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Flickering Afterglow

Flickering Afterglow

3
Fire

Merlin Bonus This card costs 1 less to activate for each sheen counter on your Fractured Memories.

The blood could no longer be washed from her hands, that was undeniable. However, Ganieda could still be saved and that was all that mattered.

Power
4
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Floating Peace

Floating Peace

3
Water

Recover 1+X, where X is the amount of Fatestone and Fatebound objects you control.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Flowing Oubli

Flowing Oubli

3
Water

Level 1+ This card costs 1 less to activate. (Apply this effect only if your champion is level 1 or higher.)

Look at the top two cards of your deck. Banish one of them and put an omen counter on it. Put the other on the bottom of your deck.

Speed
Slow
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Fluvial Fatestone

Fluvial Fatestone // Mocking Otter

2
Water

Fast Activation (You may activate this card at fast speed.)

On Enter: Target ally you control gets +2 until end of turn.

Guo Jia Bonus 4, β†·: Put the top two cards of your deck into your graveyard. Transform Fluvial Fatestone.

Back Face:

Mocking Otter

Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)

Retort 2 (As long as this ally is retaliating, it gets +2 .)

Power
1
Life
2
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Focused Flames

Focused Flames

2
Fire

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 4 damage to target ally.

Speed
Slow
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Folded Shadows

Folded Shadows

0
Umbra

Ciel Bonus As long as the total reserve cost among your omens is 33 or greater, your champion has spellshroud and stealth.

A beautiful fan gifted to Ciel by a strange, yet strangely familiar, maid.

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Force Load

Force Load

2
Fire

Choose a fire or norm element Bullet card from your material deck with memory cost 0 and load it into target Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)

Factory Recommendation: one round per shot.

Speed
Slow
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Foretold Bloom

Foretold Bloom

2
Astra

Until end of turn, Herbs you control gain β€œOn Sacrifice: Glimpse 2.”

Under the Tearlight Cascade, Silvershine fields bloom iridescent and translucent, reflecting the absorbed starlight and beckoning towards an illuminating fate.

Speed
Slow
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Forged Scalemail

Forged Scalemail

1
Norm

Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)
If damage would be dealt to linked unit, you may banish Forged Scalemail. If you do, prevent 2 of that damage and draw a card.

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Forgelight Scepter

Forgelight Scepter

1
Fire

Class Bonus This card costs 1 less to materialize.

At the beginning of each opponent's end phase, if that player has an odd amount of cards in their memory, deal 2 unpreventable damage to their champion.

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Forgelight Shieldmaiden

Forgelight Shieldmaiden

3
Fire

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

On Foster: Draw two cards, then discard a card. Class Bonus: If a fire element card was discarded, put a buff counter on Forgelight Shieldmaiden.

Power
1
Life
2
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Fortifying Manashot

Fortifying Manashot

3
Norm

Put two durability counters on target Aetherwing weapon you control. Then you may load Fortifying Manashot into an Aetherwing weapon you control.

Strength shapes even the most elusive of magics.

Power
1
Speed
Fast
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Four of Hearts

Four of Hearts

4
Fire

Cardistry β€” 4: Draw a card into your memory, then put a fire or norm element Suited ally card with reserve cost 3 or less from your memory onto the field. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
1
Life
3
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Fractal of Creation

Fractal of Creation

2
Neos

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Sacrifice Fractal of Creation: Summon a token copy of target token you control.

Power only constrained by imagination.

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Fractal of Insight

Fractal of Insight

2
Norm

On Enter: You may rest Fractal of Insight. If you do, glimpse 2.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

An enigma that defies, and yet, shapes reality.

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Fractal of Mana

Fractal of Mana

3
Norm

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus β†·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)

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Fractal of Rain

Fractal of Rain

2
Water

Imbue 2

At the beginning of your recollection phase, if Fractal of Rain is imbued, target player puts the top card of their deck into their graveyard.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Fractal of Sparks

Fractal of Sparks

2
Fire

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus β†·: Deal 1 damage to target champion. (Activate this ability only if your champion’s class matches this card’s class.)

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Fractured Crown

Fractured Crown

0
Luxem

Champion Link (This object enters the field linked to target champion. If the link is broken, sacrifice this object.)

Linked champion's first attack each turn gets +2 . Class Bonus: That champion also gets +2 for each unique ally card in your graveyard.

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Fracturing Slash

Fracturing Slash

2
Wind

Merlin Bonus On Attack: You may move up to three sheen counters from among units on the field onto the defender.

"Your memories serve me better than they ever will you."

Power
3
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Fragmented Spirit of Fire

Fragmented Spirit of Fire

0
Fire

On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.

As the clash in Azoth intensified, many wondered: could an Oasis truly exist in a world where the line between rebellion and liberation was blurred?

Level
Lv. 0
Life
15
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Fragmented Spirit of Water

Fragmented Spirit of Water

0
Water

On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.

History encased in ice, thawing to unveil the past many sought to erase. A chilling reminder that alchemical revelations often come at a price.

Level
Lv. 0
Life
15
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Fragmented Spirit of Wind

Fragmented Spirit of Wind

0
Wind

On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.

The thunderclouds darken above. Windscream pierces through the barriers of Winbless. Tempests of madness drive the fragmented leyline to the brink.

Level
Lv. 0
Life
15
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Framework Sidearm

Framework Sidearm

0
Norm

(Gun β€” Must be loaded to use for an attack and can’t be used with an attack card.)

Class Bonus You may pay 3 to activate this card from your material deck.

A lightweight frame for covert operations.

Power
1
Durability
1
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Fraternal Garrison

Fraternal Garrison

2
Wind

Jin Bonus Whenever another ally enters the field under your control, Fraternal Garrison gets +1 until end of turn. (Apply this effect only if your champion is Jin.)

United on the battlefield. United in victory.

Power
1
Life
3
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Fraysia

Fraysia

1
Norm

Sacrifice Fraysia: Recover 1.

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Freeze Stiff

Freeze Stiff

3
Water

Rest up to two target allies. If either of those allies are attacking, negate their attacks and end the combat phase. Class Bonus: Those allies don't wake up during their controller's next wake up phase. (Apply the additional effect only if your champion's class matches this card's class.)

Speed
Fast
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Freezing Gambit

Freezing Gambit

2
Water

As an additional cost to activate this card, sacrifice a Chessman ally.

Choose one or bothβ€”
β€’ Negate target card activation unless its controller pays 2.
β€’ Target unit's attacks get -3 until end of turn.

Speed
Fast
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Freezing Hail

Freezing Hail

2
Water

Deal 2 damage to target unit. That unit doesn't wake up during its controller's next wake up phase.

Sharpened shards carrying a piercing chill freeze almost everything to the core."

Speed
Fast
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Freezing Steel

Freezing Steel

1
Water

The next time one or more items would enter the field this turn, those items enter the field rested instead.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Freydis, Master Tactician

Freydis, Master Tactician

2
Norm

Class Bonus At the beginning of your recollection phase, put a tactic counter on Freydis, then glimpse X where X is the amount of tactic counters on Freydis.

Remove three tactic counters from Freydis: For the rest of the game, Ranger units you control are always distant.

Power
1
Life
2
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Frigid Bash

Frigid Bash

3
Water

This card costs 2 less to activate If you control a Shield item.

Class Bonus On Hit: The hit unit object doesn't wake up during its controller's next wake up phase unless that player pays 2. (The optional cost is paid upon the resolution of this trigger.)

Power
2
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Frostbind

Frostbind

2
Water

Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.

Deep in Wonderland lies a cove of ice, where legends speak of a gryphon and turtle's waltz.

Speed
Fast
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Frostbinder Apostle

Frostbinder Apostle

3
Water

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Level 2+ On Enter: Target rested ally you don't control gets -4 until end of turn.

Power
0
Life
2
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Frostbitten Etui

Frostbitten Etui

0
Water

Level 2+ Banish Frostbitten Etui: Negate all on enter triggers from target ally you don't control unless its controller pays 3.

It is said that Cao Cao's lucky charm, that brought countless victories, was stored in this frozen box.

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Frostnip Pirouette

Frostnip Pirouette

4
Water

Diao Chan Bonus This card costs 2 less to activate.

Choose any amount of non-champion objects and put a wither counter on each of them. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Speed
Fast
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Frost Shard

Frost Shard

2
Water

Class Bonus As long as your champion has leveled up this turn, you may activate this card from your graveyard. If you do, banish it as it resolves.

Deal 2 damage to target unit. If that unit is rested, deal 3 damage to it instead.

Speed
Slow
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Frostsworn Paladin

Frostsworn Paladin

3
Water

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and put a buff counter on Frostsworn Paladin.

Power
2
Life
3
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Frozen Nova

Frozen Nova

8
Water

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 1 damage to all allies and rest them. Those allies don't wake up during their controller's next wake up phase.

Speed
Slow
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Frozen Quill

Frozen Quill

3
Water

β†·: Load Frozen Quill into target unloaded Bow weapon you control.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
4
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Furnace Drone

Furnace Drone

3
Fire

As an additional cost to activate this card, banish three fire element and/or Automaton cards from your graveyard.

Taunt

Class Bonus On Death: Deal 3 damage to target champion.

Power
3
Life
4
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Furnace Lavabolt

Furnace Lavabolt

3
Fire

Class Bonus This card costs 1 less to activate.

Each player draws a card.

You may load Furnace Lavabolt into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Gaia's Songbird

Gaia's Songbird

1
Tera

Class Bonus On Enter: Reveal cards from the top of your deck until you reveal a Beast ally card. Put that card into your hand and the rest on the bottom of your deck in a random order. (Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
2
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Galahad, Court Knight

Galahad, Court Knight

4
Norm

(Unique β€” You can control only one object with this card's name.)

Class Bonus Galahad can attack using Sword weapons you control.

"My sword only exists for you, Arthur."

Power
1
Life
4
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Galatine, Sword of Sunlight

Galatine, Sword of Sunlight

1
Norm

Whenever you activate a Sword attack card, put a durability counter on Galatine.

Class Bonus Galatine gets +1 for every three durability counters on it.

Galatine resonates with the will of its wielder, becoming brighter with each strike.

Power
1
Durability
1
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Galestream Insight

Galestream Insight

4
Wind

Class Bonus This card costs 1 less to activate.

Memory 4+ This card costs 1 less to activate.

Look at the top six cards of your deck. You may reveal a Spell card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.

Speed
Slow
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Galewhisper Rogue

Galewhisper Rogue

3
Wind

Class Bonus Stealth (This unit can't be targeted by attacks unless permitted by true sight. Apply this effect only if your champion's class matches this card's class.)

Only the flash of steel signals her approach.

Power
2
Life
2
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Gawain, Chivalrous Thief

Gawain, Chivalrous Thief

2
Norm

Level 2+ True Sight

Class Bonus On Champion Hit: You may sacrifice Gawain. If you do, look at that opponent's memory and discard a card from it.

A master spy and notorious thief who never misses.

Power
1
Life
1
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Gearshift Block

Gearshift Block

3
Norm

Class Bonus This card costs 1 less to activate.

The next time damage would be dealt to target ally you control this turn, prevent that damage.

Frozen Krusteel shields deflect most errant bolts.

Speed
Fast
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Gearstride Academy

Gearstride Academy

3
Wind

Wind ally cards you activate have imbue 2.

Wind allies you control have β€œOn Enter: If this ally is imbued, it gets +1 until end of turn.”

Upkeep β€” At the beginning of your recollection phase, you may pay 1. If you don’t, sacrifice Gearstride Academy.

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