Showing 401-450 of 1077 cards (page 9 of 22)
Fulminating Storm
Remove up to nine enlighten counters from your champion. Deal X damage to each champion you don't control, where X is the amount of counters removed this way.
Class Bonus For every three enlighten counters removed this way, draw a card.
Furnace Drone
As an additional cost to activate this card, banish three fire element and/or Automaton cards from your graveyard.
Taunt
Class Bonus On Death: Deal 3 damage to target champion.
Gaia's Blessing
Element Bonus You may banish four Animal and/or Beast ally cards from your graveyard to activate this card from your material deck without paying its costs.
Play with the top card of your deck revealed.
You may activate Animal and Beast ally cards from the top of your deck.
Galahad, Court Knight
(Unique β You can control only one object with this card's name.)
Class Bonus Galahad can attack using Sword weapons you control.
"My sword only exists for you, Arthur."
Galatine, Sword of Sunlight
Whenever you activate a Sword attack card, put a durability counter on Galatine.
Class Bonus Galatine gets +1 for every three durability counters on it.
Galatine resonates with the will of its wielder, becoming brighter with each strike.
Gather Slimes
Class Bonus Fast Activation
Reveal the top five cards of your deck. Recover X where X is the amount of Slime ally cards revealed this way. Put a Slime ally card from among them into your hand and the rest on the bottom of your deck in any order.
Gearstride Academy
Wind ally cards you activate have imbue 2.
Wind allies you control have βOn Enter: If this ally is imbued, it gets +1 until end of turn.β
Upkeep β At the beginning of your recollection phase, you may pay 1. If you donβt, sacrifice Gearstride Academy.
Gearstride Gloves
On Enter: Put a preparation counter on your champion.
Class Bonus Level 2+ Banish Gearstride Gloves: The next Reaction card you activate this turn costs 1 less to activate.
A fusion of gears and gust in one's palm.
Gemini Starbearer
On Enter: Summon an Astral Shard token.
β·: As a Spell, deal X damage to target unit, where X is the amount of objects named Astral Shard you control.
"The stars, they shine for you."
Gem of Searing Flame
As a Spell, whenever your Shifting Currents change from facing North to West, deal 2 damage to target champion.
Sanguo sleeps upon a woodfire hidden beneath the tinderwood.
Genbu's Command
Target Beast ally gets +3 until end of turn. If that ally is a Shenju, recover 6. (To recover, remove that many damage counters from your champion.)
Through the help of her peers, Guo Jia was able to finally meet Genbu and for the first time, she felt hope.
Geni, Gifted Mechanist
2,β·, Banish a card from your graveyard: If the banished card was an Automaton ally card, summon an Automaton Drone token. Then if the banished card had floating memory, put two buff counters on an Automaton ally you control.
Gentle Respite
If target opponent's influence is greater than yours, draw a card into your memory. (A playerβs influence is equal to the total amount of cards in their hand and memory.)
Floating Memory
Genuflecting Execution
Class BonusEfficiency (This card costs LV less to activate. LV refers to your championβs level.)
Destroy up to two target rested allies.
A ridiculous trial in an even more ridiculous world.
Ghostsight Glass
3, β·: Target unit gains true sight until end of turn. Activate this ability only at slow speed. (Units with true sight can attack units with stealth.)
A bronze mirror from the furnaces of Ritai, rumored to have been forged with Suzaku's flames.
Ghosts of Pendragon
On Enter: You may return a regalia you control to its owner's material deck. If you do, draw two cards.
The ancestors will not rest until Aesa has found lasting peace.
Gildas, Chronicler of Aesa
(Unique β You can control only one object with this card's name.)
Balance β Gildas gets +3 as long as the amount of cards in your hand and memory are equal.
"The balance of power is a fickle thing."
Gildas, Faesworn Monarch
Stealth, Vigor
Mordred Bonus 2, β·: Prevent the next 4 damage that would be dealt to target unit this turn. As long as you control another Fairy ally, this ability costs 2 less to activate. (Activate this ability only if your champion is Mordred.)
Glacial Binding
You may banish a card with floating memory from your graveyard rather than pay this cardβs reserve cost.
Negate target card activation unless its controller pays 3. Banish the card that had its activation negated this way.
Glassgale Flock
On Enter: Summon a Memorite Shardwing token.
Merlin Bonus Sheen 6+ 2, β·: If you don't control an ally named Memorite Shardwing, summon a Memorite Shardwing token.
Gleaming Cut
On Attack: Choose and reveal a card in your memory. If the revealed card is luxem element, Gleaming Cut gets +2 .
Class Bonus Element Bonus Whenever you reveal Gleaming Cut from your memory, you may banish a card named Gleaming Cut from your memory. If you do, draw two cards.
Glimmering Refusal
Negate target card activation unless its controller pays X, where X is the amount of phantasias you control. Banish the card that had its activation negated this way.
The truth often arrives as a harsh frost, unforgiving to those unprepared for its icy grasp.
Gloamspire, Black Market
β·: Each player with influence less than seven draws a card into their memory. Activate this ability only at slow speed.
Upkeep β At the beginning of your recollection phase, if your influence is eight or greater, sacrifice Gloamspire.
Gloamspire Headhunter
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Class Bonus On Ally Hit: Destroy the hit ally unless its controller pays 3.
Gloamspire Lance
Class Bonus On Hit: Deal X unpreventable damage to the hit unit object, then recover X, where X is the amount of Curse cards in the attacker's lineage plus 1.
The shadows thirst for blood.
Gloamspire Mantle
Tristan Bonus On Enter: You may pay 3. If you do, summon an Ominous Shadow token.
Umbra element phantasia allies you control have ambush. (They may retaliate against attackers while not defending.)
Gloamspire Prowler
This card costs 3 less to activate as long as there are two or more Curse cards in your champion's lineage.
Class Bonus On Death: Put Gloamspire Prowler on the bottom of your champion's lineage. Draw a card and recover 2.
Inherited Effect: This object gets -2 .
Gloamspire Wraith
Class Bonus Ranged 2
As long as Gloamspire Wraith is distant, it has "On Hit: Recover X, where X is the amount of damage dealt by this hit." (To recover, remove that many damage counters from your champion.)
Glorious Presence
As long as you control a Shenju ally, advanced element cards your opponents activate cost 2 more to activate.
While the Shenju are revered throughout Sanguo, legends tell of few encountersβnone with happy ends.
Glow Forth
This card costs 1 less to activate for each Animal you control.
Put a buff counter on each ally you control.
Level 4+ Draw a card into your memory.
Animals can sense that which humans cannot.
Golden Checkmate
Command Chessman
Alice Bonus As long as you control a Pawn unit, this card costs 2 less to activate. The same is true for Rook, Knight, Bishop, Queen, and King units.
Alice Bonus On Hit: At the beginning of your next recollection phase, you win the game.
Grand Crusader's Ring
Divine Relic (You can only have one card with this keyword in your material deck.)
Banish Grand Crusader's Ring: Draw a card.
The scars of battle upon this ring do not diminish its worthβthey honor the legacy it bears.
Grande Aiguille
Ciel Bonus As long as you have two or more ally omens, Grande Aiguille gets +1. (An omen is a card in a banishment with an omen counter on it.)
Even a broken clock is right twice a day.
Grande Sonnerie
Ciel Bonus As long as the total reserve cost of your omens is 10 or greater, Grande Sonnerie gets +2.
"When the clock strikes twelve, who shall I beβthe coward or the reaper? Yesterday is lost, and so am I."
Greater Boon of Astraeus
This boon costs X+Y less to bestow, where X is the amount of wind element boons in your pantheon, and Y is the amount of wind element cards in your championβs lineage.
As you gain this boon, draw a card for each of up to two times you've suppressed an object this turn.
Greater Boon of Detachment
Class Locked, Level Locked 2
You may declare attacks with unloaded Ranger weapons you control as though they were loaded.
3: Target Ranger weapon gets +3 until end of turn. Activate this ability only once during each of your turns, and only if your champion is distant.
Greater Boon of Dux
Ignore the elemental requirements of non-advanced element ally cards with foster you activate.
Whenever an ally you control becomes fostered, put a training counter on Greater Boon of Dux.
As long as Greater Boon of Dux has two or more training counters on it, allies you control get +1 and have βOn Enter: This ally becomes fostered.β
Greater Boon of Enki
Level Locked 2 (Play this card only if your championβs base level is 2 or higher.)
As you gain this boon, draw a card.
Whenever you summon one or more tokens with reserve cost 1 or less for the first time each turn, summon a copy of one of those tokens.
Greater Boon of Horses
Class Locked, Level Locked 2
As you gain this boon, put any amount of Horse ally cards with total reserve cost 10 or less from your memory onto the field. They each enter the field with an additional buff counter on them. Then draw a card into your memory for each ally put onto the field this way.
Greater Boon of Inari
Class Locked, Level Locked 2
Whenever you gain agility, your champion's next attack this turn against a champion gets +2.
Remove a preparation counter from your champion: You gain agility 3 for this turn. Activate this ability only at slow speed and only once per turn.
Greater Boon of Isis
Class Locked, Level Locked 2
Spell cards you own on the effects stack have βIf this source would deal damage, it deals that much damage plus X instead, where X is LV divided by three, rounded down.β
Greater Boon of Kanaloa
Level Locked 2
This card costs 4 less to bestow for each graveyard with eight or more cards in it.
At the beginning of your end phase, recover 2.
Water element allies you control get +1 and +1, and have intercept and vigor.
Greater Boon of Luxera
First Boon (Bestow this boon at the beginning of the game, before Spirits enter.)
As you gain this boon, choose a non-champion non-regalia card name. The next time you activate a card with the same name this game, draw two cards and recover 3.
You can't generate cards with the chosen name.
Greater Boon of Parvati
Level Locked 2 (Play this card only if your championβs base level is 2 or higher.)
As you gain this boon, draw a card.
Regalia you control have "β·: Prevent the next 1 damage that would be dealt to target unit this turn."
Greater Boon of Shou
Level Locked 2 (Play this card only if your championβs base level is 2 or higher.)
As you gain this boon, draw a card.
At the beginning of your recollection phase, glimpse 2.
Greater Boon of the Underdog
Level Locked 2
Bestow this boon only if your starting main deck had no unique cards.
As you gain this boon, draw two cards and put two buff counters on an ally you control.
Greater Boon of Vritra
Level Locked 1
At the beginning of your end phase, deal X+Y damage to a random target champion you donβt control, where X is the amount of fire element boons in your pantheon, and Y is the amount of fire element cards in your championβs lineage.