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Bulwark Sword

Bulwark Sword

0
Norm

Class Bonus Bulwark Sword gets +1 . (Apply this effect only if your champion's class matches this card's class.)

As an additional cost to use this weapon for an attack, pay 2.

Power
2
Durability
2
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Bulwark Sword

Bulwark Sword

0
Norm

Class Bonus Bulwark Sword gets +1 . (Apply this effect only if your champion's class matches this card's class.)

As an additional cost to use this weapon for an attack, pay 2.

Power
2
Durability
2
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Buried Grief

Buried Grief

3
Norm

Draw two cards, then put a card from your hand on top of your deck.

Claude knelt before their graves grief-stricken. Everything he did and everyone he loved had turned against him. When would the nightmare end?

Speed
Slow
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Burning Aethercharge

Burning Aethercharge

2
Fire

Class Bonus Kindle 2 (You may banish up to two fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card’s cost.)

Deal 2 damage to target champion. Then you may load Burning Aethercharge into an Aetherwing weapon you control.

Power
1
Speed
Slow
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Burnished Obelith

Burnished Obelith

2
Water

Sheen 8+ Taunt

Merlin Bonus On Enter: Put two sheen counters on target unit you don't control. If that unit is a champion, the next card its controller activates this turn costs 2 more to activate.

Power
0
Life
2
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Burst Asunder

Burst Asunder

4
Water

Class Bonus This card costs 2 less to activate.

Deal 2 damage to target unit. Then you may sacrifice any amount of Fractals. For each Fractal sacrificed this way, deal an additional 2 damage to that unit.

Speed
Slow
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Burst Asunder

Burst Asunder

4
Water

Class Bonus This card costs 2 less to activate.

Deal 2 damage to target unit. Then you may sacrifice any amount of Fractals. For each Fractal sacrificed this way, deal an additional 2 damage to that unit.

Speed
Slow
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Bushwhack Bandit

Bushwhack Bandit

3
Wind

Class Bonus Critical 1 (If attack combat damage would be dealt by a source with critical 1, double that damage unless an opponent discards a card. Apply this effect only if your champion's class matches this card's class.)

Power
2
Life
1
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Bushwhack Bandit

Bushwhack Bandit

3
Wind

Class Bonus Critical 1 (If attack combat damage would be dealt by a source with critical 1, double that damage unless an opponent discards a card. Apply this effect only if your champion's class matches this card's class.)

Power
2
Life
1
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Butler's Augury

Butler's Augury

4
Fire

Ciel Bonus This card costs 1 less to activate for each of up to two omens you have.

Draw X cards into your memory, where X is five minus your influence. Then deal X damage to your champion. (If X is negative, don't draw cards and don't deal damage.)

Speed
Fast
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Byakko's Command

Byakko's Command

2
Wind

Put a buff counter on target Beast ally. If that ally is a Shenju, wake it up.

The wisdom Byakko bestowed upon her was this: that fighting was often a necessary evil to pave the path for peace.

Speed
Fast
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Calamity Cannon

Calamity Cannon

7
Fire

Polkhawk Bonus This card costs 3 less to activate.

Your champion’s first attack using a Gun weapon during your next turn gets +10 .

Speed
Slow
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Calamity Cannon

Calamity Cannon

7
Fire

Polkhawk Bonus This card costs 3 less to activate.

Your champion’s first attack using a Gun weapon during your next turn gets +10 .

Speed
Slow
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Calculated Foresight

Calculated Foresight

2
Water

Put the top two cards of your deck into your graveyard. Then you may banish a card with floating memory from your graveyard. If you do, you your champion gains ranged 3 until end of turn. (Multiple instances of ranged stack.)

Some skirmishes are won before the first shot.

Speed
Slow
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Caliburn of Silencing

Caliburn of Silencing

1
Luxem

Class Bonus On Champion Hit: The hit champion loses all abilities until the beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.)

Enchanted by binding magic, this weapon can disable most powers.

Power
1
Durability
1
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Caliburn of Silencing

Caliburn of Silencing

1
Luxem

Class Bonus On Champion Hit: The hit champion loses all abilities until the beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.)

Enchanted by binding magic, this weapon can disable most powers.

Power
1
Durability
1
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Call the Pack

Call the Pack

4
Tera

Class Bonus This card costs 2 less to activate.

For each Animal ally you control, you may put a Beast ally card from your hand onto the field.

If prey run towards you, start running with them.

Speed
Slow
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Call the Pack

Call the Pack

4
Tera

Class Bonus This card costs 2 less to activate.

For each Animal ally you control, you may put a Beast ally card from your hand onto the field.

If prey run towards you, start running with them.

Speed
Slow
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Calming Breeze

Calming Breeze

2
Wind

Until end of turn, if 3 or less damage would be dealt to your champion, prevent that damage.

Level 1+Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Camelot, Impenetrable

Camelot, Impenetrable

3
Wind

Upkeep β€” Whenever you materialize a card, sacrifice Camelot.

Whenever you activate a wind element card, you may negate its activation. If you do, choose an ally and suppress it.

Blessed by the zephyrs, yet now beset with strife.

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Camelot, Impenetrable

Camelot, Impenetrable

3
Wind

Upkeep β€” Whenever you materialize a card, sacrifice Camelot.

Whenever you activate a wind element card, you may negate its activation. If you do, choose an ally and suppress it.

Blessed by the zephyrs, yet now beset with strife.

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Candlelight Hourglass

Candlelight Hourglass

1
Norm

On Enter: Draw a card.

On Charge 2: Candlelight Hourglass gains ”Activated abilities of allies you don't control cost 2 more to activate.” (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)

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Cao Cao, Aspirant of Chaos

Cao Cao, Aspirant of Chaos

5
Water

Equestrian β€” As long as you control a Horse ally, this card costs 3 less to activate.

Class Bonus On Attack: You may banish a card with floating memory from your graveyard. If you do, deal 2 damage to each rested unit you don't control.

Power
2
Life
2
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Cao Cao, Aspirant of Chaos

Cao Cao, Aspirant of Chaos

5
Water

Equestrian β€” As long as you control a Horse ally, this card costs 3 less to activate.

Class Bonus On Attack: You may banish a card with floating memory from your graveyard. If you do, deal 2 damage to each rested unit you don't control.

Power
2
Life
2
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Capricious Lynx

Capricious Lynx

3
Norm

Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)

Class Bonus On Enter: Capricious Lynx loses all abilities until end of turn.

Quick to action, quicker to defiance.

Power
3
Life
3
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Capricious Lynx

Capricious Lynx

3
Norm

Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)

Class Bonus On Enter: Capricious Lynx loses all abilities until end of turn.

Quick to action, quicker to defiance.

Power
3
Life
3
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Captain Archer

Captain Archer

4
Wind

Imbue 4

Class Bonus On Enter: If Captain Archer is imbued, look at the top six cards of your deck. You may put a wind element ally card with reserve cost 3 or less from among them onto the field distant. Put the rest on the bottom of your deck in any order.

Power
1
Life
1
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Captivating Cutthroat

Captivating Cutthroat

2
Fire

Class Bonus Captivating Cutthroat gets +1 and has β€œOn Attack: Deal 1 damage to your champion.” (Apply this effect only if your champion’s class matches this card’s class.)

Distractions in the heat of the moment can be lethal.

Power
2
Life
1
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Captivating Opulence

Captivating Opulence

3
Water

On Enter: Draw a card into your memory.

Diao Chan Bonus Activated abilities of regalias you don't control cost 2 more to activate.

"Looks truly are deceiving."

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Careful Study

Careful Study

8
Norm

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Put five enlighten counters on your champion. (You may remove three enlighten counters from your champion to draw a card.)

Speed
Slow
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Careful Study

Careful Study

8
Norm

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Put five enlighten counters on your champion. (You may remove three enlighten counters from your champion to draw a card.)

Speed
Slow
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Careful Study

Careful Study

8
Norm

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Put five enlighten counters on your champion. (You may remove three enlighten counters from your champion to draw a card.)

Speed
Slow
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Careful Study

Careful Study

8
Norm

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Put five enlighten counters on your champion. (You may remove three enlighten counters from your champion to draw a card.)

Speed
Slow
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Careful Study

Careful Study

8
Norm

Efficiency

Put five enlighten counters on your champion.

Speed
Slow
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Caretaker Drone

Caretaker Drone

2
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Class Bonus On Death: Glimpse 4.

An inexhaustible servant with programmed routines.

Power
0
Life
2
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Caretaker Drone

Caretaker Drone

2
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Class Bonus On Death: Glimpse 4.

An inexhaustible servant with programmed routines.

Power
0
Life
2
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Caretaker Horse

Caretaker Horse

2
Norm

Class Bonus On Enter: Another target ally you control becomes fostered. (Apply this effect only if your champion's class matches this card's class.)

They say that animals will often mirror the humans they are bonded to.

Power
1
Life
1
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Carnwennan, Shrouded Edge

Carnwennan, Shrouded Edge

1
Luxem

Class Bonus Attacks using Carnwennan can't be retaliated. (Apply this effect only if your champion's class matches this card's class.)

An heirloom passed down the Corhazi ascendancy. Priceless as a relic. Dangerous as a weapon.

Power
3
Durability
1
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Carnwennan, Shrouded Edge

Carnwennan, Shrouded Edge

1
Luxem

Class Bonus Attacks using Carnwennan can't be retaliated. (Apply this effect only if your champion's class matches this card's class.)

An heirloom passed down the Corhazi ascendancy. Priceless as a relic. Dangerous as a weapon.

Power
3
Durability
1
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Carpsong Coda

Carpsong Coda

2
Water

Harmonize β€” If you've activated a Melody card this turn, put the top four cards of your deck into your graveyard.

Deal an amount of damage to target unit equal to the highest life stat among water element Animal and Beast ally cards in your graveyard.

Speed
Fast
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Carter, Synthetic Reaper

Carter, Synthetic Reaper

2
Umbra

Class Bonus Cleave

Whenever an ally dies, recover 1.

On Enter: You may sacrifice another ally you control sacrifice another ally. If you do, Carter gets +2 until end of turn. If an Automaton ally was sacrificed this way, draw a card.

Power
2
Life
3
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Carter, Synthetic Reaper

Carter, Synthetic Reaper

2
Umbra

Class Bonus Cleave

Whenever an ally dies, recover 1.

On Enter: You may sacrifice another ally. If you do, Carter gets +2 until end of turn. If an Automaton ally was sacrificed this way, draw a card.

Power
2
Life
3
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Carter, Synthetic Reaper

Carter, Synthetic Reaper

2
Umbra

Class Bonus Cleave

Whenever an ally dies, recover 1.

On Enter: You may sacrifice another ally. If you do, Carter gets +2 until end of turn. If an Automaton ally was sacrificed this way, draw a card.

Power
2
Life
3
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Cascading Round

Cascading Round

0
Water

Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)

β†·: Load Cascading Round into target unloaded Gun weapon you control.

On Hit: Put the top card of your deck into your graveyard.

Power
2
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Castling

Castling

4
Norm

This card costs 2 less to activate if you control a Chessman Rook ally.

This card costs 2 less to activate if you control a Chessman King ally.

Until end of turn, up to two target Chessman allies gain spellshroud and taunt, and get +2 .

Speed
Fast
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Castling Boon

Castling Boon

2
Water

Allies you control get +1 until end of turn. If you control a Chessman Rook ally, allies you control get +3 until end of turn instead.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Cataleptic Constellation

Cataleptic Constellation

2
Astra

Imbue 2

On Enter: Rest target ally. That ally can't wake up for as long as you control Cataleptic Constellation. If Cataleptic Constellation is imbued, summon two Astral Shard tokens.

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Cavalier Rescue

Cavalier Rescue

3
Norm

Equestrian β€” As long as you control a Horse ally, this card costs 2 less to activate.

Target ally gets +3 until end of turn. If that ally is defending, wake it up.

A good horse is hard to replace.

Speed
Fast
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Ceasing Edict

Ceasing Edict

2
Water

As long as your Shifting Currents face South, this card costs 2 less to activate.

Kongming Bonus If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Speed
Fast
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Celestial Calling

Celestial Calling

4
Astra

Class Bonus This card costs 2 less to activate.

Reveal cards from the top of your deck until you reveal an astra element Spell card. Banish that card and put the rest on the bottom of your deck in a random order. At the beginning of your next recollection phase, you may activate the banished card without paying its reserve cost.

Speed
Slow
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