Showing 401-450 of 454 cards (page 9 of 10)
Tend the Land
Class Bonus Fast Activation (You may activate this card at fast speed.)
Gather, then draw a card. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
The Elysian Astrolabe
Hindered (This object enters the field rested.)
Materialize this card only if it's the last card in your material deck, and only if your starting material deck size was twelve.
↷: Until end of turn, you may pay 0 rather than pay a card's starcalling costs. When you do, glimpse 5.
The Looking Glass
Divine Relic
Omnishroud
If this card is in your starting material deck, you may begin the game with it on the field.
Ignore the elemental requirements of Distortion cards you play.
Thieving Cut
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
On Hit: If Thieving Cut was prepared, draw a card.
What's yours is mine.
Throne Sentinel
Hindered, Taunt
On Enter: Token allies you control get +1 until end of turn. If you control three or more tokens, wake up Throne Sentinel.
2, ↷: Your champion gains spellshroud until end of turn.
Throne-Keeper Bullfrog
Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Tidal Lock
As long as you have three or more water element cards in your graveyard, this card costs 2 less to activate.
Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.
Tidal Tirade
Target Human ally gets +1 and gains retort 2 until end of turn. (As long as this ally with retort 2 is retaliating, it gets +2 .)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Torch Marshal
Class Bonus Torch Marshal gets +1. (Apply this effect only if your champion's class matches this card's class.)
As an additional cost to declare an attack with this ally, pay 2.
Treacle, Drowned Mouse
As long as Treacle is ephemeral, it has stealth.
Alice Bonus At the beginning of your recollection phase, recover X, where X is the amount of Specter allies you control.
Alice Bonus Ephemerate — 2, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Trusty Steed
On Enter: Another target ally you control gets +2 until end of turn.
When trust is hard to find,
your steed will never leave your side.
Turbo Charge
As an additional cost to activate this card, sacrifice a Powercell.
Draw two cards.
Brilliance is one stop short of madness.
Twisted Verdict
Target opponent looks at the top five cards of your deck. They choose two cards from among them and put them into your memory. Then they put the rest on the bottom of your deck in any order.
"Silence! Consider your verdict."
Tyrannical Denigration
Kindle 7 (You may banish up to seven fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card’s cost.)
Class Bonus Tyrannical Denigration gets +4 and can't be retaliated.
Umbra Sight
Draw a card.
You may draw a card into your memory and put Umbra Sight on the bottom of your champion's lineage. When you do, deal 2 unpreventable damage to your champion for each Curse card in your champion's lineage.
Under Fire
Class Bonus This card costs 1 less to activate.
Your champion becomes distant. Then you may have Under Fire deal 4 damage to your champion. If you do, your champion gains stealth until end of turn.
Undercurrent Vantage
Glimpse 3. Your champion becomes distant. (Units stay distant until the end of their controller's turn.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Unmake Duality
As an additional cost to activate this card, sacrifice a regalia with divine relic.
Draw two cards.
With that, everyone was saved. Everyone but the one person who mattered the most: Alice.
Unmoored Call
Activate this card only during an opponent's recollection phase.
Choose a number. Until end of turn, objects with reserve cost equal to that number enter the field rested.
Draw a card into your memory.
Vacuous Servant
Ciel Bonus Vacuous Servant gets +1 for each attack omen you have and +1 for each ally omen you have.
A vow to serve, a soul sworn to sacrifice.
Vanguard's Reversal
Class Bonus As long as your champion has taunt, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Those who bear a burden wield the strongest sword.
Vaporjet Shieldbearer
Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
Class Bonus On Hit: Look at the top card of your deck. You may put that card into your graveyard.
Automated portside insurance for pirates.
Varuckan Acolyte
參戰時: 消滅目標回憶代價為 0 的 regalia。
Class Bonus Varuckan Acolyte 獲得 +3。
難怪辦公室裡只有她...呃,只需要她。
Verdigris Decree
Imbue 3
Choose one. If Verdigris Decree is imbued, choose two instead—
• Suppress up to one target ally.
• Up to one target ally gets +2 until end of turn.
• Destroy up to one target phantasia.
Vermilion Decree
Imbue 3
Choose one. If Vermilion Decree is imbued, choose two instead—
• Deal 3 damage to up to one target champion.
• Deal 2 damage to up to one target ally.
• Each player draws a card.
Vestal Priestess
(Exalted — This element is enabled for you as long as you have another advanced element enabled.)
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Enter: Recover 4.
Veteran Aerotheurge
Ranged 2 (As long as this unit is distant, its attacks get +2.)
Class Bonus Ranged 2 (Multiple instances of ranged can stack.)
The first Aethercharge card you activate each turn costs 1 less to activate.
Vicious Slice
Class Bonus As long as the attacker is attacking a Human, Vicious Slice gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)
Hatred buries deep.
Vigil Rempart
Class Bonus Vigil Rempart gets +2. (Apply this effect only if your champion's class matches this card's class.)
Beware what lurks in the mushroom forest, for ingesting its fungi may trigger eerie transformations.
Viridescent Aetherstreak
Class Bonus This card costs 1 less to activate.
Choose two—
• Up to one target unit becomes distant.
• Prevent the next 2 damage that would be dealt to each distant unit this turn.
• Load Viridescent Aetherstreak into an Aetherwing weapon you control.
Volatile Fusilier
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus On Enter: You may have Volatile Fusilier deal 4 damage to your champion. If you do, Volatile Fusilier becomes distant.
Waited Accord
On Enter: You may reveal three advanced element cards from your material deck. If you do, Waited Accord gains "The first advanced element card each player activates each turn costs 2 more to activate."
Level 2+ Sacrifice Waited Accord: Draw a card.
Wandering Glaivier
On Death: Each player draws a card.
In the midst of chaos, there is also opportunity.
War Marshal
Class Bonus Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
Class Bonus Equestrian — As long as you control a Horse ally, War Marshal gets +1 and +1 .
May the Shenju bless those on the front lines.
Water Herbs
Target player puts the top two cards of their deck into their graveyard.
Class Bonus Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Waterfall Veiler
Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Champion Hit: That opponent puts the top four cards of their deck into their graveyard.
Waterlogged Ranger
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Deluge 3 — On Enter: If you have three or more water element cards in your graveyard, Waterlogged Ranger becomes distant. (Units stay distant until the end of their controller's turn.)
Weaken Resistance
Class Bonus This card costs 1 less to activate.
The next time target unit would take damage from a Spell source this turn, it takes that much damage plus LV instead. (LV refers to your champion's level, calculated as this effect resolves.)
Weaving Manastream
Your champion becomes distant.
Class Bonus Floating Memory
Diana Bonus Element Bonus Whenever this card is banished from your graveyard to pay for a memory cost, you may load it into an Aetherwing weapon you control.
Weiss Knight
Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 .)
Whenever you activate a Chessman Command card, Weiss Knight gains unblockable until end of turn. (The attacks of a unit with unblockable can’t be intercepted and ignores taunt.)
Whimsy's Warden
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
As long as you have two or more omens, Whimsy's Warden gets +2.
Whirlwind Reaper
At the beginning of your end phase, you may remove a preparation counter from your champion. If you do, wake up Whirlwind Reaper.
“You may be able to read the winds, but can you ride them?”
Winbless Lookout
On Enter: Put a preparation counter on your champion.
Class Bonus On Enter: Glimpse 1. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Windfall Check
Command Chessman (A Chessman ally you control performs this attack.)
On Champion Hit: That opponent banishes three cards from their graveyard.
"I think this is where I say, ‘Checkmate!’"