Cards where: rarity includes CSR

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Aella, Zephyr's Hand

Aella, Zephyr's Hand

3
Exalted
Wind

Fast Activation

3: As a Spell, suppress another target ally, item, or weapon. This ability costs 3 less to activate the first time you activate it.

"Are you prepared for the might of the wind?"

Power
2
Life
3
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Alice, Distorted Queen

Alice, Distorted Queen

1
Norm

On Enter: You gain the Phantasmagoria mastery. Then put two haunt counters on it.

Lineage Release β€” Recover 2+X, where X is the amount of cards in Alice's lineage.

"Echoes fade and memories die."

Level
Lv. 1
Life
19
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Alice, Golden Queen

Alice, Golden Queen

1
Norm

Inherited Effect β€” Chessman Command attack cards you activate enter the intent with +1.

Lineage Release β€” For each awake Chessman ally you control, prevent the next 3 damage that would be dealt to that ally this turn.

Level
Lv. 1
Life
19
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Alice, Phantom Monarch

Alice, Phantom Monarch

2
Umbra

Alice Lineage

Inherited Effect β€” Whenever you play an advanced element card while there are no Curse cards in Alice's lineage, deal 7 unpreventable damage to Alice.

Level
Lv. 2
Life
22
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Alice, Trifle's Royalty

Alice, Trifle's Royalty

3
Exalted
Norm

This card costs 1 less to materialize for each Chessman ally you control.

Alice Lineage

At the beginning of your recollection phase, summon a Pawn Piece token. Then if you control three or more Chessman allies, draw a card into your memory.

Level
Lv. 3
Life
25
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Alice, Whim's Monarch

Alice, Whim's Monarch

2
Norm

Alice Lineage

On Enter: Glimpse 3, then reveal the top card of your deck. If that card is a Chessman card, put it into your hand.

β†·: If you don't control a Pawn ally, summon a Pawn Piece Token.

Level
Lv. 2
Life
22
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Allen, Beast Beckoner

Allen, Beast Beckoner

2
Norm

On Enter: Glimpse 3, then reveal the top card of your deck. If that card is a Harmony or Melody card, put it into your hand.

As long as you control two or more Animal and/or Beast allies, Allen gets +2 level.

"I'm working on a tune. Care to listen?"

Level
Lv. 2
Life
22
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Andronika, Eternal Herald

Andronika, Eternal Herald

3
Wind

Imbue 3

As long as Andronika is imbued, Andronika gets +1 and +1 , and has vigor.

Class Bonus On Enter: Put a buff counter on up to two Automaton allies you control.

Power
1
Life
1
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Arcane Blast

Arcane Blast

11
Arcane

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 11 damage to target champion.

Power enough to level entire fortifications, only an arm's length away.

Speed
Slow
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Arcane Renunciation

Arcane Renunciation

12
Arcane

Banish all cards in your hand and memory. Then return all non-champion non-regalia arcane element cards from your graveyard and banishment to your hand. Empower 10.

Rai Bonus Until end of turn, whenever you activate a Spell card, empower 10.

Speed
Slow
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Ardus, Floodborne Deacon

Ardus, Floodborne Deacon

3
Exalted
Water

On Enter: Put the top three cards of your deck into your graveyard.

Cards you activate, objects you control, and intents you control have an additional instance of each deluge ability and effect they have.

Power
1
Life
4
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Arisanna, Astral Zenith

Arisanna, Astral Zenith

3
Astra

Arisanna Lineage

Once per turn, you may pay 0 rather than pay a card's starcalling costs.

The chosen luminary of the celestial heavens. Her advent foretells both devastation and salvation.

Level
Lv. 3
Life
25
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Arisanna, Herbalist Prodigy

Arisanna, Herbalist Prodigy

1
Norm

On Enter: Gather twice.

"Adjuvants, catalysts, and materia abound! This world offers so much potential for research and experimentation. Now, what about this mixture?"

Level
Lv. 1
Life
19
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Arisanna, Lucent Arbiter

Arisanna, Lucent Arbiter

3
Astra

Arisanna Lineage

3, β†·: Reveal the top card of your deck. Negate target card activation if its reserve cost is equal to the reserve cost of the revealed card.

"By the moon's call, you will be judged."

Level
Lv. 3
Life
25
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Arisanna, Master Alchemist

Arisanna, Master Alchemist

2
Norm

Arisanna Lineage

On Enter: Gather twice.

Inherited Effect: At the beginning of your end phase, you may sacrifice two Herbs with the same name. If you do, draw a card.

Level
Lv. 2
Life
22
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Arthur, Young Heir

Arthur, Young Heir

4
Fire

On Enter: You may rest Arthur. If you do, Arthur gains immortality until the beginning of your next turn.

As long as Arthur is rested, other allies you control get +1 .

Power
2
Life
3
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Astarte, Celestial Dawn

Astarte, Celestial Dawn

3
Astra

Class Bonus Fast Activation

If an object would enter the field under an opponent's control from anywhere except from the effects stack, banish it face down instead.

"What is not forseen cannot come to pass."

Power
2
Life
4
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Atmos Armor Type-Ares

Atmos Armor Type-Ares

3
Neos

On Enter: Summon two Atmos Shield tokens.

Class Bonus Atmos Armor Type-Ares gets +1 for each ally named Atmos Shield you control.

A gilded masterpiece to execute and enforce the golden commands of the Aurous Kaiser herself.

Power
1
Life
5
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Atmos Armor Type-Hermes

Atmos Armor Type-Hermes

3
Norm

As an additional cost to activate this card, sacrifice a Powercell.

Spellshroud (Units with spellshroud can’t be targeted by Spells.)

Level 1+ Other Automaton allies you control get +1 .

Power
2
Life
2
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Auspicious Manifestation

Auspicious Manifestation

2
Luxem

Guo Jia Bonus Banish a Shenju ally you control. Return that ally to the field under its owner's control transformed at the beginning of the next end phase.

Guo Jia Bonus 2, Discard this card from your hand: Draw a card. Then if your champion has five or less quest counters on them, put a quest counter on them.

Speed
Fast
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Automata Genesis

Automata Genesis

12
Neos

Summon three Titan Mk II tokens.

Tonoris Bonus Put X buff counters on each token ally you control, where X is the amount of tokens you control.

Their rumbling heralds the inevitable end.

Speed
Slow
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Avatar of Byakko

Avatar of Byakko

3
Wind

Guo Jia Bonus As long as you control a Beast, Avatar of Byakko's base power is X, where X is the highest base power stat among Beast allies you control.

Guo Jia Bonus 2, Sacrifice Avatar of Byakko: Put two quest counters on your champion. Then you may put a card named Fabled Emerald Fatestone from your material deck or banishment onto the field.

Power
1
Life
4
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Avatar of Genbu

Avatar of Genbu

3
Water

Guo Jia Bonus Deluge 12 β€” As long as you have twelve or more water element cards in your graveyard, Avatar of Genbu gets +2 and +2, and has taunt and vigor.

Guo Jia Bonus 2, Sacrifice Avatar of Genbu: Put two quest counters on your champion. Then you may put a card named Fabled Sapphire Fatestone from your material deck or banishment onto the field.

Power
1
Life
4
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Avatar of Suzaku

Avatar of Suzaku

5
Fire

Guo Jia Bonus While paying for this card’s reserve cost, you may remove up to two quest counters from your champion. Each counter removed this way pays for 1 of that cost.

Guo Jia Bonus 2, Sacrifice Avatar of Suzaku: Put two quest counters on your champion. Then you may put a card named Fabled Ruby Fatestone from your material deck or banishment onto the field.

Power
4
Life
3
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Bairui, Resplendent Barrier

Bairui, Resplendent Barrier

2
Tera

If damage would be dealt to your champion while Bairui has two or less charge counters on it, prevent 2 of that damage and put a charge counter on Bairui instead.

Kongming Bonus Sacrifice Bairui: Empower 7. Activate this ability only if there are three charge counters on Bairui and only if your Shifting Currents face South.

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Bandersnatch, Frumious Foe

Bandersnatch, Frumious Foe

5
Umbra

Class Bonus Taunt

Whenever Bandersnatch is dealt damage, recover 3.

2, Sacrifice another ally: Bandersnatch gets +2 and gains cleave until end of turn.

The second sign of the end, a death knell in its roar.

Power
2
Life
6
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Bandit, Gaze Leader

Bandit, Gaze Leader

3
Norm

On Enter: Scavenge 6 for a Raccoon ally card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Raccoon allies you control have "β†·: Banish target card in a graveyard."

"You're a funny looking raccoon.
Are you lost? Follow me."

Power
1
Life
3
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Bedivere, Woodland Overseer

Bedivere, Woodland Overseer

3
Norm

Bedivere has taunt as long as you control another Animal or Beast ally.

Class Bonus Level 3+ On Death: Put a buff counter on each Animal and/or Beast ally you control.

"Who dares to threaten the wilds?"

Power
1
Life
4
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Bertha, Spry Howitzer

Bertha, Spry Howitzer

3
Norm

Fast Activation, Ranged 2

Class Bonus Level 2+ On Enter: Look at the top five cards of your deck. You may activate a Ranger action card with reserve cost 2 or less from among them without paying its costs. Put the rest on the bottom of your deck in any order.

Power
1
Life
3
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Bill, Chimney Sweep

Bill, Chimney Sweep

3
Fire

On Enter: If Bill is not ephemeral, sacrifice a Specter ally.

Alice Bonus Ephemerate β€” 5, Discard a card.

"All I know is, something comes at me like a Jack-in-the-box, and up I goes like a sky-rocket!"

Power
4
Life
3
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Blanche, Sheltering Saint

Blanche, Sheltering Saint

2
Norm

Level 2+ Fast Activation

If another unit you control would be dealt non-attack non-combat damage, prevent an amount of that damage equal to the amount of cards in your memory.

Power
1
Life
2
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Calamity Cannon

Calamity Cannon

7
Fire

Polkhawk Bonus This card costs 3 less to activate.

Your champion’s first attack using a Gun weapon during your next turn gets +10 .

Speed
Slow
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Cao Cao, Aspirant of Chaos

Cao Cao, Aspirant of Chaos

5
Water

Equestrian β€” As long as you control a Horse ally, this card costs 3 less to activate.

Class Bonus On Attack: You may banish a card with floating memory from your graveyard. If you do, deal 2 damage to each rested unit you don't control.

Power
2
Life
2
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Carter, Synthetic Reaper

Carter, Synthetic Reaper

2
Umbra

Class Bonus Cleave

Whenever an ally dies, recover 1.

On Enter: You may sacrifice another ally. If you do, Carter gets +2 until end of turn. If an Automaton ally was sacrificed this way, draw a card.

Power
2
Life
3
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Chance, Seven of Spades

Chance, Seven of Spades

7
Norm

Level 1+ This card costs 3 less to activate.

Cardistry β€” 7: Chance gains "Other Suited allies you control get +1 and have vigor." This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
3
Life
3
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Chrysalis, Hazy Caterpillar

Chrysalis, Hazy Caterpillar

2
Wind

Fast Activation

Ciel Bonus On Enter: As a Spell, if you have two or more wind element omens, suppress another target ally, item, or weapon.

β€œYou! Who are you?”

Power
1
Life
1
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Ciel, Loyal Valet

Ciel, Loyal Valet

1
Norm

On Enter: You gain the Servile Possessions mastery.

Inherited Effect β€” At the beginning of your end phase, you may banish a card from your graveyard or hand and put an omen counter on it.

"Miss Alice, I am at your service."

Level
Lv. 1
Life
20
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Ciel, Mirage's Grave

Ciel, Mirage's Grave

3
Umbra

Ciel Lineage

Whenever an omen counter is put on a card in your banishment, as a Spell, deal 2 unpreventable damage to up to one target unit.

"Overcome the mask. Succumb to true desire."

Level
Lv. 3
Life
30
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Ciel, Omenbringer

Ciel, Omenbringer

2
Norm

Ciel Lineage

On Enter: For each omen you have, discard a card from your hand or memory and draw a card into your memory.

Lineage Release β€” You may activate one of your omens. Activate this ability only if you have six or more omens.

Level
Lv. 2
Life
25
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Claude, Fated Visionary

Claude, Fated Visionary

3
Astra

On Enter: Put the top LV cards of your deck into your graveyard. Then return up to two Automaton ally cards from your graveyard to your memory.

Automaton allies you control have taunt and "On Death: Glimpse 3."

Power
0
Life
2
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Constellary Predomination

Constellary Predomination

8
Astra

Diana Bonus Glimpse 8. For the rest of the game, your champion has "On Attack: If there are three or more cards in the attacker's intent, wake up the attacker and glimpse 4."

On the horizon of infinity, all becomes clear.

Speed
Slow
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Cordelia, Aurous Kaiser

Cordelia, Aurous Kaiser

5
Neos

On Enter: Summon two Automaton Drone tokens.

Class Bonus Token objects you control have reservable. (While paying for a reserve cost, you may rest objects with reservable to pay for 1 of that cost.)

β€œHistory favors the victor, and I intend to write it.”

Power
3
Life
4
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Crimson Tear

Crimson Tear

3
Fire

Level 1+ As long as Crimson Tear is attacking or retaliating against a Human, Crimson Tear gets +1 .

Level 2+ Whenever you activate a Reaction card that targets Crimson Tear, draw a card into your memory. Then if it's not your turn, wake up Crimson Tear.

Power
2
Life
2
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Curse Amplification

Curse Amplification

6
Umbra

Diana Bonus This card costs 3 less to activate.

If your champion has twenty or more damage counters on them, recover 4.

For the rest of the game, Curse cards in lineages have β€œInherited Effect: At the beginning of your recollection phase, deal 1 unpreventable damage to this object.”

Speed
Fast
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Curtain of Shadows

Curtain of Shadows

10
Umbra

Tristan Bonus Summon X Ominous Shadow tokens where X is the amount of preparation counters on your champion.

For the rest of the game, allies named Ominous Shadow you control get +1 and have "On Hit: Put a preparation counter on your champion."

Speed
Slow
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Dahlia, Idyllic Dreamer

Dahlia, Idyllic Dreamer

3
Water

Class Bonus On Attack: Look at the top card of your deck. If it's a water element card, you may put it into your graveyard.

Dahlia has ranged X, where X is the amount of water element cards in your graveyard.

Power
1
Life
3
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Da Qiao, Cinderbinder

Da Qiao, Cinderbinder

3
Fire

Allies with frenzy counters on them don't obey their controller. (They can't attack and intercept, and their activated abilities can't be activated.)

Class Bonus β†·: Choose oneβ€”
β€’ Put a frenzy counter on target ally.
β€’ Empower X, where X is the amount of allies on the field with a frenzy counter on them.

Power
0
Life
4
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Diana, Aether Dilettante

Diana, Aether Dilettante

1
Norm

On Enter: If Diana is distant, materialize an Aetherwing card from your material deck.

Inherited Effect β€” Ranged 1

"A small step in this world goes quite a ways!"

Level
Lv. 1
Life
19
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Diana, Cursebreaker

Diana, Cursebreaker

3
Umbra

Diana Lineage

Banish all Curse cards from Diana's lineage: Materialize two Bullet cards from your material deck. Until end of turn, Diana gains "On Attack: Wake up Diana." Activate this ability only if there are four or more Curse cards in Diana's lineage.

Level
Lv. 3
Life
25
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Diana, Deadly Duelist

Diana, Deadly Duelist

2
Norm

Diana Lineage

On Enter: Materialize a Bullet card from your material deck.

Inherited Effect: Ranged 2

Under the dusklight, her last shot silenced forever.

Level
Lv. 2
Life
22
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