Showing 1-13 of 13 cards (page 1 of 1)
Greater Boon of Astraeus
This boon costs X+Y less to bestow, where X is the amount of wind element boons in your pantheon, and Y is the amount of wind element cards in your championβs lineage.
As you gain this boon, draw a card for each of up to two times you've suppressed an object this turn.
Greater Boon of Detachment
Class Locked, Level Locked 2
You may declare attacks with unloaded Ranger weapons you control as though they were loaded.
3: Target Ranger weapon gets +3 until end of turn. Activate this ability only once during each of your turns, and only if your champion is distant.
Greater Boon of Dux
Ignore the elemental requirements of non-advanced element ally cards with foster you activate.
Whenever an ally you control becomes fostered, put a training counter on Greater Boon of Dux.
As long as Greater Boon of Dux has two or more training counters on it, allies you control get +1 and have βOn Enter: This ally becomes fostered.β
Greater Boon of Enki
Level Locked 2 (Play this card only if your championβs base level is 2 or higher.)
As you gain this boon, draw a card.
Whenever you summon one or more tokens with reserve cost 1 or less for the first time each turn, summon a copy of one of those tokens.
Greater Boon of Horses
Class Locked, Level Locked 2
As you gain this boon, put any amount of Horse ally cards with total reserve cost 10 or less from your memory onto the field. They each enter the field with an additional buff counter on them. Then draw a card into your memory for each ally put onto the field this way.
Greater Boon of Inari
Class Locked, Level Locked 2
Whenever you gain agility, your champion's next attack this turn against a champion gets +2.
Remove a preparation counter from your champion: You gain agility 3 for this turn. Activate this ability only at slow speed and only once per turn.
Greater Boon of Isis
Class Locked, Level Locked 2
Spell cards you own on the effects stack have βIf this source would deal damage, it deals that much damage plus X instead, where X is LV divided by three, rounded down.β
Greater Boon of Kanaloa
Level Locked 2
This card costs 4 less to bestow for each graveyard with eight or more cards in it.
At the beginning of your end phase, recover 2.
Water element allies you control get +1 and +1, and have intercept and vigor.
Greater Boon of Luxera
First Boon (Bestow this boon at the beginning of the game, before Spirits enter.)
As you gain this boon, choose a non-champion non-regalia card name. The next time you activate a card with the same name this game, draw two cards and recover 3.
You can't generate cards with the chosen name.
Greater Boon of Parvati
Level Locked 2 (Play this card only if your championβs base level is 2 or higher.)
As you gain this boon, draw a card.
Regalia you control have "β·: Prevent the next 1 damage that would be dealt to target unit this turn."
Greater Boon of Shou
Level Locked 2 (Play this card only if your championβs base level is 2 or higher.)
As you gain this boon, draw a card.
At the beginning of your recollection phase, glimpse 2.
Greater Boon of the Underdog
Level Locked 2
Bestow this boon only if your starting main deck had no unique cards.
As you gain this boon, draw two cards and put two buff counters on an ally you control.
Greater Boon of Vritra
Level Locked 1
At the beginning of your end phase, deal X+Y damage to a random target champion you donβt control, where X is the amount of fire element boons in your pantheon, and Y is the amount of fire element cards in your championβs lineage.