Showing 401-450 of 1223 cards (page 9 of 25)
Fortifying Manashot
Put two durability counters on target Aetherwing weapon you control. Then you may load Fortifying Manashot into an Aetherwing weapon you control.
Strength shapes even the most elusive of magics.
Four of Hearts
Cardistry β 4: Draw a card into your memory, then put a fire or norm element Suited ally card with reserve cost 3 or less from your memory onto the field. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Four of Spades
Cardistry β 4: Draw a card into your memory. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
βIt may be a cursed number, but I'll be lucky for you!β
Fractal of Insight
On Enter: You may rest Fractal of Insight. If you do, glimpse 2.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
An enigma that defies, and yet, sharpens reality.
Fractal of Mana
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus β·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)
Fractal of Polar Depths
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus Sacrifice Fractal of Polar Depths: Target player puts the top X cards from their deck into their graveyard, where X is the amount of water element cards in your graveyard.
Fractal of Rain
Imbue 2
At the beginning of your recollection phase, if Fractal of Rain is imbued, target player puts the top card of their deck into their graveyard.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Fractal of Refreshment
Reservable
On Enter: You may reveal up to three water element cards from your memory and put them on the bottom of your deck in any order. Then draw that many cards into your memory.
Fractal of Sparks
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus β·: Deal 1 damage to target champion. (Activate this ability only if your championβs class matches this cardβs class.)
Fractured Memories
Merlin Bonus Your champion has "On Ally Kill: Put X sheen counters onto your Fractured Memories, where X is the amount of sheen counters that were on the killed ally."
Merlin BonusYour champion has "On Champion Hit: You may move all sheen counters on the hit champion to your Fractured Memories. When three or more counters are moved this way, deal 3 damage to that champion."
Fracturing Slash
Merlin Bonus On Attack: You may move up to three sheen counters from among units on the field onto the defender.
"Your memories serve me better than they ever will you."
Fracturize
Target item or weapon becomes a Cleric Fractal phantasia with reservable and loses all other abilities. (This effect lasts indefinitely.)
Floating Memory
"Memories aren't the only thing I'll take from you."
Fragmented Spirit of Fire
On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.
As the clash in Azoth intensified, many wondered: could an Oasis truly exist in a world where the line between rebellion and liberation was blurred?
Fragmented Spirit of Water
On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.
History encased in ice, thawing to unveil the past many sought to erase. A chilling reminder that alchemical revelations often come at a price.
Fragmented Spirit of Wind
On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.
The winds of change brought with them turbulence and strife. Only once these gusts were properly harnessed could true transformation take shape.
Fraternal Garrison
Jin Bonus Whenever another ally enters the field under your control, Fraternal Garrison gets +1 until end of turn. (Apply this effect only if your champion is Jin.)
United on the battlefield. United in victory.
Freezing Hail
Deal 2 damage to target unit. That unit doesn't wake up during its controller's next wake up phase.
"Feel the might of a true frost dragon!"
Freydis, Master Tactician
Class Bonus At the beginning of your recollection phase, put a tactic counter on Freydis, then glimpse X where X is the amount of tactic counters on Freydis.
Remove three tactic counters from Freydis: For the rest of the game, Ranger units you control are always distant.
Frostbind
Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.
"Praying for peace won't end a war. Fighting for what you believe in will."
Frostbitten Etui
Level 2+ Banish Frostbitten Etui: Negate all on enter triggers from target ally you don't control unless its controller pays 3.
It is said that Cao Cao's lucky charm, that brought countless victories, was stored in this frozen box.
Frostlorn Caress
Diao Chan Bonus This card costs 3 less to activate.
Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Frostnip Pirouette
Diao Chan Bonus This card costs 2 less to activate.
Choose any amount of non-champion objects and put a wither counter on each of them. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Frost Shard
Class Bonus As long as your champion has leveled up this turn, you may activate this card from your graveyard. If you do, banish it as it resolves.
Deal 2 damage to target unit. If that unit is rested, deal 3 damage to it instead.
"Careful, lest the frost consume you."
Frostsworn Paladin
Intercept
On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and put a buff counter on Frostsworn Paladin.
"Lumina's blessing to those who hold fast."
Frozen Dismissal
Class Bonus This card costs 1 less to activate.
Negate target ally card activation unless its controller pays 4. Banish the card that had its activation negated this way.
I think you need to cool off.
Frozen Quill
β·: Load Frozen Quill into target unloaded Bow weapon you control.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Fumant Shieldmaiden
As long as your influence is less than the amount of omens you have, Fumant Shieldmaiden gets +2. (A player's influence is equal to the total amount of cards in their hand and memory.)
On Death: Each player with influence four or less draws a card.
Furnace Drone
As an additional cost to activate this card, banish three fire element and/or Automaton cards from your graveyard.
Taunt
Class Bonus On Death: Deal 3 damage to target champion.
Furnace Lavabolt
Class Bonus This card costs 1 less to activate.
Each player draws a card.
You may load Furnace Lavabolt into an Aetherwing weapon you control.
Galed Erasure
Destroy target ephemeral object.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
"Let the wind carry the departed."
Galestream Insight
Class Bonus This card costs 1 less to activate.
Memory 4+ This card costs 1 less to activate.
Look at the top six cards of your deck. You may reveal a Spell card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.
Galewhisper Rogue
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight. Apply this effect only if your champion's class matches this card's class.)
Only the flash of steel signals her approach.
Galewind Scout
Ranged 3 (As long as this unit is distant, its attacks get +3 .)
"May this arrow be carried by Byakko's relentless tempest."
Galvanizing Gale
Target ally's next attack this turn gets +3 . If Galvanizing Gale was empowered, draw a card into your memory.
It was said that Zhou Yu's smile was revitalizing to weary soldiers, both men and women alike.
Gemini Starbearer
On Enter: Summon an Astral Shard token.
β·: As a Spell, deal X damage to target unit, where X is the amount of objects named Astral Shard you control.
"The stars, they shine for you."
Gem of Searing Flame
As a Spell, whenever your Shifting Currents change from facing North to West, deal 2 damage to target champion.
Sanguo sleeps upon a woodfire hidden beneath the tinderwood.
Gem of Sorority
Banish Gem of Sorority: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Most mages of old scoffed at the new magic the sisters created, but their mischievous innovations have since enlightened many of today's champions.
Genbu's Command
Target Beast ally gets +3 until end of turn. If that ally is a Shenju, recover 6. (To recover, remove that many damage counters from your champion.)
Through the help of her peers, Guo Jia was able to finally meet Genbu and for the first time, she felt hope.
General at Arms
Class Bonus Polearm attack cards you activate enter the intent with +2 . (Apply this effect only if your champion's class matches this card's class.)
A weapon is only as good as its wielder, but a sharper blade ensures each strike is more decisive.
Gentle Respite
If target opponent's influence is greater than yours, draw a card into your memory. (A playerβs influence is equal to the total amount of cards in their hand and memory.)
Floating Memory
Genuflecting Execution
Class BonusEfficiency (This card costs LV less to activate. LV refers to your championβs level.)
Destroy up to two target rested allies.
A ridiculous trial in an even more ridiculous world.
Ghastly Corrosion
This card costs 1 less to activate for each of up to two ephemeral objects you control.
Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
βI weep for you, I deeply sympathize.β
Ghost Hunter
Ranged 2 (As long as this unit is distant, its attacks get +2.)
As long as Ghost Hunter is attacking an ephemeral ally, it gets +3.
"May they rest in peace."
Ghostsight Glass
3, β·: Target unit gains true sight until end of turn. Activate this ability only at slow speed. (Units with true sight can attack units with stealth.)
A bronze mirror from the furnaces of Ritai, rumored to have been forged with Suzaku's flames.
Ghostsight Mare
True Sight (This ally can attack units with stealth.)
Rumored to be descended from a demonic beast, this breed has spectral senses, valued for guarding against restless spirits on haunted battlegrounds.