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Abnegation

Abnegation

2
Umbra

Recover 8+X, where X is twice the amount of Curse cards in your champion's lineage.

Alice Bonus As long as a card activation you controlled was negated this turn, this card in your graveyard has "Ephemerate β€” 2".

Speed
Fast
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Absolving Flames

Absolving Flames

3
Fire

Draw a card.

Class Bonus You may banish four fire element cards from your graveyard. If you do, draw a card. (Apply this effect only if your champion’s class matches this card’s class.)

Speed
Fast
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Academy Attendant

Academy Attendant

3
Norm

Class Bonus Memory 4+ Academy Attendant gets +1 . (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)

Capable of cataloging the Academy's vast research.

Power
2
Life
2
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Academy Attendant

Academy Attendant

3
Norm

Class Bonus Memory 4+ Academy Attendant gets +1 . (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)

Capable of cataloging the Academy's vast research.

Power
2
Life
2
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Academy Guide

Academy Guide

3
Norm

Champion cards you materialize cost 1 less to materialize.

"Class is in session."

Power
1
Life
3
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Academy Guide

Academy Guide

3
Norm

Champion cards you materialize cost 1 less to materialize.

"Contained within each exquisite tome is knowledge of the past and limitless potential for our future."

Power
1
Life
3
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Academy Guide

Academy Guide

3
Norm

Champion cards you materialize cost 1 less to materialize.

"Contained within each exquisite tome is knowledge of the past and limitless potential for our future."

Power
1
Life
3
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Accepted Contract

Accepted Contract

5
Norm

Put three preparation counters on your champion.

Every job is only taken after detailed planning and consideration. Only the foolish would leave things to chance.

Speed
Slow
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Accepted Contract

Accepted Contract

5
Norm

Put three preparation counters on your champion.

Every job is only taken after detailed planning and consideration. Only the foolish would leave things to chance.

Speed
Slow
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Accompanying Guard

Accompanying Guard

2
Norm

Class Bonus On Enter: Another target ally you control becomes fostered. (Apply this effect only if your champion's class matches this card's class.)

Determined to protect those in need, regardless if they are human or automaton.

Power
1
Life
3
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Accursed Strength

Accursed Strength

2
Umbra

Diana Bonus This card costs 1 less to activate.

Draw 3+X cards, where X is the amount of Curse cards in your champion's lineage minus your influence. (If the amount of cards you would draw is negative, don't draw any cards.)

For justice, she was willing to take any means necessary, even if it meant embrace darkness.

Speed
Fast
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Acerbica

Acerbica

1
Tera

Champions you control get -1 level.

Begin again.

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Acolyte of Cultivation

Acolyte of Cultivation

4
Norm

Class Bonus As long as you've activated a Spell card this turn, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)

The pursuit of transcendence by any means.

Power
2
Life
3
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Acolyte of Cultivation

Acolyte of Cultivation

4
Norm

Class Bonus As long as you've activated a Spell card this turn, this card cost 3 less to activate.

"Heed the call of the immortal."

Power
2
Life
3
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Acolyte of Cultivation

Acolyte of Cultivation

4
Norm

Class Bonus As long as you've activated a Spell card this turn, this card cost 3 less to activate.

"Heed the call of the immortal."

Power
2
Life
3
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Acquiescing Rejection

Acquiescing Rejection

4
Water

Class Bonus This card costs 1 less to activate.

Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.

"The frost grants me what it takes from you."

Speed
Fast
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Acquiescing Rejection

Acquiescing Rejection

4
Water

Class Bonus This card costs 1 less to activate.

Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.

"The frost grants me what it takes from you."

Speed
Fast
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Adept Swordmaster

Adept Swordmaster

2
Wind

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Class Bonus Weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
2
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Adorned Stag

Adorned Stag

2
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion’s class matches this card’s class.)

Their jeweled antlers are said to be a cure for many ailments but are hard to procure as they are shed only once every decade.

Power
1
Life
3
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Advantageous Perch

Advantageous Perch

2
Exalted
Wind

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Your champion becomes distant. Then return up to one target Ranger action card from your graveyard to your hand. Banish Advantageous Perch.

Speed
Fast
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Advent of the Shenju

Advent of the Shenju

4
Luxem

Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.

Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.

Speed
Slow
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Advent of the Shenju

Advent of the Shenju

4
Luxem

Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.

Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.

Speed
Slow
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Advent of the Stormcaller

Advent of the Stormcaller

15
Arcane

Class Bonus Efficiency

Reveal the top LV cards of your deck. You may banish any amount of arcane element cards from among them. For each card banished this way, choose a unit and deal 2 damage to it. Put the rest of the revealed cards on the top or on the bottom of your deck in any order.

Speed
Slow
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Advent of the Stormcaller

Advent of the Stormcaller

15
Arcane

Class Bonus Efficiency

Reveal the top LV cards of your deck. You may banish any amount of arcane element cards from among them. For each card banished this way, choose a unit and deal 2 damage to it. Put the rest of the revealed cards on the top or on the bottom of your deck in any order.

Speed
Slow
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Aegis of Dawn

Aegis of Dawn

1
Neos

Class Bonus This card costs 1 less to materialize.

Whenever your champion is dealt four or more damage, summon an Automaton Drone Drone token.

The Dawn Vanguard stride into battle, fearless of death or destruction as another will always rise.

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Aesan Protector

Aesan Protector

4
Wind

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: Return target ally you control to its owner's hand.

Power
3
Life
4
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Aesan Protector

Aesan Protector

4
Wind

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: Return target ally you control to its owner's hand.

Power
3
Life
4
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Aesan Protector

Aesan Protector

4
Wind

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: Return target ally you control to its owner's hand.

Power
3
Life
4
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Aesan Protector

Aesan Protector

4
Wind

Intercept

On Enter: Return target ally you control to its owner's hand.

True strength lies with the company you keep.

Power
3
Life
4
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Aethercloak Sentinel

Aethercloak Sentinel

2
Astra

Ranged 4, Spellshroud, Taunt

Class Bonus On Enter: You may load an Aethercharge card from your graveyard or hand into an Aetherwing weapon you control. If a card was loaded from your hand this way, draw a card.

Power
1
Life
4
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Aetherial Projection

Aetherial Projection

2
Astra

Diana Bonus Element Bonus Aethercalling

Diana Bonus Element Bonus You may have Aetherial Projection enter as a copy of any Aetherwing weapon you control, except it has "Ranger allies you control can attack using this weapon."

Power
2
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Aetheric Calibration

Aetheric Calibration

2
Norm

Glimpse 4. Then reveal the top card of your deck. If that card is an Aethercharge card, put it into your memory.

You may load Aetheric Calibration into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Aetheric Calibration

Aetheric Calibration

2
Norm

Glimpse 4. Then reveal the top card of your deck. If that card is an Aethercharge card, put it into your memory.

You may load Aetheric Calibration into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Aetheric Reforging

Aetheric Reforging

2
Norm

Banish up to one target card in a graveyard. Then you may load Aetheric Reforging into an Aetherwing weapon you control.

Mana is often drawn from within, yet it can also be pulled from the world around us.

Power
1
Speed
Fast
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Aether's Embrace

Aether's Embrace

2
Wind

Target unit becomes distant. If that unit is a defending Ranger ally, wake it up and it gets +2 and +2 until end of turn.

You may load Aether's Embrace into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Aetherwing's Ward

Aetherwing's Ward

2
Norm

Target Aetherwing weapon you control gains spellshroud until end of turn. If your champion is distant, draw a card. (Objects with spellshroud can’t be targeted by Spells.)

"Distance really makes the heart fonder."

Speed
Fast
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Airship Cannoneer

Airship Cannoneer

4
Fire

Class Bonus Ranged 4 (As long as this unit is distant, its attacks get +4 . Apply this effect only if your champion's class matches this card's class.)

On Attack: You may banish three fire element cards from your graveyard. If you do, Airship Cannoneer becomes distant.

Power
2
Life
3
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Airship Captain

Airship Captain

2
Fire

Whenever a domain enters the field under your control, deal 2 damage to target champion.

β€œFrom the skies, this vast world is ours to explore. Each peak and valley, every kingdom and city, a crown jewel to claim.”

Power
1
Life
3
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Airship Cruiser

Airship Cruiser

3
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
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Airship Engineer

Airship Engineer

2
Fire

Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion's class matches this card's class.)

On Enter: If you control a distant unit, draw a card into your memory.

Power
1
Life
2
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Airship Engineer

Airship Engineer

2
Fire

Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion's class matches this card's class.)

On Enter: If you control a distant unit, draw a card into your memory.

Power
1
Life
2
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Aithne, Spirit of Fire

Aithne, Spirit of Fire

0
Fire

On Enter: Draw seven cards.

"Let scorching embers refine your soul."

Level
Lv. 0
Life
15
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Aithne, Spirit of Fire

Aithne, Spirit of Fire

0
Fire

On Enter: Draw seven cards.

"Only the heated win."

Level
Lv. 0
Life
15
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Alacritous Huntress

Alacritous Huntress

3
Norm

Ranged 2 (As long as this unit is distant, its attacks get +2.)

On Enter: Reveal up to one Aethercharge card from your hand. You may discard it or load it into an Aetherwing weapon you control. If you do, draw a card.

Power
2
Life
2
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Alchemical Scripture

Alchemical Scripture

1
Neos

At the beginning of your end phase, if you control four or more tokens, draw a card into your memory.

β€œThe theoretics of consumptive alchemy suggest that the energy density of soul matter can be condensed into a hypothetical jewel of limitless potential.”

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Alchemist's Kit

Alchemist's Kit

0
Norm

Whenever you gather, put a refinement counter on Alchemist's Kit.

Banish Alchemist's Kit: For every four refinement counters that was on Alchemist's Kit, draw a card.

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Alice, Distorted Queen

Alice, Distorted Queen

1
Norm

On Enter: You gain the Phantasmagoria mastery. Then put two haunt counters on it.

Lineage Release β€” Recover 2+X, where X is the amount of cards in Alice's lineage.

"Echoes fade and memories die."

Level
Lv. 1
Life
19
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Alice, Distorted Queen

Alice, Distorted Queen

1
Norm

On Enter: You gain the Phantasmagoria mastery. Then put two haunt counters on it.

Lineage Release β€” Recover 2+X, where X is the amount of cards in Alice's lineage.

"Echoes fade and memories die."

Level
Lv. 1
Life
19
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Alice, Golden Queen

Alice, Golden Queen

1
Norm

Inherited Effect β€” Chessman Command attack cards you activate enter the intent with +1.

Lineage Release β€” For each awake Chessman ally you control, prevent the next 3 damage that would be dealt to that ally this turn.

Level
Lv. 1
Life
19
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Alice, Golden Queen

Alice, Golden Queen

1
Norm

Inherited Effect β€” Chessman Command attack cards you activate enter the intent with +1.

Lineage Release β€” For each awake Chessman ally you control, prevent the next 3 damage that would be dealt to that ally this turn.

Level
Lv. 1
Life
19
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