Cards where: released on or after 2024-06

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Abnegation

Abnegation

2
Umbra

Recover 8+X, where X is twice the amount of Curse cards in your champion's lineage.

Alice Bonus As long as a card activation you controlled was negated this turn, this card in your graveyard has "Ephemerate β€” 2".

Speed
Fast
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Absolving Flames

Absolving Flames

3
Fire

Draw a card.

Class Bonus You may banish four fire element cards from your graveyard. If you do, draw a card. (Apply this effect only if your champion’s class matches this card’s class.)

Speed
Fast
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Academy Guide

Academy Guide

3
Norm

Champion cards you materialize cost 1 less to materialize.

"Class is in session."

Power
1
Life
3
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Accelerate

Accelerate

2
Exalted
Norm

The next card you activate this turn can be activated as though it had fast activation.

Draw a card into your memory.

β€œBy oath and breath, may the Gods quicken your hand and carry your motion beyond mortal delay.”

Speed
Fast
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Accepted Contract

Accepted Contract

5
Norm

Put three preparation counters on your champion.

Every job is only taken after detailed planning and consideration. Only the foolish would leave things to chance.

Speed
Slow
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Accompanying Guard

Accompanying Guard

2
Norm

Class Bonus On Enter: Another target ally you control becomes fostered. (Apply this effect only if your champion's class matches this card's class.)

Determined to protect those in need, regardless if they are human or automaton.

Power
1
Life
3
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Accursed Strength

Accursed Strength

2
Umbra

Diana Bonus This card costs 1 less to activate.

Draw 3+X cards, where X is the amount of Curse cards in your champion's lineage minus your influence. (If the amount of cards you would draw is negative, don't draw any cards.)

For justice, she was willing to take any means necessary, even if it meant embrace darkness.

Speed
Fast
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Acerbica

Acerbica

1
Tera

Champions you control get -1 level.

Begin again.

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Acolyte of Cultivation

Acolyte of Cultivation

4
Norm

Class Bonus As long as you've activated a Spell card this turn, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)

The pursuit of transcendence by any means.

Power
2
Life
3
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Acquiescing Rejection

Acquiescing Rejection

4
Water

Class Bonus This card costs 1 less to activate.

Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.

"The frost grants me what it takes from you."

Speed
Fast
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Adept Swordmaster

Adept Swordmaster

2
Wind

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Class Bonus Weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
2
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Adorned Stag

Adorned Stag

2
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion’s class matches this card’s class.)

Their jeweled antlers are said to be a cure for many ailments but are hard to procure as they are shed only once every decade.

Power
1
Life
3
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Advantageous Perch

Advantageous Perch

2
Exalted
Wind

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Your champion becomes distant. Then return up to one target Ranger action card from your graveyard to your hand. Banish Advantageous Perch.

Speed
Fast
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Advent of the Shenju

Advent of the Shenju

4
Luxem

Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.

Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.

Speed
Slow
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Advent of the Stormcaller

Advent of the Stormcaller

15
Arcane

Class Bonus Efficiency

Reveal the top LV cards of your deck. You may banish any amount of arcane element cards from among them. For each card banished this way, choose a unit and deal 2 damage to it. Put the rest of the revealed cards on the top or on the bottom of your deck in any order.

Speed
Slow
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Aella, Zephyr's Hand

Aella, Zephyr's Hand

3
Exalted
Wind

Fast Activation

3: As a Spell, suppress another target ally, item, or weapon. This ability costs 3 less to activate the first time you activate it.

"Are you prepared for the might of the wind?"

Power
2
Life
3
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Aesan Protector

Aesan Protector

4
Wind

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: Return target ally you control to its owner's hand.

Power
3
Life
4
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Aethercloak Sentinel

Aethercloak Sentinel

2
Astra

Ranged 4, Spellshroud, Taunt

Class Bonus On Enter: You may load an Aethercharge card from your graveyard or hand into an Aetherwing weapon you control. If a card was loaded from your hand this way, draw a card.

Power
1
Life
4
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Aetherial Projection

Aetherial Projection

2
Astra

Diana Bonus Element Bonus Aethercalling

Diana Bonus Element Bonus You may have Aetherial Projection enter as a copy of any Aetherwing weapon you control, except it has "Ranger allies you control can attack using this weapon."

Power
2
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Aetheric Calibration

Aetheric Calibration

2
Norm

Glimpse 4. Then reveal the top card of your deck. If that card is an Aethercharge card, put it into your memory.

You may load Aetheric Calibration into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Aetheric Reforging

Aetheric Reforging

2
Norm

Banish up to one target card in a graveyard. Then you may load Aetheric Reforging into an Aetherwing weapon you control.

Mana is often drawn from within, yet it can also be pulled from the world around us.

Power
1
Speed
Fast
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Aether's Embrace

Aether's Embrace

2
Wind

Target unit becomes distant. If that unit is a defending Ranger ally, wake it up and it gets +2 and +2 until end of turn.

You may load Aether's Embrace into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Aetherwing's Ward

Aetherwing's Ward

2
Norm

Target Aetherwing weapon you control gains spellshroud until end of turn. If your champion is distant, draw a card. (Objects with spellshroud can’t be targeted by Spells.)

"Distance really makes the heart fonder."

Speed
Fast
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Aithne, Spirit of Fire

Aithne, Spirit of Fire

0
Fire

On Enter: Draw seven cards.

"Only the heated win."

Level
Lv. 0
Life
15
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Alacritous Huntress

Alacritous Huntress

3
Norm

Ranged 2 (As long as this unit is distant, its attacks get +2.)

On Enter: Reveal up to one Aethercharge card from your hand. You may discard it or load it into an Aetherwing weapon you control. If you do, draw a card.

Power
2
Life
2
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Alchemist's Cauldron

Alchemist's Cauldron

0
Norm

Arisanna Bonus 3, Banish Alchemist's Cauldron: Gather twice. For the rest of the game, ignore the elemental requirements of non-advanced element Potion cards you activate.

"Double, double toil and trouble."

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Alice, Distorted Queen

Alice, Distorted Queen

1
Norm

On Enter: You gain the Phantasmagoria mastery. Then put two haunt counters on it.

Lineage Release β€” Recover 2+X, where X is the amount of cards in Alice's lineage.

"Echoes fade and memories die."

Level
Lv. 1
Life
19
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Alice, Golden Queen

Alice, Golden Queen

1
Norm

Inherited Effect β€” Chessman Command attack cards you activate enter the intent with +1.

Lineage Release β€” For each awake Chessman ally you control, prevent the next 3 damage that would be dealt to that ally this turn.

Level
Lv. 1
Life
19
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Alice, Phantom Monarch

Alice, Phantom Monarch

2
Umbra

Alice Lineage

Inherited Effect β€” Whenever you play an advanced element card while there are no Curse cards in Alice's lineage, deal 7 unpreventable damage to Alice.

Level
Lv. 2
Life
22
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Alice, Trifle's Royalty

Alice, Trifle's Royalty

3
Exalted
Norm

This card costs 1 less to materialize for each Chessman ally you control.

Alice Lineage

At the beginning of your recollection phase, summon a Pawn Piece token. Then if you control three or more Chessman allies, draw a card into your memory.

Level
Lv. 3
Life
25
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Alice, Whim's Monarch

Alice, Whim's Monarch

2
Norm

Alice Lineage

On Enter: Glimpse 3, then reveal the top card of your deck. If that card is a Chessman card, put it into your hand.

β†·: If you don't control a Pawn ally, summon a Pawn Piece Token token.

Level
Lv. 2
Life
22
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Alizarin Longbowman

Alizarin Longbowman

3
Exalted
Fire

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Class Bonus Ranged 3

Class Bonus Whenever Alizarin Longbowman becomes distant, you may have each player draw a card.

Power
4
Life
3
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Allied Warpriestess

Allied Warpriestess

3
Norm

Class Bonus Allied Warpriestess gets +1 .

Memory 4+ On Attack: Recover 2. (To recover, remove that many damage counters from your champion. Apply this effect only if there are four or more cards in your memory.)

Power
1
Life
3
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Allowance Race

Allowance Race

3
Norm

Each player may rest up to two Horse allies they control. For each Horse ally rested this way, its controller draws a card.

Eclipse first, the rest nowhere.

Speed
Fast
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Alpha Philterbeast

Alpha Philterbeast

3
Exalted
Norm

Brew β€” Three Herbs

On Enter: If Alpha Philterbeast was brewed, put two age counters on it.

Whenever an opponent activates a card with reserve cost 3 or more, put an age counter on Alpha Philterbeast.

Alpha Philterbeast gets +1 and +1 for each age counter on it.

Power
2
Life
3
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Altruistic Blacksmith

Altruistic Blacksmith

3
Norm

Intercept

Class Bonus On Enter: Each player summons a Cheap Sword token. You gain the Crowd's Favor status.

"You get a sword, and you get a sword!"

Power
1
Life
3
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Ameliorating Mantra

Ameliorating Mantra

2
Norm

Remove two wither counters from each of up to two target objects.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Angel Attendant

Angel Attendant

2
Norm
Card Type
Ally β€” Mage Angel

Advanced Imbue 1 (You may reserve all cards revealed as you activate this card. If at least one of them is advanced element, this card becomes imbued.)

As long as Angel Attendant is imbued, it has intercept.

On Death: Draw a card.

Power
0
Life
3
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Angelic Channeling

Angelic Channeling

2
Norm

Banish up to three advanced element cards from your hand and/or memory. Draw a card into your memory for each card banished this way. The next time your champion levels up into a champion card with base level 3 When your champion levels up into a champion card with base level 3 the next time this game, put the banished cards on the top and/or bottom of your deck in any order.

Floating Memory

Speed
Fast
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Angelic Vanguard

Angelic Vanguard

3
Norm

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)

As long as Angelic Vanguard is imbued, it has intercept and retort 2.

Power
2
Life
3
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Animal Encounter

Animal Encounter

3
Norm

Class Bonus This card costs 1 less to activate.

Put a buff counter on an ally you control and up to one ally you don't control. If a buff counter was put on an ally you don't control this way, you gain the Crowd's Favor status.

"Who would you like to pet first?"

Speed
Slow
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Annihilation

Annihilation

3
Exia

Damage 35+ Fast Activation

Class Bonus Deal up to 7 damage to your champion. Destroy all non-champion objects with reserve cost equal to the amount of damage dealt to your champion this way.

Speed
Slow
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Annul Spell

Annul Spell

3
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)

Negate target Spell card activation unless its controller pays 3.

Speed
Fast
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Another Beginning

Another Beginning

3
Norm

Materialize a regalia card with memory cost 0 from your material deck.

She returned to the Homeworld with nothing left to fight for. Her sister was goneβ€”and though the guilt lingered, her shoulders felt just a little lighter.

Speed
Slow
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Aphotic Ruin

Aphotic Ruin

6
Norm

Diao Chan Bonus Efficiency
Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Speed
Slow
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Apostle of the Woods

Apostle of the Woods

3
Norm

Pride 3

Class Bonus On Enter: Apostle of the Woods loses pride until end of turn. Then if an opponent controls three or more units, put a buff counter on Apostle of the Woods.

Power
3
Life
2
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Apothecary’s Harvest

Apothecary’s Harvest

3
Exalted
Wind

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Arisanna Bonus Fast Activation

Summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, and a Springleaf token.

Speed
Slow
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Apotheosis Rite

Apotheosis Rite

0
Norm

Divine Relic

Banish Apotheosis Rite: Your champion becomes an Ascendant in addition to its other types. Draw a card.

"Only one will rise above."

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Apprentice Aeromancer

Apprentice Aeromancer

2
Wind

Class Bonus On Enter: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Class Bonus Whenever you activate a wind element Spell card, Apprentice Aeromancer gets +1 until end of turn.

Power
1
Life
2
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Aquamirage Whisper

Aquamirage Whisper

0
Water

Spellshroud (This object can't be targeted by Spells.)

Class Bonus On Hit: Glimpse 1+X where X is the amount of damage dealt by this hit. Then put the top card of your deck into your graveyard.

The clearest waters can hide the deepest falls.

Power
1
Durability
3
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