Cards where: set is RDO*

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Pendant of Accrual

Pendant of Accrual

2
Norm

At the beginning of each opponent's recollection phase, they may pay 2. If they don't, put a debt counter on Pendant of Accrual.

, Remove two debt counters from Pendant of Accrual: Draw a card into your memory.

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Pendant of Apsis Restraint

Pendant of Apsis Restraint

0
Norm

Ultimate cards cost 3 more to activate.

Distilled from the essence of a strange and potent cure, it is said to contain the wild currents of magic.

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Perishing Florets

Perishing Florets

2
Tera

On Enter: Destroy target non-champion object with reserve cost 3 or less or memory cost 0.

Diao Chan Bonus At the beginning of your recollection phase, up to one target opponent summons a Flowerbud token.

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Petalfall Embrace

Petalfall Embrace

2
Tera

Each player recovers 8+LV.

Speed
Slow
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Phalanx Captain

Phalanx Captain

5
Wind

Class Bonus This card costs 1 less to activate for each Human ally you control. (Apply this effect only if your champion's class matches this card's class.)

Other Human allies you control get +1 as long as they're attacking.

Power
1
Life
4
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Photic Blade

Photic Blade

1
Luxem

Photic Blade gets +1 for each refinement counter on it.

Class Bonus Whenever you recover, put a refinement counter on Photic Blade.

A blade that reflects the lifeforce of its bearer.

Power
3
Durability
2
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Piquant Shieldbearer

Piquant Shieldbearer

3
Norm

Taunt (While awake, this unit must be targeted before other objects you control during your opponents' attack declarations if able.)

Power
1
Life
4
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Planar Abyss

Planar Abyss

12
Tera

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

At the beginning of your next recollection phase, destroy all non-champion objects and if your Shifting Currents face South, deal 10 damage to each champion you don't control.

Speed
Slow
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Planted Explosive

Planted Explosive

2
Fire

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Deal 2 damage to target unit. If Planted Explosive was prepared, deal 4 damage to that unit instead.

Watch your step; it could be your last.

Speed
Fast
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Plasma Vanguard

Plasma Vanguard

3
Exia

Intercept

Damage 25+ Vigor

Class Bonus On Enter: If your champion has ten or less damage counters on them, put three buff counters on Plasma Vanguard.

Power
2
Life
2
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Polaris, Twinkling Cauldron

Polaris, Twinkling Cauldron

1
Norm

Arisanna Bonus You may activate this card from your material deck. If you do, Polaris enters the field rested.

Whenever you sacrifice an Herb, put an age counter on Polaris.

Class Bonus , Banish Polaris: Deal X damage to all allies. Then generate up to X Cosmic Bolt cards and shuffle them into your deck. X is the amount of age counters that were on Polaris.

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Portentous Tanggu

Portentous Tanggu

0
Norm

Guo Jia Bonus On Enter: Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)

3, Banish Portentous Tanggu: Draw a card into your memory.

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Portly Raccoon

Portly Raccoon

3
Norm

On Enter: You may reveal two Raccoon cards from your hand and/or memory. When you do, target opponent banishes a card from their graveyard.

No one is happier than a well-fed raccoon.

Power
2
Life
3
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Potion Infusion: Animate

Potion Infusion: Animate

4
Norm

Arisanna Bonus This card costs 2 less to activate.

Rest target non-regalia Potion. If you do, it becomes an ally in addition to its other types with base power and life equal to its reserve cost. Each of its activated abilities becomes an on death triggered ability. (This effect lasts indefinitely.)

Speed
Fast
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Potion Infusion: Clarity

Potion Infusion: Clarity

7
Water

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Rest target Potion. If you do, it gains "On Sacrifice: Draw two cards" until end of turn. (This trigger would resolve before the Potion's ability.)

Speed
Fast
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Potion Infusion: Frostbite

Potion Infusion: Frostbite

1
Water

Rest target Potion. If you do, it gains "On Sacrifice: Rest target unit. The next time that unit would take damage from a water element source this turn, it takes that much damage plus 4 instead" until end of turn. (This trigger would resolve before the Potion's ability.)

Speed
Fast
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Potion Infusion: Seal

Potion Infusion: Seal

2
Water

Rest target Potion. If you do, it gains “On Sacrifice: Negate target card activation unless its controller pays 2” until end of turn.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Potion Infusion: Volatility

Potion Infusion: Volatility

7
Norm

Arisanna Bonus Efficiency

Rest target Potion. If you do, it gains "On Sacrifice: Deal 4+D6 damage to each champion you don't control" until end of turn. (Roll a six-sided die to determine each instance of D6 as this effect resolves.)

Speed
Slow
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Potion of Healing

Potion of Healing

3
Norm

Brew — Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)

Sacrifice Potion of Healing: Recover 5. (To recover, remove that many damage counters from your champion.)

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Pouvoir Absolu

Pouvoir Absolu

13
Umbra

Ciel Bonus Banish the top ten cards of your deck and put an omen counter on each of them. For the rest of the game, you may activate your omens.

“If she cannot be saved, then this world deserves to be purged of all light and shadow.”

Speed
Slow
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Prismatic Edge

Prismatic Edge

2
Crux

Class Bonus On Enter: Each player reveals all cards in their memory. If a fire element card was revealed, choose a unit and deal 3 damage to it. If a water element card was revealed, draw a card. If a wind element card was revealed, each opponent banishes a card at random from their memory.

Power
3
Durability
1
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Prismatic Sanctuary

Prismatic Sanctuary

3
Norm

Upkeep — At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not fire, water, nor wind element, sacrifice Prismatic Sanctuary.

Fire, water, and wind elements are enabled for you.

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Prismspire Scepter

Prismspire Scepter

0
Norm

Merlin Bonus On Enter: As a Spell, put two sheen counters on target champion you don't control.

3, Banish Prismspire Scepter: Draw a card into your memory.

With every memory, its crystal glows brighter.

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Protector Raccoon

Protector Raccoon

2
Norm

Fast Activation (You may activate this card at fast speed.)

: Prevent the next 2 damage that would be dealt to target Animal ally this turn.

: Target opponent banishes a card from their graveyard.

Power
1
Life
2
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Proto Archive Scout

Proto Archive Scout

3
Norm

Proto Archive Scout has stealth as long as it’s awake.

As long as you control an object named Proto Key Crest, Proto Archive Scout gets +1.

Even its scouts seemed unaware of its true goal.

Power
2
Life
3
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Psychopomp's Gale

Psychopomp's Gale

2
Exalted
Wind

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Target player banishes all cards in their graveyard.

"May their souls finally be free from servitude, and may they find rest in the wind."

Speed
Fast
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Purge in Flames

Purge in Flames

8
Fire

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 2 damage to all units except for your champion. Class Bonus: Deal 3 damage to those units instead. (Apply the additional effect only if your champion's class matches this card's class.)

Speed
Slow
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Pyretic Prognosis

Pyretic Prognosis

3
Exalted
Fire

Draw three cards, then discard two cards.

In service of the pursuit of knowledge, one must be prepared to surrender anything.

Speed
Fast
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Quicksilver Grail

Quicksilver Grail

0
Norm

Divine Relic (You can only have one card with this keyword in your material deck.)

On Enter: Banish a non-champion card from your material deck face down.

Banish Quicksilver Grail: You may play the banished card. (You still pay for its costs.)

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Quickstep Treads

Quickstep Treads

1
Norm

On Enter: Draw a card.

Class Bonus As long as your champion is distant and it's your turn, cards your opponents activate cost 2 more to activate.

Victory favors the hand that moves first in the draw.

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Quietus Blade

Quietus Blade

2
Crux

Class Bonus As long as there are no cards in your material deck, Quietus Blade gets +4 and has "3, : Quietus Blade gains spellshroud until end of turn."

In silence, it finds strength.

Power
2
Durability
3
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Radiant Origin of Assassin

Radiant Origin of Assassin

3
Norm

Omnishroud

Whenever you activate a prepared card, put a training counter on Radiant Origin of Assassin.

Class Bonus 5, Sacrifice Radiant Origin of Assassin: Level up your champion. Activate this ability only if there are four or more training counters on Radiant Origin of Assassin.

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Radiant Origin of Cleric

Radiant Origin of Cleric

3
Norm

Omnishroud

Whenever you recover, put a training counter on Radiant Origin of Cleric.

Class Bonus 4, Sacrifice Radiant Origin of Cleric: Level up your champion. Activate this ability only if there are eight or more training counters on Radiant Origin of Cleric.

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Radiant Origin of Guardian

Radiant Origin of Guardian

3
Norm

Omnishroud

Whenever a unit source you control deals 4 or more damage, put a training counter on Radiant Origin of Guardian.

Class Bonus 3, Sacrifice Radiant Origin of Guardian: Level up your champion. Activate this ability only if there are five or more training counters on Radiant Origin of Guardian.

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Radiant Origin of Mage

Radiant Origin of Mage

3
Norm

Omnishroud

Whenever you empower, put a training counter on Radiant Origin of Mage.

Class Bonus 4, Sacrifice Radiant Origin of Mage: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Mage.

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Radiant Origin of Ranger

Radiant Origin of Ranger

3
Norm

Omnishroud

Whenever a Ranger unit you control becomes distant, put a training counter on Radiant Origin of Ranger.

Class Bonus 3, Sacrifice Radiant Origin of Ranger: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Ranger.

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Radiant Origin of Tamer

Radiant Origin of Tamer

3
Norm

Omnishroud

Whenever you declare an attack with a non-Human ally, put a training counter on Radiant Origin of Tamer.

Class Bonus 3, Sacrifice Radiant Origin of Tamer: Level up your champion. Activate this ability only if there are seven or more training counters on Radiant Origin of Tamer.

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Radiant Origin of Warrior

Radiant Origin of Warrior

3
Norm

Omnishroud

Whenever your champion attacks using a weapon, put a training counter on Radiant Origin of Warrior.

Class Bonus 3, Sacrifice Radiant Origin of Warrior: Level up your champion. Activate this ability only if there are four or more training counters on Radiant Origin of Warrior.

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Rally the Peasants

Rally the Peasants

3
Wind

Class Bonus This card costs 3 less to activate if an opponent controls three or more allies.

Look at the top six cards of your deck. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Speed
Slow
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Rapid Deployment Nexus

Rapid Deployment Nexus

2
Neos

(Siegeable — This domain can be attacked. It takes damage in the form of removing durability counters.)

Class Bonus , Remove three durability counters from Rapid Deployment Nexus: Wake up another target domain.

Durability
9
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Ravaging Tempest

Ravaging Tempest

8
Wind

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Banish all allies. For each ally banished this way, its controller draws a card.

Speed
Fast
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Raze the Land

Raze the Land

3
Norm

Destroy target domain.

Floating Memory

Fires raged unchecked and smoke blotted out the sky. Nothing but rumble remained in the aftermath.

Speed
Slow
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Raziel, Archangel of Libra

Raziel, Archangel of Libra

3
Norm

Arcane & Astra Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are arcane and/or astra element, this card becomes imbued.)

On Enter: If Raziel is imbued, banish two cards at random from your memory. If you do, glimpse 3 and then put the top two cards of your deck into your memory.

Power
2
Life
2
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Razorgale Calling

Razorgale Calling

4
Wind

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Whenever you activate a wind element card, deal 1 damage to target champion.

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Razorvine

Razorvine

1
Norm

Sacrifice Razorvine: Put a card from your hand on the bottom of your deck. If you do, draw a card.

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Reactivate Drone

Reactivate Drone

2
Neos

Summon an Automaton Drone token rested with a buff counter on it.

Ephemerate — 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Fast
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Reaping Legacy

Reaping Legacy

4
Crux

Class Bonus Reaping Legacy gets +1 for each Sword regalia weapon card in your banishment.

Power
3
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Reclaim

Reclaim

2
Wind

Return target ally you control to its owner's hand.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

A summoning circle at the ready for a quick escape.

Speed
Fast
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Recurring Aethercharge

Recurring Aethercharge

1
Norm

You may load Recurring Aethercharge into an Aetherwing weapon you control.

Class Bonus 3: Load this card from your graveyard into an Aetherwing weapon you control.

The echoes of the past grant future resolve.

Power
1
Speed
Fast
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Redirect Orbit

Redirect Orbit

2
Astra

Shuffle any amount of cards from your hand and/or memory into your deck. Then draw that many cards into your memory.

"You can always leave it up to the stars to take you to where you want to be!"

Speed
Slow
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