Showing 1-50 of 68 cards (page 1 of 2)
Academy Guide
Champion cards you materialize cost 1 less to materialize.
"Class is in session."
Acolyte of Cultivation
Class Bonus As long as you've activated a Spell card this turn, this card cost 3 less to activate.
"Heed the call of the immortal."
Aithne, Spirit of Fire
On Enter: Draw seven cards.
"Let scorching embers refine your soul."
Another Beginning
Materialize a regalia card with memory cost 0 from your material deck.
"Lost lamb, won't you join my flock?"
Apotheosis Rite
Divine Relic
Banish Apotheosis Rite: Your champion becomes an Ascendant in addition to its other types. Draw a card.
"Only one will rise above."
Backup Charger
3, Banish Backup Charger: Summon a Powercell token rested. Draw a card into your memory.
“Running out of energy too fast? In a pinch? Our prototype failsafe will guarantee you a fresh charge!”
— Gearstride Automatics Advert
Banner Knight
Class Bonus Level 2+ Other allies and weapons you control get +1 .
Their passion and fervor on the battlefield inspire fellow warriors to ascend in strength.
Blazing Throw
As an additional cost to activate this card, sacrifice a weapon.
Deal 4 damage to target unit.
Tossing away your weapon is either stupid or genius with little room in between.
Cosmic Astroscope
Class Bonus If an opponent would glimpse, you may have that player glimpse 3 instead.
↷: Glimpse 3.
"To command the stars is to command destiny."
Creative Shock
Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it.
A caster's will can be expressed by the frenetic dancing of fleeting flames.
Crystallized Destiny
As long as you control two or more Fatestone and/or Fatebound objects, this card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. When 7 or more damage is prevented this way, cards your opponents activate this turn cost 2 more to activate.
Escape the Wreckage
Return target ally you control to its owner's memory. If you do, draw a card into your memory.
“I’ve glimpsed prosperity in this year’s fortune!”
Eternal Magistrate
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
As long as Eternal Magistrate is imbued, cards can’t leave your opponents’ material decks unless it’s their materialize phase.
"You abide by my rules."
Exorcise Curses
Choose up to two Curse cards from a champion's lineage and discard them.
Floating Memory
"By dawn's light be purged!"
Fast Cure
If target opponent's influence is greater than yours, recover 4.
Floating Memory
The saint's sacred blessing defies death's grasp.
Now, charge forward once again into glorious war.
Frostbind
Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.
"O'Lumina who shelters us, bind those who seek us harm in frost. Grant us peace under your blessing."
Frostsworn Paladin
Intercept
On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and put a buff counter on Frostsworn Paladin.
"Lumina's blessing to those who hold fast."
Ghosts of Pendragon
On Enter: You may return a regalia you control to its owner's material deck. If you do, draw two cards.
"For the kingdom, I ride again."
Guarded Dissipation
Prevent the next X damage that would be dealt to target unit this turn where X is the greatest power among Sword weapons you control.
Level 1+ Draw a card.
An impeccible parry to nullify any assault.
Gwendolyn, Spirit of Wind
On Enter: Draw seven cards.
"For thee, I grant endless grace."
Hailstorm Guard
Class Bonus This card costs 2 less to activate.
The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of cards from the top of your deck into your graveyard equal to the amount of damage prevented this way.
Hanabi, Spirit of Fire
On Enter: Draw seven cards.
"Indulge in my scorching passion."
Heavenly Guide
Level 2+ On Enter: If an opponent controls a non-Spirit champion with a card on top of its lineage that wasn't played, level up your champion. (Your champion levels up into a compatible champion card from your material deck. A card was played if it was activated or materialized.)
“Let me show you the way to paradise.”
Inspiring Call
This card costs 2 less to activate if your champion has attacked this turn.
Allies you control get +1 until end of turn. Draw a card into your memory.
Valiant cries fortify wills and strengthen resolves, but have opposite effects in foes.
Into the Fray
Up to one target ally you control gets +1 until end of turn for each other ally you control.
Class Bonus Floating Memory
Kaze, Spirit of Wind
On Enter: Draw seven cards.
"I soar above earthly majesty."
Lightweaver's Assault
Reveal all cards in your memory. Choose any amount of units and deal damage equal to the amount of cards revealed this way split among them.
Class Bonus Element Bonus Whenever you reveal Lightweaver's Assault from your memory, choose a unit and deal 2 damage to it.
Lorraine, Ascendant Wings
Lorraine Lineage
2024: Generate any amount of Sword regalia cards and put them onto the field. For the rest of the game, Sword weapons you control can attack as though they were allies. Activate this ability only if Lorraine is an Ascendant.
Glen “GlenyBoi” Williams, Worlds 2024 Champion
Lost in Thought
You may banish up to X cards with floating memory from your graveyard. Draw a card for each card banished this way.
Floating Memory
"If only we had met in another world..."
Lurking Assailant
Lurking Assailant has stealth as long as it's awake.
Level 1+ Lurking Assailant may retaliate against attackers while not defending.
As the bell tolls with the sunrise, the crows feast.
Mandate of Honor
As long as you control a unique ally, each player with influence eight or more can't draw cards.
"Fairness isn't naturally given, it's made."
Miao, Spirit of Water
On Enter: Draw seven cards.
"Tranquility within my oasis."
Mnemonic Charm
On Enter: Draw a card into your memory.
Class Bonus Sacrifice Mnemonic Charm: Empower 2.
A talisman blessed with heavenly awe.
Morrigan, Lost Spirit
On Enter: Draw seven cards.
"Surrender yourself to my paradise."
Nascent Blast
Deal 3 damage to target unit. If Nascent Blast is empowered, put it into your it's owner's memory.
Orb of Glitter
At the beginning of your recollection phase, glimpse 1.
Banish Orb of Glitter: Draw a card.
The fleeting iridescences that wavers in the orb shows both what could be and what could have been.
Orb of Hubris
Banish Orb of Hubris: Draw up to three cards, then shuffle that amount of cards from your hand into your deck.
"You seek power beyond your understanding."
Orb of Regret
Banish Orb of Regret: Shuffle up to three cards from your hand into your deck, then draw that many cards.
Nothing is powerful enough to break free of destiny's hold, but some blessed artifacts can ease it's grasp.
Pantheon Barrier
(In a Pantheon game, each player summons this token at the beginning of the game.)
Omnishroud
If damage would be dealt to another object you control, that damage is dealt to Pantheon Barrier instead.
"God of Alchemy, your innovation grants us protection."
Peaceful Reunion
Activate this card only if you have not declared an attack this turn.
Until the beginning of your next turn, you and target player can't declare attacks. Banish Peaceful Reunion.
Poisoned Dagger
Poisoned Dagger enters the field rested.
↷, Banish Poisoned Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit were to take damage, it takes that much damage plus 1 instead.
"With this we will purge the impurities."
Priscilla, Lost Spirit
On Enter: Draw seven cards.
"A lack of color does not make for a lack of class."