Cards where: released before 2025
Cards Images Table

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Absolving Flames

Absolving Flames

3
Fire

Draw a card.

Class Bonus You may banish four fire element cards from your graveyard. If you do, draw a card. (Apply this effect only if your champion’s class matches this card’s class.)

Speed
Fast
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Academy Attendant

Academy Attendant

3
Norm

Class Bonus Memory 4+ Academy Attendant gets +1 . (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)

Capable of cataloging the Academy's vast research.

Power
2
Life
2
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Academy Guide

Academy Guide

3
Norm

Champion cards you materialize cost 1 less to materialize.

"Contained within each exquisite tome is knowledge of the past and limitless potential for our future."

Power
1
Life
3
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Accepted Contract

Accepted Contract

5
Norm

Put three preparation counters on your champion.

Every job is only taken after detailed planning and consideration. Only the foolish would leave things to chance.

Speed
Slow
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Acolyte of Cultivation

Acolyte of Cultivation

4
Norm

Class Bonus As long as you've activated a Spell card this turn, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)

The pursuit of transcendence by any means.

Power
2
Life
3
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Adept Swordmaster

Adept Swordmaster

2
Wind

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Class Bonus Weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
2
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Adorned Stag

Adorned Stag

2
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion’s class matches this card’s class.)

Their jeweled antlers are said to be a cure for many ailments but are hard to procure as they are shed only once every decade.

Power
1
Life
3
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Advent of the Stormcaller

Advent of the Stormcaller

15
Arcane

Class Bonus Efficiency

Reveal the top LV cards of your deck. You may banish any amount of arcane element cards from among them. For each card banished this way, choose a unit and deal 2 damage to it. Put the rest of the revealed cards on the top or on the bottom of your deck in any order.

Speed
Slow
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Aegis of Dawn

Aegis of Dawn

1
Neos

Class Bonus This card costs 1 less to materialize.

Whenever your champion is dealt four or more damage, summon an Automaton Drone Drone token.

The Dawn Vanguard stride into battle, fearless of death or destruction as another will always rise.

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Aesan Protector

Aesan Protector

4
Wind

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: Return target ally you control to its owner's hand.

Power
3
Life
4
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Airship Cannoneer

Airship Cannoneer

4
Fire

Class Bonus Ranged 4 (As long as this unit is distant, its attacks get +4 . Apply this effect only if your champion's class matches this card's class.)

On Attack: You may banish three fire element cards from your graveyard. If you do, Airship Cannoneer becomes distant.

Power
2
Life
3
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Airship Captain

Airship Captain

2
Fire

Whenever a domain enters the field under your control, deal 2 damage to target champion.

β€œFrom the skies, this vast world is ours to explore. Each peak and valley, every kingdom and city, a crown jewel to claim.”

Power
1
Life
3
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Airship Cruiser

Airship Cruiser

3
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
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Airship Engineer

Airship Engineer

2
Fire

Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion's class matches this card's class.)

On Enter: If you control a distant unit, draw a card into your memory.

Power
1
Life
2
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Aithne, Spirit of Fire

Aithne, Spirit of Fire

0
Fire

On Enter: Draw seven cards.

"Let scorching embers refine your soul."

Level
Lv. 0
Life
15
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Alchemical Scripture

Alchemical Scripture

1
Neos

At the beginning of your end phase, if you control four or more tokens, draw a card into your memory.

β€œThe theoretics of consumptive alchemy suggest that the energy density of soul matter can be condensed into a hypothetical jewel of limitless potential.”

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Alchemist's Kit

Alchemist's Kit

0
Norm

Whenever you gather, put a refinement counter on Alchemist's Kit.

Banish Alchemist's Kit: For every four refinement counters that was on Alchemist's Kit, draw a card.

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Alkahest

Alkahest

0
Norm

At the beginning of your recollection phase, put an age counter on a Potion item you control.

Level 4+ Banish Alkahest: Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.

The universal solvent and a corrosive solution.

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Allen, Beast Beckoner

Allen, Beast Beckoner

2
Norm

On Enter: Glimpse 3, then reveal the top card of your deck. If that card is a Harmony or Melody card, put it into your hand.

As long as you control two or more Animal and/or Beast allies, Allen gets +2 level.

"I'm working on a tune. Care to listen?"

Level
Lv. 2
Life
22
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Alliance Gearshield

Alliance Gearshield

0
Norm

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Linked ally gets +1 . Class Bonus: That ally also gets +2 as long as they're retaliating. (Apply the additional effect only if your champion's class matches this card's class.)

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Allied Warpriestess

Allied Warpriestess

3
Norm

Class Bonus Allied Warpriestess gets +1 .

Memory 4+ On Attack: Recover 2. (To recover, remove that many damage counters from your champion. Apply this effect only if there are four or more cards in your memory.)

Power
1
Life
3
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Amorphous Missile

Amorphous Missile

0
Norm

Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)

1, β†·: Load Amorphous Missile into target unloaded Ranger weapon you control.

Power
1
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Amorphous Strike

Amorphous Strike

3
Neos

Class Bonus On Attack: You may banish an attack card from your graveyard. If you do, Amorphous Strike gets +X where X is the banished card's power.

Renewed power from past experience.

Power
4
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Anathema's End

Anathema's End

3
Umbra

β†·: Load Anathema's End into target unloaded Gun weapon you control.

Class Bonus On Champion Hit: Banish all Curse cards in the hit champion's lineage. For each card banished this way, deal 2 unpreventable damage to that champion.

Power
1
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Andronika, Eternal Herald

Andronika, Eternal Herald

3
Wind

Imbue 3

As long as Andronika is imbued, Andronika gets +1 and +1 , and has vigor.

Class Bonus On Enter: Put a buff counter on up to two Automaton allies you control.

Power
1
Life
1
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Anger the Skies

Anger the Skies

3
Arcane

Deal 3 damage to all allies. Class Bonus: Deal 4 damage to those allies instead.

Those beneath darkened clouds can do little once the raucous thundering begins.

Speed
Slow
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Anthem of Vitality

Anthem of Vitality

2
Wind

Target Animal or Beast ally gets +3 and gains spellshroud until end of turn.

Harmonize β€” If you've activated a Melody card this turn, put two buff counters on an Animal or Beast ally you control.

Gaia's anthem invigorates the woodland.

Speed
Fast
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Apotheosis Rite

Apotheosis Rite

0
Norm

Divine Relic

Banish Apotheosis Rite: Your champion becomes an Ascendant in addition to its other types. Draw a card.

"Only one will rise above."

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Apprentice Aeromancer

Apprentice Aeromancer

2
Wind

Class Bonus On Enter: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Class Bonus Whenever you activate a wind element Spell card, Apprentice Aeromancer gets +1 until end of turn.

Power
1
Life
2
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Aqua Vitae

Aqua Vitae

2
Water

Brew β€” One Springleaf

Class Bonus At the beginning of your recollection phase, put an age counter on Aqua Vitae.

Sacrifice Aqua Vitae: Draw a card. Then if there were three or more age counters on Aqua Vitae, draw an additional card.

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Aqueous Armor

Aqueous Armor

3
Water

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

At the beginning of your recollection phase, put the top card of your deck into your graveyard.

Class Bonus Linked ally gets +2 .

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Aqueous Enchanting

Aqueous Enchanting

3
Water

Allies you control get your choice of +1 or +1 until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Aqueous Stallion

Aqueous Stallion

3
Water

As long as you have four or more water element cards in your graveyard, Aqueous Stallion gets +3 .

If a horse's only flaw is its inability to swim, then this beast may be flawless.

Power
0
Life
4
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Arcane Blast

Arcane Blast

11
Arcane

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 11 damage to target champion.

Power enough to level entire fortifications, only an arm's length away.

Speed
Slow
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Arcane Disposition

Arcane Disposition

3
Arcane

Draw two cards. At the beginning of the next end phase, discard your hand.

Class Bonus: Draw a card.

Controlling such chaotic mana requires great finesse and some degree of luck.

Speed
Slow
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Arcane Elemental

Arcane Elemental

7
Arcane

Class Bonus This card costs 1 less to activate for each arcane element card in your banishment.

Pride 7 (This ally won't obey you unless your champion is level 7 or higher.)

On Attack: At the beginning of the next end phase, banish Arcane Elemental.

Power
7
Life
7
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Arcane Sight

Arcane Sight

0
Arcane

Your champion gets +1 level until end of turn.
Draw a card.

"If only you could see what I see, Lorraine. Even you might abandon the sword."
β€” Rai Kyouki

Speed
Fast
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Arcanist's Prism

Arcanist's Prism

1
Arcane

At the beginning of your recollection phase, put all cards from your memory on the bottom of your deck in any order, then draw that many cards.

"Such a curious thing. It seems as though it's alive."
β€” Rai Kyouki

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Archon Broadsword

Archon Broadsword

1
Neos

As an additional cost to use this weapon for an attack, pay 2.

Class Bonus Archon Broadsword gets +1 for each token you control. (Apply this effect only if your champion's class matches this card's class.)

Power
2
Durability
2
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Ardent Cloudstriker

Ardent Cloudstriker

5
Norm

On Attack: If your Shifting Currents face West and Ardent Cloudstriker is attacking a champion, this attack gets +3 .

Trained in the sky above the clouds, these elite guards strike like thunder with unerring foresight.

Power
3
Life
4
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Arima, Gaia's Wings

Arima, Gaia's Wings

3
Tera

Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)

At the beginning of your recollection phase, put three buff counters on Arima.

On Death: Put Arima into your its owner's memory.

Power
3
Life
3
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Arisanna, Astral Zenith

Arisanna, Astral Zenith

3
Astra

Arisanna Lineage

Once per turn, you may pay 0 rather than pay a card's starcalling costs.

The chosen luminary of the celestial heavens. Her advent foretells both devastation and salvation.

Level
Lv. 3
Life
25
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Arisanna, Herbalist Prodigy

Arisanna, Herbalist Prodigy

1
Norm

On Enter: Gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

"Adjuvants, catalysts, and materia abound! This world offers so much potential for research and experimentation. Now, what about this mixture?"

Level
Lv. 1
Life
19
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Arisanna, Lucent Arbiter

Arisanna, Lucent Arbiter

3
Astra

Arisanna Lineage

3, β†·: Reveal the top card of your deck. Negate target card activation if its reserve cost is equal to the reserve cost of the revealed card.

"By the moon's call, you will be judged."

Level
Lv. 3
Life
25
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Arisanna, Master Alchemist

Arisanna, Master Alchemist

2
Norm

Arisanna Lineage (Arisanna, Master Alchemist must be leveled from a previous level "Arisanna" champion.)

On Enter: Gather twice.

Inherited Effect β€” At the beginning of your end phase, you may sacrifice two Herbs with the same name. If you do, draw a card.

Level
Lv. 2
Life
22
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Armored Valkyrie

Armored Valkyrie

3
Wind

Steadfast (This ally can retaliate while rested and doesn't rest to do so.)

Class Bonus As long as Armored Valkyrie is retaliating, it gets +2 . (Apply this effect only if your champion's class matches this card's class.)

Power
2
Life
2
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Arondight, Azure Blade

Arondight, Azure Blade

1
Water

Class Bonus On Enter: You may banish any amount of cards with floating memory from your graveyard. For each card banished this way, put a refinement counter on Arondight.

Arondight gets +2 for each refinement counter on it.

Power
1
Durability
2
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Arrow Trap

Arrow Trap

2
Wind

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Return target attacking ally to its owner's hand. Class Bonus: If Arrow Trap was prepared, destroy that ally instead.

Speed
Fast
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Arsenal Keeper

Arsenal Keeper

3
Fire

Class Bonus On Enter: You may have Arsenal Keeper deal 2 damage to your champion. If you do, put a durability counter on a weapon you control. (Apply this effect only if your champion’s class matches this card’s class.)

Power
2
Life
2
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Arthur, Young Heir

Arthur, Young Heir

4
Fire

On Enter: You may rest Arthur. If you do, Arthur gains immortality until the beginning of your next turn. (A unit with immortality can't die.)

As long as Arthur is rested, other allies you control get +1 .

Power
2
Life
3
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