Cards where: illustrator contains "dragonart 白霜茶"
Cards Images Table

Showing 1-18 of 18 cards (page 1 of 1)

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Airship Cruiser

3
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
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Automaton Bomber

3
Fire

Ranged 4 (As long as this unit is distant, its attacks get +4 .)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Awakened Deacon

2
Water

As long as you control two or more phantasias, Awakened Deacon has intercept. (Whenever your champion is attacked while this ally with intercept is awake, you may redirect that attack to this ally.)

Class Bonus Floating Memory

Power
1
Life
3
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Backup Charger

0
Norm

3, Banish Backup Charger: Summon a Powercell token rested. Draw a card into your memory.

“Running out of energy too fast? In a pinch? Our prototype failsafe will guarantee you a fresh charge!”
— Gearstride Automatics Advert

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Charged Gunslinger

3
Fire

Ranged 2

Class Bonus Whenever you sacrifice a Powercell, draw a card, then discard a card. If a fire element card was discarded, Charged Gunslinger becomes distant.

Power
1
Life
2
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Forgelight Shieldmaiden

3
Fire

Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)

On Foster: Draw two cards, then discard a card. Class Bonus: If a fire element card was discarded, put a buff counter on Forgelight Shieldmaiden.

Power
1
Life
2
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Icebound Slam

7
Water

Class Bonus This card costs 2 less to activate.

On Attack: Put the top five cards of your deck into your graveyard. Then if there are five or more water element cards in your graveyard, Icebound Slam gets +5 .

Power
3
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Powered Armsmaster

2
Umbra

Ranged 3

Class Bonus Whenever you sacrifice a Powercell, Powered Armsmaster becomes distant.

On Death: Summon a Powercell token.

Your own personal arsenal. Just add power.

Power
1
Life
2
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Powered Swordsman

4
Water

Class Bonus On Death: Summon a Powercell token. (Apply this effect only if your champion’s class matches this card’s class.)

“Tired of pesky pirates? These portside units run on self-powered fuel cells that are fully waterproof!”
— Gearstride Automatics Advertisement

Power
2
Life
4
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Seasoned Shieldmaster

3
Norm

Whenever an ally you control becomes fostered, draw a card into your memory.

Class Bonus Fostered allies you control get +1 and +1 . (Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
3
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Spirited Falconer

2
Wind

Class Bonus Fast Activation

Class Bonus On Enter: Put a buff counter on up to two target Animal and/or Beast allies.

A second wind revitalizes the spirits of both animals and beasts alike.

Power
1
Life
1
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Tideholder Claymore

2
Water

Class Bonus This card costs 1 less to materialize.

As an additional cost to use this weapon for an attack, pay 10, reduced by 1 for each water element card in your graveyard.

A tidal wave of unrelenting force.

Power
5
Durability
3
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Turbo Charge

3
Norm

As an additional cost to activate this card, sacrifice a Powercell.

Draw two cards.

“Warning! Overcharging powercells can lead to catastrophic failure. Call a technician for support!”
— Gearstride Automatics Manual

Speed
Slow
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Vaporjet Shield

2
Water

Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)

Class Bonus If damage would be dealt to linked unit, prevent 1 of that damage.

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Vaporjet Shieldbearer

2
Water

Steadfast (This ally can retaliate while rested and doesn't rest to do so.)

Class Bonus On Hit: Look at the top card of your deck. You may put that card into your graveyard.

Power
1
Life
3
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Winbless Arbalest

3
Wind

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus Vigor (This unit wakes up at the beginning of your end phase. Apply this effect only if your champion's class matches this card's class.)

Power
2
Life
2
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Winbless Gatekeeper

2
Wind

Taunt (While awake, this ally must be targeted before other units you control during your opponents' attack declarations if able.)

On Enter: You may pay 2. When you do, put a buff counter on target Guardian ally you control.

Power
1
Life
2
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Winbless Rangefinder

2
Wind

On Enter: Another target unit you control becomes distant. If that unit is an Automaton ally, put a buff counter on it.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
1