Cards where: effect text contains "draw two cards"

Showing 1-36 of 36 cards (page 1 of 1)

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Acquiescing Rejection

Acquiescing Rejection

4
Water

Class Bonus This card costs 1 less to activate.

Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.

"The frost grants me what it takes from you."

Speed
Fast
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Arcane Disposition

Arcane Disposition

3
Arcane

Draw two cards. At the beginning of the next end phase, discard your hand.

Class Bonus: Draw a card.

Controlling such chaotic mana requires great finesse and some degree of luck.

Speed
Slow
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Buried Grief

Buried Grief

3
Norm

Draw two cards, then put a card from your hand on top of your deck.

Claude knelt before their graves grief-stricken. Everything he did and everyone he loved had turned against him. When would the nightmare end?

Speed
Slow
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Chalice of Blood

Chalice of Blood

0
Norm

Banish Chalice of Blood: Draw two cards. Activate this ability only if your champion has twenty or more damage counters on them.

An offering born of blood is stronger than just an empty prayer.

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Combustible Potion

Combustible Potion

4
Fire

Brew β€” Two Herbs (You may sacrifice the listed objects rather than pay this card’s reserve cost.)

On Enter: If Combustible Potion was brewed, draw two cards and discard a card.

Sacrifice Combustible Potion: Deal 2 damage to target unit.

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Creative Shock

Creative Shock

3
Fire

Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it. (Apply the additional effect only if your champion's class matches this card's class.)

Varuck holds many fiery insights.

Speed
Fast
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Cremation Ritual

Cremation Ritual

3
Fire

As an additional cost to activate this card, sacrifice an ally.

Draw two cards.

β€œI’ve made many sacrifices. This is but another.”

Speed
Slow
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Devouring Malice

Devouring Malice

X
Umbra

Devouring Malice enters the field with X gem counters on it.

β†·, Remove a gem counter from Devouring Malice: As a Spell, choose one that hasn't been chosenβ€”
β€’ Put three debuff counters on target ally.
β€’ Deal 3 damage to target champion and recover 3.
β€’ Deal 8 unpreventable damage to your champion and draw two cards.

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Drowned Exorcist

Drowned Exorcist

4
Water

Level 2+ On Enter: Each player banishes all non-water element cards from their graveyard.
Deluge 8 β€” On Death: If you have eight or more water element cards in your graveyard, draw two cards.

Power
2
Life
2
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Eight of Hearts

Eight of Hearts

8
Fire

While paying for this card's reserve cost, you may sacrifice up to two Suited allies with reserve cost 4 or less. Each ally sacrificed this way pays for 3 of that cost.

Cardistry β€” 8: Draw two cards. This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
3
Life
2
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Erratic Bolt

Erratic Bolt

4
Arcane

Deal LV damage to target unit. (LV refers to your champion's level.)

Class Bonus You may banish two cards at random from your memory. If you do, draw two cards. (Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
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False Tidings

False Tidings

3
Norm

Target opponent gains control of target Crystal object you control. If they do, you draw two cards.

A moment’s distraction and a deft slip of the hand planted the seed of the kingdom’s fall.

Speed
Slow
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Forgelight Shieldmaiden

Forgelight Shieldmaiden

3
Fire

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

On Foster: Draw two cards, then discard a card. Class Bonus: If a fire element card was discarded, put a buff counter on Forgelight Shieldmaiden.

Power
1
Life
2
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Fractal of Waves

Fractal of Waves

3
Water

Whenever your champion levels up into a champion with base level 3, you may sacrifice Fractal of Waves. If you do, draw two cards into your memory.

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

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Ghosts of Pendragon

Ghosts of Pendragon

2
Crux

On Enter: You may return a regalia you control to its owner's material deck. If you do, draw two cards.

The ancestors will not rest until Aesa has found lasting peace.

Power
3
Life
4
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Gleaming Cut

Gleaming Cut

2
Luxem

On Attack: Choose and reveal a card in your memory. If the revealed card is luxem element, Gleaming Cut gets +2 .

Class Bonus Element Bonus Whenever you reveal Gleaming Cut from your memory, you may banish a card named Gleaming Cut from your memory. If you do, draw two cards.

Power
2
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Golden Gambit

Golden Gambit

3
Norm

Alice Bonus Fast Activation (You may activate this card at fast speed.)

As an additional cost to activate this card, sacrifice a Chessman ally.

Draw two cards.

Speed
Slow
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Greater Boon of Luxera

Greater Boon of Luxera

0
Norm

First Boon (Bestow this boon at the beginning of the game, before Spirits enter.)

As you gain this boon, choose a non-champion non-regalia card name. The next time you activate a card with the same name this game, draw two cards and recover 3.

You can't generate cards with the chosen name.

Speed
Slow
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Greater Boon of the Underdog

Greater Boon of the Underdog

3
Norm

Level Locked 2

Bestow this boon only if your starting main deck had no unique cards.

As you gain this boon, draw two cards and put two buff counters on an ally you control.

Speed
Slow
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Ingress of Sanguine Ire

Ingress of Sanguine Ire

2
Exia

Activate this card only during an opponent's end phase.

Your champion's first attack during your next turn gets +3 . If your champion hasn't taken damage this turn, draw two cards into your memory.

Speed
Fast
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Innervate Knowledge

Innervate Knowledge

4
Water

As an additional cost to activate this card, delevel your champion and recover 5. (To delevel your champion, return the top card of its lineage to its owner's material deck.)

Draw two cards.

Speed
Slow
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Lesser Boon of Rakko

Lesser Boon of Rakko

0
Norm

3: Activate this ability only twice. Depending on D6+D6–
β€’ 2– Each player discards a card.
β€’ 3 to 5– Nothing happens.
β€’ 6 to 8–Each player draws a card.
β€’ 9 to 11– You draw a card.
β€’ 12– You draw two cards.

Speed
Slow
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Mordred, Fated Luminary

Mordred, Fated Luminary

3
Exalted
Norm

Mordred Lineage

Mordred can level up into champions of the same base level. When he does, draw two cards.

Attack cards in your graveyard have floating memory and "Ephemerate β€” X", where X is that card's reserve cost. (You may activate cards with ephemerate from your graveyard by paying that cost. Attack cards played this way become ephemeral in the intent.)

Level
Lv. 3
Life
28
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Potion Infusion: Clarity

Potion Infusion: Clarity

7
Water

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Rest target Potion. If you do, it gains "On Sacrifice: Draw two cards" until end of turn. (This trigger would resolve before the Potion's ability.)

Speed
Fast
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Reckless Conversion

Reckless Conversion

0
Arcane

Draw two cards into your memory then banish four cards at random from it.

Class Bonus Return all cards from your memory to your hand. (Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
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Refabrication

Refabrication

3
Neos

You may sacrifice two tokens rather than pay this card's reserve cost.

If your influence is five or less, draw two cards. (A player's influence is equal to the total amount of cards in their hand and memory.)

Speed
Fast
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Sanctified Paladin

Sanctified Paladin

6
Norm

Foster

As long as Sanctified Paladin is fostered, it gets +3 and +3, and has vigor.

On Foster: Draw two cards.

Power
0
Life
1
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Sanctum of Esoteric Truth

Sanctum of Esoteric Truth

2
Norm

Whenever your champion levels up, you may put two cards from your hand and/or memory on the bottom of your deck. If you do, draw two cards.

The sanctum sanctorum of an imperial alchemist. Incredible and horrific secrets can be found within.

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Storm Slime

Storm Slime

2
Arcane

Pride 3

On Enter: As a Spell, deal damage to target unit equal to the number of Slime cards in your banishment.

Class Bonus On Death: You may banish two cards at random from your memory. If you do, draw two cards.

Power
3
Life
1
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Sword of Avarice

Sword of Avarice

2
Crux

On Enter: Draw a card. Class Bonus: Draw two cards instead. (Apply the additional effect only if your champion's class matches this card's class.)

An enspirited sword bound by greed and desire.

Power
1
Durability
1
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Table Straight

Table Straight

3
Norm

Reveal any amount of Suited cards from your memory. Depending on the length of the longest consecutive streak of reserve costs among cards revealed this way and Suited allies you controlβ€”
β€’ 2, 3, or 4β€” Draw a card.
β€’ 5 or 6β€” Draw two cards.
β€’ 7 or moreβ€” Draw three cards.

Speed
Slow
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Tristan, Shadowreaver

Tristan, Shadowreaver

3
Umbra

Tristan Lineage

Tristan can level up into champions of the same base level. When she does, draw two cards.

On Enter: Banish the top four cards of target opponent’s deck face down. As long as they’re banished, you may play those cards, ignoring their elemental requirements.

Level
Lv. 3
Life
25
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Turbo Charge

Turbo Charge

3
Norm

As an additional cost to activate this card, sacrifice a Powercell.

Draw two cards.

β€œWarning! Overcharging powercells can lead to catastrophic failure. Call a technician for support!”
β€” Gearstride Automatics Manual

Speed
Slow
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Unearth Revelations

Unearth Revelations

1
Norm

Draw two cards, then put two cards from your hand on the bottom of your deck in any order.

Ancient relics lie buried underneath Azoth. Now, it's a race to see who can control their power first.

Speed
Slow
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Unmake Duality

Unmake Duality

3
Norm

As an additional cost to activate this card, sacrifice a regalia with divine relic.

Draw two cards.

With that, everyone was saved. Everyone but the one person who mattered the most: Alice.

Speed
Slow
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Zhang Jiao, Way of Peace

Zhang Jiao, Way of Peace

3
Norm

On Enter: Depending on the amount of cards in your memoryβ€”
β€’ 0β€” Draw two cards.
β€’ 1 to 3β€” Recover 4.
β€’ 4 to 6β€” Glimpse 4.
β€’ 7 or moreβ€” Each opponent discards a card at random from their memory.

Power
1
Life
2