Cards where: rarity includes PR

Showing 401-438 of 438 cards (page 9 of 9)

← Previous
Page 9 of 9
Next →
🃏
Image coming soon
Taiji of Crystal Strategems

Taiji of Crystal Strategems

3
Water

Whenever your Shifting Currents change from facing South to East while Taiji of Crystal Strategems is awake, you may rest it. When you do, as a Spell, deal 3 damage to target champion you don't control.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Xia Hou Dun's masterful control of the flow of battle lets her string lethal strikes into crafted opportunities.

🃏
Image coming soon
Take Point

Take Point

2
Norm

Your champion gains taunt until the beginning of your next turn. (While awake, this unit must be targeted before other units you control during your opponents' attack declarations if able.)

Class Bonus Floating Memory

Speed
Slow
🃏
Image coming soon
Tariff Ring

Tariff Ring

0
Norm

Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay 2 for each attack declaration. Activate this ability only during an opponent's recollection phase.

If profits are to be made, bring enough to share.

🃏
Image coming soon
Tasershot

Tasershot

0
Norm

Renewable

: Load Tasershot into target unloaded Gun weapon you control.

Class Bonus On Champion Hit: Until the beginning of your next turn, whenever the hit champion levels up, deal 4 unpreventable damage to them.

Power
1
🃏
Image coming soon
Tempered Steel

Tempered Steel

1
Fire

Put a durability counter on target weapon you control.

Floating Memory

"Let the blazing furnace refine your blade."

Speed
Slow
🃏
Image coming soon
Tenderheart Guard

Tenderheart Guard

2
Fire

On Enter: Each player may discard a card. Each player that does draws a card into their memory. Then you gain the Crowd's Favor status.

"Only through compassion can battles truly be won."

Power
1
Life
3
🃏
Image coming soon
Thieving Cut

Thieving Cut

2
Norm

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

On Hit: If Thieving Cut was prepared, draw a card.

What's yours is mine.

Power
3
🃏
Image coming soon
Thunderclap

Thunderclap

4
Fire

Level 3+ This card cost 2 less to activate.

Deal 4 damage to target ally.

"With my power unleashed, feel heaven's wrath."

Speed
Fast
🃏
Image coming soon
Tide Diviner

Tide Diviner

4
Water

On Enter: Look at the top 1+LV cards of your deck. Put one of those cards into your hand and the rest into your graveyard.

Those cast away by the torrents of fate find shelter in fortunes foretold.

Power
1
Life
1
🃏
Image coming soon
Tithe Proclamation

Tithe Proclamation

1
Norm

On Enter: Draw a card.

Each player can't draw more than three cards each turn unless it's their first turn of the game.

All beings stand equal underneath the light of grace.

🃏
Image coming soon
Torch Marshal

Torch Marshal

3
Fire

Class Bonus Torch Marshal gets +1. (Apply this effect only if your champion's class matches this card's class.)

As an additional cost to declare an attack with this ally, pay 2.

Power
3
Life
3
🃏
Image coming soon
Trained Hawk

Trained Hawk

3
Wind

True Sight

Vigor

"I can whistle and she comes to me!"
—Silvie Heartsong

Power
2
Life
2
🃏
Image coming soon
Tristan, Shadowdancer

Tristan, Shadowdancer

3
Umbra

Tristan Lineage

On Enter: Summon two Ominous Shadow tokens and put a preparation counter on Tristan.

Remove two preparation counters from Tristan: Change the target of an attack that targets Tristan to a phantasia ally you control.

Level
Lv. 3
Life
25
🃏
Image coming soon
Trump Set

Trump Set

2
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class)

Change the target of an attack to a Suited ally you control. If you do, that ally gets +3 and +3 until end of turn.

Speed
Fast
🃏
Image coming soon
Trusty Steed

Trusty Steed

4
Norm

On Enter: Another target ally you control gets +2 until end of turn.

"This is a very good and helpful pony!"
—Silvie Heartsong

Power
1
Life
3
🃏
Image coming soon
Undeniable Truth

Undeniable Truth

1
Norm

As an additional cost to activate this card, sacrifice an ally.

Draw a card, then put a preparation counter on your champion.

Speed
Fast
🃏
Image coming soon
Undercurrent Vantage

Undercurrent Vantage

2
Water

Glimpse 3. Your champion becomes distant. (Units stay distant until the end of their controller's turn.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
🃏
Image coming soon
Unity's Gale

Unity's Gale

2
Wind

Target ally gets +3 until end of turn.

At the beginning of the next end phase, if that ally is damaged and you don't control it, you gain the Crowd's Favor status.

Speed
Fast
🃏
Image coming soon
Unstable Fractal

Unstable Fractal

2
Norm

Hindered (This object enters the field rested.)

Reservable

Class Bonus 3, , Sacrifice Unstable Fractal: As a Spell, destroy target item with memory cost 0 or reserve cost 5 or less.

🃏
Image coming soon
Vaporjet Shieldbearer

Vaporjet Shieldbearer

2
Water

Steadfast (This ally can retaliate while rested and doesn't rest to do so.)

Class Bonus On Hit: Look at the top card of your deck. You may put that card into your graveyard.

Automated portside insurance for pirates.

Power
1
Life
3
🃏
Image coming soon
Varuckan Acolyte

Varuckan Acolyte

3
Fire

參戰時: 消滅目標回憶代價為 0 的 regalia。

Class Bonus Varuckan Acolyte 獲得 +3￰。

難怪辦公室裡只有她...呃,只需要她。

Power
0
Life
1
🃏
Image coming soon
Veiled Dash

Veiled Dash

4
Wind

Class Bonus This card costs 2 less to activate.

Up to two target units become distant, then reveal any amount of wind element cards from your memory. Prevent the next X damage that would be dealt to each of those units this turn where X is the amount of wind element cards revealed this way.

Speed
Fast
🃏
Image coming soon
Veiling Breeze

Veiling Breeze

1
Wind

Reveal any amount of wind element cards from your memory. Until end of turn, if damage would be dealt to your champion, prevent an amount of that damage equal to the amount of cards revealed this way.

Speed
Fast
🃏
Image coming soon
Verdant Scepter

Verdant Scepter

1
Tera

Class Bonus On Enter: You may banish a Slime ally you control. If you do, put an amount of refinement counters on Verdant Scepter equal to the banished ally's power plus 1.

, Remove a refinement counter from Verdant Scepter: Put a buff counter on each of up to two Slime allies you control then draw a card.

🃏
Image coming soon
Verdant Slime

Verdant Slime

2
Tera

Pride 5

Class Bonus Taunt

On Enter: Destroy up to one target regalia with memory cost 0. If you don't, put two buff counters on Verdant Slime.

Power
2
Life
2
🃏
Image coming soon
Vermilion Decree

Vermilion Decree

3
Fire

Imbue 3

Choose one. If Vermilion Decree is imbued, choose two instead—
• Deal 3 damage to up to one target champion.
• Deal 2 damage to up to one target ally.
• Each player draws a card.

Speed
Fast
🃏
Image coming soon
Vigil Rempart

Vigil Rempart

4
Norm

Class Bonus Vigil Rempart gets +2. (Apply this effect only if your champion's class matches this card's class.)

Beware what lurks in the mushroom forest, for ingesting its fungi may trigger eerie transformations.

Power
1
Life
4
🃏
Image coming soon
Viridian Protective Trinket

Viridian Protective Trinket

0
Norm

During your turn, water element cards your opponents activate cost 2 more to activate.

The winds will fly free on viridian wings.

🃏
Image coming soon
Wandering Glaivier

Wandering Glaivier

3
Fire

On Death: Each player draws a card.

Power
2
Life
1
🃏
Image coming soon
Water Resonance Bauble

Water Resonance Bauble

0
Norm

Banish Water Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a water element champion.

"At but a word, I will be at your service."

🃏
Image coming soon
Whimsy's Warden

Whimsy's Warden

2
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

As long as you have two or more omens, Whimsy's Warden gets +2.

Power
1
Life
2
🃏
Image coming soon
Will to Save

Will to Save

1
Water

You may rest your champion. If you do, put a preparation counter on them.

Floating Memory

Speed
Slow
🃏
Image coming soon
Windmill Engineer

Windmill Engineer

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

On Enter: If Windmill Engineer is imbued, draw a card into your memory.

Power
1
Life
1
🃏
Image coming soon
Wind Resonance Bauble

Wind Resonance Bauble

0
Norm

Banish Wind Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a wind element champion.

“It’s no use going back to yesterday, because I was a different person then.”

🃏
Image coming soon
Windrider Vanguard

Windrider Vanguard

3
Wind

Class Bonus 活力

不是「陪她玩遊戲」,你就是她的遊戲。

Power
2
Life
3
🃏
Image coming soon
Windstream Mutt

Windstream Mutt

3
Wind

Class Bonus On Enter: Reveal a card at random from your memory. If that card is wind element, choose another ally you control and put a buff counter on it.

"I saw a dog that was flying!"
— Silvie Heartsong

Power
2
Life
2
🃏
Image coming soon
Worn Gearblade

Worn Gearblade

1
Norm

Class Bonus , Remove a durability counter from Worn Gearblade: Prevent the next 1 damage that would be dealt to target unit this turn.

Whenever an Automaton ally you control dies, put a durability counter on Worn Gearblade.

Power
1
Durability
3
🃏
Image coming soon
Zander, Deft Executor

Zander, Deft Executor

2
Norm

Zander Lineage

On Enter: Put two preparation counters on Zander. Then you may remove a preparation counter from him. If you do, return an Assassin action or an Assassin attack card from your graveyard to your hand.

Level
Lv. 2
Life
22
← Previous
Page 9 of 9
Next →