Showing 1-50 of 317 cards (page 1 of 7)
Aegis of Dawn
Class Bonus This card costs 1 less to materialize.
Whenever your champion is dealt four or more damage, summon an Automaton Drone Drone token.
The Dawn Vanguard stride into battle, fearless of death or destruction as another will always rise.
Alchemical Scripture
At the beginning of your end phase, if you control four or more tokens, draw a card into your memory.
βThe theoretics of consumptive alchemy suggest that the energy density of soul matter can be condensed into a hypothetical jewel of limitless potential.β
Alchemist's Kit
Whenever you gather, put a refinement counter on Alchemist's Kit.
Banish Alchemist's Kit: For every four refinement counters that was on Alchemist's Kit, draw a card.
Alkahest
At the beginning of your recollection phase, put an age counter on a Potion item you control.
Level 4+ Banish Alkahest: Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
The universal solvent and a corrosive solution.
Alliance Gearshield
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +1 . Class Bonus: That ally also gets +2 as long as they're retaliating. (Apply the additional effect only if your champion's class matches this card's class.)
Amorphous Missile
Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)
1, β·: Load Amorphous Missile into target unloaded Ranger weapon you control.
Apotheosis Rite
Divine Relic
Banish Apotheosis Rite: Your champion becomes an Ascendant in addition to its other types. Draw a card.
"Only one will rise above."
Aquamirage Whisper
Spellshroud (This object can't be targeted by Spells.)
Class Bonus On Hit: Glimpse 1+X where X is the amount of damage dealt by this hit. Then put the top card of your deck into your graveyard.
The clearest waters can hide the deepest falls.
Arcanist's Prism
At the beginning of your recollection phase, put all cards from your memory on the bottom of your deck in any order, then draw that many cards.
"Such a curious thing. It seems as though it's alive."
β Rai Kyouki
Archon Broadsword
As an additional cost to use this weapon for an attack, pay 2.
Class Bonus Archon Broadsword gets +1 for each token you control. (Apply this effect only if your champion's class matches this card's class.)
Arondight, Azure Blade
Class Bonus On Enter: You may banish any amount of cards with floating memory from your graveyard. For each card banished this way, put a refinement counter on Arondight.
Arondight gets +2 for each refinement counter on it.
Art of War
Divine Relic
Players can't declare attacks with allies that entered the field this turn.
While paying for a memory cost, you may banish Art of War to pay for 1 of that cost.
Assassin's Mantle
If your champion would take damage, you may banish Assassin's Mantle. If you do, prevent 1 of that damage. Put a preparation counter on your champion if damage was prevented this way.
A little warmth for those who venture the darkness alone.
Assassin's Ripper
Class Bonus β·, Remove a preparation counter from your champion: Assassin's Ripper gets +2 until end of turn.
As menacing as it is sharp, this dagger is most useful in the hands of an assassin.
Azure Protective Trinket
Banish Azure Protective Trinket: Banish up to three target fire element cards from a single graveyard.
An enchanted pendant that provides soothing relief from the scorching summer heat.
Backup Charger
3, Banish Backup Charger: Summon a Powercell token rested. Draw a card into your memory.
βRunning out of energy too fast? In a pinch? Our prototype failsafe will guarantee you a fresh charge!β
β Gearstride Automatics Advert
Band of Burning Verdict
On Enter: Draw a card.
Class Bonus β·: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth. Activate this ability only if your champion's class matches this card's class.)
Bauble of Abundance
Banish Bauble of Abundance: Each player draws a card.
Glittering trinkets, coins, and treasures. Plenty enough to be shared among friend and foe alike.
Bauble of Mending
Banish Bauble of Mending: Draw a card. Class Bonus: Up to one target non-Human ally you control gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
Nature's grace soothes most minor injuries.
Bauble of Scarcity
Banish Bauble of Scarcity: Each player discards a card.
Glittering trinkets, coins, and treasures. Coveted by all, granted to none.
Beastbond Boots
Banish Beastbond Boots: Your champion gains spellshroud until end of turn. Activate this ability only if you control an Animal or Beast ally. (Units with spellshroud can't be targeted by Spells.)
A tamer's bond with their beast goes beyond simple empathy.
Beastbond Claws
Banish Beastbond Claws: Target Animal or Beast ally you control gets +2 and gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beastbond Ears
Your champion gets +1 level as long as you control an Animal or Beast ally.
The easiest way to gain a beast's favor is to first look like them.
Beastbond Paws
Banish Beastbond Paws: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth.)
A beast's ferocity and a tamer's guidance make for a formidable combination.
Beastsoul Visage
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +2 , has pride 3, and is a Beast in addition to its other types.
Even a small mutt can be made to look like a ferocious beast.
Bell of the Chosen
On Enter: Put a quest counter on your champion. If Bell of the Chosen entered from a banishment, glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Bellona's Runestone
Banish Bellona's Runestone: Target weapon you control gets +2 until end of turn. Put a durability counter on that weapon.
Her passion for weapons burned hotter than the very hearth where she forged them.
Berserker Plate
Class Bonus Your champion gets +7 . (Apply this effect only if your champion's class matches this card's class.)
At the beginning of your recollection phase, deal 3 unpreventable damage to your champion then draw a card.
Biding Cinquedea
Class Bonus On Charge 2: Biding Cinquedea gets +1 until end of turn. Then put a preparation counter on your champion. (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)
Blast Shield
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
At the beginning of your recollection phase, deal 2 damage to your champion.
Class Bonus Linked ally gets +2 .
Blastshot Pump
(Gun β Must be loaded to use for an attack and can't be used with an attack card.)
Class Bonus If combat damage would be dealt to a unit by an attack using Blastshot Pump, that damage is dealt to that unit and an additional unit you don't control instead.
Blinding Orb
Banish Blinding Orb: Each opponent puts two cards from their hand into their memory. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)
A useful tool, both in flight and fight.
Bombard Flarecannon
Polkhawk Bonus On Attack: If there is a fire element card in this attacker's intent, deal 2 damage to each unit the defending player controls. (Apply this effect only if your champion is Polkhawk.)
Brewing Kit
β·, Sacrifice three Herbs: Look at the top six cards of your deck. You may reveal a Potion item card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Briar's Spindle
Banish Briar's Spindle: Wake up each Chessman ally you control. Activate this ability only during an opponent's turn.
β·: The next Chessman card you activate this turn costs 2 less to activate. Activate this ability only if you control a Chessman King ally.
Bulwark Sword
Class Bonus Bulwark Sword gets +1 . (Apply this effect only if your champion's class matches this card's class.)
As an additional cost to use this weapon for an attack, pay 2.
Caliburn of Silencing
Class Bonus On Champion Hit: The hit champion loses all abilities until the beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.)
Enchanted by binding magic, this weapon can disable most powers.
Candlelight Hourglass
On Enter: Draw a card.
On Charge 2: Candlelight Hourglass gains βActivated abilities of allies you don't control cost 2 more to activate.β (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)
Carnwennan, Shrouded Edge
Class Bonus Attacks using Carnwennan can't be retaliated. (Apply this effect only if your champion's class matches this card's class.)
An heirloom passed down the Corhazi ascendancy. Priceless as a relic. Dangerous as a weapon.
Cascading Round
Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)
β·: Load Cascading Round into target unloaded Gun weapon you control.
On Hit: Put the top card of your deck into your graveyard.
Censer of Restful Peace
Cards in graveyards lose all abilities.
Restless souls roam mortal soil, let the Shenju's breath cease their toil.
Ceremonial Stormblade
Class Bonus On Enter: Put a durability counter on Ceremonial Stormblade for each wind element ally you control. (Apply this effect only if your championβs class matches this cardβs class.)
An ornamental sword that rallies the winds.
Chalice of Blood
Banish Chalice of Blood: Draw two cards. Activate this ability only if your champion has twenty or more damage counters on them.
An offering born of blood is stronger than just an empty prayer.
Channeling Stone
Banish Channeling Stone: The next card you activate this turn costs 2 less to activate.
Charged with excess magic, these stones enable apprentice mages to cast powerful spells beyond their capabilities.
Charged Manaplate
Class Bonus Banish Charged Manaplate: Draw a card. Activate this ability only if your champion has taken 4 or more damage this turn. (Activate this ability only if your champion's class matches this card's class.)
Clandestine Chart
2, Banish Clandestine Chart: Glimpse 2. Put a preparation counter on your champion.
The true battle begins long before a single step is taken on the battlefield.
Clarent, Reimagined
Lorraine Bonus While paying for this card's memory cost, you may banish a card named Clarent, Sword of Peace and up to one other Sword Regalia card from your material deck. Each card banished this way pays for 1 of that cost.
Lorraine Bonus Remove a durability counter from Clarent: If target unit would be dealt non-combat damage this turn, prevent 2 of that damage. Clarent gains spellshroud until end of turn.
Clarent, Sword of Peace
Class Bonus Remove a durability counter from Clarent: Prevent the next 1 non-attack non-combat damage that would be dealt to each unit you control this turn. (Activate this ability only if your champion's class matches this card's class.)
To protect its owner, it would sacrifice itself.
Cleric Robes
Class Bonus On Enter: Draw a card. (Apply this effect only if your championβs class matches this cardβs class.)
1, β·: Prevent the next 1 damage that would be dealt to your champion this turn.
Cloak of Stillwater
Class Bonus On Enter: Draw a card.
β·, Banish a card with floating memory from your graveyard: Prevent the next 3 damage that would be dealt to your champion this turn.
Weaved with the illusory gossamer of Stillwater.