Cards where:
appearances is at least 5
and win rate is greater than 50%
Cards Images Table

Showing 1-50 of 409 cards (page 1 of 9)

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Abnegation

Abnegation

2
Umbra

Recover 8+X, where X is twice the amount of Curse cards in your champion's lineage.

Alice Bonus As long as a card activation you controlled was negated this turn, this card in your graveyard has "Ephemerate β€” 2".

Speed
Fast
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Aesan Protector

Aesan Protector

4
Wind

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: Return target ally you control to its owner's hand.

Power
3
Life
4
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Aether's Embrace

Aether's Embrace

2
Wind

Target unit becomes distant. If that unit is a defending Ranger ally, wake it up and it gets +2 and +2 until end of turn.

You may load Aether's Embrace into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Aithne, Spirit of Fire

Aithne, Spirit of Fire

0
Fire

On Enter: Draw seven cards.

"Let scorching embers refine your soul."

Level
Lv. 0
Life
15
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Andronika, Eternal Herald

Andronika, Eternal Herald

3
Wind

Imbue 3

As long as Andronika is imbued, Andronika gets +1 and +1 , and has vigor.

Class Bonus On Enter: Put a buff counter on up to two Automaton allies you control.

Power
1
Life
1
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Annul Spell

Annul Spell

3
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)

Negate target Spell card activation unless its controller pays 3.

Speed
Fast
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Aqueous Stallion

Aqueous Stallion

3
Water

As long as you have four or more water element cards in your graveyard, Aqueous Stallion gets +3 .

If a horse's only flaw is its inability to swim, then this beast may be flawless.

Power
0
Life
4
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Arisanna, Herbalist Prodigy

Arisanna, Herbalist Prodigy

1
Norm

On Enter: Gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

"Adjuvants, catalysts, and materia abound! This world offers so much potential for research and experimentation. Now, what about this mixture?"

Level
Lv. 1
Life
19
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Arondight, Azure Blade

Arondight, Azure Blade

1
Water

Class Bonus On Enter: You may banish any amount of cards with floating memory from your graveyard. For each card banished this way, put a refinement counter on Arondight.

Arondight gets +2 for each refinement counter on it.

Power
1
Durability
2
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Arthur, Young Heir

Arthur, Young Heir

4
Fire

On Enter: You may rest Arthur. If you do, Arthur gains immortality until the beginning of your next turn. (A unit with immortality can't die.)

As long as Arthur is rested, other allies you control get +1 .

Power
2
Life
3
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Assassin's Ripper

Assassin's Ripper

1
Norm

Class Bonus β†·, Remove a preparation counter from your champion: Assassin's Ripper gets +2 until end of turn.

As menacing as it is sharp, this dagger is most useful in the hands of an assassin.

Power
1
Durability
2
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Astral Seal

Astral Seal

3
Astra

Class Bonus This card costs 3 less to activate if it targets an activation of a card with the same name as a card in any banishment.

Negate target card activation. Banish the card that had its activation negated this way.

Speed
Fast
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Attune with the Winds

Attune with the Winds

3
Wind

Put a buff counter on each ally you control. (Allies get +1 power and +1 life for each buff counter on them.)

Class Bonus Harmonize β€” If you've activated a Melody card this turn, draw a card.

Speed
Slow
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Automated Gardener

Automated Gardener

3
Norm

Class Bonus On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

With such vast technological advances, not even drought can threaten a bountiful harvest.

Power
2
Life
3
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Awakened Deacon

Awakened Deacon

2
Water

As long as you control two or more phantasias, Awakened Deacon has intercept. (Whenever your champion is attacked while this ally with intercept is awake, you may redirect that attack to this ally.)

Class Bonus Floating Memory

Power
1
Life
3
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Baby Gray Slime

Baby Gray Slime

2
Norm

Intercept

On Enter: You may reveal two Slime cards from your hand and/or memory. If you do, draw a card.

A common species of slime. Though they exhibit no biologically remarkable traits, other slimes seem to naturally be drawn to them.

Power
1
Life
1
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Baby Green Slime

Baby Green Slime

2
Wind

Class Bonus Fast Activation (You may activate this card at fast speed.)

On Enter: Suppress target item or weapon. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.)

Power
1
Life
1
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Backup Charger

Backup Charger

0
Norm

3, Banish Backup Charger: Summon a Powercell token rested. Draw a card into your memory.

β€œRunning out of energy too fast? In a pinch? Our prototype failsafe will guarantee you a fresh charge!”
β€” Gearstride Automatics Advert

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Bagua of Cardinal Fate

Bagua of Cardinal Fate

1
Wind

Depending on your Shifting Currents' directionβ€”
β€’ Northβ€” Put a buff counter on an ally you control.
β€’ Southβ€” Return an ally you control to your owner's hand.
β€’ Westβ€” Glimpse 3. Draw a card.
β€’ Eastβ€” Wake up each defending ally. They each get +2 until end of turn.

Speed
Fast
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Bauble of Scarcity

Bauble of Scarcity

0
Umbra

Banish Bauble of Scarcity: Each player discards a card.

Glittering trinkets, coins, and treasures. Coveted by all, granted to none.

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Beastbond Boots

Beastbond Boots

0
Norm

Banish Beastbond Boots: Your champion gains spellshroud until end of turn. Activate this ability only if you control an Animal or Beast ally. (Units with spellshroud can't be targeted by Spells.)

A tamer's bond with their beast goes beyond simple empathy.

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Beastbond Claws

Beastbond Claws

0
Umbra

Banish Beastbond Claws: Target Animal or Beast ally you control gets +2 and gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!

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Beastsoul Visage

Beastsoul Visage

0
Fire

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Linked ally gets +2 , has pride 3, and is a Beast in addition to its other types.

Even a small mutt can be made to look like a ferocious beast.

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Beseeched Fatestone

Beseeched Fatestone // Daunting Panda

6
Wind

On Enter: Materialize a card from your material deck.

Guo Jia Bonus 6, β†·: Transform Beseeched Fatestone. This ability costs 2 less to activate for each card you've materialized this turn.

Back Face:

Daunting Panda

Vigor (At the beginning of your end phase, wake up this unit.)

Power
3
Life
4
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Beseech the Winds

Beseech the Winds

3
Wind

Materialize a card from your material deck. (You still pay for its costs.)

Camelot's splendor arises from the blessing of the winds.

Speed
Slow
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Blackmarket Broker

Blackmarket Broker

4
Wind

On Enter: Put a preparation counter on your champion.

Blackmarket Broker has stealth as long as your champion has three or more preparation counters on them.

Power
2
Life
3
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Blanche, Sheltering Saint

Blanche, Sheltering Saint

2
Norm

Level 2+ Fast Activation (You may activate this card at fast speed.)

If another unit you control would be dealt non-attack non-combat damage, prevent an amount of that damage equal to the amount of cards in your memory.

Power
1
Life
2
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Blinding Lapse

Blinding Lapse

3
Luxem

Target opponent with influence nine or more puts all cards from their hand into their memory. Then that player banishes three cards at random from their memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Speed
Slow
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Blinding Orb

Blinding Orb

1
Norm

Banish Blinding Orb: Each opponent puts two cards from their hand into their memory. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)

A useful tool, both in flight and fight.

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Brackish Lutist

Brackish Lutist

3
Norm

If a card with floating memory would be put into a player's graveyard, that player banishes it instead.

"Allow this song to free you of your burdens,
At ease like a goldfish in the gentle pond,
Unaware of the beast beneath its depths."

Power
1
Life
3
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Brisk Windtrotter

Brisk Windtrotter

2
Wind

On Enter: Put a buff counter on another target ally you control. (Allies get +1 and +1 for each buff counter on them.)

Level 2+ On Enter: Put a buff counter on another target ally you control. (Apply this effect only if your champion is level 2 or higher.)

Power
1
Life
1
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Brissa, Spirit of Wind

Brissa, Spirit of Wind

0
Wind

On Enter: Draw seven cards.

Level
Lv. 0
Life
15
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Buried Grief

Buried Grief

3
Norm

Draw two cards, then put a card from your hand on top of your deck.

Claude knelt before their graves grief-stricken. Everything he did and everyone he loved had turned against him. When would the nightmare end?

Speed
Slow
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Burst Asunder

Burst Asunder

4
Water

Class Bonus This card costs 2 less to activate.

Deal 2 damage to target unit. Then you may sacrifice any amount of Fractals. For each Fractal sacrificed this way, deal an additional 2 damage to that unit.

Speed
Slow
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Byakko's Command

Byakko's Command

2
Wind

Put a buff counter on target Beast ally. If that ally is a Shenju, wake it up.

The wisdom Byakko bestowed upon her was this: that fighting was often a necessary evil to pave the path for peace.

Speed
Fast
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Calming Breeze

Calming Breeze

2
Wind

Until end of turn, if 3 or less damage would be dealt to your champion, prevent that damage.

Level 1+Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Camelot, Impenetrable

Camelot, Impenetrable

3
Wind

Upkeep β€” Whenever you materialize a card, sacrifice Camelot.

Whenever you activate a wind element card, you may negate its activation. If you do, choose an ally and suppress it.

Blessed by the zephyrs, yet now beset with strife.

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Candlelight Hourglass

Candlelight Hourglass

1
Norm

On Enter: Draw a card.

On Charge 2: Candlelight Hourglass gains ”Activated abilities of allies you don't control cost 2 more to activate.” (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)

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Cao Cao, Aspirant of Chaos

Cao Cao, Aspirant of Chaos

5
Water

Equestrian β€” As long as you control a Horse ally, this card costs 3 less to activate.

Class Bonus On Attack: You may banish a card with floating memory from your graveyard. If you do, deal 2 damage to each rested unit you don't control.

Power
2
Life
2
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Captivating Cutthroat

Captivating Cutthroat

2
Fire

Class Bonus Captivating Cutthroat gets +1 and has β€œOn Attack: Deal 1 damage to your champion.” (Apply this effect only if your champion’s class matches this card’s class.)

Distractions in the heat of the moment can be lethal.

Power
2
Life
1
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Captivating Opulence

Captivating Opulence

3
Water

On Enter: Draw a card into your memory.

Diao Chan Bonus Activated abilities of regalias you don't control cost 2 more to activate.

"Looks truly are deceiving."

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Carnwennan, Shrouded Edge

Carnwennan, Shrouded Edge

1
Luxem

Class Bonus Attacks using Carnwennan can't be retaliated. (Apply this effect only if your champion's class matches this card's class.)

An heirloom passed down the Corhazi ascendancy. Priceless as a relic. Dangerous as a weapon.

Power
3
Durability
1
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Carpsong Coda

Carpsong Coda

2
Water

Harmonize β€” If you've activated a Melody card this turn, put the top four cards of your deck into your graveyard.

Deal an amount of damage to target unit equal to the highest life stat among water element Animal and Beast ally cards in your graveyard.

Speed
Fast
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Carter, Synthetic Reaper

Carter, Synthetic Reaper

2
Umbra

Class Bonus Cleave

Whenever an ally dies, recover 1.

On Enter: You may sacrifice another ally you control sacrifice another ally. If you do, Carter gets +2 until end of turn. If an Automaton ally was sacrificed this way, draw a card.

Power
2
Life
3
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Cemetery Sentry

Cemetery Sentry

4
Fire

On Enter: You may discard a fire element card. If you do, draw a card.

Graverobbers will not easily get their plunder while the sentries watch over the consecrated dead.

Power
2
Life
2
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Censer of Restful Peace

Censer of Restful Peace

0
Norm

Cards in graveyards lose all abilities.

Restless souls roam mortal soil, let the Shenju's breath cease their toil.

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Cerulean Decree

Cerulean Decree

3
Water

Imbue 3

Choose one. If Cerulean Decree is imbued, choose two insteadβ€”
β€’ Negate up to one target non-attack card activation unless its controller pays 2.
β€’ Up to one target unit’s attacks get -3 until end of turn.
β€’ Draw a card into your memory.

Speed
Fast
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Cheshire Cat, Impish Grin

Cheshire Cat, Impish Grin

3
Exalted
Norm

Spellshroud, Stealth

Cheshire Cat has all activated abilities of Distortion regalia you control.

Cheshire Cat gets +X where X is the total base power among Distortion weapons you control.

Power
1
Life
3
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Chilling Touch

Chilling Touch

1
Water

Banish a card at random from target opponent's memory. Return that card to their memory at the beginning of their next end phase.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Chill to the Bone

Chill to the Bone

2
Water

Target attacking ally gets -2 and -2 until end of turn. If you control two or more phantasias, that ally gets -4 and -4 until end of turn instead.

There's freezing, and then there's frostbite.

Speed
Fast
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