Cards where: illustrator contains "khωa"

Showing 1-10 of 10 cards (page 1 of 1)

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Argus, All-Seeing Giant

Argus, All-Seeing Giant

10
Exalted
Norm

While paying for this card's reserve cost, you may banish one or more cards named Crystal of Argus or Eye of Argus from your material deck. Each card banished this way pays for 3 of that cost.

Taunt, True Sight, Vigor

As long as Argus is awake, it has omnishroud.

Power
4
Life
10
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Dauntless Assault

Dauntless Assault

3
Exalted
Norm

(Exalted — This element is enabled for you as long as you have another advanced element enabled.)

Mordred Bonus On Attack: Wake up the attacker.

His newfound nobility did little to dull his artifice.

Power
4
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Decaying Reproach

Decaying Reproach

2
Tera

As an additional cost to activate this card, remove up to four wither counters from objects you don't control.

Deal 3+X damage to target unit, where X is twice the amount of wither counters removed.

Diao Chan Bonus 2, Discard this card from your hand: Draw a card into your memory and recover 2.

Speed
Fast
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Flourishing Qi

Flourishing Qi

4
Tera

Whenever your Shifting Currents change from facing any direction to North while this card's activation is on the effects stack, put four charge counters on that activation.

Deal LV+X damage to target unit, where X is the amount of charge counters on this card's activation.

Speed
Slow
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Hexbound Blade

Hexbound Blade

2
Umbra

As long as you have agility, Hexbound Blade gets +4.

Tristan Bonus On Hit: Put Hexbound Blade on the bottom of target champion's lineage.

Inherited Effect — If damage would be dealt to this unit by an umbra element source, that source deals that much damage plus 1 to this unit instead.

Power
2
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Ordained Charisma

Ordained Charisma

3
Fire

Gain control of target ally with 2 or less until end of turn. Wake up that ally.

"Did that stubborn Enoch trouble you? Come now, there need be no secrets between you and I."

Speed
Slow
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Radiant Origin of Mage

Radiant Origin of Mage

3
Norm

Omnishroud

Whenever you empower, put a training counter on Radiant Origin of Mage.

Class Bonus 4, Sacrifice Radiant Origin of Mage: Level up your champion. Activate this ability only if there are six or more training counters on Radiant Origin of Mage.

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Splashing Perch

Splashing Perch

1
Water

If your champion is distant, draw a card. Otherwise, your champion becomes distant. (Units stay distant until the end of their controller's turn.)

"I think I'll keep my distance."

Speed
Fast
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Stifling Aethercharge

Stifling Aethercharge

2
Wind

Negate all on enter triggers from target ally.

You may load Stifling Aethercharge into an Aetherwing weapon you control.

"The winds will bind you and guide my arrow!"

Power
1
Speed
Fast
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Tune Up

Tune Up

2
Norm

Recover 2. If you control an Automaton ally, recover 4 instead.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast