Showing 1-31 of 31 cards (page 1 of 1)
Alice, Phantom Monarch
Alice Lineage
Inherited Effect — Whenever you play an advanced element card while there are no Curse cards in Alice's lineage, deal 7 unpreventable damage to Alice.
Arisanna, Astral Zenith
Arisanna Lineage
Once per turn, you may pay 0 rather than pay a card's starcalling costs.
Arisanna, Herbalist Prodigy
On Enter: Gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Arisanna, Lucent Arbiter
Arisanna Lineage
3, ↷: Reveal the top card of your deck. Negate target card activation if its reserve cost is equal to the reserve cost of the revealed card.
Arisanna, Master Alchemist
Arisanna Lineage (Arisanna, Master Alchemist must be leveled from a previous level "Arisanna" champion.)
On Enter: Gather twice.
Inherited Effect: At the beginning of your end phase, you may sacrifice two Herbs with the same name. If you do, draw a card.
Barrier Servant
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Remove two enlighten counters from your champion: The next time damage would be dealt to Barrier Servant this turn, prevent that damage.
Benevolent Battle Priest
Class Bonus On Attack: Recover 1. (To recover, remove that many damage counters from your champion.)
Tending to the blood-soaked fields of Cambria is not for the faint of heart.
Blanche, Sheltering Saint
Level 2+ Fast Activation
If another unit you control would be dealt non-attack non-combat damage, prevent an amount of that damage equal to the amount of cards in your memory.
Clumsy Apprentice
On Enter: Deal 2 damage to your champion. Draw a card.
Nothing better than building snowmen and indulging in a warm flame on a snow day.
Da Qiao, Cinderbinder
Allies with frenzy counters on them don't obey their controller. (They can't attack and intercept, and their activated abilities can't be activated.)
Class Bonus ↷: Choose one—
• Put a frenzy counter on target ally.
• Empower X, where X is the amount of allies on the field with a frenzy counter on them.
Demolition
Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Deal 3 damage to target unit or Siegeable domain.
Gearshift Block
Class Bonus This card costs 1 less to activate.
The next time damage would be dealt to target ally you control this turn, prevent that damage.
Frozen Krusteel shields deflect most errant bolts.
Gentle Respite
If target opponent's influence is greater than yours, draw a card into your memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)
Floating Memory
Heighten Spellcraft
Empower 3. (The next Spell card you activate this turn activates and resolves as if your champion got No arrow will stop my conquest for Cao Cao +3 level.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Indolent Leisure
Draw a card.
Class Bonus Level 3+ Draw a card into your memory. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 3 or higher.)
Meadowbloom Dryad
Preserve (When this ally dies, put it into your material deck preserved. As you materialize, you may instead return a preserved card to your its owner's hand.)
Class Bonus Whenever Meadowbloom Dryad or another ally enters the field under your control, put a buff counter on target ally.
Naia, Diviner of Fortunes
Class Bonus On Enter: Reveal the top three cards from your deck. Banish one of those cards and put the rest into your graveyard. If the banished card is a Spell card, you may activate it as long as you control Naia.
Prima Materia
Arisanna Bonus Brew — Four Herbs with different names
↷: Draw a card into your memory. If Prima Materia was brewed, the next time an astra element source you control would deal damage to one or more units this turn, it deals that much damage plus 3 to those units instead.
Pupil of Sacred Flames
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, empower 2.
Kongming Bonus On Death: If your Shifting Currents face East, each player draws a card and then you may change the direction of your Shifting Currents to a different direction of your choice.
Rainweaver Mage
Class Bonus On Enter: You may banish a card with floating memory from your graveyard. If you do, empower 4. (The next Spell card you activate this turn activates and resolves as if your champion got +4 level.)
Retold Fortune
Discard up to one Spell card. If you do, draw a card.
Class Bonus Level 2+ Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Second Wind
Wake up target ally. Class Bonus: That ally gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)
The sweet scent of nature can erase the fatigue and exhaustion of battle.
Spark Fairy
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
On Enter: Target non-champion object gains “At the beginning of your recollection phase, deal 1 unpreventable damage to your champion” for as long as you control Spark Fairy.
Tariff Ring
Tariff Ringを追放する:ターン終了時まで、プレイヤーは攻撃宣言ごとに2を支払わない限り、攻撃できない。この能力は対戦相手の回想フェイズにのみ起動できる。
「約束だよ。」
Thunderclap
Level 3+ This card costs 2 less to activate. (Apply this effect only if your champion is level 3 or higher.)
Deal 4 damage to target ally.
Don't underestimate the thunder when there is no rain.
Triskit, Guidance Angel
Fire, water and wind elements are enabled for you.
On Enter: You may banish your champion. If you do, Triskit becomes a unique champion with base level 3.
"Fortune favors the bold!"
Windrider Mage
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Class Bonus At the beginning of your recollection phase, you may return Windrider Mage to your hand. If you do, put an enlighten counter on your champion.