Cards where: illustrator contains "dragonart chu"
Cards Images Table

Showing 1-21 of 21 cards (page 1 of 1)

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Airship Cannoneer

4
Fire

Class Bonus Ranged 4 (As long as this unit is distant, its attacks get +4 . Apply this effect only if your champion's class matches this card's class.)

On Attack: You may banish three fire element cards from your graveyard. If you do, Airship Cannoneer becomes distant.

Power
2
Life
3
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Arcane Blast

11
Arcane

Efficiency

Deal 11 damage to target champion.

Never question a devoted practitioner of the arcane arts. You will only get one answer back.

Speed
Slow
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Armored Valkyrie

3
Wind

Steadfast (This ally can retaliate while rested and doesn't rest to do so.)

Class Bonus As long as Armored Valkyrie is retaliating, it gets +2 . (Apply this effect only if your champion's class matches this card's class.)

Power
2
Life
2
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Arsenal Keeper

3
Fire

Class Bonus On Enter: You may have Arsenal Keeper deal 2 damage to your champion. If you do, put a durability counter on a weapon you control. (Apply this effect only if your champion’s class matches this card’s class.)

Power
2
Life
2
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Awakened Frostguard

2
Water

Class Bonus Foster

On Foster: You may banish up to two cards with floating memory from your graveyard. For each card banished this way, put a buff counter on Awakened Frostguard and draw a card.

Awakened Frostguard has vigor as long as it's fostered.

Power
1
Life
2
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Cell Handler

2
Fire

Class Bonus On Enter: Up to one target Animal or Beast ally you control loses pride and gets -1 until end of turn. If that ally is an Automaton, summon a Powercell token rested.

Power
2
Life
1
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Cell Vanguard

2
Wind

Class Bonus On Enter: Summon a Powercell token rested.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
2
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Charged Hunter

3
Norm

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus On Enter: If you control another Automaton ally or a Powercell, Charged Hunter becomes distant. (Units stay distant until the end of their controller’s turn.)

Power
2
Life
2
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Firetongue

1
Fire

Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, put a durability counter on Firetongue.

A serrated blade forged from a dragon's fang. Only dragonsbreath can maintain its edge.

Power
2
Durability
1
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Frostbinder Apostle

3
Water

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Level 2+ On Enter: Target rested ally you don't control gets -4 until end of turn.

Power
0
Life
2
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Frostsworn Paladin

3
Water

Intercept

On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and put a buff counter on Frostsworn Paladin.

The Frostsworn stand as Lumina's sacred guard.

Power
2
Life
3
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Gawain, Chivalrous Thief

2
Norm

Level 2+ True Sight

Class Bonus On Champion Hit: You may sacrifice Gawain. If you do, look at that opponent's memory and discard a card from it.

A master spy and notorious thief who never misses.

Power
1
Life
1
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Krustallan Archer

2
Water

Class Bonus Ranged 3 (As long as this unit is distant, its attacks get +3 .)

On Attack: You may banish a card with floating memory from your graveyard. If you do, draw a card and Krustallan Archer becomes distant.

Power
1
Life
2
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Mechanized Smasher

2
Wind

Class Bonus This card costs 1 less to materialize.

Mechanized Smasher can’t be used with attack cards.

As an additional cost to use Mechanized Smasher for an attack, reveal four wind element cards from your memory.

Power
4
Durability
2
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Perse, Relentless Raptor

3
Wind

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

β†·: Suppress target ally, item, or weapon. Activate this ability only if Perse is distant.

Power
1
Life
3
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Reclaim

2
Wind

Return target ally you control to its owner's hand.

Floating Memory

Magical ingenuity turned into battlefield tactics.

Speed
Fast
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Rending Flames

3
Fire

Class Bonus On Attack: You may banish three fire element cards from your graveyard. If you do, Rending Flames gains "If this attack would deal damage, it deals double that damage instead."

A deadly strike imbued with scorching fury.

Power
3
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Rimesoul Bishop

3
Water

On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card.

Class Bonus Floating Memory

Power
2
Life
2
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Varuckan Acolyte

3
Fire
Card Type
Ally β€” Mage Human

On Enter: Destroy target regalia with memory cost 0.

Level 3+ Varuckan Acolyte gets +3 .

Some of the cabalistic rituals practiced among the mad cultists require material sacrifice.

Power
0
Life
1
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Veteran Blazebearer

3
Fire

On Enter: Veteran Blazebearer gains taunt until the beginning of your next turn.

Class Bonus Steadfast (This ally can retaliate while rested and doesn't rest to do so.)

Power
2
Life
3
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Winbless Kiteshield

1
Wind

Class Bonus This card costs 1 less to materialize.

Unit Link (This object enters the field linked to target unit. If the link is broken, sacrifice this object.)

Linked unit has vigor.