Cards where:
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Accursed Strength

Accursed Strength

2
Umbra

Diana Bonus This card costs 1 less to activate.

Draw 3+X cards, where X is the amount of Curse cards in your champion's lineage minus your influence. (If the amount of cards you would draw is negative, don't draw any cards.)

For justice, she was willing to take any means necessary, even if it meant embrace darkness.

Speed
Fast
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Arcane Disposition

Arcane Disposition

3
Arcane

Draw two cards. At the beginning of the next end phase, discard your hand.

Class Bonus: Draw a card.

Controlling such chaotic mana requires great finesse and some degree of luck.

Speed
Slow
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Arisanna, Astral Zenith

Arisanna, Astral Zenith

3
Astra

Arisanna Lineage

Once per turn, you may pay 0 rather than pay a card's starcalling costs.

The chosen luminary of the celestial heavens. Her advent foretells both devastation and salvation.

Level
Lv. 3
Life
25
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Astral Seal

Astral Seal

3
Astra

Class Bonus This card costs 3 less to activate if it targets an activation of a card with the same name as a card in any banishment.

Negate target card activation. Banish the card that had its activation negated this way.

"The stars will seal your fate!"

Speed
Fast
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Axis Gale Scholar

Axis Gale Scholar

3
Wind
Card Type
Ally β€” Mage Human

As long as your Shifting Currents face North, Axis Gale Scholar gets +2 .

As long as your Shifting Currents face South, allies you control get +1 .

"No matter the direction, the winds grant us guidance."

Power
1
Life
3
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Backup Charger

Backup Charger

0
Norm

3, Banish Backup Charger: Summon a Powercell token rested. Draw a card into your memory.

β€œRunning out of energy too fast? In a pinch? Our prototype failsafe will guarantee you a fresh charge!”
β€” Gearstride Automatics Advert

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Beguiling Coup

Beguiling Coup

1
Umbra

Class Bonus 2, Banish Beguiling Coup and put an omen counter on it: Put another target attack omen into the attacker's intent. Trigger each of that card's on attack abilities. You may choose a new target for this attack.

Element Bonus As long as this card is one of your omens and you have no other reserve cost 1 omens, your champion's attacks get +1.

Power
3
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Bertha, Spry Howitzer

Bertha, Spry Howitzer

3
Norm

Fast Activation, Ranged 2

Class Bonus Level 2+ On Enter: Look at the top five cards of your deck. You may activate a Ranger action card with reserve cost 2 or less from among them without paying its costs. Put the rest on the bottom of your deck in any order.

Power
1
Life
3
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Beseech the Winds

Beseech the Winds

3
Wind

Materialize a card from your material deck. (You still pay for its costs.)

Camelot's splendor arises from the blessing of the winds.

Speed
Slow
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Blanche, Sheltering Saint

Blanche, Sheltering Saint

2
Norm

Level 2+ Fast Activation (You may activate this card at fast speed.)

If another unit you control would be dealt non-attack non-combat damage, prevent an amount of that damage equal to the amount of cards in your memory.

Power
1
Life
2
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Blightroot

Blightroot

1
Norm

Sacrifice Blightroot: Your champion gets +1 level until end of turn.

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Calming Breeze

Calming Breeze

2
Wind

Until end of turn, if 3 or less damage would be dealt to your champion, prevent that damage.

Level 1+Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Cerulean Decree

Cerulean Decree

3
Water

Imbue 3

Choose one. If Cerulean Decree is imbued, choose two insteadβ€”
β€’ Negate up to one target non-attack card activation unless its controller pays 2.
β€’ Up to one target unit’s attacks get -3 until end of turn.
β€’ Draw a card into your memory.

Speed
Fast
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Channel Manifold Desire

Channel Manifold Desire

2
Tera

As an additional cost to activate this card, banish a preserved card from your material deck.

Empower X+2, where X is the reserve cost of the banished card. Then if your Shifting Currents face North, you may put a preserved card from your material deck into your hand.

Speed
Slow
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Cremation Ritual

Cremation Ritual

3
Fire

As an additional cost to activate this card, sacrifice an ally.

Draw two cards.

Embellished by flames, the former warrior's mighty countenance bred conviction in their compatriots.

Speed
Slow
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Crystal Accretion

Crystal Accretion

2
Water

Put a sheen counter on each unit with a sheen counter on it.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Diana, Duskstalker

Diana, Duskstalker

3
Umbra

Diana Lineage

On Enter: Diana becomes distant.

On Champion Hit: Generate a Creeping Torment card and put it on the bottom of the hit champion's lineage. (To generate, add that card from outside of the game.)

Level
Lv. 3
Life
25
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Dilu, Auspicious Charger

Dilu, Auspicious Charger

2
Wind

Pride 3 (This ally won't obey you unless your champion is level 3 or higher. You can't attack with, intercept with, or activate abilities of allies that don't obey you.)

As long as you control a wind element unique Human ally, Dilu loses pride and has vigor.

"A beautiful white steed who can outrun fate."
β€”Liu Bei, Oathkeeper

Power
3
Life
4
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Drown in Sorrow

Drown in Sorrow

2
Water

Recover 1 and put a haunt counter on your Phantasmagoria.

Alice Bonus Ephemerate β€” 2 (You may activate this card from your graveyard by paying this cost. Action cards played this way become ephemeral on the effects stack.)

Speed
Slow
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Energetic Beastbonder

Energetic Beastbonder

4
Fire
Card Type
Ally β€” Tamer Human

Your champion gets +1 level as long as you control an Animal or Beast ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
2
Life
2
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Extricating Touch

Extricating Touch

3
Water

Class Bonus This card costs 1 less to activate.

Target player reveals your choice of their hand or memory. Choose a card from among the revealed cards and discard it.

Speed
Slow
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Fervent Lancer

Fervent Lancer

2
Exia

Whenever you activate an exia element card, you may banish it as it resolves.

As long as there's a card banished by Fervent Lancer, it gets +2 and must attack a champion each turn if able.

Power
3
Life
3
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Firebloom Flourish

Firebloom Flourish

2
Fire

Class Bonus At the beginning of your recollection phase, deal 1 damage to target champion.

Diao Chan Bonus At the beginning of your end phase, if your influence is four or less, draw a card into your memory and put a glimmer counter on your champion.

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Flared Iridescence

Flared Iridescence

2
Exalted
Fire

Deal 4 damage to target unit.

Merlin Bonus Sheen 10+ Ephemerate β€” 2

Merlin Bonus Level 5+ Ephemerate β€” 2

"My fire will burn brighter."

Speed
Fast
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Flickering Afterglow

Flickering Afterglow

3
Fire

Merlin Bonus This card costs 1 less to activate for each sheen counter on your Fractured Memories.

The blood could no longer be washed from her hands, that was undeniable. However, Ganieda could still be saved and that was all that mattered.

Power
4
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Fluffy Shopkeep

Fluffy Shopkeep

3
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: You may banish two cards from your material deck. If you do, draw a card into your memory.

Power
1
Life
3
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Fractal of Snow

Fractal of Snow

2
Water

Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)

Class Bonus Sacrifice Fractal of Snow: The next time one or more allies would enter the field this turn, they enter the field rested instead.

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Ghosts of Pendragon

Ghosts of Pendragon

2
Crux

On Enter: You may return a regalia you control to its owner's material deck. If you do, draw two cards.

The ancestors will not rest until Aesa has found lasting peace.

Power
3
Life
4
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Gildas, Chronicler of Aesa

Gildas, Chronicler of Aesa

3
Norm

(Unique β€” You can control only one object with this card's name.)

Balance β€” Gildas gets +3 as long as the amount of cards in your hand and memory are equal.

"The balance of power is a fickle thing."

Power
1
Life
3
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Gilded Pyre

Gilded Pyre

2
Fire

Deal 2 damage to target unit. If that unit has a buff counter on it, deal 4 damage to it instead.

"This world favors the unpredictable, and your arrogance will be your undoing."

Speed
Fast
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Gloamspire, Black Market

Gloamspire, Black Market

3
Fire

β†·: Each player with influence less than seven draws a card into their memory. Activate this ability only at slow speed.

Upkeep β€” At the beginning of your recollection phase, if your influence is eight or greater, sacrifice Gloamspire.

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Guan Yu, Prime Exemplar

Guan Yu, Prime Exemplar

5
Wind

As long as a Human ally you controlled has died this turn, this card costs 2 less to activate and you may activate it as though it had fast activation.

Ambush, Retort 2

Power
2
Life
4
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Hector, Praetorian Guard

Hector, Praetorian Guard

3
Neos

Imbue 3

Class Bonus On Enter: If Hector is imbued, summon two Automaton Drone tokens.

Class Bonus If damage would be dealt to one or more non-token neos element units you control, prevent X of that damage where X is the amount of tokens you control. Apply this replacement effect only once per turn.

Power
3
Life
3
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Icebound Slam

Icebound Slam

7
Water

Class Bonus This card costs 2 less to activate.

On Attack: Put the top five cards of your deck into your graveyard. Then if there are five or more water element cards in your graveyard, Icebound Slam gets +5 .

Power
3
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Kongming, Ascetic Vice

Kongming, Ascetic Vice

2
Norm

Kongming Lineage (Kongming, Ascetic Vice must be leveled from a previous level "Kongming" champion.)

On Enter: Empower 3.

Inherited Effect β€” Whenever your Shifting Currents change from facing North to South, draw a card.

Level
Lv. 2
Life
22
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Lightweaver's Assault

Lightweaver's Assault

4
Luxem

Reveal all cards in your memory. Choose any amount of units and deal damage equal to the amount of cards revealed this way split among them.

Class Bonus Element Bonus Whenever you reveal Lightweaver's Assault from your memory, choose a unit and deal 2 damage to it.

Speed
Fast
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Liminal Guide

Liminal Guide

3
Norm

Whenever your champion levels up, return this card from your graveyard to the field. If you do, it becomes ephemeral and draw a card. (If an ephemeral object would leave the field, banish it instead.)

”Which way depends on where it is you want to go.”

Power
1
Life
3
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Lost Being

Lost Being

3
Norm

Parallel souls, never meant to meetβ€”once joined, forever lost.

Power
2
Life
2
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Mark the Target

Mark the Target

1
Fire

Deal 1 damage to target unit.

Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)

Try and run.

Speed
Fast
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Moonveil Android

Moonveil Android

2
Astra

Class Bonus Whenever you glimpse, Moonveil Android gains stealth until end of turn.

Class Bonus Whenever you negate a card activation an opponent controls, put two buff counters on Moonveil Android.

Power
1
Life
3
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Nether Dodobird

Nether Dodobird

3
Fire

Sacrifice Nether Dodobird: If Nether Dodobird was not ephemeral, draw a card into your memory. Otherwise, deal 2 damage to each champion you don't control.

"What I was going to say was, that the best thing to get us dry would be a Caucus-race."

Power
1
Life
3
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Planar Abyss

Planar Abyss

12
Tera

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

At the beginning of your next recollection phase, destroy all non-champion objects and if your Shifting Currents face South, deal 10 damage to each champion you don't control.

Speed
Slow
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Punishing Cartridge

Punishing Cartridge

0
Umbra

Renewable

Class Bonus β†·: Load Punishing Cartridge into target unloaded Gun weapon you control.

On Attack: Discard up to two cards, then choose that manyβ€”
β€’ Change the target of this attack to another unit.
β€’ Punishing Cartridge gains "On Champion Hit: That opponent sacrifices an ally."

Power
2
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Reclaim

Reclaim

2
Wind

Return target ally you control to its owner's hand.

Floating Memory

Magical ingenuity turned into battlefield tactics.

Speed
Fast
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Resonating Fugue

Resonating Fugue

4
Water

Class Bonus This card costs 2 less to activate.
Switch the power and life stat of target Animal or Beast ally you control until end of turn. (Apply this effect after all other stat modifying effects.)

Speed
Fast
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Restorative Slash

Restorative Slash

4
Water

On Attack: Recover 3. (To recover, remove that many damage counters from your champion.)

A strike as revitalizing as it is devastating.

Power
3
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Salamander's Breath

Salamander's Breath

0
Fire

Diana Bonus On Attack: You may banish up to X fire element cards from your graveyard where X is the amount of Aethercharge cards in the attacker's intent. This attack gets +1 for each card banished this way.

Flames bloom from the rose's forge.

Power
1
Durability
3
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Seaside Ringleader

Seaside Ringleader

3
Water
Card Type
Ally β€” Tamer Human

Class Bonus Element Bonus 2, Banish Seaside Ringleader this card from your graveyard: Draw a card into your memory. Until end of turn, Animal and Beast ally cards you activate this turn enter the field with an additional buff counter on them.

Power
2
Life
2
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Seiryuu's Command

Seiryuu's Command

2
Arcane

As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.

Until end of turn, whenever target Beast attacks, trigger all of its on attack abilities twice.

Speed
Fast
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Spirit Blade: Ensoul

Spirit Blade: Ensoul

6
Crux

Choose any amount of Sword weapon cards with memory cost 1 or less from your banishment and/or material deck and put them onto the field. Until end of turn, Sword weapons you control can attack as though they were allies. At the beginning of your next end phase, sacrifice all Sword weapons you control.

Speed
Slow
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