Cards where: effect text contains "draw"
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Absolving Flames

Absolving Flames

3
Fire

Draw a card.

Class Bonus You may banish four fire element cards from your graveyard. If you do, draw a card. (Apply this effect only if your champion’s class matches this card’s class.)

Speed
Fast
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Accursed Strength

Accursed Strength

2
Umbra

Diana Bonus This card costs 1 less to activate.

Draw 3+X cards, where X is the amount of Curse cards in your champion's lineage minus your influence. (If the amount of cards you would draw is negative, don't draw any cards.)

For justice, she was willing to take any means necessary, even if it meant embrace darkness.

Speed
Fast
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Acquiescing Rejection

Acquiescing Rejection

4
Water

Class Bonus This card costs 1 less to activate.

Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.

"The frost grants me what it takes from you."

Speed
Fast
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Advent of the Shenju

Advent of the Shenju

4
Luxem

Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.

Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.

Speed
Slow
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Aethercloak Sentinel

Aethercloak Sentinel

2
Astra

Ranged 4, Spellshroud, Taunt

Class Bonus On Enter: You may load an Aethercharge card from your graveyard or hand into an Aetherwing weapon you control. If a card was loaded from your hand this way, draw a card.

Power
1
Life
4
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Aetherwing's Ward

Aetherwing's Ward

2
Norm

Target Aetherwing weapon you control gains spellshroud until end of turn. If your champion is distant, draw a card. (Objects with spellshroud can’t be targeted by Spells.)

"Distance really makes the heart fonder."

Speed
Fast
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Airship Engineer

Airship Engineer

2
Fire

Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion's class matches this card's class.)

On Enter: If you control a distant unit, draw a card into your memory.

Power
1
Life
2
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Aithne, Spirit of Fire

Aithne, Spirit of Fire

0
Fire

On Enter: Draw seven cards.

"Let scorching embers refine your soul."

Level
Lv. 0
Life
15
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Alacritous Huntress

Alacritous Huntress

3
Norm

Ranged 2 (As long as this unit is distant, its attacks get +2.)

On Enter: Reveal up to one Aethercharge card from your hand. You may discard it or load it into an Aetherwing weapon you control. If you do, draw a card.

Power
2
Life
2
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Alchemical Scripture

Alchemical Scripture

1
Neos

At the beginning of your end phase, if you control four or more tokens, draw a card into your memory.

β€œThe theoretics of consumptive alchemy suggest that the energy density of soul matter can be condensed into a hypothetical jewel of limitless potential.”

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Alchemist's Kit

Alchemist's Kit

0
Norm

Whenever you gather, put a refinement counter on Alchemist's Kit.

Banish Alchemist's Kit: For every four refinement counters that was on Alchemist's Kit, draw a card.

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Alizarin Longbowman

Alizarin Longbowman

3
Exalted
Fire

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Class Bonus Ranged 3

Class Bonus Whenever Alizarin Longbowman becomes distant, you may have each player draw a card.

Power
4
Life
3
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Apotheosis Rite

Apotheosis Rite

0
Norm

Divine Relic

Banish Apotheosis Rite: Your champion becomes an Ascendant in addition to its other types. Draw a card.

"Only one will rise above."

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Aqua Vitae

Aqua Vitae

2
Water

Brew β€” One Springleaf

Class Bonus At the beginning of your recollection phase, put an age counter on Aqua Vitae.

Sacrifice Aqua Vitae: Draw a card. Then if there were three or more age counters on Aqua Vitae, draw an additional card.

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Arcane Disposition

Arcane Disposition

3
Arcane

Draw two cards. At the beginning of the next end phase, discard your hand.

Class Bonus: Draw a card.

Controlling such chaotic mana requires great finesse and some degree of luck.

Speed
Slow
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Arcane Sight

Arcane Sight

0
Arcane

Your champion gets +1 level until end of turn.
Draw a card.

"If only you could see what I see, Lorraine. Even you might abandon the sword."
β€” Rai Kyouki

Speed
Fast
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Arcanist's Prism

Arcanist's Prism

1
Arcane

At the beginning of your recollection phase, put all cards from your memory on the bottom of your deck in any order, then draw that many cards.

"Such a curious thing. It seems as though it's alive."
β€” Rai Kyouki

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Arisanna, Master Alchemist

Arisanna, Master Alchemist

2
Norm

Arisanna Lineage (Arisanna, Master Alchemist must be leveled from a previous level "Arisanna" champion.)

On Enter: Gather twice.

Inherited Effect β€” At the beginning of your end phase, you may sacrifice two Herbs with the same name. If you do, draw a card.

Level
Lv. 2
Life
22
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Armed and Dangerous

Armed and Dangerous

3
Norm

Draw a card for each of up to two Gun weapons you control.

"Having guns of this caliber requires a strict maintenance routine. Hm? What do you mean you weren't talking about my muscles!"

Speed
Slow
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Astra Sight

Astra Sight

0
Astra

Starcalling β€” 0 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Glimpse 1, then draw a card.

Speed
Fast
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Astromech Attendant

Astromech Attendant

2
Astra

Class Bonus On Enter: Gather three times.

Whenever you brew a Potion, draw a card into your memory.

Some automata, with guided stimuli, can visualize patterns and formulae beyond human understanding.

Power
2
Life
3
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Attune with the Winds

Attune with the Winds

3
Wind

Put a buff counter on each ally you control. (Allies get +1 power and +1 life for each buff counter on them.)

Class Bonus Harmonize β€” If you've activated a Melody card this turn, draw a card.

Speed
Slow
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Austere Priestess

Austere Priestess

3
Water

Class Bonus On Enter: If you have no cards in your hand, draw a card. (Apply this effect only if your champion's class matches this card's class.)

In the tides of war, it is the least fortunate who suffer the heaviest burdens.

Power
2
Life
2
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Awakened Frostguard

Awakened Frostguard

2
Water

Class Bonus Foster

On Foster: You may banish up to two cards with floating memory from your graveyard. For each card banished this way, put a buff counter on Awakened Frostguard and draw a card.

Awakened Frostguard has vigor as long as it's fostered.

Power
1
Life
2
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Baby Gray Slime

Baby Gray Slime

2
Norm

Intercept

On Enter: You may reveal two Slime cards from your hand and/or memory. If you do, draw a card.

A common species of slime. Though they exhibit no biologically remarkable traits, other slimes seem to naturally be drawn to them.

Power
1
Life
1
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Baby Red Slime

Baby Red Slime

2
Fire

Class Bonus On Attack: You may discard a card. If you do, draw a card into your memory. If the discarded card was a fire element card, Baby Red Slime gets +1 until end of turn. (Apply this effect only if your champion’s class matches this card’s class.)

Power
2
Life
1
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Baby Silver Slime

Baby Silver Slime

2
Norm

As long as you control another Slime ally, Baby Silver Slime has taunt.

On Death: You may reveal a Slime card from your hand or memory. If you do, draw a card.

An invasive species, often mistaken for its gray cousin.

Power
1
Life
1
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Backdash

Backdash

1
Norm

Target unit becomes distant.

Class Bonus Level 2+ Draw a card. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Rabbits are known to be quick on their feet.

Speed
Fast
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Backstep

Backstep

2
Norm

Target unit becomes distant. (Units stay distant until the end of their controller's turn.)

Draw a card.

Any good demolitionist knows to take a few steps back before admiring their own handiwork.

Speed
Fast
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Backup Charger

Backup Charger

0
Norm

3, Banish Backup Charger: Summon a Powercell token rested. Draw a card into your memory.

β€œRunning out of energy too fast? In a pinch? Our prototype failsafe will guarantee you a fresh charge!”
β€” Gearstride Automatics Advert

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Bagua of Cardinal Fate

Bagua of Cardinal Fate

1
Wind

Depending on your Shifting Currents' directionβ€”
β€’ Northβ€” Put a buff counter on an ally you control.
β€’ Southβ€” Return an ally you control to your owner's hand.
β€’ Westβ€” Glimpse 3. Draw a card.
β€’ Eastβ€” Wake up each defending ally. They each get +2 until end of turn.

Speed
Fast
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Band of Burning Verdict

Band of Burning Verdict

2
Fire

On Enter: Draw a card.

Class Bonus β†·: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth. Activate this ability only if your champion's class matches this card's class.)

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Bauble of Abundance

Bauble of Abundance

0
Norm

Banish Bauble of Abundance: Each player draws a card.

Glittering trinkets, coins, and treasures. Plenty enough to be shared among friend and foe alike.

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Bauble of Mending

Bauble of Mending

1
Norm

Banish Bauble of Mending: Draw a card. Class Bonus: Up to one target non-Human ally you control gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)

Nature's grace soothes most minor injuries.

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Berserker Plate

Berserker Plate

1
Exia

Class Bonus Your champion gets +7 . (Apply this effect only if your champion's class matches this card's class.)

At the beginning of your recollection phase, deal 3 unpreventable damage to your champion then draw a card.

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Bishop's Cross

Bishop's Cross

2
Wind

Command Chessman (A Chessman ally you control performs this attack.)

On Kill: If the killed unit had an odd life stat, draw a card.

"The odds were never in your favor."

Power
2
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Blighted Jewel

Blighted Jewel

3
Norm

On Enter: Blighted Jewel becomes ephemeral. Draw a card into your memory.

Each ephemeral ally you control gets +1 as long as it entered the field this turn.

Pressure makes diamonds.

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Blinding Orb

Blinding Orb

1
Norm

Banish Blinding Orb: Each opponent puts two cards from their hand into their memory. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)

A useful tool, both in flight and fight.

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Bloom: Autumn's Fall

Bloom: Autumn's Fall

3
Tera

Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of an Acerbica or a Washuru token.

Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.

Speed
Slow
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Bloom: Summer's Glow

Bloom: Summer's Glow

2
Tera

Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Lycoria or a Baihua token.

Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.

Speed
Slow
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Bloom: Winter's Chill

Bloom: Winter's Chill

3
Tera

Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Nightshade or a Floodbloom token.

Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.

Speed
Slow
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Bring Down the Mighty

Bring Down the Mighty

1
Norm

Until the beginning of your next turn, target ally can't attack. If that ally is unique, draw a card into your memory.

Unbeknownst to even Lu Bu herself, this marked not the end, but the beginning.

Speed
Slow
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Brissa, Spirit of Wind

Brissa, Spirit of Wind

0
Wind

On Enter: Draw seven cards.

Level
Lv. 0
Life
15
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Broken Promises

Broken Promises

1
Fire

As an additional cost to activate this card, sacrifice a Fatestone item or a Fatebound ally.

Draw a card into your memory.

Guo Jia Bonus Put a quest counter on your champion.

Speed
Fast
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Buffeting Hurricane

Buffeting Hurricane

3
Exalted
Wind

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Class Bonus On Enter: Draw a card into your memory.

Class Bonus Whenever you suppress an object, deal 2 damage to target champion.

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Buried Grief

Buried Grief

3
Norm

Draw two cards, then put a card from your hand on top of your deck.

Claude knelt before their graves grief-stricken. Everything he did and everyone he loved had turned against him. When would the nightmare end?

Speed
Slow
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Butler's Augury

Butler's Augury

4
Fire

Ciel Bonus This card costs 1 less to activate for each of up to two omens you have.

Draw X cards into your memory, where X is five minus your influence. Then deal X damage to your champion. (If X is negative, don't draw cards and don't deal damage.)

Speed
Fast
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Candlelight Hourglass

Candlelight Hourglass

1
Norm

On Enter: Draw a card.

On Charge 2: Candlelight Hourglass gains ”Activated abilities of allies you don't control cost 2 more to activate.” (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)

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Captivating Opulence

Captivating Opulence

3
Water

On Enter: Draw a card into your memory.

Diao Chan Bonus Activated abilities of regalias you don't control cost 2 more to activate.

"Looks truly are deceiving."

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Carter, Synthetic Reaper

Carter, Synthetic Reaper

2
Umbra

Class Bonus Cleave

Whenever an ally dies, recover 1.

On Enter: You may sacrifice another ally you control sacrifice another ally. If you do, Carter gets +2 until end of turn. If an Automaton ally was sacrificed this way, draw a card.

Power
2
Life
3
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