Showing 1-20 of 20 cards (page 1 of 1)
Creative Shock
Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it.
A caster's will can be expressed by the frenetic dancing of fleeting flames.
Cure the Flesh
Remove all temporary damage from target ally. Draw a card into your memory.
For their indiscriminate altruism, the Golden Sashes quickly gained popularity, concealing their true motives from the populace.
Cyclonic Strike
Class Bonus 0: Suppress target ally you don't control. If you do, Cyclonic Strike gets -2 . Activate this ability only once. (To suppress an ally, banish it and return it to the field under its owner's control at the beginning of the next end phase. Activate this ability only while this card is in an intent.)
Enthralling Visage
The next time damage would be dealt to target unit this turn, prevent 2 of that damage. When damage is prevented this way, banish target card in a graveyard.
"Plenty to see, but I hope you'll only look at me."
Evasive Maneuvers
Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant.
"The past won't weight me down anymore!"
Evasive Positioning
Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a champion, it becomes distant.
No matter the weapon, Diana excelledβso long as there was space between her and the target.
Frostbind
Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.
"Praying for peace won't end a war. Fighting for what you believe in will."
Heavy Swing
Class Bonus This card costs 2 less to activate.
Forged from grief and built on bloodβwith every swing, she defied the life he carved from death.
Idle Thoughts
Look at the top four cards of your deck and then put them back in any order.
Floating Memory
"Woh, so tall. Which tower should I visit first?"
Into the Fray
Up to one target ally you control gets +1 until end of turn for each other ally you control.
Class Bonus Floating Memory
Nascent Barrier
Class Bonus Prevent the next 1+LV damage that would be dealt to your champion this turn.
Level 3+ Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
Nascent Blast
Deal 3 damage to target unit. If Nascent Blast is empowered, put it into your memory.
"With the Luopan, the Golden Sashes shall lead a new future for Sanguo and carve our own path."
β Zhang Jiao, Savior of Peace
Shred to Ribbons
Class Bonus As long as the attacker is attacking an ally with 5 or more, Shred to Ribbons gets +3 . (Apply this effect only if your championβs class matches this cardβs class.)
The bigger they are, the harder they fall.
Splashing Spearguard
Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are water element, this card becomes imbued.)
On Enter: If Splashing Spearguard is imbued, target player puts the top two cards of their deck into their graveyard.
The enemy is numerous, but the tide is immeasurable.
(for length reference)
Swift Recruit
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Zhang Jiao, Way of Peace
On Enter: Depending on the amount of cards in your memoryβ
β’ 0β Draw two cards.
β’ 1 to 3β Recover 4.
β’ 4 to 6β Glimpse 4.
β’ 7 or moreβ Each opponent discards a card at random from their memory.