Cards where: card type includes domain
Cards Images Table

Showing 1-39 of 39 cards (page 1 of 1)

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Avalon, Cursed Isle

4
Water

Upkeep β€” Whenever you materialize a card, sacrifice Avalon.

Whenever you activate a water element card, target player puts the top two cards of their deck into their graveyard.

What once was a paradise, now lies desecrated.

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Baidi, Oathsworn Palace

2
Wind

(Siegeable β€” This domain can be attacked. It takes damage in the form of removing durability counters.)

Ranger units you control have ranged 1.

Durability
6
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Camelot, Impenetrable

3
Wind

Upkeep β€” Whenever you materialize a card, sacrifice Camelot.

Whenever you activate a wind element card, you may negate its activation. If you do, choose an ally and suppress it.

Blessed by the zephyrs, yet now beset with strife.

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Chamber of Reflections

3
Astra

Hindered (This object enters the field rested.)

β†·, Sacrifice Chamber of Reflections: Search your deck for a non-advanced element non-Distortion domain card with reserve cost 3 or less and put it onto the field. Then shuffle your deck.

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Changban, Heroic Impasse

3
Norm

On Enter: Put a buff counter on a unique ally you control.

Allies you control with one or more buff counters on them have ambush.

Upkeep β€” At the beginning of your recollection phase, if you don't control a unique ally, sacrifice Changban.

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Chateau de Coeurs

3
Norm

On Enter: Remove all buff counters from all objects you don't control.

Buff counters can't be placed on objects you don't control.

A maze of red roses greeted those who approached.

Durability
5
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Chibi, Battle of Red Cliffs

3
Norm

Players can't declare attacks with allies unless they pay 1 for each attack declaration.

With her vast army, Cao Cao could not have foreseen the alliance of Sun Quan, Liu Bei, and Kongming, nor the momentous outcome this battle would bring.

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Dawn of Ashes

3
Norm

Upkeep β€” At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not norm element, sacrifice Dawn of Ashes.

Non-norm element cards cost 1 more to activate.

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Dormant Sacrificial Altar

2
Water

On Enter: Draw a card into your memory.

Sacrifice an Automaton ally and a Human ally: Put the top two cards of your deck into your graveyard.

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Dorumegian Foundry

8
Norm

Class Bonus This card costs 2 less to activate for each of up to three domains you control.

On Enter: Summon an Automaton Drone token with a buff counter on it.

A city cannot be built in a day, but a machine can.

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Exalted Dorumegian Throne

3
Norm

Allies you control get +1 and +1 .

Upkeep β€” At the beginning of your recollection phase, if you control four or fewer other domains, sacrifice Exalted Dorumegian Throne.

Humanity's ascension gilded in iron, onyx, and gold.

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Field of Ranks and Files

3
Norm

The first time a Chessman ally enters the field under your control during each of your turns, that ally gets +2 until end of turn. Whenever one or more Chessman allies enter the field under your control for the first time during each of your turns, choose one of them and that ally gets +2 until end of turn.

The first Chessman Command card you activate during each of your turns enters the intent with +2 .

Durability
4
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Gearstride Academy

3
Wind

Wind ally cards you activate have imbue 2.

Wind allies you control have β€œOn Enter: If this ally is imbued, it gets +1 until end of turn.”

Upkeep β€” At the beginning of your recollection phase, you may pay 1. If you don’t, sacrifice Gearstride Academy.

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Gloamspire, Black Market

3
Fire

β†·: Each player with influence less than seven draws a card into their memory. Activate this ability only at slow speed.

Upkeep β€” At the beginning of your recollection phase, if your influence is eight or greater, sacrifice Gloamspire.

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Guandu, Theater of War

3
Norm

Whenever you declare an attack with an ally, put a battle counter on Guandu and glimpse 1. If this is the third time this ability has resolved this turn, draw a card into your memory.

Upkeep β€” At the beginning of your recollection phase, remove two battle counters from Guandu. If you don't, sacrifice Guandu.

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Hidden Enclave

2
Water

At the beginning of each player’s recollection phase, that player puts the top card of their deck into their graveyard.

A reclusive society, secluded from modernity. Ignorant and oblivious to the greater machinations.

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Hub of Innovation

3
Norm

On Enter: Draw a card into your memory.

At the crossroads of commerce, settlements rapidly expand and the exchange of thoughts flourishes.

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Hulao Gate, Sun's Ascent

3
Fire

Whenever a unit declares an attack, deal 2 damage to it.

Upkeep β€” At the beginning of your recollection phase, you may banish a fire element card from your graveyard. If you don't, sacrifice Hulao Gate.

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Jianye, Dawn's Keep

6
Fire

Kindle 6

Class Bonus Fire element allies you control have On Death: If your influence is six or less, draw a card. (A player's influence is equal to the total amount of cards in their hand and memory.)

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Keep of the Golden Sashes

4
Norm

The first card your opponents activate each turn costs 1 more to activate.

Upkeep β€” At the beginning of your recollection phase, you may banish two cards from your graveyard. If you don't, sacrifice Keep of the Golden Sashes.

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Krustallan Ruins

3
Water

Whenever an ally enters the field under a player’s control, rest that ally unless that player pays 1.

Long buried under decades of sleet and snow, a proud civilization fell during the Krustal Froststorm.

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Mad Tea Party

3
Norm

(Siegeable β€” This domain can be attacked. It takes damage in the form of removing durability counters.)

Whenever an ally enters the field, recover 1. (To recover, remove that many durability counters from your champion.)

Durability
6
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Oasis Trading Post

3
Norm

3, β†·: Glimpse 2.

4, β†·: Gather.

5, β†·: Summon an Automaton Drone token.

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Obelisk of Armaments

3
Neos

5, β†·: Summon an Aurousteel Greatsword token. This ability costs 1 less to activate for each domain you control.

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Obelisk of Fabrication

3
Neos

6, β†·: Summon an Automaton Drone token with a buff counter on it. This ability costs 1 less to activate for each domain you control.

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Obelisk of Protection

3
Neos

4, β†·: Prevent the next 2 damage that would be dealt to target unit this turn. This ability costs 1 less to activate for each domain you control.

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Palatial Concourse

2
Norm

At the beginning of your recollection phase, glimpse 1. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

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Plage aux Homards

3
Water

On Enter: Put the top two cards of your deck into your graveyard.

Class Bonus Deluge 4 β€” As long as you have four or more water element cards in your graveyard, Animal and Beast allies you control get +1 .

Durability
4
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Prismatic Sanctuary

3
Norm

Upkeep β€” At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not fire, water, nor wind element, sacrifice Prismatic Sanctuary.

Fire, water, and wind elements are enabled for you.

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Ruinous Pillars of Qidao

3
Tera

Class Bonus On Enter: Empower 2. Draw a card. (Apply this effect only if your champion's class matches this card's class.)

Whenever your Shifting Currents change from facing West to East, sacrifice Ruinous Pillars of Qidao. When you do, destroy target non-champion object you don't control.

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Sanctum of Esoteric Truth

2
Norm

Whenever your champion levels up, you may put two cards from your hand and/or memory on the bottom of your deck. If you do, draw two cards.

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Shatterfall Keep

3
Water

β†·, Banish a card with floating memory from your graveyard: Put the top two cards of your deck into your graveyard.

Upkeep β€” At the beginning of your recollection phase, if there are less than three water element cards in your graveyard, sacrifice Shatterfall Keep.

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The Constellatory Spire

3
Astra

Class Bonus This card costs 2 less to activate.

On Enter: Draw a card.

Whenever you negate a card activation, you may rest The Constellatory Spire. When you do, deal 2 damage to target unit.

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The Eternal Kingdom

4
Norm

Class Bonus Domains you control have reservable. (While paying for a reserve cost, you may rest an object with reservable to pay for 1 of that cost.)

Upkeep β€” At the beginning of your recollection phase, you may pay 2. If you don't, sacrifice The Eternal Kingdom.

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Tricastles of Lucenia

3
Exalted
Norm

Players can't activate non-advanced element cards.

Banish a norm or advanced element card from your hand: Tricastles of Lucenia loses all abilities until end of turn. Any player may activate this ability. Activate this ability only once per turn.

Durability
8
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Varuck, Smoldering Spire

3
Fire

Upkeep β€” Whenever you materialize a card, sacrifice Varuck.

Damage dealt by fire element sources you control can't be prevented.

Once decrepit, now ablaze with new blood.

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Winbless Hurricane Farm

4
Wind

At the beginning of your recollection phase, you may reveal three wind element cards from your memory. If you do, summon a Powercell token.

β€œGearstride Automatics is a proud innovator of renewable and clean hurricane energy consumption!”
β€” Gearstride Automatics Advertisement

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Wool Brook

4
Norm

Wool Brook enters the field with a refinement counter on it.

On Enter: Draw a card into your memory.

6, Remove a refinement counter from Wool Brook: Draw a card into your memory.

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Xuchang, Frozen Citadel

3
Water

(Siegeable β€” This domain can be attacked. It takes damage in the form of removing durability counters.)

At the beginning of each opponent's recollection phase, that player may banish a card with floating memory from their graveyard. If they don't, the next card they activate this turn costs 2 more to activate.

Durability
4