Cards where:
set is HVN*
or set is REC-HVF
or set is REC-IDY
Cards Images Table

Showing 1-50 of 268 cards (page 1 of 6)

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Acerbica

Acerbica

1
Tera

Champions you control get -1 level.

Begin again.

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Acquiescing Rejection

Acquiescing Rejection

4
Water

Class Bonus This card costs 1 less to activate.

Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.

"The frost grants me what it takes from you."

Speed
Fast
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Advent of the Shenju

Advent of the Shenju

4
Luxem

Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.

Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.

Speed
Slow
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Ameliorating Mantra

Ameliorating Mantra

2
Norm

Remove two wither counters from each of up to two target objects.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Annihilation

Annihilation

3
Exia

Damage 35+ Fast Activation

Class Bonus Deal up to 7 damage to your champion. Destroy all non-champion objects with reserve cost equal to the amount of damage dealt to your champion this way.

Speed
Slow
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Annul Spell

Annul Spell

3
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)

Negate target Spell card activation unless its controller pays 3.

Speed
Fast
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Aphotic Ruin

Aphotic Ruin

6
Norm

Diao Chan Bonus Efficiency
Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Speed
Slow
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Arcane Blast

Arcane Blast

11
Arcane

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 11 damage to target champion.

Power enough to level entire fortifications, only an arm's length away.

Speed
Slow
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Art of War

Art of War

0
Norm

Divine Relic

Players can't declare attacks with allies that entered the field this turn.

While paying for a memory cost, you may banish Art of War to pay for 1 of that cost.

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Ashwick Cremator

Ashwick Cremator

2
Fire

Class Bonus At the beginning of your end phase, if you have no cards in your hand, deal 2 damage to each champion.

Smoke weaves a suffocating shroud, far more deadly than the flames that birthed it.

Power
2
Life
1
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Auspicious Feast

Auspicious Feast

1
Norm

Each player recovers 4.

A meal is most delicious when enjoyed in good company.

Speed
Slow
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Austere Priestess

Austere Priestess

3
Water

Class Bonus On Enter: If you have no cards in your hand, draw a card. (Apply this effect only if your champion's class matches this card's class.)

In the tides of war, it is the least fortunate who suffer the heaviest burdens.

Power
2
Life
2
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Bagua of Vital Demise

Bagua of Vital Demise

2
Tera

As long as your Shifting Currents face West, you may activate this card from your material deck.

Deal 4 damage to target unit. If your Shifting Currents face East, put this card into its owner's material deck preserved.

Speed
Fast
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Baidi, Oathsworn Palace

Baidi, Oathsworn Palace

2
Wind

(Siegeable β€” This domain can be attacked. It takes damage in the form of removing durability counters.)

Ranger units you control have ranged 1.

Durability
6
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Baihua

Baihua

1
Tera

At the beginning of your recollection phase, each opponent recovers 1.

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Band of Burning Verdict

Band of Burning Verdict

2
Fire

On Enter: Draw a card.

Class Bonus β†·: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth. Activate this ability only if your champion's class matches this card's class.)

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Beguiling Bandit

Beguiling Bandit

3
Water

Players can't declare attacks targeting Beguiling Bandit unless they pay 1 for each attack declaration.

Class Bonus Level 2+ Beguiling Bandit gets +1 .

Power
1
Life
3
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Bell of the Chosen

Bell of the Chosen

0
Wind

On Enter: Put a quest counter on your champion. If Bell of the Chosen entered from a banishment, glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

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Beseeched Fatestone

Beseeched Fatestone // Daunting Panda

6
Wind

On Enter: Materialize a card from your material deck.

Guo Jia Bonus 6, β†·: Transform Beseeched Fatestone. This ability costs 2 less to activate for each card you've materialized this turn.

Back Face:

Daunting Panda

Vigor (At the beginning of your end phase, wake up this unit.)

Power
3
Life
4
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Blazing Bowman

Blazing Bowman

3
Fire

Blazing Bowman's attacks can't be retaliated.

On Enter: You may banish a fire element card from your graveyard. If you do, Blazing Bowman gets +2 until end of turn.

Power
2
Life
1
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Blitz Charger

Blitz Charger

3
Fire

Through centuries of domestication, mankind has forgotten that beneath a horse's reins lies a primal force capable of destruction.

Power
3
Life
1
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Bloodshroud Temper

Bloodshroud Temper

2
Exia

Target weapon gains omnishroud until end of turn. (An object with omnishroud can't be targeted by activations, materializations, or triggers.)

Damage 20+ Put two durability counters on that weapon. (Apply this effect only if there are twenty or more damage counters on your champion.)

Speed
Fast
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Bloom: Autumn's Fall

Bloom: Autumn's Fall

3
Tera

Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of an Acerbica or a Washuru token.

Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.

Speed
Slow
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Bloom: Summer's Glow

Bloom: Summer's Glow

2
Tera

Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Lycoria or a Baihua token.

Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.

Speed
Slow
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Bloom: Winter's Chill

Bloom: Winter's Chill

3
Tera

Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Nightshade or a Floodbloom token.

Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.

Speed
Slow
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Blossoming Denial

Blossoming Denial

3
Tera

Class Bonus As long as an opponent has five or more cards in their memory, this card costs 3 less to activate.

Negate up to one target card activation unless its controller pays 3. Each opponent summons two Flowerbud tokens.

Level 5+ Recover X, where X is the amount of phantasias on the field.

Speed
Fast
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Brackish Lutist

Brackish Lutist

3
Norm

If a card with floating memory would be put into a player's graveyard, that player banishes it instead.

"Allow this song to free you of your burdens,
At ease like a goldfish in the gentle pond,
Unaware of the beast beneath its depths."

Power
1
Life
3
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Break Apart

Break Apart

3
Norm

This card costs 2 more to activate if it targets a regalia.

Destroy target item or weapon.

Let me help you tidy up!

Speed
Slow
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Broken Promises

Broken Promises

1
Fire

As an additional cost to activate this card, sacrifice a Fatestone item or a Fatebound ally.

Draw a card into your memory.

Guo Jia Bonus Put a quest counter on your champion.

Speed
Fast
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Byakko's Command

Byakko's Command

2
Wind

Put a buff counter on target Beast ally. If that ally is a Shenju, wake it up.

The wisdom Byakko bestowed upon her was this: that fighting was often a necessary evil to pave the path for peace.

Speed
Fast
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Captain Archer

Captain Archer

4
Wind

Imbue 4

Class Bonus On Enter: If Captain Archer is imbued, look at the top six cards of your deck. You may put a wind element ally card with reserve cost 3 or less from among them onto the field distant. Put the rest on the bottom of your deck in any order.

Power
1
Life
1
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Captivating Opulence

Captivating Opulence

3
Water

On Enter: Draw a card into your memory.

Diao Chan Bonus Activated abilities of regalias you don't control cost 2 more to activate.

"Looks truly are deceiving."

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Caretaker Horse

Caretaker Horse

2
Norm

Class Bonus On Enter: Another target ally you control becomes fostered. (Apply this effect only if your champion's class matches this card's class.)

They say that animals will often mirror the humans they are bonded to.

Power
1
Life
1
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Carpsong Coda

Carpsong Coda

2
Water

Harmonize β€” If you've activated a Melody card this turn, put the top four cards of your deck into your graveyard.

Deal an amount of damage to target unit equal to the highest life stat among water element Animal and Beast ally cards in your graveyard.

Speed
Fast
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Ceasing Edict

Ceasing Edict

2
Water

As long as your Shifting Currents face South, this card costs 2 less to activate.

Kongming Bonus If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Speed
Fast
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Censer of Restful Peace

Censer of Restful Peace

0
Norm

Cards in graveyards lose all abilities.

Restless souls roam mortal soil, let the Shenju's breath cease their toil.

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Changban, Heroic Impasse

Changban, Heroic Impasse

3
Norm

On Enter: Put a buff counter on a unique ally you control.

Allies you control with one or more buff counters on them have ambush.

Upkeep β€” At the beginning of your recollection phase, if you don't control a unique ally, sacrifice Changban.

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Chibi, Battle of Red Cliffs

Chibi, Battle of Red Cliffs

3
Norm

Players can't declare attacks with allies unless they pay 1 for each attack declaration.

With her vast army, Cao Cao could not have foreseen the alliance of Sun Quan, Liu Bei, and Kongming, nor the momentous outcome this battle would bring.

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Chill to the Bone

Chill to the Bone

2
Water

Target attacking ally gets -2 and -2 until end of turn. If you control two or more phantasias, that ally gets -4 and -4 until end of turn instead.

There's freezing, and then there's frostbite.

Speed
Fast
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Cinder Geyser

Cinder Geyser

4
Fire

Class Bonus As long as an opponent has four or more cards in their memory, this card costs 2 less to activate.

Deal 4 damage to target unit.

Speed
Fast
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Clash of Fates

Clash of Fates

2
Norm

Guo Jia Bonus You may remove a quest counter from your champion rather than pay this card's reserve cost.

Put a buff counter on target Fatestone or Fatebound object. If that object is a Shenju ally, it gains vigor until end of turn.

Speed
Slow
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Clear Pastures

Clear Pastures

1
Norm

Equestrian β€” If you control a Horse ally, glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Draw a card into your memory.

Speed
Slow
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Cleric Robes

Cleric Robes

1
Norm

Class Bonus On Enter: Draw a card. (Apply this effect only if your champion’s class matches this card’s class.)

1, β†·: Prevent the next 1 damage that would be dealt to your champion this turn.

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Coiled Fatestone

Coiled Fatestone // Serpentine Judicator

2
Fire

On Enter: Discard two cards at random. For each fire element card discarded this way, draw a card.

Guo Jia Bonus β†·, 1: As a Spell, deal 1 damage to each champion. Put an age counter on Coiled Fatestone. Then if there are three or more age counters on Coiled Fatestone, remove all of them and transform Coiled Fatestone.

Back Face:

Serpentine Judicator

Your opponents can't recover.

Power
3
Life
3
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Companion Fatestone

Companion Fatestone // Fatebound Caracal

3
Norm

On Enter: Put a buff counter on Companion Fatestone or a Fatebound ally you control.

Whenever a Fatebound ally you control dies, you may transform Companion Fatestone.

Back Face:

Fatebound Caracal

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Retort 2 (As long as this ally is retaliating, it gets +2 .)

Power
1
Life
3
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Conniving Plans

Conniving Plans

2
Water

Put the top two cards of your deck into your graveyard.

Deluge 4 β€” If there are four or more water element cards in your graveyard, put a preparation counter on your champion and draw a card into your memory.

Speed
Fast
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Convalescing Mare

Convalescing Mare

2
Water

Class Bonus Fast Activation (You may activate this card at fast speed.)

Class Bonus On Enter: Recover 1. Other allies you control get +1 until end of turn.

Power
1
Life
3
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Coronation Ceremony

Coronation Ceremony

3
Norm

This card costs 2 less to activate if it targets a unique ally.

Target unit gains spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.)

Speed
Fast
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Courtside Beastkeeper

Courtside Beastkeeper

2
Wind
Card Type
Ally β€” Tamer Human

Class Bonus Beast allies you control get +1 . (Apply this effect only if your champion's class matches this card's class.)

The inner court is no less a battlefield, where friends of any nature become a kind of solace.

Power
1
Life
3
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Craggy Fatestone

Craggy Fatestone // Obstinate Cragback

4
Norm

Whenever an opponent materializes a card with memory cost 0, put a buff counter on Craggy Fatestone.

Guo Jia Bonus β†·: Transform Craggy Fatestone. Activate this ability only if there are two or more buff counters on Craggy Fatestone.

Back Face:

Obstinate Cragback

Spellshroud (Units with spellshroud can’t be targeted by Spells.)

Your opponents can't materialize cards with memory cost 0.

Power
2
Life
2
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