Cards where: rarity includes CPR

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Academy Guide

Academy Guide

3
Norm

Champion cards you materialize cost 1 less to materialize.

"Class is in session."

Power
1
Life
3
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Acolyte of Cultivation

Acolyte of Cultivation

4
Norm

Class Bonus As long as you've activated a Spell card this turn, this card cost 3 less to activate.

"Heed the call of the immortal."

Power
2
Life
3
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Aithne, Spirit of Fire

Aithne, Spirit of Fire

0
Fire

On Enter: Draw seven cards.

"Let scorching embers refine your soul."

Level
Lv. 0
Life
15
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Another Beginning

Another Beginning

3
Norm

Materialize a regalia card with memory cost 0 from your material deck.

"Lost lamb, won't you join my flock?"

Speed
Slow
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Apotheosis Rite

Apotheosis Rite

0
Norm

Divine Relic

Banish Apotheosis Rite: Your champion becomes an Ascendant in addition to its other types. Draw a card.

"Only one will rise above."

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Backup Charger

Backup Charger

0
Norm

3, Banish Backup Charger: Summon a Powercell token rested. Draw a card into your memory.

“Running out of energy too fast? In a pinch? Our prototype failsafe will guarantee you a fresh charge!”
— Gearstride Automatics Advert

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Banner Knight

Banner Knight

2
Norm

Class Bonus Level 2+ Other allies and weapons you control get +1 .

Their passion and fervor on the battlefield inspire fellow warriors to ascend in strength.

Power
1
Life
3
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Blazing Throw

Blazing Throw

1
Fire

As an additional cost to activate this card, sacrifice a weapon.

Deal 4 damage to target unit.

Tossing away your weapon is either stupid or genius with little room in between.

Speed
Slow
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Brissa, Spirit of Wind

Brissa, Spirit of Wind

0
Wind

On Enter: Draw seven cards.

Level
Lv. 0
Life
15
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Cosmic Astroscope

Cosmic Astroscope

1
Astra

Class Bonus If an opponent would glimpse, you may have that player glimpse 3 instead.

: Glimpse 3.

"To command the stars is to command destiny."

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Creative Shock

Creative Shock

3
Fire

Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it.

A caster's will can be expressed by the frenetic dancing of fleeting flames.

Speed
Fast
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Cremation Ritual

Cremation Ritual

3
Fire

犧牲一個 ally,以作為使用此牌的額外代價。
抽兩張牌。

高貴、優雅、可愛─獺母神三格言。

Speed
Slow
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Crystallized Destiny

Crystallized Destiny

3
Norm

As long as you control two or more Fatestone and/or Fatebound objects, this card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. When 7 or more damage is prevented this way, cards your opponents activate this turn cost 2 more to activate.

Speed
Fast
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Disenchant

Disenchant

2
Norm

Destroy target phantasia.

"Even in destruction, there is beauty."

Speed
Slow
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Enrage

Enrage

4
Exia

Damage 20+ This card costs 2 less to activate.

Deal 4 unpreventable damage to your champion. Then, their next attack this turn gets +1 for every four damage counters on them.

Speed
Slow
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Escape the Wreckage

Escape the Wreckage

3
Norm

Return target ally you control to its owner's memory. If you do, draw a card into your memory.

“I’ve glimpsed prosperity in this year’s fortune!”

Speed
Fast
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Eternal Magistrate

Eternal Magistrate

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

As long as Eternal Magistrate is imbued, cards can’t leave your opponents’ material decks unless it’s their materialize phase.

"You abide by my rules."

Power
1
Life
3
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Exorcise Curses

Exorcise Curses

2
Norm

Choose up to two Curse cards from a champion's lineage and discard them.

Floating Memory

"By dawn's light be purged!"

Speed
Fast
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Fast Cure

Fast Cure

2
Norm

If target opponent's influence is greater than yours, recover 4.

Floating Memory

The saint's sacred blessing defies death's grasp.
Now, charge forward once again into glorious war.

Speed
Fast
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Fluffy Shopkeep

Fluffy Shopkeep

3
Norm

Intercept

On Enter: You may banish two cards from your material deck. If you do, draw a card into your memory.

"Tell me what ails you. My wares are sure to be of help."

Power
1
Life
3
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Frostbind

Frostbind

2
Water

Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.

"O'Lumina who shelters us, bind those who seek us harm in frost. Grant us peace under your blessing."

Speed
Fast
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Frostsworn Paladin

Frostsworn Paladin

3
Water

Intercept

On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and put a buff counter on Frostsworn Paladin.

"Lumina's blessing to those who hold fast."

Power
2
Life
3
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Ghosts of Pendragon

Ghosts of Pendragon

2
Crux

On Enter: You may return a regalia you control to its owner's material deck. If you do, draw two cards.

"For the kingdom, I ride again."

Power
3
Life
4
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Guarded Dissipation

Guarded Dissipation

2
Water

Prevent the next X damage that would be dealt to target unit this turn where X is the greatest power among Sword weapons you control.

Level 1+ Draw a card.

An impeccible parry to nullify any assault.

Speed
Fast
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Gwendolyn, Spirit of Wind

Gwendolyn, Spirit of Wind

0
Wind

On Enter: Draw seven cards.

"For thee, I grant endless grace."

Level
Lv. 0
Life
15
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Hailstorm Guard

Hailstorm Guard

6
Water

Class Bonus This card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of cards from the top of your deck into your graveyard equal to the amount of damage prevented this way.

Speed
Fast
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Hanabi, Spirit of Fire

Hanabi, Spirit of Fire

0
Fire

On Enter: Draw seven cards.

"Indulge in my scorching passion."

Level
Lv. 0
Life
15
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Heavenly Guide

Heavenly Guide

3
Norm

Level 2+ On Enter: If an opponent controls a non-Spirit champion with a card on top of its lineage that wasn't played, level up your champion. (Your champion levels up into a compatible champion card from your material deck. A card was played if it was activated or materialized.)

“Let me show you the way to paradise.”

Power
1
Life
3
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Hypothermia

Hypothermia

2
Water

目標待命狀態的 ally 獲得 -4 直到回合結束。

280億光年外的魔力,化為歌聲。

Speed
Slow
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Increasing Danger

Increasing Danger

2
Fire

抽一張牌。每位玩家抽一張牌到他們的回憶區。

胸險的災難即將來臨。

Speed
Slow
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Inspiring Call

Inspiring Call

3
Norm

This card costs 2 less to activate if your champion has attacked this turn.

Allies you control get +1 until end of turn. Draw a card into your memory.

Valiant cries fortify wills and strengthen resolves, but have opposite effects in foes.

Speed
Fast
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Into the Fray

Into the Fray

2
Norm

Up to one target ally you control gets +1 until end of turn for each other ally you control.

Class Bonus Floating Memory

Speed
Fast
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Kaze, Spirit of Wind

Kaze, Spirit of Wind

0
Wind

On Enter: Draw seven cards.

"I soar above earthly majesty."

Level
Lv. 0
Life
15
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Lightweaver's Assault

Lightweaver's Assault

4
Luxem

Reveal all cards in your memory. Choose any amount of units and deal damage equal to the amount of cards revealed this way split among them.

Class Bonus Element Bonus Whenever you reveal Lightweaver's Assault from your memory, choose a unit and deal 2 damage to it.

Speed
Fast
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Lorraine, Ascendant Wings

Lorraine, Ascendant Wings

4
Norm

Lorraine Lineage

2024: Generate any amount of Sword regalia cards and put them onto the field. For the rest of the game, Sword weapons you control can attack as though they were allies. Activate this ability only if Lorraine is an Ascendant.

Glen “GlenyBoi” Williams, Worlds 2024 Champion

Level
Lv. 4
Life
32
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Lost in Thought

Lost in Thought

X
Water

You may banish up to X cards with floating memory from your graveyard. Draw a card for each card banished this way.

Floating Memory

"If only we had met in another world..."

Speed
Fast
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Lurking Assailant

Lurking Assailant

3
Norm

Lurking Assailant has stealth as long as it's awake.

Level 1+ Lurking Assailant may retaliate against attackers while not defending.

As the bell tolls with the sunrise, the crows feast.

Power
2
Life
3
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Mandate of Honor

Mandate of Honor

0
Norm

As long as you control a unique ally, each player with influence eight or more can't draw cards.

"Fairness isn't naturally given, it's made."

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Miao, Spirit of Water

Miao, Spirit of Water

0
Water

On Enter: Draw seven cards.

"Tranquility within my oasis."

Level
Lv. 0
Life
15
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Minthe, Spirit of Water

Minthe, Spirit of Water

0
Water

On Enter: Draw seven cards.

Level
Lv. 0
Life
15
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Mnemonic Charm

Mnemonic Charm

2
Norm

On Enter: Draw a card into your memory.

Class Bonus Sacrifice Mnemonic Charm: Empower 2.

A talisman blessed with heavenly awe.

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Morrigan, Lost Spirit

Morrigan, Lost Spirit

0
Norm

On Enter: Draw seven cards.

"Surrender yourself to my paradise."

Level
Lv. 0
Life
15
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Nascent Blast

Nascent Blast

3
Norm

Deal 3 damage to target unit. If Nascent Blast is empowered, put it into your it's owner's memory.

Speed
Fast
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Orb of Glitter

Orb of Glitter

1
Norm

At the beginning of your recollection phase, glimpse 1.

Banish Orb of Glitter: Draw a card.

The fleeting iridescences that wavers in the orb shows both what could be and what could have been.

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Orb of Hubris

Orb of Hubris

1
Norm

Banish Orb of Hubris: Draw up to three cards, then shuffle that amount of cards from your hand into your deck.

"You seek power beyond your understanding."

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Orb of Regret

Orb of Regret

0
Norm

Banish Orb of Regret: Shuffle up to three cards from your hand into your deck, then draw that many cards.

Nothing is powerful enough to break free of destiny's hold, but some blessed artifacts can ease it's grasp.

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Pantheon Barrier

Pantheon Barrier

3
Norm

(In a Pantheon game, each player summons this token at the beginning of the game.)

Omnishroud

If damage would be dealt to another object you control, that damage is dealt to Pantheon Barrier instead.

"God of Alchemy, your innovation grants us protection."

Durability
6
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Peaceful Reunion

Peaceful Reunion

4
Norm

Activate this card only if you have not declared an attack this turn.
Until the beginning of your next turn, you and target player can't declare attacks. Banish Peaceful Reunion.

Speed
Slow
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Poisoned Dagger

Poisoned Dagger

0
Norm

Poisoned Dagger enters the field rested.

, Banish Poisoned Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit were to take damage, it takes that much damage plus 1 instead.

"With this we will purge the impurities."

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Priscilla, Lost Spirit

Priscilla, Lost Spirit

0
Norm

On Enter: Draw seven cards.

"A lack of color does not make for a lack of class."

Level
Lv. 0
Life
15
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