Showing 1-50 of 1328 cards (page 1 of 27)
Abnegation
Recover 8+X, where X is twice the amount of Curse cards in your champion's lineage.
Alice Bonus As long as a card activation you controlled was negated this turn, this card in your graveyard has "Ephemerate β 2".
Absolving Flames
Draw a card.
Class Bonus You may banish four fire element cards from your graveyard. If you do, draw a card. (Apply this effect only if your championβs class matches this cardβs class.)
Academy Attendant
Class Bonus Memory 4+ Academy Attendant gets +1 . (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)
Capable of cataloging the Academy's vast research.
Academy Guide
Champion cards you materialize cost 1 less to materialize.
"Contained within each exquisite tome is knowledge of the past and limitless potential for our future."
Accepted Contract
Put three preparation counters on your champion.
Every job is only taken after detailed planning and consideration. Only the foolish would leave things to chance.
Accursed Strength
Diana Bonus This card costs 1 less to activate.
Draw 3+X cards, where X is the amount of Curse cards in your champion's lineage minus your influence. (If the amount of cards you would draw is negative, don't draw any cards.)
For justice, she was willing to take any means necessary, even if it meant embrace darkness.
Adept Swordmaster
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Class Bonus Weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class.)
Adorned Stag
Class Bonus This card costs 1 less to activate. (Apply this effect only if your championβs class matches this cardβs class.)
Their jeweled antlers are said to be a cure for many ailments but are hard to procure as they are shed only once every decade.
Advantageous Perch
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Your champion becomes distant. Then return up to one target Ranger action card from your graveyard to your hand. Banish Advantageous Perch.
Aegis of Dawn
Class Bonus This card costs 1 less to materialize.
Whenever your champion is dealt four or more damage, summon an Automaton Drone Drone token.
The Dawn Vanguard stride into battle, fearless of death or destruction as another will always rise.
Aethercloak Sentinel
Ranged 4, Spellshroud, Taunt
Class Bonus On Enter: You may load an Aethercharge card from your graveyard or hand into an Aetherwing weapon you control. If a card was loaded from your hand this way, draw a card.
Aetheric Reforging
Banish up to one target card in a graveyard. Then you may load Aetheric Reforging into an Aetherwing weapon you control.
Mana is often drawn from within, yet it can also be pulled from the world around us.
Aether's Embrace
Target unit becomes distant. If that unit is a defending Ranger ally, wake it up and it gets +2 and +2 until end of turn.
You may load Aether's Embrace into an Aetherwing weapon you control.
Aetherwing's Ward
Target Aetherwing weapon you control gains spellshroud until end of turn. If your champion is distant, draw a card. (Objects with spellshroud canβt be targeted by Spells.)
"Distance really makes the heart fonder."
Airship Cannoneer
Class Bonus Ranged 4 (As long as this unit is distant, its attacks get +4 . Apply this effect only if your champion's class matches this card's class.)
On Attack: You may banish three fire element cards from your graveyard. If you do, Airship Cannoneer becomes distant.
Airship Captain
Whenever a domain enters the field under your control, deal 2 damage to target champion.
βFrom the skies, this vast world is ours to explore. Each peak and valley, every kingdom and city, a crown jewel to claim.β
Airship Cruiser
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Airship Engineer
Class Bonus Ranged 2 (As long as this unit is distant, its attacks get +2 . Apply this effect only if your champion's class matches this card's class.)
On Enter: If you control a distant unit, draw a card into your memory.
Alacritous Huntress
Ranged 2 (As long as this unit is distant, its attacks get +2.)
On Enter: Reveal up to one Aethercharge card from your hand. You may discard it or load it into an Aetherwing weapon you control. If you do, draw a card.
Alchemical Scripture
At the beginning of your end phase, if you control four or more tokens, draw a card into your memory.
βThe theoretics of consumptive alchemy suggest that the energy density of soul matter can be condensed into a hypothetical jewel of limitless potential.β
Alchemist's Kit
Whenever you gather, put a refinement counter on Alchemist's Kit.
Banish Alchemist's Kit: For every four refinement counters that was on Alchemist's Kit, draw a card.
Alice, Phantom Monarch
Alice Lineage
Inherited Effect β Whenever you play an advanced element card while there are no Curse cards in Alice's lineage, deal 7 unpreventable damage to Alice.
Alizarin Longbowman
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus Ranged 3
Class Bonus Whenever Alizarin Longbowman becomes distant, you may have each player draw a card.
Allen, Beast Beckoner
On Enter: Glimpse 3, then reveal the top card of your deck. If that card is a Harmony or Melody card, put it into your hand.
As long as you control two or more Animal and/or Beast allies, Allen gets +2 level.
"I'm working on a tune. Care to listen?"
Alliance Gearshield
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +1 . Class Bonus: That ally also gets +2 as long as they're retaliating. (Apply the additional effect only if your champion's class matches this card's class.)
Allied Warpriestess
Class Bonus Allied Warpriestess gets +1 .
Memory 4+ On Attack: Recover 2. (To recover, remove that many damage counters from your champion. Apply this effect only if there are four or more cards in your memory.)
Ameliorating Mantra
Remove two wither counters from each of up to two target objects.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Amorphous Strike
Class Bonus On Attack: You may banish an attack card from your graveyard. If you do, Amorphous Strike gets +X where X is the banished card's power.
Renewed power from past experience.
Anathema's End
β·: Load Anathema's End into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Banish all Curse cards in the hit champion's lineage. For each card banished this way, deal 2 unpreventable damage to that champion.
Andronika, Eternal Herald
Imbue 3
As long as Andronika is imbued, Andronika gets +1 and +1 , and has vigor.
Class Bonus On Enter: Put a buff counter on up to two Automaton allies you control.
Anger the Skies
Deal 3 damage to all allies. Class Bonus: Deal 4 damage to those allies instead.
Those beneath darkened clouds can do little once the raucous thundering begins.
Annul Spell
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)
Negate target Spell card activation unless its controller pays 3.
Anthem of Vitality
Target Animal or Beast ally gets +3 and gains spellshroud until end of turn.
Harmonize β If you've activated a Melody card this turn, put two buff counters on an Animal or Beast ally you control.
Gaia's anthem invigorates the woodland.
Aphotic Ruin
Diao Chan Bonus Efficiency
Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Aqua Vitae
Brew β One Springleaf
Class Bonus At the beginning of your recollection phase, put an age counter on Aqua Vitae.
Sacrifice Aqua Vitae: Draw a card. Then if there were three or more age counters on Aqua Vitae, draw an additional card.
Aqueous Armor
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
At the beginning of your recollection phase, put the top card of your deck into your graveyard.
Class Bonus Linked ally gets +2 .
Aqueous Enchanting
Allies you control get your choice of +1 or +1 until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Aqueous Stallion
As long as you have four or more water element cards in your graveyard, Aqueous Stallion gets +3 .
If a horse's only flaw is its inability to swim, then this beast may be flawless.
Aquifer Seneschal
Hindered (This ally enters the field rested.)
Class Bonus Taunt
On Enter: If you have three or more omens, wake up Aquifer Seneschal. Then if you have six or more omens, put a buff counter on Aquifer Seneschal.
Arcane Disposition
Draw two cards. At the beginning of the next end phase, discard your hand.
Class Bonus: Draw a card.
Controlling such chaotic mana requires great finesse and some degree of luck.
Arcane Elemental
Class Bonus This card costs 1 less to activate for each arcane element card in your banishment.
Pride 7 (This ally won't obey you unless your champion is level 7 or higher.)
On Attack: At the beginning of the next end phase, banish Arcane Elemental.
Arcane Sight
Your champion gets +1 level until end of turn.
Draw a card.
"If only you could see what I see, Lorraine. Even you might abandon the sword."
β Rai Kyouki
Ardent Cloudstriker
On Attack: If your Shifting Currents face West and Ardent Cloudstriker is attacking a champion, this attack gets +3 .
Arisanna, Astral Zenith
Arisanna Lineage
Once per turn, you may pay 0 rather than pay a card's starcalling costs.
The chosen luminary of the celestial heavens. Her advent foretells both devastation and salvation.
Arisanna, Herbalist Prodigy
On Enter: Gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
"Adjuvants, catalysts, and materia abound! This world offers so much potential for research and experimentation. Now, what about this mixture?"
Arisanna, Master Alchemist
Arisanna Lineage (Arisanna, Master Alchemist must be leveled from a previous level "Arisanna" champion.)
On Enter: Gather twice.
Inherited Effect β At the beginning of your end phase, you may sacrifice two Herbs with the same name. If you do, draw a card.
Armed and Dangerous
Draw a card for each of up to two Gun weapons you control.
"Having guns of this caliber requires a strict maintenance routine. Hm? What do you mean you weren't talking about my muscles!"