Whenever you recover, put a training counter on Radiant Origin of Cleric.
Class Bonus 4, Sacrifice Radiant Origin of Cleric: Level up your champion. Activate this ability only if there are eight or more training counters on Radiant Origin of Cleric.
Radiant Origin of Guardian
Omnishroud
Whenever a unit source you control deals 4 or more damage, put a training counter on Radiant Origin of Guardian.
Class Bonus 3, Sacrifice Radiant Origin of Guardian: Level up your champion. Activate this ability only if there are five or more training counters on Radiant Origin of Guardian.
Radiant Origin of Mage
Omnishroud
Whenever you empower, put a training counter on Radiant Origin of Mage.
Class Bonus 4, Sacrifice Radiant Origin of Mage: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Mage.
Radiant Origin of Ranger
Omnishroud
Whenever a Ranger unit you control becomes distant, put a training counter on Radiant Origin of Ranger.
Class Bonus 3, Sacrifice Radiant Origin of Ranger: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Ranger.
Radiant Origin of Tamer
Omnishroud
Whenever you declare an attack with a non-Human ally, put a training counter on Radiant Origin of Tamer.
Class Bonus 3, Sacrifice Radiant Origin of Tamer: Level up your champion. Activate this ability only if there are seven or more training counters on Radiant Origin of Tamer.
Radiant Origin of Warrior
Omnishroud
Whenever your champion attacks using a weapon, put a training counter on Radiant Origin of Warrior.
Class Bonus 3, Sacrifice Radiant Origin of Warrior: Level up your champion. Activate this ability only if there are four or more training counters on Radiant Origin of Warrior.