Showing 1-50 of 533 cards (page 1 of 11)
Abnegation
Recover 8+X, where X is twice the amount of Curse cards in your champion's lineage.
Alice Bonus As long as a card activation you controlled was negated this turn, this card in your graveyard has "Ephemerate β 2".
Accelerate
The next card you activate this turn can be activated as though it had fast activation.
Draw a card into your memory.
βBy oath and breath, may the Gods quicken your hand and carry your motion beyond mortal delay.β
Accursed Strength
Diana Bonus This card costs 1 less to activate.
Draw 3+X cards, where X is the amount of Curse cards in your champion's lineage minus your influence. (If the amount of cards you would draw is negative, don't draw any cards.)
For justice, she was willing to take any means necessary, even if it meant embrace darkness.
Advantageous Perch
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Your champion becomes distant. Then return up to one target Ranger action card from your graveyard to your hand. Banish Advantageous Perch.
Advent of the Shenju
Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.
Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.
Advent of the Stormcaller
Class Bonus Efficiency
Reveal the top LV cards of your deck. You may banish any amount of arcane element cards from among them. For each card banished this way, choose a unit and deal 2 damage to it. Put the rest of the revealed cards on the top or on the bottom of your deck in any order.
Aegis of Dawn
Class Bonus This card costs 1 less to materialize.
Whenever your champion is dealt four or more damage, summon an Automaton Drone Drone token.
The Dawn Vanguard stride into battle, fearless of death or destruction as another will always rise.
Aella, Zephyr's Hand
Fast Activation
3: As a Spell, suppress another target ally, item, or weapon. This ability costs 3 less to activate the first time you activate it.
"Are you prepared for the might of the wind?"
Aethercloak Sentinel
Ranged 4, Spellshroud, Taunt
Class Bonus On Enter: You may load an Aethercharge card from your graveyard or hand into an Aetherwing weapon you control. If a card was loaded from your hand this way, draw a card.
Aetherial Projection
Diana Bonus Element Bonus Aethercalling
Diana Bonus Element Bonus You may have Aetherial Projection enter as a copy of any Aetherwing weapon you control, except it has "Ranger allies you control can attack using this weapon."
Alchemical Scripture
At the beginning of your end phase, if you control four or more tokens, draw a card into your memory.
βThe theoretics of consumptive alchemy suggest that the energy density of soul matter can be condensed into a hypothetical jewel of limitless potential.β
Alice, Phantom Monarch
Alice Lineage
Inherited Effect β Whenever you play an advanced element card while there are no Curse cards in Alice's lineage, deal 7 unpreventable damage to Alice.
Alice, Trifle's Royalty
This card costs 1 less to materialize for each Chessman ally you control.
Alice Lineage
At the beginning of your recollection phase, summon a Pawn Piece token. Then if you control three or more Chessman allies, draw a card into your memory.
Alizarin Longbowman
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus Ranged 3
Class Bonus Whenever Alizarin Longbowman becomes distant, you may have each player draw a card.
Alpha Philterbeast
Brew β Three Herbs
On Enter: If Alpha Philterbeast was brewed, put two age counters on it.
Whenever an opponent activates a card with reserve cost 3 or more, put an age counter on Alpha Philterbeast.
Alpha Philterbeast gets +1 and +1 for each age counter on it.
Amorphous Strike
Class Bonus On Attack: You may banish an attack card from your graveyard. If you do, Amorphous Strike gets +X where X is the banished card's power.
Renewed power from past experience.
Anathema's End
β·: Load Anathema's End into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Banish all Curse cards in the hit champion's lineage. For each card banished this way, deal 2 unpreventable damage to that champion.
Anger the Skies
Deal 3 damage to all allies. Class Bonus: Deal 4 damage to those allies instead.
Those beneath darkened clouds can do little once the raucous thundering begins.
Annihilation
Damage 35+ Fast Activation
Class Bonus Deal up to 7 damage to your champion. Destroy all non-champion objects with reserve cost equal to the amount of damage dealt to your champion this way.
Apothecaryβs Harvest
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Arisanna Bonus Fast Activation
Summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, and a Springleaf token.
Arcane Blast
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 11 damage to target champion.
Power enough to level entire fortifications, only an arm's length away.
Arcane Disposition
Draw two cards. At the beginning of the next end phase, discard your hand.
Class Bonus: Draw a card.
Controlling such chaotic mana requires great finesse and some degree of luck.
Arcane Elemental
Class Bonus This card costs 1 less to activate for each arcane element card in your banishment.
Pride 7 (This ally won't obey you unless your champion is level 7 or higher.)
On Attack: At the beginning of the next end phase, banish Arcane Elemental.
Arcane Renunciation
Banish all cards in your hand and memory. Then return all non-champion non-regalia arcane element cards from your graveyard and banishment to your hand. Empower 10.
Rai Bonus Until end of turn, whenever you activate a Spell card, empower 10.
Arcane Sight
Your champion gets +1 level until end of turn.
Draw a card.
"If only you could see what I see, Lorraine. Even you might abandon the sword."
β Rai Kyouki
Arcanist's Prism
At the beginning of your recollection phase, put all cards from your memory on the bottom of your deck in any order, then draw that many cards.
"Such a curious thing. It seems as though it's alive."
β Rai Kyouki
Archon Broadsword
As an additional cost to use this weapon for an attack, pay 2.
Class Bonus Archon Broadsword gets +1 for each token you control. (Apply this effect only if your champion's class matches this card's class.)
Ardus, Floodborne Deacon
On Enter: Put the top three cards of your deck into your graveyard.
Cards you activate, objects you control, and intents you control have an additional instance of each deluge ability and effect they have.
Argus, All-Seeing Giant
While paying for this card's reserve cost, you may banish one or more cards named Crystal of Argus or Eye of Argus from your material deck. Each card banished this way pays for 3 of that cost.
Taunt, True Sight, Vigor
As long as Argus is awake, it has omnishroud.
Arisanna, Astral Zenith
Arisanna Lineage
Once per turn, you may pay 0 rather than pay a card's starcalling costs.
The chosen luminary of the celestial heavens. Her advent foretells both devastation and salvation.
Arisanna, Lucent Arbiter
Arisanna Lineage
3, β·: Reveal the top card of your deck. Negate target card activation if its reserve cost is equal to the reserve cost of the revealed card.
"By the moon's call, you will be judged."
Artificer's Opus
Class Bonus Efficiency (This card costs LV less to activate.)
Artificer's Opus enters the field rested.
Cleave (This ally attacks all units a chosen opponent controls. Its attacks can't be intercepted.)
Assemble the Ancients
Sacrifice any number of domains then summon that many Automaton Drone tokens. Those tokens enter Each of those tokens enters the field rested with an amount of buff counters on it equal to the amount of domains sacrificed this way. Then they gain vigor until end of turn.
Astarte, Celestial Dawn
Class Bonus Fast Activation (You may activate this card at fast speed.)
If an object would enter the field under an opponent's control from anywhere except from the effects stack, banish it face down instead.
Astral Seal
Class Bonus This card costs 3 less to activate if it targets an activation of a card with the same name as a card in any banishment.
Negate target card activation. Banish the card that had its activation negated this way.
Astral Shard
Sacrifice Astral Shard: Glimpse 2.
The gift of foresight from the starsβtreasured and feared alike.
Astra Sight
Starcalling β 0 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Glimpse 1, then draw a card.
Astromech Attendant
Class Bonus On Enter: Gather three times.
Whenever you brew a Potion, draw a card into your memory.
Some automata, with guided stimuli, can visualize patterns and formulae beyond human understanding.
Atmos Armor Type-Ares
On Enter: Summon two Atmos Shield tokens.
Class Bonus Atmos Armor Type-Ares gets +1 for each ally named Atmos Shield you control.
A gilded masterpiece to execute and enforce the golden commands of the Aurous Kaiser herself.
Atmos Shield
β·: The next time target neos element unit would take non-combat damage this turn, prevent 2 of that damage.
Whenever another neos element unit you control is targeted for an attack, you may change the target of that attack to this ally.
Auravolt Current
You may activate this card from your banishment as long as thereβs a charge counter on it.
Whenever this card is banished from your memory, put a charge counter on it.
Any amount of target players banish two cards from their memory. For each card banished this way, its owner draws a card into their memory. Banish Auravolt Current.
Aurousteel Greatsword
Neos-infused steel forms to the wielder's core disposition and grandest desires.
Auspicious Manifestation
Guo Jia Bonus Banish a Shenju ally you control. Return that ally to the field under its owner's control transformed at the beginning of the next end phase.
Guo Jia Bonus 2, Discard this card from your hand: Draw a card. Then if your champion has five or less quest counters on them, put a quest counter on them.
Automata Genesis
Summon three Titan Mk II tokens.
Tonoris Bonus Put X buff counters on each token ally you control, where X is the amount of tokens you control.
Their rumbling heralds the inevitable end.
Automaton Forgewarden
Class Bonus Automaton Forgewarden gets +1 and +1 for each of up to three tokens you control.
Unscripted behavior may signify interference by the World Seed. Decommission immediately.
β Manufacturer's Recommendations
Avatar of Gaia
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Class Bonus Preserve
Linked ally has taunt and loses pride.
Even the king of beasts rallied to Gaia's presence.
Awaken Ombre
As an additional cost to activate this card, pay X+X.
Ciel Bonus Put up to X target ally omens you have onto the field rested. For each ally put onto the field this way, wake up that ally if one of its non-norm elements matches one of your champion's elements.
Bagua of Vital Demise
As long as your Shifting Currents face West, you may activate this card from your material deck.
Deal 4 damage to target unit. If your Shifting Currents face East, put this card into its owner's material deck preserved.