Cards where: card type includes phantasia

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Acerbica

Acerbica

1
Tera

Champions you control get -1 level.

Begin again.

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Aetherial Projection

Aetherial Projection

2
Astra

Diana Bonus Element Bonus Aethercalling

Diana Bonus Element Bonus You may have Aetherial Projection enter as a copy of any Aetherwing weapon you control, except it has "Ranger allies you control can attack using this weapon."

Power
2
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Aqueous Armor

Aqueous Armor

3
Water

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

At the beginning of your recollection phase, put the top card of your deck into your graveyard.

Class Bonus Linked ally gets +2 .

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Astral Shard

Astral Shard

0
Astra

Sacrifice Astral Shard: Glimpse 2.

The gift of foresight from the stars–treasured and feared alike.

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Baihua

Baihua

1
Tera

At the beginning of your recollection phase, each opponent recovers 1.

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Bairui, Resplendent Barrier

Bairui, Resplendent Barrier

2
Tera

If damage would be dealt to your champion while Bairui has two or less charge counters on it, prevent 2 of that damage and put a charge counter on Bairui instead.

Kongming Bonus Sacrifice Bairui: Empower 7. Activate this ability only if there are three charge counters on Bairui and only if your Shifting Currents face South.

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Blood Dragon's Pact

Blood Dragon's Pact

1
Exia

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Linked ally gets +4 and +4.

At the beginning of your end phase, deal 4 unpreventable damage to your champion.

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Buffeting Hurricane

Buffeting Hurricane

3
Exalted
Wind

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Class Bonus On Enter: Draw a card into your memory.

Class Bonus Whenever you suppress an object, deal 2 damage to target champion.

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Captivating Opulence

Captivating Opulence

3
Water

On Enter: Draw a card into your memory.

Diao Chan Bonus Activated abilities of regalias you don't control cost 2 more to activate.

"Looks truly are deceiving."

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Cataleptic Constellation

Cataleptic Constellation

2
Astra

Imbue 2

On Enter: Rest target ally. That ally can't wake up for as long as you control Cataleptic Constellation. If Cataleptic Constellation is imbued, summon two Astral Shard tokens.

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Chasing Shadows

Chasing Shadows

2
Umbra

On Enter: You gain agility 3 for this turn. (Agility 3 β€” Return three cards from your memory to your hand at the beginning of the end phase.)

Tristan Bonus Whenever you gain agility, allies you control named Ominous Shadow get +1 until end of turn.

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Clockwork Amalgam

Clockwork Amalgam

5
Neos

Class Bonus This card costs 2 less to activate.

Clockwork Amalgam enters the field as a copy of any ally or weapon on the field except it has "At the beginning of your recollection phase, you may return this object to your hand."

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Creeping Torment

Creeping Torment

1
Umbra

On Enter: Put Creeping Torment on the bottom of target champion's lineage.

Inherited Effect: Whenever you draw your second card each turn, deal 2 unpreventable damage to this object. (Champions have this ability as long as this card is part of its lineage.)

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Deep Sea Fractal

Deep Sea Fractal

2
Water

Hindered (This object enters the field rested.)

On Enter: Each player puts the top card of their deck into their graveyard.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Dissonant Fractal

Dissonant Fractal

1
Water

On Enter: Glimpse 4.

As long as you control two or more other phantasias, Dissonant Fractal has reservable. (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Dusklight Communion

Dusklight Communion

3
Norm

As an additional cost to activate this card, banish an astra or umbra element card from your material deck.

On Enter: If the banished card was astra element, destroy up to one target phantasia. If the banished card was umbra element, Dusklight Communion gains "Champions get -1 level."

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Eventide Lure

Eventide Lure

2
Water

On Enter: Look at the top five cards of your deck. You may reveal a phantasia card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.

"The tides will always favor the patient."

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Explosive Fractal

Explosive Fractal

3
Fire

Class Bonus Memory 4+ On Enter: Deal 2 damage to target champion. (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)

Reservable

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Facet the Forgotten

Facet the Forgotten

5
Crux

Merlin Bonus On Enter: Look at target opponent's memory. You may activate a card from among them without paying its costs and ignoring its elemental requirements. If you do, your opponents can't play cards with the same name as the activated card for as long as you control Facet the Forgotten.

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Fang of Dragon's Breath

Fang of Dragon's Breath

1
Fire

Polearm Weapon Link (This object enters the field linked to target Polearm weapon. If the link is broken, sacrifice this object.)

Linked weapon gets +2 .

Jin Bonus Linked object has "β†·, Remove a durability counter from this object: Deal 2 damage to target unit."

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Fertile Grounds

Fertile Grounds

3
Wind

At the beginning of your recollection phase, summon a token copy of an Herb item you control.

Rapid advancements in botanical research have led to greenhouse enchantments that can replicate the alchemical structure of common herbal ingredients.

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Firebloom Flourish

Firebloom Flourish

2
Fire

Class Bonus At the beginning of your recollection phase, deal 1 damage to target champion.

Diao Chan Bonus At the beginning of your end phase, if your influence is four or less, draw a card into your memory and put a glimmer counter on your champion.

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Floodbloom

Floodbloom

1
Tera

At the beginning of your recollection phase, banish the top two cards of your deck.

See beyond mere appearances.

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Flowerbud

Flowerbud

1
Tera

"Isn't a flower the most beautiful before it blooms? Full of mystery and boundless possibility – before anyone knows what its petals will reveal."

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Fractal of Creation

Fractal of Creation

2
Neos

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Sacrifice Fractal of Creation: Summon a token copy of target token you control.

Power only constrained by imagination.

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Fractal of Duplication

Fractal of Duplication

4
Neos

Whenever Fractal of Duplication becomes rested, summon a token copy of it rested.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Two for the price of one.

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Fractal of Insight

Fractal of Insight

2
Norm

On Enter: You may rest Fractal of Insight. If you do, glimpse 2.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

An enigma that defies, and yet, shapes reality.

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Fractal of Intrusion

Fractal of Intrusion

3
Water

On Enter: You may banish a card with floating memory from your graveyard. When you do, look at target opponent's memory and discard a card from it.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Fractal of Mana

Fractal of Mana

3
Norm

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus β†·: Empower 1. (The next Spell card you activate this turn activates and resolves as if your champion got +1 level.)

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Fractal of Polar Depths

Fractal of Polar Depths

3
Water

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus Sacrifice Fractal of Polar Depths: Target player puts the top X cards from their deck into their graveyard, where X is the amount of water element cards in your graveyard.

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Fractal of Rain

Fractal of Rain

2
Water

Imbue 2

At the beginning of your recollection phase, if Fractal of Rain is imbued, target player puts the top card of their deck into their graveyard.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Fractal of Refreshment

Fractal of Refreshment

3
Water

Reservable

On Enter: You may reveal up to three water element cards from your memory and put them on the bottom of your deck in any order. Then draw that many cards into your memory.

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Fractal of Snow

Fractal of Snow

2
Water

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus Sacrifice Fractal of Snow: The next time one or more allies would enter the field this turn, they enter the field rested instead.

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Fractal of Sparks

Fractal of Sparks

2
Fire

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus β†·: Deal 1 damage to target champion. (Activate this ability only if your champion’s class matches this card’s class.)

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Fractal of Waves

Fractal of Waves

3
Water

Whenever your champion levels up into a champion with base level 3, you may sacrifice Fractal of Waves. If you do, draw two cards into your memory.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Frozen Divinity

Frozen Divinity

2
Water

If a champion with base level 2 you don’t control would level up into a champion card, return that card to its owner’s material deck instead.

At the beginning of your end phase, if your champion didn't level up this turn, sacrifice Frozen Divinity.

Whenever your champion levels up into a champion with base level 3, sacrifice Frozen Divinity and draw a card into your memory.

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Full Bloom

Full Bloom

7
Tera

Diao Chan Bonus On Enter: Target opponent summons four Flowerbud tokens.

Diao Chan Bonus Whenever an opponent summons a Flowerbud token, deal 2 damage to each champion that opponent controls and you recover 2.

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Glassgale Flock

Glassgale Flock

3
Wind

On Enter: Summon a Memorite Shardwing token.

Merlin Bonus Sheen 6+ 2, β†·: If you don't control an ally named Memorite Shardwing, summon a Memorite Shardwing token.

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Glorious Presence

Glorious Presence

2
Luxem

As long as you control a Shenju ally, advanced element cards your opponents activate cost 2 more to activate.

While the Shenju are revered throughout Sanguo, legends tell of few encounters–none with happy ends.

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Healing Aura

Healing Aura

4
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

At the beginning of your recollection phase, recover 1. (To recover, remove that many damage counters from your champion.)

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Hoarfrost Hold

Hoarfrost Hold

2
Water

Class Bonus On Enter: Banish any amount of Suited Spell cards from your hand and/or memory. For each card banished this way, put a frost counter on Hoarfrost Hold.

Each opponent recollects X less cards during the resolution of their recollection phase, where X is the amount of frost counters on Hoarfrost Hold. (They choose which cards to recollect.)

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Incendiary Fractal

Incendiary Fractal

4
Fire

On Enter: Deal 2 damage to target ally you don't control. Class Bonus: Deal 4 damage to that ally instead.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Indissoluble Fractal

Indissoluble Fractal

3
Water

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus Ephemerate β€” 5 (You may activate this card from your graveyard by paying this cost. Phantasia cards played this way become ephemeral as they enter the field.)

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Jianyu, Fate's Premonition

Jianyu, Fate's Premonition

4
Water

Class Bonus This card costs 2 less to activate.

As Jianyu enters the field, choose a card name.

Cards with the chosen name cost 2+X more to activate, where X is the amount of phantasias you control.

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Labyrinth, Jeweled Opus

Labyrinth, Jeweled Opus

7
Exalted
Water

Class Bonus This card costs 3 less to activate.

Sheen 10+ Your champion has spellshroud and stealth as long as they're awake and an opponent with the most cards in their memory has six or less cards in their memory.

Sheen 18+ At the beginning of your end phase, draw a card.

Sheen 36+ β†·: Move any amount of sheen counters from your Fractured Memories to target unit.

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Lakereaving Chill

Lakereaving Chill

3
Water

Item or Weapon Link (This object enters the field linked to target item or weapon. If the link is broken, sacrifice this object.)

Linked object loses all abilities, and can't be used for an attack.

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Lightweaver's Infinite Shaping

Lightweaver's Infinite Shaping

13
Luxem

Zander Bonus Cards you reveal from your memory have all abilities of each other card revealed this way from your memory.

On Enter: Reveal all cards in your memory.

At the beginning of your end phase, sacrifice Lightweaver's Infinite Shaping.

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Lost Being

Lost Being

3
Norm

Parallel souls, never meant to meetβ€”once joined, forever lost.

Power
2
Life
2
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Lucenia's Reign

Lucenia's Reign

2
Norm

On Enter: Draw a card into your memory.

2, Discard a Chessman Command card: Target Chessman ally you control gets +1 until end of turn. Draw a card into your memory.

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Lumen Borealis

Lumen Borealis

3
Luxem

On Enter: You may reveal a card from your memory.

Class Bonus Animal allies you control get +1 and +1 .

Whenever an Animal ally you control dies, you may reveal a card from your memory.

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