Showing 1-22 of 22 cards (page 1 of 1)
Bairui, Resplendent Barrier
If damage would be dealt to your champion while Bairui has two or less charge counters on it, prevent 2 of that damage and put a charge counter on Bairui instead.
Kongming Bonus Sacrifice Bairui: Empower 7. Activate this ability only if there are three charge counters on Bairui and only if your Shifting Currents face South.
Captivating Opulence
On Enter: Draw a card into your memory.
Diao Chan Bonus Activated abilities of regalias you don't control cost 2 more to activate.
"Looks truly are deceiving."
Dusklight Communion
As an additional cost to activate this card, banish an astra or umbra element card from your material deck.
On Enter: If the banished card was astra element, destroy up to one target phantasia. If the banished card was umbra element, Dusklight Communion gains "Champions get -1 level."
Facet the Forgotten
Merlin Bonus On Enter: Look at target opponent's memory. You may activate a card from among them without paying its costs and ignoring its elemental requirements. If you do, your opponents can't play cards with the same name as the activated card for as long as you control Facet the Forgotten.
Frozen Divinity
If a champion with base level 2 you donβt control would level up into a champion card, return that card to its ownerβs material deck instead.
At the beginning of your end phase, if your champion didn't level up this turn, sacrifice Frozen Divinity.
Whenever your champion levels up into a champion with base level 3, sacrifice Frozen Divinity and draw a card into your memory.
Glorious Presence
As long as you control a Shenju ally, advanced element cards your opponents activate cost 2 more to activate.
While the Shenju are revered throughout Sanguo, legends tell of few encountersβnone with happy ends.
Jianyu, Fate's Premonition
Class Bonus This card costs 2 less to activate.
As Jianyu enters the field, choose a card name.
Cards with the chosen name cost 2+X more to activate, where X is the amount of phantasias you control.
Labyrinth, Jeweled Opus
Class Bonus This card costs 3 less to activate.
Sheen 10+ Your champion has spellshroud and stealth as long as they're awake and an opponent with the most cards in their memory has six or less cards in their memory.
Sheen 18+ At the beginning of your end phase, draw a card.
Sheen 36+ β·: Move any amount of sheen counters from your Fractured Memories to target unit.
Lightweaver's Infinite Shaping
Zander Bonus Cards you reveal from your memory have all abilities of each other card revealed this way from your memory.
On Enter: Reveal all cards in your memory.
At the beginning of your end phase, sacrifice Lightweaver's Infinite Shaping.
Mirrorbound Covenant
On Enter: Draw a card into your memory.
Each player's maximum influence is seven. (As each player's end phase resolves, that player discards cards from their hand and/or memory until their influence is equal to their maximum influence.)
Queen's Gambit
As an additional cost to activate this card, sacrifice a Chessman ally.
On Enter: Draw a card into your memory. If the sacrificed ally was a Queen, summon three Pawn Piece tokens.
Alice Bonus Chessman allies you control have "On Enter: This ally gets +1 until end of turn."
Seraphic Legion's Descent
On Enter: Search your deck for any amount of Angel ally cards. Banish those cards along with any amount of Angel ally cards from your hand, memory, and/or graveyard. Shuffle your deck. Then draw a card into your memory for each card banished from your hand and memory this way.
Level 3+ 1, β·: Until end of turn, you may activate target card banished by Seraphic Legion's Descent.
Soutirer Vortex
As long as you have three or more omens with different reserve costs, this card costs 3 less to activate.
Your omens have βWhenever an opponent activates a card with the same reserve cost as this omen, recover 1 and deal 1 damage to their champion.β
Stifling Gyre
As Stifling Gyre enters the field, choose an ally card name.
On Enter: Draw a card into your memory.
Whenever an on enter ability of an ally with the chosen name triggers, negate that trigger unless its controller pays 4.
Supernova Divination
Spellshroud
Arisanna Bonus At the beginning of each player's recollection phase and whenever you starcall a card, put a divination counter on Supernova Divination. Then if there are ten divination counters on Supernova Divination, sacrifice it. If you do, all units you don't control lose all abilities until end of turn. Then deal 25 unpreventable damage to each of them.
Verdure of Preservation
Kongming Bonus Whenever your Shifting Currents change to facing the next clockwise direction, reveal the top card of your deck and put it into your material deck preserved.
3, Sacrifice Verdure of Preservation: Empower X, where X is twice the amount of preserved cards in your material deck. Activate this ability only if there are five or more preserved cards in your material deck.
Waited Accord
On Enter: You may reveal three advanced element cards from your material deck. If you do, Waited Accord gains "The first advanced element card each player activates each turn costs 2 more to activate."
Level 2+ Sacrifice Waited Accord: Draw a card.
Xukong, Shifted Fates
Spellshroud
Kongming Bonus Whenever your Shifting Currents change to facing the opposite direction, reveal the top three cards of your deck and put them into your material deck preserved. Then deal 6+X damage to target unit you don't control where X is the amount of preserved cards in your material deck.
Yudi, Gossamer Jade
Whenever you empower an amount, if that amount is greater than the amount of root counters on Yudi, put a root counter on it.
Class Bonus Players can't declare attacks with non-tera element units unless they pay X for each attack declaration, where X is the amount of root counters on Yudi.