Showing 1-50 of 1698 cards (page 1 of 34)
Abnegation
Recover 8+X, where X is twice the amount of Curse cards in your champion's lineage.
Alice Bonus As long as a card activation you controlled was negated this turn, this card in your graveyard has "Ephemerate β 2".
Absolving Flames
Draw a card.
Class Bonus You may banish four fire element cards from your graveyard. If you do, draw a card. (Apply this effect only if your championβs class matches this cardβs class.)
Academy Guide
Champion cards you materialize cost 1 less to materialize.
"Class is in session."
Accelerate
The next card you activate this turn can be activated as though it had fast activation.
Draw a card into your memory.
βBy oath and breath, may the Gods quicken your hand and carry your motion beyond mortal delay.β
Accepted Contract
Put three preparation counters on your champion.
Every job is only taken after detailed planning and consideration. Only the foolish would leave things to chance.
Accompanying Guard
Class Bonus On Enter: Another target ally you control becomes fostered. (Apply this effect only if your champion's class matches this card's class.)
Determined to protect those in need, regardless if they are human or automaton.
Accursed Strength
Diana Bonus This card costs 1 less to activate.
Draw 3+X cards, where X is the amount of Curse cards in your champion's lineage minus your influence. (If the amount of cards you would draw is negative, don't draw any cards.)
For justice, she was willing to take any means necessary, even if it meant embrace darkness.
Acolyte of Cultivation
Class Bonus As long as you've activated a Spell card this turn, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)
The pursuit of transcendence by any means.
Acquiescing Rejection
Class Bonus This card costs 1 less to activate.
Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.
"The frost grants me what it takes from you."
Adept Swordmaster
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Class Bonus Weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class.)
Adorned Stag
Class Bonus This card costs 1 less to activate. (Apply this effect only if your championβs class matches this cardβs class.)
Their jeweled antlers are said to be a cure for many ailments but are hard to procure as they are shed only once every decade.
Advantageous Perch
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Your champion becomes distant. Then return up to one target Ranger action card from your graveyard to your hand. Banish Advantageous Perch.
Advent of the Shenju
Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.
Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.
Advent of the Stormcaller
Class Bonus Efficiency
Reveal the top LV cards of your deck. You may banish any amount of arcane element cards from among them. For each card banished this way, choose a unit and deal 2 damage to it. Put the rest of the revealed cards on the top or on the bottom of your deck in any order.
Aella, Zephyr's Hand
Fast Activation
3: As a Spell, suppress another target ally, item, or weapon. This ability costs 3 less to activate the first time you activate it.
"Are you prepared for the might of the wind?"
Aesan Protector
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Enter: Return target ally you control to its owner's hand.
Aethercloak Sentinel
Ranged 4, Spellshroud, Taunt
Class Bonus On Enter: You may load an Aethercharge card from your graveyard or hand into an Aetherwing weapon you control. If a card was loaded from your hand this way, draw a card.
Aetherial Projection
Diana Bonus Element Bonus Aethercalling
Diana Bonus Element Bonus You may have Aetherial Projection enter as a copy of any Aetherwing weapon you control, except it has "Ranger allies you control can attack using this weapon."
Aetheric Calibration
Glimpse 4. Then reveal the top card of your deck. If that card is an Aethercharge card, put it into your memory.
You may load Aetheric Calibration into an Aetherwing weapon you control.
Aetheric Reforging
Banish up to one target card in a graveyard. Then you may load Aetheric Reforging into an Aetherwing weapon you control.
Mana is often drawn from within, yet it can also be pulled from the world around us.
Aether's Embrace
Target unit becomes distant. If that unit is a defending Ranger ally, wake it up and it gets +2 and +2 until end of turn.
You may load Aether's Embrace into an Aetherwing weapon you control.
Aetherwing's Ward
Target Aetherwing weapon you control gains spellshroud until end of turn. If your champion is distant, draw a card. (Objects with spellshroud canβt be targeted by Spells.)
"Distance really makes the heart fonder."
Alacritous Huntress
Ranged 2 (As long as this unit is distant, its attacks get +2.)
On Enter: Reveal up to one Aethercharge card from your hand. You may discard it or load it into an Aetherwing weapon you control. If you do, draw a card.
Alchemist's Cauldron
Arisanna Bonus 3, Banish Alchemist's Cauldron: Gather twice. For the rest of the game, ignore the elemental requirements of non-advanced element Potion cards you activate.
"Double, double toil and trouble."
Alice, Distorted Queen
On Enter: You gain the Phantasmagoria mastery. Then put two haunt counters on it.
Lineage Release β Recover 2+X, where X is the amount of cards in Alice's lineage.
"Echoes fade and memories die."
Alice, Golden Queen
Inherited Effect β Chessman Command attack cards you activate enter the intent with +1.
Lineage Release β For each awake Chessman ally you control, prevent the next 3 damage that would be dealt to that ally this turn.
Alice, Phantom Monarch
Alice Lineage
Inherited Effect β Whenever you play an advanced element card while there are no Curse cards in Alice's lineage, deal 7 unpreventable damage to Alice.
Alice, Trifle's Royalty
This card costs 1 less to materialize for each Chessman ally you control.
Alice Lineage
At the beginning of your recollection phase, summon a Pawn Piece token. Then if you control three or more Chessman allies, draw a card into your memory.
Alizarin Longbowman
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus Ranged 3
Class Bonus Whenever Alizarin Longbowman becomes distant, you may have each player draw a card.
Allied Warpriestess
Class Bonus Allied Warpriestess gets +1 .
Memory 4+ On Attack: Recover 2. (To recover, remove that many damage counters from your champion. Apply this effect only if there are four or more cards in your memory.)
Allowance Race
Each player may rest up to two Horse allies they control. For each Horse ally rested this way, its controller draws a card.
Eclipse first, the rest nowhere.
Alpha Philterbeast
Brew β Three Herbs
On Enter: If Alpha Philterbeast was brewed, put two age counters on it.
Whenever an opponent activates a card with reserve cost 3 or more, put an age counter on Alpha Philterbeast.
Alpha Philterbeast gets +1 and +1 for each age counter on it.
Altruistic Blacksmith
Intercept
Class Bonus On Enter: Each player summons a Cheap Sword token. You gain the Crowd's Favor status.
"You get a sword, and you get a sword!"
Ameliorating Mantra
Remove two wither counters from each of up to two target objects.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Angel Attendant
Advanced Imbue 1 (You may reserve all cards revealed as you activate this card. If at least one of them is advanced element, this card becomes imbued.)
As long as Angel Attendant is imbued, it has intercept.
On Death: Draw a card.
Angelic Channeling
Banish up to three advanced element cards from your hand and/or memory. Draw a card into your memory for each card banished this way. The next time your champion levels up into a champion card with base level 3 When your champion levels up into a champion card with base level 3 the next time this game, put the banished cards on the top and/or bottom of your deck in any order.
Floating Memory
Angelic Vanguard
Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)
As long as Angelic Vanguard is imbued, it has intercept and retort 2.
Animal Encounter
Class Bonus This card costs 1 less to activate.
Put a buff counter on an ally you control and up to one ally you don't control. If a buff counter was put on an ally you don't control this way, you gain the Crowd's Favor status.
"Who would you like to pet first?"
Annihilation
Damage 35+ Fast Activation
Class Bonus Deal up to 7 damage to your champion. Destroy all non-champion objects with reserve cost equal to the amount of damage dealt to your champion this way.
Annul Spell
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)
Negate target Spell card activation unless its controller pays 3.
Another Beginning
Materialize a regalia card with memory cost 0 from your material deck.
She returned to the Homeworld with nothing left to fight for. Her sister was goneβand though the guilt lingered, her shoulders felt just a little lighter.
Aphotic Ruin
Diao Chan Bonus Efficiency
Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Apostle of the Woods
Pride 3
Class Bonus On Enter: Apostle of the Woods loses pride until end of turn. Then if an opponent controls three or more units, put a buff counter on Apostle of the Woods.
Apothecaryβs Harvest
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Arisanna Bonus Fast Activation
Summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, and a Springleaf token.
Apotheosis Rite
Divine Relic
Banish Apotheosis Rite: Your champion becomes an Ascendant in addition to its other types. Draw a card.
"Only one will rise above."
Apprentice Aeromancer
Class Bonus On Enter: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Class Bonus Whenever you activate a wind element Spell card, Apprentice Aeromancer gets +1 until end of turn.
Aquamirage Whisper
Spellshroud (This object can't be targeted by Spells.)
Class Bonus On Hit: Glimpse 1+X where X is the amount of damage dealt by this hit. Then put the top card of your deck into your graveyard.
The clearest waters can hide the deepest falls.