Cards where: illustrator contains "木叶"

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Acerbica

Acerbica

1
Tera

Champions you control get -1 level.

Begin again.

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Acolyte of Cultivation

Acolyte of Cultivation

4
Norm

Class Bonus As long as you've activated a Spell card this turn, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)

The pursuit of transcendence by any means.

Power
2
Life
3
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Adorned Stag

Adorned Stag

2
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion’s class matches this card’s class.)

Their jeweled antlers are said to be a cure for many ailments but are hard to procure as they are shed only once every decade.

Power
1
Life
3
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Aegis of Dawn

Aegis of Dawn

1
Neos

Class Bonus This card costs 1 less to materialize.

Whenever your champion is dealt four or more damage, summon an Automaton Drone Drone token.

The Dawn Vanguard stride into battle, fearless of death or destruction as another will always rise.

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Alchemical Scripture

Alchemical Scripture

1
Neos

At the beginning of your end phase, if you control four or more tokens, draw a card into your memory.

“The theoretics of consumptive alchemy suggest that the energy density of soul matter can be condensed into a hypothetical jewel of limitless potential.”

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Amorphous Missile

Amorphous Missile

0
Norm

Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)

1, : Load Amorphous Missile into target unloaded Ranger weapon you control.

Power
1
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Angelic Vanguard

Angelic Vanguard

3
Norm

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)

As long as Angelic Vanguard is imbued, it has intercept and retort 2.

Power
2
Life
3
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Apprentice Aeromancer

Apprentice Aeromancer

2
Wind

Class Bonus On Enter: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)

Class Bonus Whenever you activate a wind element Spell card, Apprentice Aeromancer gets +1 until end of turn.

Power
1
Life
2
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Aqua Vitae

Aqua Vitae

2
Water

Brew — One Springleaf

Class Bonus At the beginning of your recollection phase, put an age counter on Aqua Vitae.

Sacrifice Aqua Vitae: Draw a card. Then if there were three or more age counters on Aqua Vitae, draw an additional card.

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Aqueous Stallion

Aqueous Stallion

3
Water

As long as you have four or more water element cards in your graveyard, Aqueous Stallion gets +3 .

If a horse's only flaw is its inability to swim, then this beast may be flawless.

Power
0
Life
4
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Arcane Sight

Arcane Sight

0
Arcane

Your champion gets +1 level until end of turn.
Draw a card.

"If only you could see what I see, Lorraine. Even you might abandon the sword."
— Rai Kyouki

Speed
Fast
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Ardent Cloudstriker

Ardent Cloudstriker

5
Norm

On Attack: If your Shifting Currents face West and Ardent Cloudstriker is attacking a champion, this attack gets +3 .

Power
3
Life
4
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Arrow Trap

Arrow Trap

2
Wind

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Return target attacking ally to its owner's hand. Class Bonus: If Arrow Trap was prepared, destroy that ally instead.

Speed
Fast
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Ash Filcher

Ash Filcher

3
Fire

Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, this attack gets +2 . (Apply this effect only if your champion’s class matches this card’s class.)

A single blade shining crimson under the moonlight.

Power
1
Life
3
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Assassin's Mantle

Assassin's Mantle

0
Norm

If your champion would take damage, you may banish Assassin's Mantle. If you do, prevent 1 of that damage. Put a preparation counter on your champion if damage was prevented this way.

A good assassin is never seen without a means to veil their presence, but a masterful assassin is never seen.

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Astra Sight

Astra Sight

0
Astra

Starcalling0 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Glimpse 1, then draw a card.

Speed
Fast
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Axis Gale Scholar

Axis Gale Scholar

3
Wind

As long as your Shifting Currents face North, Axis Gale Scholar gets +2 .

As long as your Shifting Currents face South, allies you control get +1 .

"No matter the direction, the winds grant us guidance."

Power
1
Life
3
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Baby Blue Slime

Baby Blue Slime

2
Water

Class Bonus Baby Blue Slime gets +1 . (Apply this effect only if your champion's class matches this card's class.)

: Prevent the next 2 damage that would be dealt to another target Slime ally you control this turn.

Power
1
Life
2
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Baby Gray Slime

Baby Gray Slime

2
Norm

Intercept

On Enter: You may reveal two Slime cards from your hand and/or memory. If you do, draw a card.

A common species of slime. Though they exhibit no biologically remarkable traits, other slimes seem to naturally be drawn to them.

Power
1
Life
1
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Baby Green Slime

Baby Green Slime

2
Wind

Class Bonus Fast Activation (You may activate this card at fast speed.)

On Enter: Suppress target item or weapon. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.)

Power
1
Life
1
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Baby Red Slime

Baby Red Slime

2
Fire

Class Bonus On Attack: You may discard a card. If you do, draw a card into your memory. If the discarded card was a fire element card, Baby Red Slime gets +1 until end of turn. (Apply this effect only if your champion’s class matches this card’s class.)

Power
2
Life
1
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Baby Silver Slime

Baby Silver Slime

2
Norm

As long as you control another Slime ally, Baby Silver Slime has taunt.

On Death: You may reveal a Slime card from your hand or memory. If you do, draw a card.

An invasive species, often mistaken for its gray cousin.

Power
1
Life
1
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Baby Slime

Baby Slime

1
Norm

By approximately six months of development, slimes begin to develop pigmentation, though a subset of specimens remains permanently colorless.

Power
1
Life
1
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Baihua

Baihua

1
Tera

At the beginning of your recollection phase, each opponent recovers 1.

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Bandit, Gaze Leader

Bandit, Gaze Leader

3
Norm

On Enter: Scavenge 6 for a Raccoon ally card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Raccoon allies you control have ": Banish target card in a graveyard."

Power
1
Life
3
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Band of Burning Verdict

Band of Burning Verdict

2
Fire

On Enter: Draw a card.

Class Bonus : Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth. Activate this ability only if your champion's class matches this card's class.)

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Banner Raccoon

Banner Raccoon

2
Norm

As long as an opponent has no cards in their graveyard, other Raccoon allies you control get +1.

Standards raised behind capable raccoons often instill courage in other raccoons that march astride.

Power
1
Life
2
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Bathe in Light

Bathe in Light

2
Luxem

Recover 4. (To recover, remove that many damage counters from your champion.)

At the beginning of your next recollection phase, recover 4.

"In the light, I am whole."

Speed
Slow
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Bauble of Abundance

Bauble of Abundance

0
Norm

Banish Bauble of Abundance: Each player draws a card.

The imperial treasury lies unclaimed. Both avaricious and ambitious covet the wealth hidden within.

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Bauble of Scarcity

Bauble of Scarcity

0
Umbra

Banish Bauble of Scarcity: Each player discards a card.

Glittering trinkets, coins, and treasures. Coveted by all, granted to none.

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Beastbond Claws

Beastbond Claws

0
Umbra

Banish Beastbond Claws: Target Animal or Beast ally you control gets +2 and gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!

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Beastbond Paws

Beastbond Paws

0
Norm

Banish Beastbond Paws: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth.)

Beware the Jabberwock, my son!
The jaws that bite, the paws that catch!

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Beguiling Bandit

Beguiling Bandit

3
Water

Players can't declare attacks targeting Beguiling Bandit unless they pay 1 for each attack declaration.

Class Bonus Level 2+ Beguiling Bandit gets +1 .

Power
1
Life
3
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Bell of the Chosen

Bell of the Chosen

0
Wind

On Enter: Put a quest counter on your champion. If Bell of the Chosen entered from a banishment, glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

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Bellona's Runestone

Bellona's Runestone

1
Norm

Banish Bellona's Runestone: Target weapon you control gets +2 until end of turn. Put a durability counter on that weapon.

Her passion for weapons burned hotter than the very hearth where she forged them.

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Berserker Plate

Berserker Plate

1
Exia

Class Bonus Your champion gets +7 . (Apply this effect only if your champion's class matches this card's class.)

At the beginning of your recollection phase, deal 3 unpreventable damage to your champion then draw a card.

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Beseeched Fatestone

Beseeched Fatestone // Daunting Panda

6
Wind

On Enter: Materialize a card from your material deck.

Guo Jia Bonus 6, : Transform Beseeched Fatestone. This ability costs 2 less to activate for each card you've materialized this turn.

Back Face:

Daunting Panda

Vigor (At the beginning of your end phase, wake up this unit.)

Power
3
Life
4
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Betraying Blade

Betraying Blade

2
Wind

On Attack: You may pay 2. If you do, put a preparation counter on your champion.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
2
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Blackmarket Broker

Blackmarket Broker

4
Wind

On Enter: Put a preparation counter on your champion.

Blackmarket Broker has stealth as long as your champion has three or more preparation counters on them.

Power
2
Life
3
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Blade of Creation

Blade of Creation

7
Neos

Class Bonus This card costs 1 less to activate for each token object you control.

Cleave (Attack all units a chosen opponent controls. This attack can’t be intercepted.)

Power
4
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Blazing Destrier

Blazing Destrier

3
Fire

Steadfast (This ally can retaliate while rested and doesn’t rest to do so.)

Whenever Blazing Destrier is attacked, deal 2 damage to the attacker and your champion.

Power
2
Life
2
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Blazing Throw

Blazing Throw

1
Fire

As an additional cost to activate this card, sacrifice a weapon.

Deal 4 damage to target unit.

Where unpredictability reigns, the resourceful thrive.

Speed
Slow
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Blitz Charger

Blitz Charger

3
Fire

Through centuries of domestication, mankind has forgotten that beneath a horse's reins lies a primal force capable of destruction.

Power
3
Life
1
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Bloodbond Bladesworn

Bloodbond Bladesworn

3
Exia

Class Bonus Bloodbond Bladesworn gets +1 for every ten damage counters on your champion.

Whenever Bloodbond Bladesworn is dealt damage, deal that much damage to your champion.

"An eye for an eye."

Power
3
Life
6
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Bolster Ranks

Bolster Ranks

3
Neos

Class Bonus This card costs 1 less to activate.

Choose one—
Summon an Automaton Drone token with a buff counter on it.
• Put a buff counter on each ally you control.

Speed
Fast
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Break Apart

Break Apart

3
Norm

This card costs 2 more to activate if it targets a regalia.

Destroy target item or weapon.

"Let me help you tidy up!"

Speed
Slow
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Brisk Windtrotter

Brisk Windtrotter

2
Wind

On Enter: Put a buff counter on another target ally you control. (Allies get +1 and +1 for each buff counter on them.)

Level 2+ On Enter: Put a buff counter on another target ally you control. (Apply this effect only if your champion is level 2 or higher.)

Power
1
Life
1
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Buddy Raccoon

Buddy Raccoon

2
Norm

Class Bonus Fast Activation (You may activate this card at fast speed.)

On Enter: You may return another target Raccoon ally you control to its owner's hand.

They ran from danger, but at least they were together.

Power
1
Life
2
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Bulwark Sword

Bulwark Sword

0
Norm

Class Bonus Bulwark Sword gets +1 . (Apply this effect only if your champion's class matches this card's class.)

As an additional cost to use this weapon for an attack, pay 2.

Power
2
Durability
2
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Calamity Cannon

Calamity Cannon

7
Fire

Polkhawk Bonus This card costs 3 less to activate.

Your champion’s first attack using a Gun weapon during your next turn gets +10 .

Speed
Slow
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