Showing 1-50 of 438 cards (page 1 of 9)
Academy Guide
Champion cards you materialize cost 1 less to materialize.
"Contained within each exquisite tome is knowledge of the past and limitless potential for our future."
Acolyte of Cultivation
Class Bonus As long as you've activated a Spell card this turn, this card cost 3 less to activate.
"Heed the call of the immortal."
Acquiescing Rejection
Class Bonus This card costs 1 less to activate.
Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.
"The frost grants me what it takes from you."
Advent of the Shenju
Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.
Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.
Aetheric Calibration
Glimpse 4. Then reveal the top card of your deck. If that card is an Aethercharge card, put it into your memory.
You may load Aetheric Calibration into an Aetherwing weapon you control.
Allied Warpriestess
Class Bonus Allied Warpriestess ็ฒๅพ +1 ใ
Memory 4+ ๆปๆๆ: ๆขๅพฉ 2ใ
่ชชๅงใ้ๆฌก็็ฎๆจๆฏ่ชฐ๏ผ
Altruistic Blacksmith
Intercept
Class Bonus On Enter: Each player summons a Cheap Sword token. You gain the Crowd's Favor status.
"You get a sword, and you get a sword!"
Animal Encounter
Class Bonus This card costs 1 less to activate.
Put a buff counter on an ally you control and up to one ally you don't control. If a buff counter was put on an ally you don't control this way, you gain the Crowd's Favor status.
"Who would you like to pet first?"
Annul Spell
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)
Negate target Spell card activation unless its controller pays 3.
"A good alchemist always has a back up plan! Though, no guarantees that it'll always work.
Another Beginning
Materialize a regalia card with memory cost 0 from your material deck.
Aquamirage Whisper
Spellshroud (This object can't be targeted by Spells.)
Class Bonus On Hit: Glimpse 1+X where X is the amount of damage dealt by this hit. Then put the top card of your deck into your graveyard.
The clearest waters can hide the deepest falls.
Arcanist's Prism
At the beginning of your recollection phase, put all cards from your memory on the bottom of your deck in any order, then draw that many cards.
"Such a curious thing. It seems as though it's alive."
โ Rai Kyouki
Archon Broadsword
As an additional cost to use this weapon for an attack, pay 2.
Class Bonus Archon Broadsword gets +1 for each token you control. (Apply this effect only if your champion's class matches this card's class.)
Ardent Cloudstriker
On Attack: If your Shifting Currents face West and Ardent Cloudstriker is attacking a champion, this attack gets +3 .
Assassin's Mantle
If your champion would take damage, you may banish Assassin's Mantle. If you do, prevent 1 of that damage. Put a preparation counter on your champion if damage was prevented this way.
A little warmth for those who venture the darkness alone.
Atmos Shield
โท: The next time target neos element unit would take non-combat damage this turn, prevent 2 of that damage.
Whenever another neos element unit you control is targeted for an attack, you may change the target of that attack to this ally.
Baby Blue Slime
Class Bonus Baby Blue Slime gets +1 . (Apply this effect only if your champion's class matches this card's class.)
โท: Prevent the next 2 damage that would be dealt to another target Slime ally you control this turn.
Baby Gray Slime
Intercept
On Enter: You may reveal two Slime cards from your hand and/or memory. If you do, draw a card.
A common species of slime. Though they exhibit no biologically remarkable traits, other slimes seem to naturally be drawn to them.
Baby Green Slime
Class Bonus Fast Activation (You may activate this card at fast speed.)
On Enter: Suppress target item or weapon. (To suppress an object, banish it and return it to the field under its ownerโs control at the beginning of the next end phase.)
Baby Red Slime
Class Bonus On Attack: You may discard a card. If you do, draw a card into your memory. If the discarded card was a fire element card, Baby Red Slime gets +1 until end of turn. (Apply this effect only if your championโs class matches this cardโs class.)
Backstep
Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
Draw a card.
Any good demolitionist knows to take a few steps back before admiring their own handiwork.
Backup Charger
3, Banish Backup Charger: Summon a Powercell token rested. Draw a card into your memory.
โRunning out of energy too fast? In a pinch? Our prototype failsafe will guarantee you a fresh charge!โ
โ Gearstride Automatics Advert
Band of Burning Verdict
On Enter: Draw a card.
Class Bonus โท: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth. Activate this ability only if your champion's class matches this card's class.)
Banner Knight
Class Bonus Level 2+ Other allies and weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Standards raised behind capable leaders often instill courage in those that march astride.
Bauble of Abundance
Banish Bauble of Abundance: Each player draws a card.
Glittering trinkets, coins, and treasures. Plenty enough to be shared among friend and foe alike.
Beckon Attention
Class Bonus This card costs 2 less to activate.
Change the target of an attack that targets a unit you don't control to your champion. You If you do, you gain the Crowd's Favor status.
"All eyes on me."
Berserker Plate
Class Bonus Your champion gets +7 . (Apply this effect only if your champion's class matches this card's class.)
At the beginning of your recollection phase, deal 3 unpreventable damage to your champion then draw a card.
Beseech the Winds
Materialize a card from your material deck. (You still pay for its costs.)
Camelot's splendor arises from the blessing of the winds.
Betraying Blade
On Attack: You may pay 2. If you do, put a preparation counter on your champion.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Blastshot Pump
(Gun โ Must be loaded to use for an attack and can't be used with an attack card.)
Class Bonus If combat damage would be dealt to a unit by an attack using Blastshot Pump, that damage is dealt to that unit and an additional unit you don't control instead.
Blazing Throw
As an additional cost to activate this card, sacrifice a weapon.
Deal 4 damage to target unit.
Tossing away your weapon is either stupid or genius with little room in between.
Bloom: Summer's Glow
Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Lycoria or a Baihua token.
Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.
Bloom: Winter's Chill
Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Nightshade or a Floodbloom token.
Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.
Blossoming Denial
Class Bonus As long as an opponent has five or more cards in their memory, this card costs 3 less to activate.
Negate up to one target card activation unless its controller pays 3. Each opponent summons two Flowerbud tokens.
Level 5+ Recover X, where X is the amount of phantasias on the field.
Break Apart
This card costs 2 more to activate if it targets a regalia.
Destroy target item or weapon.
"I can't wait to open it up and see what's inside!"
Broken Promises
As an additional cost to activate this card, sacrifice a Fatestone item or a Fatebound ally.
Draw a card into your memory.
Guo Jia Bonus Put a quest counter on your champion.
Bubble Mage
On Enter: Rest target unit. Class Bonus: Until end of turn, if that unit would take damage, it takes that much damage plus 1 instead.
The ocean's effervescence provides a much needed soothing calm in the sweltering heat.
Bulwark Sword
Class Bonus Bulwark Sword gets +1 . (Apply this effect only if your champion's class matches this card's class.)
As an additional cost to use this weapon for an attack, pay 2.
Buoyant Driftguard
Taunt
On Enter: You may have target opponent gain control of Buoyant Driftguard. If you do, you gain the Crowd's Favor status.
"My allegiance lies with those who need protection."
Capricious Lynx
Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)
Class Bonus On Enter: Capricious Lynx loses all abilities until end of turn.
Quick to action, quicker to defiance.
Cell Assembler
On Enter: You may pay 2. If you do, summon a Powercell token rested.
โKrustalโs freeze got you locked in your castle? With the latest line of assemblers, youโll never go cold!โ
โ Gearstride Automatics Advertisement
Charged Manaplate
Class Bonus Banish Charged Manaplate: Draw a card. Activate this ability only if your champion has taken 4 or more damage this turn. (Activate this ability only if your champion's class matches this card's class.)
Charge the Soul
Deal 1 damage to target unit. Then you may load Charge the Soul into an Aetherwing weapon you control.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Charm of Anticipation
Banish Charm of Anticipation: Draw a card. Activate this ability only if you have the Crowd's Favor status.
Born of cheers and sharpened by struggle, it draws power from dreaming hearts.