Showing 1-50 of 427 cards (page 1 of 9)
Abnegation
Recover 8+X, where X is twice the amount of Curse cards in your champion's lineage.
Alice Bonus As long as a card activation you controlled was negated this turn, this card in your graveyard has "Ephemerate β 2".
Accursed Strength
Diana Bonus This card costs 1 less to activate.
Draw 3+X cards, where X is the amount of Curse cards in your champion's lineage minus your influence. (If the amount of cards you would draw is negative, don't draw any cards.)
For justice, she was willing to take any means necessary, even if it meant embrace darkness.
Acolyte of Cultivation
Class Bonus As long as you've activated a Spell card this turn, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)
The pursuit of transcendence by any means.
Advent of the Stormcaller
Class Bonus Efficiency
Reveal the top LV cards of your deck. You may banish any amount of arcane element cards from among them. For each card banished this way, choose a unit and deal 2 damage to it. Put the rest of the revealed cards on the top or on the bottom of your deck in any order.
Aella, Zephyr's Hand
Fast Activation
3: As a Spell, suppress another target ally, item, or weapon. This ability costs 3 less to activate the first time you activate it.
"Are you prepared for the might of the wind?"
Aesan Protector
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Enter: Return target ally you control to its owner's hand.
Aetherial Projection
Diana Bonus Element Bonus Aethercalling
Diana Bonus Element Bonus You may have Aetherial Projection enter as a copy of any Aetherwing weapon you control, except it has "Ranger allies you control can attack using this weapon."
Alacritous Huntress
Ranged 2 (As long as this unit is distant, its attacks get +2.)
On Enter: Reveal up to one Aethercharge card from your hand. You may discard it or load it into an Aetherwing weapon you control. If you do, draw a card.
Alice, Distorted Queen
On Enter: You gain the Phantasmagoria mastery. Then put two haunt counters on it.
Lineage Release β Recover 2+X, where X is the amount of cards in Alice's lineage.
"Echoes fade and memories die."
Allen, Beast Beckoner
On Enter: Glimpse 3, then reveal the top card of your deck. If that card is a Harmony or Melody card, put it into your hand.
As long as you control two or more Animal and/or Beast allies, Allen gets +2 level.
"I'm working on a tune. Care to listen?"
Ameliorating Mantra
Remove two wither counters from each of up to two target objects.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Anathema's End
β·: Load Anathema's End into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Banish all Curse cards in the hit champion's lineage. For each card banished this way, deal 2 unpreventable damage to that champion.
Andronika, Eternal Herald
Imbue 3
As long as Andronika is imbued, Andronika gets +1 and +1 , and has vigor.
Class Bonus On Enter: Put a buff counter on up to two Automaton allies you control.
Angelic Channeling
Banish up to three advanced element cards from your hand and/or memory. Draw a card into your memory for each card banished this way. The next time your champion levels up into a champion card with base level 3 When your champion levels up into a champion card with base level 3 the next time this game, put the banished cards on the top and/or bottom of your deck in any order.
Floating Memory
Aphotic Ruin
Diao Chan Bonus Efficiency
Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Aqua Vitae
Brew β One Springleaf
Class Bonus At the beginning of your recollection phase, put an age counter on Aqua Vitae.
Sacrifice Aqua Vitae: Draw a card. Then if there were three or more age counters on Aqua Vitae, draw an additional card.
Aquifer Seneschal
Hindered (This ally enters the field rested.)
Class Bonus Taunt
On Enter: If you have three or more omens, wake up Aquifer Seneschal. Then if you have six or more omens, put a buff counter on Aquifer Seneschal.
Arcane Elemental
Class Bonus This card costs 1 less to activate for each arcane element card in your banishment.
Pride 7 (This ally won't obey you unless your champion is level 7 or higher.)
On Attack: At the beginning of the next end phase, banish Arcane Elemental.
Ardus, Floodborne Deacon
On Enter: Put the top three cards of your deck into your graveyard.
Cards you activate, objects you control, and intents you control have an additional instance of each deluge ability and effect they have.
Arisanna, Astral Zenith
Arisanna Lineage
Once per turn, you may pay 0 rather than pay a card's starcalling costs.
The chosen luminary of the celestial heavens. Her advent foretells both devastation and salvation.
Armed Squallguard
As long as you have one or more attack omens, Armed Squallguard gets +1.
As long as you have one or more ally omens, Armed Squallguard gets +1.
βThere's always something in Wonderland's shadows.β
Artificer's Opus
Class Bonus Efficiency (This card costs LV less to activate.)
Artificer's Opus enters the field rested.
Cleave (This ally attacks all units a chosen opponent controls. Its attacks can't be intercepted.)
Ashfletched Bowman
Ranged 3
Class Bonus At the beginning of your recollection phase, banish up to three fire element cards from your graveyard. For each card banished this way, Ashfletched Bowman gains ranged 3 until end of turn. (Multiple instances of ranged stack.)
Assassin's Ripper
Class Bonus β·, Remove a preparation counter from your champion: Assassin's Ripper gets +2 until end of turn.
As menacing as it is sharp, this dagger is most useful in the hands of an assassin.
Assemble the Ancients
Sacrifice any number of domains then summon that many Automaton Drone tokens. Those tokens enter Each of those tokens enters the field rested with an amount of buff counters on it equal to the amount of domains sacrificed this way. Then they gain vigor until end of turn.
Astarte, Celestial Dawn
Class Bonus Fast Activation (You may activate this card at fast speed.)
If an object would enter the field under an opponent's control from anywhere except from the effects stack, banish it face down instead.
Astra Sight
Starcalling β 0 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Glimpse 1, then draw a card.
Automata Genesis
Summon three Titan Mk II tokens.
Tonoris Bonus Put X buff counters on each token ally you control, where X is the amount of tokens you control.
Their rumbling heralds the inevitable end.
Avatar of Gaia
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Class Bonus Preserve
Linked ally has taunt and loses pride.
Even the king of beasts rallied to Gaia's presence.
Awakened Frostguard
Class Bonus Foster
On Foster: You may banish up to two cards with floating memory from your graveyard. For each card banished this way, put a buff counter on Awakened Frostguard and draw a card.
Awakened Frostguard has vigor as long as it's fostered.
Awaken Ombre
As an additional cost to activate this card, pay X+X.
Ciel Bonus Put up to X target ally omens you have onto the field rested. For each ally put onto the field this way, wake up that ally if one of its non-norm elements matches one of your champion's elements.
Backstep
Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
Draw a card.
Any good demolitionist knows to take a few steps back before admiring their own handiwork.
Baleful Oblation
Ciel Bonus This card costs 2 less to activate.
Deal X damage to all units except for your champion, where X is the lowest reserve cost among your omens.
Echoes fade and memories die.
Battlefield Spotter
Class Bonus On Enter: Another target ally you control becomes distant.
Level 2+ Other units you control have ranged 1. (Multiple instances of ranged can stack. Apply this effect only if your champion is level 2 or higher.)
Bauble of Scarcity
Banish Bauble of Scarcity: Each player discards a card.
Glittering trinkets, coins, and treasures. Coveted by all, granted to none.
Beastbond Boots
Banish Beastbond Boots: Your champion gains spellshroud until end of turn. Activate this ability only if you control an Animal or Beast ally. (Units with spellshroud can't be targeted by Spells.)
A tamer's bond with their beast goes beyond simple empathy.
Beastbond Paws
Banish Beastbond Paws: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth.)
A beast's ferocity and a tamer's guidance make for a formidable combination.
Beastsoul Visage
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +2 , has pride 3, and is a Beast in addition to its other types.
Even a small mutt can be made to look like a ferocious beast.
Beckon Attention
Class Bonus This card costs 2 less to activate.
Change the target of an attack that targets a unit you don't control to your champion. You If you do, you gain the Crowd's Favor status.
"All eyes on me."
Beguiling Coup
Class Bonus 2, Banish Beguiling Coup and put an omen counter on it: Put another target attack omen into the attacker's intent. Trigger each of that card's on attack abilities. You may choose a new target for this attack.
Element Bonus As long as this card is one of your omens and you have no other reserve cost 1 omens, your champion's attacks get +1.
Bertha, Spry Howitzer
Fast Activation, Ranged 2
Class Bonus Level 2+ On Enter: Look at the top five cards of your deck. You may activate a Ranger action card with reserve cost 2 or less from among them without paying its costs. Put the rest on the bottom of your deck in any order.
Beseech the Winds
Materialize a card from your material deck. (You still pay for its costs.)
Camelot's splendor arises from the blessing of the winds.
Bill, Chimney Sweep
On Enter: If Bill is not ephemeral, sacrifice a Specter ally.
Alice Bonus Ephemerate β 5, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Bishop's Cross
Command Chessman (A Chessman ally you control performs this attack.)
On Kill: If the killed unit had an odd life stat, draw a card.
"The odds were never in your favor."
Blade of Creation
Class Bonus This card costs 1 less to activate for each token object you control.
Cleave (Attack all units a chosen opponent controls. This attack canβt be intercepted.)
Blanche, Sheltering Saint
Level 2+ Fast Activation (You may activate this card at fast speed.)
If another unit you control would be dealt non-combat damage, prevent an amount of that damage equal to the amount of cards in your memory.
Blastshot Pump
(Gun β Must be loaded to use for an attack and can't be used with an attack card.)
Class Bonus If combat damage would be dealt to a unit by an attack using Blastshot Pump, that damage is dealt to that unit and an additional unit you don't control instead.