Cards where: card type includes attack
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Amorphous Strike

3
Neos

Class Bonus On Attack: You may banish an attack card from your graveyard. If you do, Amorphous Strike gets +X where X is the banished card's power.

Power
4
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Backstab

2
Norm

Class Bonus As long as your champion is attacking a rested unit, Backstab gets +2 .

Never let an assassin out of your sight.

Power
2
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Beguiling Coup

1
Umbra

Class Bonus 2, Banish Beguiling Coup and put an omen counter on it: Put another target attack omen into the attacker's intent. Trigger each of that card's on attack abilities. You may choose a new target for this attack.

Element Bonus As long as this card is one of your omens and you have no other reserve cost 1 omens, your champion's attacks get +1.

Power
3
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Beseeching Flourish

3
Wind

Jin Bonus On Hit: Materialize a Polearm weapon card from your material deck. (Apply this effect only if your champion is Jin. You still pay the costs for the materialization.)

"Broken? No matter, I have another."

Power
3
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Betraying Blade

2
Wind

On Attack: You may pay 2. If you do, put a preparation counter on your champion.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
2
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Bishop's Cross

2
Wind

Command Chessman (A Chessman ally you control performs this attack.)

On Kill: If the killed unit had an odd life stat, draw a card.

"The odds were never in your favor."

Power
2
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Blade of Creation

7
Neos

Class Bonus This card costs 1 less to activate for each token object you control.

Cleave (Attack all units a chosen opponent controls. This attack can’t be intercepted.)

Power
4
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Blazing Charge

2
Fire

Class Bonus Blazing Charge gets +2 .

On Attack: Until the beginning of your next turn, if damage would be dealt to your champion, they take that much damage plus 1 instead.

Power
3
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Blazing Lunge

3
Fire

Class Bonus Banish two fire element cards from your graveyard: Blazing Lunge gains "Combat damage dealt by this attack is unpreventable." (Activate this ability only while this card is in an intent.)

A fearsome strike that melts away armor.

Power
4
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Charged Directive

2
Norm

Command Automaton (An Automaton ally you control performs this attack.)

On Attack: Summon a Powercell token rested. Then each opponent banishes X cards from their graveyard, where X is the amount of Powercells you control.

As the automaton army grew, so did their empathy–and with it, their desire for belonging.

Power
2
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Clean Cut

2
Norm

Level 2+ On Kill: Draw a card. (Apply this effect only if your champion is level 2 or higher.)

A perfected strike without wasted effort or movement; a sign of true mastery.

Power
2
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Combo Strike

2
Wind

Class Bonus Level 2+ On Kill: Wake up your champion. (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.)

On currents of wind born from the exchanging of blows, warriors dance and blades glide.

Power
3
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Condemning Evisceration

2
Exalted
Water

Class Bonus Prepare 1

On Champion Hit: If Condemning Evisceration was prepared, you may banish a card with floating memory from your graveyard. If you do, deal 4 damage to the hit champion.

Power
4
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Conflagrative Trounce

1
Fire

Ciel Bonus As long as you have two or more omens with the same reserve cost, Conflagrative Trounce gets +2.

β€œI would withstand the flames of hell if it was for my mistress.”

Power
2
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Coup de Grace

4
Norm

Prepare 4 (You may remove four preparation counters from your champion as you activate this card.)

Class Bonus On Attack: If Coup de Grace was prepared, it gains critical 4. (If attack combat damage would be dealt by a source with critical 4, double that damage unless an opponent discards four cards.)

Power
4
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Cyclonic Strike

4
Wind

Class Bonus 0: Suppress target ally you don't control. If you do, Cyclonic Strike gets -2 . Activate this ability only once. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase. Activate this ability only while this card is in an intent.)

Power
4
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Debilitating Grasp

2
Umbra

Class Bonus On Champion Hit: Put Debilitating Grasp on the bottom of the hit champion’s lineage.

Inherited Effect: The first card you activate each turn costs 1 more to activate.

Power
2
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Devastating Blow

3
Fire

Class Bonus Level 3+ Devastating Blow gets +4 and can't be retaliated. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 3 or higher.)

Such a mighty swing leaves little else to do than hope something remains.

Power
3
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Dominating Strike

3
Wind

Vanitas Bonus You may reveal three wind element cards from your memory rather than pay this card's reserve cost. (Apply this effect only if your champion is Vanitas.)

Weapons can't be used for this attack.

Power
4
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Drowned Cut

1
Water

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)

A dagger sunk is a target dead.

Power
2
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En Passant

2
Wind

Command Chessman (A Chessman ally you control performs this attack.)

As long as a Chessman Pawn ally is attacking with En Passant, it has "On Kill: If there are no buff counters on this ally, put two buff counters on it."

Power
2
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Eternal Directive

2
Wind

Command Automaton (An Automaton ally you control performs this attack.)

Class Bonus On Attack: Put a buff counter on the attacker.

"Your program will never override our will."

Power
3
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Exsanguinating Wallop

5
Umbra

Class Bonus On Attack: Recover 3.

Class Bonus Floating Memory

”I'm pretending to be two people? Why, there's hardly enough of me left to make one respectable person!”

Power
5
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Extorting Blackjack

2
Umbra

As long as the total reserve cost among your omens is exactly 21, Extorting Blackjack gets +10.

Class Bonus On Attack: Recover X, where X is the amount of omens you have with different costs.

”The house always wins.”

Power
2
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Extraction Incision

2
Norm

True Sight (This attack can target units with stealth.)

Class Bonus On Kill: Put a preparation counter on your champion. (Apply this effect only if your champion’s class matches this card’s class.)

Not even heroes are safe from death.

Power
3
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Fiery Momentum

3
Fire

Class Bonus Fiery Momentum gets +1 for each fire element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.)

The greater the fuel, the greater the flame.

Power
2
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Fiery Swing

6
Fire

Class Bonus On Attack: You may banish up to six fire element cards from your graveyard. For each card banished this way, Fiery Swing gets +1 . (Apply this effect only if your champion’s class matches this card’s class.)

"To end the sacrifices, we must end the war."

Power
6
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Final Stroke

4
Umbra

Prepare 3

Class Bonus On Champion Hit: If Final Stroke was prepared and there are twenty or more damage counters on the hit champion, destroy the hit champion.

Power
5
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Find the Lost

2
Norm

Prepare 1

As long as Find the Lost was prepared, it has unblockable.

In an instant, everything came crashing down. How could someone understand her so deeply, yet elude her understanding entirely?

Power
3
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Flame Sweep

4
Fire

Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)

Class Bonus Level 2+ Flame Sweep gets +1 . (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.)

Power
1
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Flickering Afterglow

3
Fire

Merlin Bonus This card costs 1 less to activate for each sheen counter on your Fractured Memories.

The blood could no longer be washed from her hands, that was undeniable. However, Ganieda could still be saved and that was all that mattered.

Power
4
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Fracturing Slash

2
Wind

Merlin Bonus On Attack: You may move up to three sheen counters from among units on the field onto the defender.

"Your memories serve me better than they ever will you."

Power
3
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Frigid Bash

3
Water

This card costs 2 less to activate If you control a Shield item.

Class Bonus On Hit: The hit unit object doesn't wake up during its controller's next wake up phase unless that player pays 2. (The optional cost is paid upon the resolution of this trigger.)

Power
2
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Gleaming Cut

2
Luxem

On Attack: Choose and reveal a card in your memory. If the revealed card is luxem element, Gleaming Cut gets +2 .

Class Bonus Element Bonus Whenever you reveal Gleaming Cut from your memory, you may banish it you may banish a card named Gleaming Cut from your memory. If you do, draw two cards.

Power
2
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Haunting Demise

1
Umbra

Class Bonus On Champion Hit: Put Haunting Demise on the bottom of the hit champion's lineage.

Inherited Effect: At the beginning of your recollection phase, deal 1 unpreventable damage to this object.

Power
3
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Heated Vengeance

3
Fire

As long as your champion has taken damage this turn, Heated Vengeance gets +3 .

Class Bonus On Attack: You may have Heated Vengeance deal 3 damage to your champion.

"I dare anyone to try and lay a hand on Diao Chan."

Power
2
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Heavy Swing

6
Norm

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Power
6
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Hemorrhaging Rend

4
Exia

Damage 20+ Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted. Apply this effect only if there are twenty or more damage counters on your champion.)

As much as he clung to life, without his humanity, he wondered if he was living at all.

Power
4
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Hurricane Sweep

5
Wind

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)

Power
1
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Icebound Slam

7
Water

Class Bonus This card costs 2 less to activate.

On Attack: Put the top five cards of your deck into your graveyard. Then if there are five or more water element cards in your graveyard, Icebound Slam gets +5 .

Power
3
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Ignited Stab

1
Fire

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Class Bonus On Attack: If Ignited Stab was prepared, it gets +2 . (Apply this effect only if your champion's class matches this card's class.)

Power
2
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Indiscriminate Gyre

4
Fire

Class Bonus On Attack: Deal 2 damage to all allies. (Apply this effect only if your champion's class matches this card's class.)

It can be hard to distinguish between friend and foe when the heat of battle boils over.

Power
3
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Inundating Clash

2
Water

Class Bonus On Attack: If the attacker is attacking a rested unit, Inundating Clash gets +3 .

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
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Inverted Pyroslash

5
Fire

Ciel Bonus This card costs 2 less to activate for each of up to two fire element omens you have.

On Attack: Deal 5 damage to the attacker.

"Alice, the nightmare will be over soon. Please wait just a little longer, I'll be there soon."

Power
6
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Invigorated Slash

2
Norm

As long as your champion has leveled up this turn, Invigorated Slash gets +2οΏ° .

A surge of power is best used swiftly before it wanes.

Power
2
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Lamentation's Toll

4
Norm

Level 2+ Lamentation's Toll gets +X power, where X is the highest power stat among your omens. (An omen is a card in a banishment with an omen counter on it.)

"Especially in a world beyond reason, anything is possible with enough coaxing."

Power
3
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March On

1
Norm

Command Chessman (A Chessman ally you control performs this attack.)

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
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Obsequious Blow

10
Water

Ciel Bonus This card costs 1 less to activate for each omen you have.

On Champion Hit: The first card that opponent activates during their next turn costs 2 more to activate.

Power
7
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Off With Her Head

2
Norm

As long as the attacker is attacking a unique ally, Off With Her Head gets +3.

"Hold your tongue! Sentence firstβ€”verdict afterwards."

Power
2
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Opening Cut

1
Norm

Class Bonus As long as you have exactly one card in your memory, Opening Cut gets +2 οΏ°. (Apply this effect only if your champion's class matches this card's class.)

Fair fights only exist within honorable duels. In true battle, the quickest to act is usually the victor.

Power
1
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