Showing 401-450 of 1328 cards (page 9 of 27)
Exploit Vulnerability
Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)
Draw a card. Then if Exploit Vulnerability was prepared, choose an Assassin unit you control and it gains "On Ally Hit: Destroy the hit ally" until end of turn.
Explosive Concoction
Brew β One Leaf, One Herb (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Hindered (This object enters the field rested.)
β·, Sacrifice Explosive Concoction: Deal 4 damage to target champion. Draw a card.
Explosive Fractal
Class Bonus Memory 4+ On Enter: Deal 2 damage to target champion. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)
Reservable
Expose Darkness
If target unit has stealth, draw a card. Then that unit loses stealth until end of turn.
It was as if he was a completely different person altogether when the mask was donned.
Exsanguinating Wallop
Class Bonus On Attack: Recover 3.
Class Bonus Floating Memory
βI'm pretending to be two people? Why, there's hardly enough of me left to make one respectable person!β
Extorting Blackjack
As long as the total reserve cost among your omens is exactly 21, Extorting Blackjack gets +10.
Class Bonus On Attack: Recover X, where X is the amount of omens you have with different costs.
βThe house always wins.β
Extortion Scheme
Suppress up to one target ally an opponent controls. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase.)
Class Bonus Put a preparation counter on your champion.
Extricating Touch
Class Bonus This card costs 1 less to activate.
Target player reveals your choice of their hand or memory. Choose a card from among the revealed cards and discard it.
Facet Together
Activate this card only during an opponent's turn.
Sacrifice any amount of Memorite objects. Target weapon you control gets +X until the end of your next turn, where X is the amount of objects sacrificed this way. Then put X sheen counters on your Fractured Memories.
Fairy Whispers
Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Reveal the top card of your deck. If that card is wind element, put it into your hand.
False Step
If damage would be dealt to your champion this turn, prevent 2 of that damage. Your champion becomes distant. Then you may pay 2. If you do, allies you control also become distant.
The gliding shadows obfuscate and disorientate.
Fanatical Devotee
Memory 4+ Fanatical Devotee gets + 1 . (Apply this effect only if there are four or more cards in your memory.)
Class Bonus On Death: You may banish two other fire element cards from your graveyard. When you do, deal 3 damage to target champion.
Fan of Insight
Class Bonus Level 2+ On Enter: Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Banish Fan of Insight: Return a card from your memory to your hand.
Fast Cure
If target opponent's influence is greater than yours, recover 4. (A player's influence is equal to the total amount of cards in their hand and memory.)
Floating Memory
"The cure is ignorance."
Fatal Timepiece
At the beginning of each player's recollection phase, if they did not materialize a card this turn, deal 2 unpreventable damage to their champion.
This broken malignant watch may still hurt twice.
Fatestone of Balance // Woodland Shoats
Guo Jia Bonus Whenever an opponent activates a card, if that opponent has exactly three cards in their memory, transform Fatestone of Balance. (Apply this effect only if your champion is Guo Jia.)
Fatestone of Progress // Airborne Squirrel
Guo Jia Bonus On Enter: Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)
Guo Jia Bonus 4: Transform Fatestone of Progress. (Activate this ability only if your champion is Guo Jia.)
Favorable Omens
For each wind element omen you have, allies you control get +1 until end of turn.
βKeep your temper.β
Favorable Winds
Allies you control get +1 until end of turn.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
A sudden gust to turn the tide.
Feathery Tune
Summon two Fledgling tokens.
A gentle song that brings together aviary friends from far and wide.
Feed Nourishment
Put a buff counter on target Animal or Beast ally.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
A moment of peace under the shade.
Felicitous Flock
Intercept
Element Bonus Class Bonus Whenever you reveal Felicitous Flock from your memory, summon a Fledgling token with a buff counter on it. It gains intercept until end of turn.
Fellowship's Gale
Load Fellowship's Gale into an Aetherwing weapon you control.
Fellowship's Gale gets +1 for each ally you control.
Her past had taught her that she needn't fight alone.
Fertile Grounds
At the beginning of your recollection phase, summon a token copy of an Herb item you control.
Rapid advancements in botanical research have led to greenhouse enchantments that can replicate the alchemical structure of common herbal ingredients.
Fervent Beastmaster
Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)
As long as you control a Beast ally, Fervent Beastmaster gets +1 and +1 .
Fervent Lancer
Whenever you activate an exia element card, you may banish it as it resolves.
As long as there's a card banished by Fervent Lancer, it gets +2 and must attack a champion each turn if able.
Field of Ranks and Files
The first time a Chessman ally enters the field under your control during each of your turns, that ally gets +2 until end of turn. Whenever one or more Chessman allies enter the field under your control for the first time during each of your turns, choose one of them and that ally gets +2 until end of turn.
The first Chessman Command card you activate during each of your turns enters the intent with +2 .
Fiery Duelist
Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +1 +2 .)
On Enter: You may discard a fire element card. If you do, draw a card and Fiery Duelist becomes distant. (Units stay distant until the end of their controller's turn.)
Fiery Interference
Deal 2 damage to target unit. If that unit is a champion, its controller can't recover until end of turn.
βThe more there is of mine, the less there is of yours!β
Fiery Momentum
Class Bonus Fiery Momentum gets +1 for each fire element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.)
The greater the fuel, the greater the flame.
Fiery Swing
Class Bonus On Attack: You may banish up to six fire element cards from your graveyard. For each card banished this way, Fiery Swing gets +1 . (Apply this effect only if your championβs class matches this cardβs class.)
"To end the sacrifices, we must end the war."
Fiery Warcry
Draw a card, then discard a card.
Class Bonus You may banish a fire element card from your graveyard. When you do, target ally loses taunt and intercept until end of turn.
A superheated shout to rattle any foe.
Fight for the Crown
Each player sacrifices an ally.
The Lion and the Unicorn were fighting for the crown:
The Lion beat the Unicorn all round the town.
Final Stroke
Prepare 3
Class Bonus On Champion Hit: If Final Stroke was prepared and there are twenty or more damage counters on the hit champion, destroy the hit champion.
Fireball
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Deal 1+LV damage to target unit. (LV refers to your champion's level.)
Fireblooded Oath
Class Bonus This card costs 2 less to activate.
As an additional cost to activate this card, banish three fire element cards from your graveyard.
Level up your champion. At the beginning of the next end phase, delevel your champion.
Firebloom Flourish
Class Bonus At the beginning of your recollection phase, deal 1 damage to target champion.
Diao Chan Bonus At the beginning of your end phase, if your influence is four or less, draw a card into your memory and put a glimmer counter on your champion.
Firetongue
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, put a durability counter on Firetongue.
A serrated blade forged from a dragon's fang. Only dragonsbreath can maintain its edge.
Firetuned Automaton
As an additional cost to activate this card, discard a fire element card.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Fireworks Display
Deal 1 damage to all units target player controls. Until end of turn, if a unit that player controls would die, banish it instead.
An explosion is perfect for both friends and enemies. The only difference is just the distance.
Fishing Accident
Prepare 2 (You may remove two preparation counters from your champion as you activate this card.)
Rest target ally. If Fishing Accident was prepared, put that ally on the bottom of its owner's deck instead.
Five of Hearts
Hindered (This ally enters the field rested.)
Cardistry β 5: Put a buff counter on each Suited ally you control. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Flameblessed Trainee
Class Bonus On Attack: If Flameblessed Trainee is attacking an ally, you may discard a fire element card. If you do, this attack gets +3 . (Apply this effect only if your champion's class matches this card's class.)
Flamebolt Arbalist
Ranged 4 (As long as this unit is distant, its attacks get +4 .)
May this arrow be blessed by Suzaku's blazing fortune.
Flamebound Draug
On Enter: Flamebound Draug becomes ephemeral. (If an ephemeral object would leave the field, banish it instead.)
Kindled in the crucible of death, burning eternal.
Flamebreak Chorus
Class Bonus Fast Activation (You may activate this card at fast speed.)
Target ally gets +2 until end of turn. If it's defending, wake it up, and it gets an additional +LV until end of turn.
Flamelash Beastmaster
Class Bonus On Enter: Target Beast ally you control gets +3 until end of turn.
An obedient pet is a good pet.
Flamelash Subduer
Your champion gets +1 level as long as you control an Animal or Beast ally.
Class Bonus β·: Deal 2 damage to target ally you control. That ally gets +2 until end of turn. (Activate this ability only if your champion's class matches this card's class.)