Cards where: illustrator contains "hori"
Cards Images Table

Showing 1-15 of 15 cards (page 1 of 1)

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Empowering Harmony

2
Norm

Your champion gets +2 level until end of turn.

Class Bonus Harmonize β€” If you've activated a Melody card this turn, draw a card.

"Next time, it'll be my concert!"

Speed
Slow
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Focused Flames

2
Fire

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 4 damage to target ally.

Speed
Slow
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Freeze Stiff

3
Water

Rest up to two target allies. If either of those allies are attacking, negate their attacks and end the combat phase. Class Bonus: Those allies don't wake up during their controller's next wake up phase. (Apply the additional effect only if your champion's class matches this card's class.)

Speed
Fast
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Incarnate Majesty

12
Crux

Class Bonus Efficiency

This card costs 1 less to activate for each regalia weapon card in your banishment.

Put a card named The Majestic Spirit from your material deck or banishment onto the field.

Speed
Slow
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Lorraine, Blademaster

2
Norm

Lorraine Lineage (Lorraine, Blademaster must be leveled from a previous level "Lorraine" champion.)

On Enter: Until end of turn, Lorraine's attacks get +2 and gain "On Kill: Draw a card."

"Let me show you true swordistry."

Level
Lv. 2
Life
24
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Lorraine, Crux Knight

3
Crux

Lorraine Lineage (Lorraine, Crux Knight must be leveled from a previous level "Lorraine" champion.)

Lorraine's attacks get +1 for each regalia weapon card in your banishment.

"Majestic Spirit, hear my call!"

Level
Lv. 3
Life
28
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Lorraine, Spirit Ruler

3
Crux

Lorraine Lineage

On Enter: Choose a Sword regalia card with memory cost 1 or less from your banishment and put it onto the field. It enters the field with three additional durability counters on it.

Level
Lv. 3
Life
28
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Lorraine, Wandering Warrior

1
Norm

On Enter: Materialize a weapon card with memory cost 0 from your material deck.

β€œThis beautiful world we have been tasked to save... It carries such a stench of smoke and ash.”

Level
Lv. 1
Life
20
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Merlin, Kingslayer

3
Crux

Merlin Lineage

At the beginning of your recollection phase, put a level counter on Merlin. Then, if there's an even amount of level counters on Merlin, draw a card and Merlin's attacks get +2 until end of turn.

Level
Lv. 3
Life
28
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Nimue, Cursed Touch

3
Norm

Class Bonus Whenever you activate an action card that targets an ally, destroy that ally.

"How long have these waters spurned the divine light? This sinking sensation of dread is all I can recall."

Power
1
Life
3
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Rai, Archmage

2
Norm

Rai Lineage

Inherited Effect: Whenever you activate your first Mage action card each turn, put an enlighten counter on your champion.

Level
Lv. 2
Life
22
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Rai, Storm Seer

3
Arcane

Rai Lineage (Rai, Storm Seer must be leveled from a previous level "Rai" champion.)

Rai gets +1 level for each arcane element Mage Spell card in your banishment.

"Ready yourself, otherwise it won't be a fair fight."

Level
Lv. 3
Life
25
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Tide Diviner

4
Water
Card Type
Ally β€” Mage Human

On Enter: Look at the top 1+LV cards of your deck. Put one of those cards into your hand and the rest into your graveyard. (LV refers to your champion's level.)

Reading the ebb and flow of the moon's sway grants insight into the currents of fate.

Power
1
Life
1
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Triskit, Guidance Angel

5
Luxem

(Unique β€” You can control only one object with this card's name.)

Fire, water and wind elements are enabled for you.

On Enter: You may banish your champion. If you do, Triskit becomes a unique champion with base level 3.

Power
2
Life
12
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Veteran Soldier

5
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

The recent strife and turmoil within Aesa has hardened even the greenest of recruits.

Power
2
Life
3