Showing 1-36 of 36 cards (page 1 of 1)
Acquiescing Rejection
Class Bonus This card costs 1 less to activate.
Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.
"The frost grants me what it takes from you."
Arcane Disposition
Draw two cards. At the beginning of the next end phase, discard your hand.
Class Bonus: Draw a card.
Controlling such chaotic mana requires great finesse and some degree of luck.
Buried Grief
Draw two cards, then put a card from your hand on top of your deck.
Claude knelt before their graves grief-stricken. Everything he did and everyone he loved had turned against him. When would the nightmare end?
Chalice of Blood
Banish Chalice of Blood: Draw two cards. Activate this ability only if your champion has twenty or more damage counters on them.
An offering born of blood is stronger than just an empty prayer.
Combustible Potion
Brew β Two Herbs (You may sacrifice the listed objects rather than pay this cardβs reserve cost.)
On Enter: If Combustible Potion was brewed, draw two cards and discard a card.
Sacrifice Combustible Potion: Deal 2 damage to target unit.
Creative Shock
Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it. (Apply the additional effect only if your champion's class matches this card's class.)
Varuck holds many fiery insights.
Cremation Ritual
As an additional cost to activate this card, sacrifice an ally.
Draw two cards.
βIβve made many sacrifices. This is but another.β
Devouring Malice
Devouring Malice enters the field with X gem counters on it.
β·, Remove a gem counter from Devouring Malice: As a Spell, choose one that hasn't been chosenβ
β’ Put three debuff counters on target ally.
β’ Deal 3 damage to target champion and recover 3.
β’ Deal 8 unpreventable damage to your champion and draw two cards.
Drowned Exorcist
Level 2+ On Enter: Each player banishes all non-water element cards from their graveyard.
Deluge 8 β On Death: If you have eight or more water element cards in your graveyard, draw two cards.
Eight of Hearts
While paying for this card's reserve cost, you may sacrifice up to two Suited allies with reserve cost 4 or less. Each ally sacrificed this way pays for 3 of that cost.
Cardistry β 8: Draw two cards. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Erratic Bolt
Deal LV damage to target unit. (LV refers to your champion's level.)
Class Bonus You may banish two cards at random from your memory. If you do, draw two cards. (Apply this effect only if your champion's class matches this card's class.)
False Tidings
Target opponent gains control of target Crystal object you control. If they do, you draw two cards.
A momentβs distraction and a deft slip of the hand planted the seed of the kingdomβs fall.
Forgelight Shieldmaiden
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
On Foster: Draw two cards, then discard a card. Class Bonus: If a fire element card was discarded, put a buff counter on Forgelight Shieldmaiden.
Fractal of Waves
Whenever your champion levels up into a champion with base level 3, you may sacrifice Fractal of Waves. If you do, draw two cards into your memory.
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Ghosts of Pendragon
On Enter: You may return a regalia you control to its owner's material deck. If you do, draw two cards.
The ancestors will not rest until Aesa has found lasting peace.
Gleaming Cut
On Attack: Choose and reveal a card in your memory. If the revealed card is luxem element, Gleaming Cut gets +2 .
Class Bonus Element Bonus Whenever you reveal Gleaming Cut from your memory, you may banish a card named Gleaming Cut from your memory. If you do, draw two cards.
Golden Gambit
Alice Bonus Fast Activation (You may activate this card at fast speed.)
As an additional cost to activate this card, sacrifice a Chessman ally.
Draw two cards.
Greater Boon of Luxera
First Boon (Bestow this boon at the beginning of the game, before Spirits enter.)
As you gain this boon, choose a non-champion non-regalia card name. The next time you activate a card with the same name this game, draw two cards and recover 3.
You can't generate cards with the chosen name.
Greater Boon of the Underdog
Level Locked 2
Bestow this boon only if your starting main deck had no unique cards.
As you gain this boon, draw two cards and put two buff counters on an ally you control.
Ingress of Sanguine Ire
Activate this card only during an opponent's end phase.
Your champion's first attack during your next turn gets +3 . If your champion hasn't taken damage this turn, draw two cards into your memory.
Innervate Knowledge
As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)
Draw two cards.
Lesser Boon of Rakko
3: Activate this ability only twice. Depending on D6+D6β
β’ 2β Each player discards a card.
β’ 3 to 5β Nothing happens.
β’ 6 to 8βEach player draws a card.
β’ 9 to 11β You draw a card.
β’ 12β You draw two cards.
Mordred, Fated Luminary
Mordred Lineage
Mordred can level up into champions of the same base level. When he does, draw two cards.
Attack cards in your graveyard have floating memory and "Ephemerate β X", where X is that card's reserve cost. (You may activate cards with ephemerate from your graveyard by paying that cost. Attack cards played this way become ephemeral in the intent.)
Potion Infusion: Clarity
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Rest target Potion. If you do, it gains "On Sacrifice: Draw two cards" until end of turn. (This trigger would resolve before the Potion's ability.)
Reckless Conversion
Draw two cards into your memory then banish four cards at random from it.
Class Bonus Return all cards from your memory to your hand. (Apply this effect only if your champion's class matches this card's class.)
Refabrication
You may sacrifice two tokens rather than pay this card's reserve cost.
If your influence is five or less, draw two cards. (A player's influence is equal to the total amount of cards in their hand and memory.)
Sanctified Paladin
Foster
As long as Sanctified Paladin is fostered, it gets +3 and +3, and has vigor.
On Foster: Draw two cards.
Sanctum of Esoteric Truth
Whenever your champion levels up, you may put two cards from your hand and/or memory on the bottom of your deck. If you do, draw two cards.
The sanctum sanctorum of an imperial alchemist. Incredible and horrific secrets can be found within.
Storm Slime
Pride 3
On Enter: As a Spell, deal damage to target unit equal to the number of Slime cards in your banishment.
Class Bonus On Death: You may banish two cards at random from your memory. If you do, draw two cards.
Sword of Avarice
On Enter: Draw a card. Class Bonus: Draw two cards instead. (Apply the additional effect only if your champion's class matches this card's class.)
An enspirited sword bound by greed and desire.
Table Straight
Reveal any amount of Suited cards from your memory. Depending on the length of the longest consecutive streak of reserve costs among cards revealed this way and Suited allies you controlβ
β’ 2, 3, or 4β Draw a card.
β’ 5 or 6β Draw two cards.
β’ 7 or moreβ Draw three cards.
Tristan, Shadowreaver
Tristan Lineage
Tristan can level up into champions of the same base level. When she does, draw two cards.
On Enter: Banish the top four cards of target opponentβs deck face down. As long as theyβre banished, you may play those cards, ignoring their elemental requirements.
Turbo Charge
As an additional cost to activate this card, sacrifice a Powercell.
Draw two cards.
βWarning! Overcharging powercells can lead to catastrophic failure. Call a technician for support!β
β Gearstride Automatics Manual
Unearth Revelations
Draw two cards, then put two cards from your hand on the bottom of your deck in any order.
Ancient relics lie buried underneath Azoth. Now, it's a race to see who can control their power first.
Unmake Duality
As an additional cost to activate this card, sacrifice a regalia with divine relic.
Draw two cards.
With that, everyone was saved. Everyone but the one person who mattered the most: Alice.
Zhang Jiao, Way of Peace
On Enter: Depending on the amount of cards in your memoryβ
β’ 0β Draw two cards.
β’ 1 to 3β Recover 4.
β’ 4 to 6β Glimpse 4.
β’ 7 or moreβ Each opponent discards a card at random from their memory.