Showing 1-38 of 38 cards (page 1 of 1)
Aesan Protector
Intercept
On Enter: Return target ally you control to its owner's hand.
True strength lies with the company you keep.
Allied Warpriestess
Class Bonus Allied Warpriestess ็ฒๅพ +1 ใ
Memory 4+ ๆปๆๆ: ๆขๅพฉ 2ใ
่ชชๅงใ้ๆฌก็็ฎๆจๆฏ่ชฐ๏ผ
Arcane Blast
Efficiency
Deal 11 damage to target champion.
Never question a devoted practitioner of the arcane arts. You will only get one answer back.
Arcane Sight
Your champion gets +1 level until end of turn.
Draw a card.
"If only you could see what I see, Lorraine. Even you might abandon the sword."
โ Rai Kyouki
Assassin's Ripper
Class Bonus โท, Remove a preparation counter from your champion: Assassin's Ripper gets +2 until end of turn.
As menacing as it is sharp, this dagger is most useful in the hands of an assassin.
Astral Seal
Class Bonus This card costs 3 less to activate if it targets an activation of a card with the same name as a card in any banishment.
Negate target card activation. Banish the card that had its activation negated this way.
"The stars will seal your fate!"
Beseech the Winds
Materialize a card from your material deck. (You still pay for its costs.)
Camelot's splendor arises from the blessing of the winds.
Blastshot Pump
(Gun โ Must be loaded to use for an attack and can't be used with an attack card.)
Class Bonus If combat damage would be dealt to a unit by an attack using Blastshot Pump, that damage is dealt to that unit and an additional unit you don't control instead.
Deflecting Edge
This card costs 1 less to activate if you control a Sword weapon.
Prevent the next 3 combat damage that would be dealt to target unit this turn.
"Ha! Are you even trying to hit me?"
Dungeon Guide
On Enter: You may banish two cards at random from your memory. If you do, level up your champion. (Your champion levels up into a compatible champion card from your material deck, ignoring materialization costs.)
"I told you that you'd be amazed!"
Favorable Winds
Allies you control get +1 until end of turn.
Floating Memory
"Woh. Got swept up in traveling!"
Fragmented Spirit of Fire
On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.
Fissures skate across Flagma's mantle. Gouts of flame torch the Oasis. Uncontrollable magma spills forth as the fragmented leyline burns itself to a cinder.
Lorraine, Ascendant Wings
Lorraine Lineage
2024: Generate any amount of Sword regalia cards and put them onto the field. For the rest of the game, Sword weapons you control can attack as though they were allies. Activate this ability only if Lorraine is an Ascendant.
Glen โGlenyBoiโ Williams, Worlds 2024 Champion
Lorraine, Blademaster
Lorraine Lineage
On Enter: Until end of turn, Lorraine's attacks get +2 and gain "On Kill: Draw a card."
"Let my blade grant you peace."
Lost Spirit
On Enter: Draw seven cards.
A spirit unmoved by elemental impetus, destined to wander aimlessly.
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nameless Champion
This champion can't level up.
6: Draw a card and put a level counter on Nameless Champion. Activate this ability only once. (Champions get +1 level for each level counter on them.)
Nia, Mistveiled Scout
Class Bonus Stealth
On Enter: Look at target opponent's memory, then choose any card name.
Cards with the chosen name cost 1 more to play.
Spirit of Fire
On Enter: Draw seven cards.
Smoldering flames burn bright from within the soul, sparking a hunger for insight and destruction.
Spirit of Fortuitous Fire
On Enter: Glimpse 7. Draw seven cards into your memory.
Suzaku, mythical Shenju of flames. Purge this land clear of torment and hate so that we may live again.
Spirit of Purity
On Enter: Draw seven cards.
Lineage Release โ Each player banishes two cards from their graveyard. (Activate this ability by banishing this card from your championโs inner lineage.)
Spirit of Serene Fire
On Enter: Glimpse 6. Draw six cards.
Lineage Release โ Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
Searing insight found within all-consuming flame.
Spirit of Slime
On Enter:Draw seven cards.
Inherited Effect: Ignore the elemental requirements of basic element Slime cards you activate.
An aura of amiability radiates from the soul, but for some reason, it feels a bit sticky.
Spirit of Water
On Enter: Draw seven cards.
Convalescing waves cascade through the soul, revitalizing the body and mind from the depths.
Spirit of Wind
On Enter: Draw seven cards.
Turbulent zephyrs swirl around the soul, inspiring fleet-footed dreams and expedited efficiency.