Cards where: illustrator contains "北飞飞"
Cards Images Table

Showing 1-24 of 24 cards (page 1 of 1)

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Avalon, Cursed Isle

4
Water

Upkeep — Whenever you materialize a card, sacrifice Avalon.

Whenever you activate a water element card, target player puts the top two cards of their deck into their graveyard.

What once was a paradise, now lies desecrated.

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Baidi, Oathsworn Palace

2
Wind

(Siegeable — This domain can be attacked. It takes damage in the form of removing durability counters.)

Ranger units you control have ranged 1.

Durability
6
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Changban, Heroic Impasse

3
Norm

On Enter: Put a buff counter on a unique ally you control.

Allies you control with one or more buff counters on them have ambush.

Upkeep — At the beginning of your recollection phase, if you don't control a unique ally, sacrifice Changban.

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Coup de Grace

4
Norm

Prepare 4 (You may remove four preparation counters from your champion as you activate this card.)

Class Bonus On Attack: If Coup de Grace was prepared, it gains critical 4. (If attack combat damage would be dealt by a source with critical 4, double that damage unless an opponent discards four cards.)

Power
4
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Dawn of Ashes

3
Norm

Upkeep — At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not norm element, sacrifice Dawn of Ashes.

Non-norm element cards cost 1 more to activate.

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Dormant Sacrificial Altar

2
Water

On Enter: Draw a card into your memory.

Sacrifice an Automaton ally and a Human ally: Put the top two cards of your deck into your graveyard.

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Gearstride Academy

3
Wind

Wind ally cards you activate have imbue 2.

Wind allies you control have “On Enter: If this ally is imbued, it gets +1 until end of turn.”

Upkeep — At the beginning of your recollection phase, you may pay 1. If you don’t, sacrifice Gearstride Academy.

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Hidden Enclave

2
Water

At the beginning of each player’s recollection phase, that player puts the top card of their deck into their graveyard.

A reclusive society, secluded from modernity. Ignorant and oblivious to the greater machinations.

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Hub of Innovation

3
Norm

On Enter: Draw a card into your memory.

At the crossroads of commerce, settlements rapidly expand and the exchange of thoughts flourishes.

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Juggle Knives

2
Norm

Deal 1 damage to target champion.

Class Bonus Draw a card. (Apply this effect only if your champion's class matches this card's class.)

With enough skill, the only danger is to your foes.

Speed
Fast
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Keep of the Golden Sashes

4
Norm

The first card your opponents activate each turn costs 1 more to activate.

Upkeep — At the beginning of your recollection phase, you may banish two cards from your graveyard. If you don't, sacrifice Keep of the Golden Sashes.

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Krustallan Ruins

3
Water

Whenever an ally enters the field under a player’s control, rest that ally unless that player pays 1.

Long buried under decades of sleet and snow, a proud civilization fell during the Krustal Froststorm.

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Lightweaver's Assault

4
Luxem

Reveal all cards in your memory. Choose any amount of units and deal damage equal to the amount of cards revealed this way split among them.

Class Bonus Element Bonus Whenever you reveal Lightweaver's Assault from your memory, choose a unit and deal 2 damage to it.

Speed
Fast
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Luxem Sight

0
Luxem

Element Bonus Whenever you reveal this card from your memory, recover 3. (To recover, remove that many damage counters from your champion. Apply this effect only if your champion's element matches this card's element.)

Draw a card.

Speed
Fast
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Palatial Concourse

2
Norm

At the beginning of your recollection phase, glimpse 1. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

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Prismatic Sanctuary

3
Norm

Upkeep — At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not fire, water, nor wind element, sacrifice Prismatic Sanctuary.

Fire, water, and wind elements are enabled for you.

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Sanctum of Esoteric Truth

2
Norm

Whenever your champion levels up, you may put two cards from your hand and/or memory on the bottom of your deck. If you do, draw two cards.

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Shatterfall Keep

3
Water

, Banish a card with floating memory from your graveyard: Put the top two cards of your deck into your graveyard.

Upkeep — At the beginning of your recollection phase, if there are less than three water element cards in your graveyard, sacrifice Shatterfall Keep.

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The Constellatory Spire

3
Astra

Class Bonus This card costs 2 less to activate.

On Enter: Draw a card.

Whenever you negate a card activation, you may rest The Constellatory Spire. When you do, deal 2 damage to target unit.

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Thousand Refractions

0
Luxem

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Class Bonus On Hit: If Thousand Refractions was prepared, wake up your champion and return Thousand Refractions to your its owner's hand.

Power
1
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Winbless Hurricane Farm

4
Wind

At the beginning of your recollection phase, you may reveal three wind element cards from your memory. If you do, summon a Powercell token.

“Gearstride Automatics is a proud innovator of renewable and clean hurricane energy consumption!”
— Gearstride Automatics Advertisement

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Zander, Blinding Steel

3
Luxem

Zander Lineage (Zander, Blinding Steel must be leveled from a previous level "Zander" champion.)

At the beginning of your recollection phase, you may reveal all cards in your memory. For each luxem element card revealed, each opponent puts a card from their hand into their memory.

Level
Lv. 3
Life
25
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Zander, Corhazi's Chosen

3
Luxem

Zander Lineage

On Enter: Zander gains stealth and spellshroud until the beginning of your next turn. Put a preparation counter on Zander.

"Brilliant light, become my mantle!"

Level
Lv. 3
Life
25
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Zander, Prepared Scout

1
Norm

On Enter: Glimpse 2. Put a preparation counter on Zander.

"In this new dawn, I embark with clear purpose and conviction."

Level
Lv. 1
Life
19